
Vinsmoke Sanji
Germa Kingdom's Savior
Third son of the Vinsmoke family. He found Luffy waiting where they had agreed to meet, and spoke to him about how he wanted to go back to the Sunny but at the same time couldn't abandon his blood relatives. Then, at Luffy's suggestion, he decided to ruin the wedding to save his family.
Special
Deals 150x character's ATK in PSY damage to one enemy. If HP is above a certain amount, boosts Fighter characters' ATK by 2.25x for 1 turn, and if character is a Captain/Friend Captain/Helper Captain, reduces decrease chain multiplier growth rate/lock chain multiplier duration by 10 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 17 turns | 16 turns |
| Level 2 | 16 turns | 15 turns |
| Level 3 | 15 turns | 14 turns |
| Level 4 | 14 turns | 13 turns |
| Level 5 | 13 turns | 12 turns |
| Max | 12 turns | 11 turns |
−1 turn at Limit Break 39 (LB+)
Captain Ability
If crew has 6 Fighter characters, boosts the chain multiplier growth rate by 4x, boosts Fighter characters' ATK by 1.75x, and reduces chance of them landing on own type slot the lower HP is
If crew has 6 Fighter characters, reduces Special charge time by 1 turn at start of quest, boosts the chain multiplier growth rate by 4x, boosts Fighter characters' ATK by 1.75x, HP by 1.2x, and boosts chance of them landing on own type slot the lower HP is
Unlocks at Limit Break 38
Crewmate Ability
Makes Fighter characters' PSY slots have matching slot effects
Unlocks at Limit Break 20
Boosts damage from normal attacks dealt by character to INT enemies by 1.2x
Unlocks at Limit Break 27
Support Ability
Monkey D. Luffy, Nami, Vinsmoke Reiju
Adds 18% of character's base ATK to supported character's base ATK
Show all 5 levels
- Level 1
Adds 8% of character's base ATK to supported character's base ATK
- Level 2
Adds 10% of character's base ATK to supported character's base ATK
- Level 3
Adds 12% of character's base ATK to supported character's base ATK
- Level 4
Adds 15% of character's base ATK to supported character's base ATK
- Level 5
Adds 18% of character's base ATK to supported character's base ATK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,579 | 1,040 | 110 |
| Lv 99 | 3,450 | 1,520 | 376 |
| Lv 150 | 5,175 | 2,280 | 564 |
| Limit Break | 3,800+350 | 1,775+255 | 476+100 |
| Limit Break+ | 4,300+850 | 1,975+455 | 526+150 |
Limit Break
Boosts base ATK by 5
Boosts base ATK by 10
Boosts base RCV by 5
Potential Ability 1: INT Damage Reduction
Boosts base ATK by 10
Show all 40
Boosts base ATK by 10
Boosts base HP by 20
Boosts base RCV by 10
Boosts base ATK by 10
Boosts base RCV by 15
Boosts base HP by 20
Boosts base RCV by 20
Boosts base RCV by 20
Boosts base ATK by 20
Potential Ability 2: Slot Bind Resistance
Boosts base ATK by 20
Boosts base ATK by 30
Boosts base RCV by 30
Boosts base ATK by 40
Add Crewmate Ability 1: Makes Fighter characters' PSY slots have matching slot effects
Boosts base ATK by 50
Boosts base HP by 30
Boosts base HP by 30
Boosts base HP by 40
Boosts base HP by 60
Boosts base ATK by 50
Add Crewmate Ability 2: Boosts damage from normal attacks dealt by character to INT enemies by 1.2x
Boosts base HP by 70
Boosts base HP by 80
Potential Ability 3: RCV Bind Resistance
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 100
Boosts base HP by 150
Boosts base HP by 150
Boosts base RCV by 50
Power Up Captain Ability
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
Reduces damage taken from INT characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1%
- Level 2
Reduces damage taken from INT characters by 2%
- Level 3
Reduces damage taken from INT characters by 3%
- Level 4
Reduces damage taken from INT characters by 4%
- Level 5
Reduces damage taken from INT characters by 5%
Reduces character's Slot Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 3 turns
- Level 3
Reduces character's Slot Bind duration by 5 turns
- Level 4
Reduces character's Slot Bind duration by 7 turns
- Level 5
Reduces character's Slot Bind duration by 10 turns
Reduces RCV Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 3 turns
- Level 3
Reduces RCV Bind duration by 5 turns
- Level 4
Reduces RCV Bind duration by 7 turns
- Level 5
Reduces RCV Bind duration by 10 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,652 | 1,609 | 398 |
| Lv 110 | 3,822 | 1,683 | 416 |
| Lv 120 | 4,160 | 1,832 | 453 |
| Lv 130 | 4,498 | 1,981 | 490 |
| Lv 150 | 5,175 | 2,280 | 564 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 128
- SPD
- 183
- Cost
- 55
Normal Attack → Power Attack → Full Attack
Targets enemies with high ATK
If HP is above 80%, targets self for ATK Up Lv.12 (15 s); targets high ATK enemy for ATK x 0.95 damage; ATK x 0.95 damage; ATK x 0.95 damage
Charge time: 37 s
Show all 10 levels
- Level 1
If HP is above 80%, targets self for ATK Up Lv.6 (15 s); targets high ATK enemy for ATK x 0.7 damage; ATK x 0.7 damage; ATK x 0.7 damage
Charge time: 37 s
- Level 2
If HP is above 80%, targets self for ATK Up Lv.6 (15 s); targets high ATK enemy for ATK x 0.72 damage; ATK x 0.72 damage; ATK x 0.72 damage
Charge time: 37 s
- Level 3
If HP is above 80%, targets self for ATK Up Lv.7 (15 s); targets high ATK enemy for ATK x 0.73 damage; ATK x 0.73 damage; ATK x 0.73 damage
Charge time: 37 s
- Level 4
If HP is above 80%, targets self for ATK Up Lv.7 (15 s); targets high ATK enemy for ATK x 0.75 damage; ATK x 0.75 damage; ATK x 0.75 damage
Charge time: 37 s
- Level 5
If HP is above 80%, targets self for ATK Up Lv.8 (15 s); targets high ATK enemy for ATK x 0.77 damage; ATK x 0.77 damage; ATK x 0.77 damage
Charge time: 37 s
- Level 6
If HP is above 80%, targets self for ATK Up Lv.9 (15 s); targets high ATK enemy for ATK x 0.79 damage; ATK x 0.79 damage; ATK x 0.79 damage
Charge time: 37 s
- Level 7
If HP is above 80%, targets self for ATK Up Lv.9 (15 s); targets high ATK enemy for ATK x 0.8 damage; ATK x 0.8 damage; ATK x 0.8 damage
Charge time: 37 s
- Level 8
If HP is above 80%, targets self for ATK Up Lv.10 (15 s); targets high ATK enemy for ATK x 0.82 damage; ATK x 0.82 damage; ATK x 0.82 damage
Charge time: 37 s
- Level 9
If HP is above 80%, targets self for ATK Up Lv.10 (15 s); targets high ATK enemy for ATK x 0.84 damage; ATK x 0.84 damage; ATK x 0.84 damage
Charge time: 37 s
- Level 10
If HP is above 80%, targets self for ATK Up Lv.12 (15 s); targets high ATK enemy for ATK x 0.95 damage; ATK x 0.95 damage; ATK x 0.95 damage
Charge time: 37 s
Fighter class teammates SPD Up Lv.6
Show all 5 levels
- Level 1
Fighter class teammates SPD Up Lv.2
- Level 2
Fighter class teammates SPD Up Lv.3
- Level 3
Fighter class teammates SPD Up Lv.4
- Level 4
Fighter class teammates SPD Up Lv.5
- Level 5
Fighter class teammates SPD Up Lv.6
50% chance to evade Paralysis
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage


























































































