
Sanji
Cook Entering Battle
Straw Hat Pirates cook. He confronts the menace within Uta World. He manages to crush the menace's arms with his Diable Jambe Concasser.
Special
Reduces crew's Despair/ATK Down duration by 2 turns, changes character's slot to character's own type, and boosts the chain multiplier by +0.75 for 1 turn
Reduces crew's Despair/ATK Down duration by 4 turns, changes adjacent slots to character's own type, and boosts the chain multiplier by +1.1 for 1 turn. If crew's HP is at 51% or above when Special is launched, cuts 50% of crew's current HP and reduces character's Special charge time by 6 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 13 / 19 turns | 12 / 18 turns |
| Level 2 | 12 / 18 turns | 11 / 17 turns |
| Level 3 | 11 / 17 turns | 10 / 16 turns |
| Level 4 | 10 / 16 turns | 9 / 15 turns |
| Level 5 | 9 / 15 turns | 8 / 14 turns |
| Level 6 | 8 / 14 turns | 7 / 13 turns |
| Max | 7 / 13 turns | 6 / 12 turns |
−1 turn at Limit Break 11
Captain Ability
Boosts PSY and Fighter characters' ATK by 3x, HP by 1.2x, and makes crew's RCVTND slots have matching slot effects
Crewmate Ability
Boosts crew's base stats by 75
Makes crew's RCV slots have matching slot effects
Unlocks at Limit Break 6
Support Ability
PSY Fighter characters
Boosts the chain multiplier by +0.3 for a turn at start of final battle
Show all 5 levels
- Level 1
Boosts the chain multiplier by +0.1 for a turn at start of final battle
- Level 2
Boosts the chain multiplier by +0.15 for a turn at start of final battle
- Level 3
Boosts the chain multiplier by +0.2 for a turn at start of final battle
- Level 4
Boosts the chain multiplier by +0.25 for a turn at start of final battle
- Level 5
Boosts the chain multiplier by +0.3 for a turn at start of final battle
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,593 | 777 | 101 |
| Lv 99 | 3,186 | 1,554 | 201 |
| Lv 150 | 4,779 | 2,331 | 301 |
| Limit Break | 3,386+200 | 1,654+100 | 251+50 |
| Limit Break+ | 3,586+400 | 1,854+300 | 351+150 |
Limit Break
Boosts base ATK by 20
Boosts base HP by 25
Boosts base HP by 25
Boosts base ATK by 50
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Show all 25
Add Crewmate Ability 2: Makes crew's RCV slots have matching slot effects
Boosts base HP by 50
Boosts base HP by 50
Boosts base ATK by 30
Add 1 Power Slot
Reduces Special charge time by 1 turn
Boosts base RCV by 25
Boosts base HP by 50
Boosts base RCV by 25
Potential Ability 2: Pinch Healing
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 100
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base HP by 100
Boosts base ATK by 50
Potential Ability 3: Critical ATK
Potential Abilities
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,373 | 1,645 | 212 |
| Lv 110 | 3,529 | 1,721 | 222 |
| Lv 120 | 3,841 | 1,873 | 242 |
| Lv 130 | 4,154 | 2,026 | 261 |
| Lv 150 | 4,779 | 2,331 | 301 |
Pirate Rumble
- Style
Attacker- DEF
- 113
- SPD
- 162
- Cost
- 30
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets teammates within small range for ATK Up Lv.5 (10 s); targets 1 enemy for 1200 damage up to 2 times
Charge time: 29 s
Show all 10 levels
- Level 1
Targets teammates within small range for ATK Up Lv.1 (10 s); targets 1 enemy for 300 damage up to 2 times
Charge time: 29 s
- Level 2
Targets teammates within small range for ATK Up Lv.1 (10 s); targets 1 enemy for 400 damage up to 2 times
Charge time: 29 s
- Level 3
Targets teammates within small range for ATK Up Lv.1 (10 s); targets 1 enemy for 500 damage up to 2 times
Charge time: 29 s
- Level 4
Targets teammates within small range for ATK Up Lv.2 (10 s); targets 1 enemy for 600 damage up to 2 times
Charge time: 29 s
- Level 5
Targets teammates within small range for ATK Up Lv.2 (10 s); targets 1 enemy for 700 damage up to 2 times
Charge time: 29 s
- Level 6
Targets teammates within small range for ATK Up Lv.3 (10 s); targets 1 enemy for 800 damage up to 2 times
Charge time: 29 s
- Level 7
Targets teammates within small range for ATK Up Lv.3 (10 s); targets 1 enemy for 900 damage up to 2 times
Charge time: 29 s
- Level 8
Targets teammates within small range for ATK Up Lv.3 (10 s); targets 1 enemy for 1000 damage up to 2 times
Charge time: 29 s
- Level 9
Targets teammates within small range for ATK Up Lv.4 (10 s); targets 1 enemy for 1100 damage up to 2 times
Charge time: 29 s
- Level 10
Targets teammates within small range for ATK Up Lv.5 (10 s); targets 1 enemy for 1200 damage up to 2 times
Charge time: 29 s
PSY-type teammates ATK Up Lv.5, SPD Up Lv.3
Show all 5 levels
- Level 1
PSY-type teammates ATK Up Lv.1, SPD Up Lv.1
- Level 2
PSY-type teammates ATK Up Lv.2, SPD Up Lv.1
- Level 3
PSY-type teammates ATK Up Lv.3, SPD Up Lv.2
- Level 4
PSY-type teammates ATK Up Lv.4, SPD Up Lv.2
- Level 5
PSY-type teammates ATK Up Lv.5, SPD Up Lv.3
60% chance to evade Action Bind
How to get
Featured · Sep 12, 2022 – Oct 8, 2022
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