Sanji

Cook Entering Battle

Straw Hat Pirates cook. He confronts the menace within Uta World. He manages to crush the menace's arms with his Diable Jambe Concasser.

Special

Breakthrough Diable Jambe Concasser
Stage 1

Reduces crew's Despair/ATK Down duration by 2 turns, changes character's slot to character's own type, and boosts the chain multiplier by +0.75 for 1 turn

Stage 2

Reduces crew's Despair/ATK Down duration by 4 turns, changes adjacent slots to character's own type, and boosts the chain multiplier by +1.1 for 1 turn. If crew's HP is at 51% or above when Special is launched, cuts 50% of crew's current HP and reduces character's Special charge time by 6 turns

BaseLimit Break
Level 113 / 19 turns12 / 18 turns
Level 212 / 18 turns11 / 17 turns
Level 311 / 17 turns10 / 16 turns
Level 410 / 16 turns9 / 15 turns
Level 59 / 15 turns8 / 14 turns
Level 68 / 14 turns7 / 13 turns
Max7 / 13 turns6 / 12 turns

−1 turn at Limit Break 11

Captain Ability

Don't Leave Uta Alone!

Boosts PSY and Fighter characters' ATK by 3x, HP by 1.2x, and makes crew's RCVTND slots have matching slot effects

Crewmate Ability

+STATS

Boosts crew's base stats by 75

UNIQ

Makes crew's RCV slots have matching slot effects

Unlocks at Limit Break 6

Support Ability

Supported Characters

PSY Fighter characters

Level 5 (Max)

Boosts the chain multiplier by +0.3 for a turn at start of final battle

Show all 5 levels
  1. Level 1

    Boosts the chain multiplier by +0.1 for a turn at start of final battle

  2. Level 2

    Boosts the chain multiplier by +0.15 for a turn at start of final battle

  3. Level 3

    Boosts the chain multiplier by +0.2 for a turn at start of final battle

  4. Level 4

    Boosts the chain multiplier by +0.25 for a turn at start of final battle

  5. Level 5

    Boosts the chain multiplier by +0.3 for a turn at start of final battle

Stats

HPATKRCV
Lv 11,593777101
Lv 993,1861,554201
Lv 1504,7792,331301
Limit Break3,386+2001,654+100251+50
Limit Break+3,586+4001,854+300351+150

Limit Break

01

Boosts base ATK by 20

02

Boosts base HP by 25

03

Boosts base HP by 25

04

Boosts base ATK by 50

05

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

Show all 25
06

Add Crewmate Ability 2: Makes crew's RCV slots have matching slot effects

07

Boosts base HP by 50

08

Boosts base HP by 50

09

Boosts base ATK by 30

10

Add 1 Power Slot

11

Reduces Special charge time by 1 turn

12

Boosts base RCV by 25

13

Boosts base HP by 50

14

Boosts base RCV by 25

15

Potential Ability 2: Pinch Healing

16

Expand Limit Break (LB+)

17

Boosts base ATK by 50

18

Boosts base ATK by 50

19

Boosts base RCV by 50

20

Boosts base HP by 100

21

Boosts base RCV by 50

22

Boosts base ATK by 50

23

Boosts base HP by 100

24

Boosts base ATK by 50

25

Potential Ability 3: Critical ATK

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Pinch Healing
Level 5 (Max)

Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Level Limit Break

HPATKRCV
Lv 1053,3731,645212
Lv 1103,5291,721222
Lv 1203,8411,873242
Lv 1304,1542,026261
Lv 1504,7792,331301

Pirate Rumble

Style
Attacker
DEF
113
SPD
162
Cost
30
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Breakthrough Diable Jambe Concasser
Level 10 (Max)

Targets teammates within small range for ATK Up Lv.5 (10 s); targets 1 enemy for 1200 damage up to 2 times

Charge time: 29 s

Show all 10 levels
  1. Level 1

    Targets teammates within small range for ATK Up Lv.1 (10 s); targets 1 enemy for 300 damage up to 2 times

    Charge time: 29 s

  2. Level 2

    Targets teammates within small range for ATK Up Lv.1 (10 s); targets 1 enemy for 400 damage up to 2 times

    Charge time: 29 s

  3. Level 3

    Targets teammates within small range for ATK Up Lv.1 (10 s); targets 1 enemy for 500 damage up to 2 times

    Charge time: 29 s

  4. Level 4

    Targets teammates within small range for ATK Up Lv.2 (10 s); targets 1 enemy for 600 damage up to 2 times

    Charge time: 29 s

  5. Level 5

    Targets teammates within small range for ATK Up Lv.2 (10 s); targets 1 enemy for 700 damage up to 2 times

    Charge time: 29 s

  6. Level 6

    Targets teammates within small range for ATK Up Lv.3 (10 s); targets 1 enemy for 800 damage up to 2 times

    Charge time: 29 s

  7. Level 7

    Targets teammates within small range for ATK Up Lv.3 (10 s); targets 1 enemy for 900 damage up to 2 times

    Charge time: 29 s

  8. Level 8

    Targets teammates within small range for ATK Up Lv.3 (10 s); targets 1 enemy for 1000 damage up to 2 times

    Charge time: 29 s

  9. Level 9

    Targets teammates within small range for ATK Up Lv.4 (10 s); targets 1 enemy for 1100 damage up to 2 times

    Charge time: 29 s

  10. Level 10

    Targets teammates within small range for ATK Up Lv.5 (10 s); targets 1 enemy for 1200 damage up to 2 times

    Charge time: 29 s

Ability
Level 5 (Max)

PSY-type teammates ATK Up Lv.5, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    PSY-type teammates ATK Up Lv.1, SPD Up Lv.1

  2. Level 2

    PSY-type teammates ATK Up Lv.2, SPD Up Lv.1

  3. Level 3

    PSY-type teammates ATK Up Lv.3, SPD Up Lv.2

  4. Level 4

    PSY-type teammates ATK Up Lv.4, SPD Up Lv.2

  5. Level 5

    PSY-type teammates ATK Up Lv.5, SPD Up Lv.3

Resilience

60% chance to evade Action Bind

How to get

Sugo-Fest

Featured · Sep 12, 2022 – Oct 8, 2022

Sugo-Fest

Featured · Sep 11, 2022 – Oct 8, 2022

Sugo-Fest

Featured · Sep 10, 2022 – Oct 30, 2022

Sugo-Fest

Featured · Sep 10, 2022 – Nov 12, 2022

Family

Sanji
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Linked families
Big EmperorLuffy & SanjiLuffy & Straw Hat PiratesLuffy & Zoro & SanjiLuffy & Zoro & Sanji & JinbeNami & SanjiSanji & FrankySanji & JudgeSanji & PuddingSanji & ReijuSanji & ZoroStraw Hat Pirates