Vinsmoke Sanji

Germa Kingdom's Savior

Third son of the Vinsmoke family. He found Luffy waiting where they had agreed to meet, and spoke to him about how he wanted to go back to the Sunny but at the same time couldn't abandon his blood relatives. Then, at Luffy's suggestion, he decided to ruin the wedding to save his family.

Special

Devilish Full Course Meal

Deals 150x character's ATK in PSY damage to one enemy. If HP is above a certain amount, boosts Fighter characters' ATK by 2.25x for 1 turn, and if character is a Captain/Friend Captain/Helper Captain, reduces decrease chain multiplier growth rate/lock chain multiplier duration by 10 turns

BaseLimit Break
Level 117 turns16 turns
Level 216 turns15 turns
Level 315 turns14 turns
Level 414 turns13 turns
Level 513 turns12 turns
Max12 turns11 turns

−1 turn at Limit Break 39 (LB+)

Captain Ability

Family Boundaries

If crew has 6 Fighter characters, boosts the chain multiplier growth rate by 4x, boosts Fighter characters' ATK by 1.75x, and reduces chance of them landing on own type slot the lower HP is

LB

If crew has 6 Fighter characters, reduces Special charge time by 1 turn at start of quest, boosts the chain multiplier growth rate by 4x, boosts Fighter characters' ATK by 1.75x, HP by 1.2x, and boosts chance of them landing on own type slot the lower HP is

Unlocks at Limit Break 38

Crewmate Ability

UNIQ

Makes Fighter characters' PSY slots have matching slot effects

Unlocks at Limit Break 20

UNIQ

Boosts damage from normal attacks dealt by character to INT enemies by 1.2x

Unlocks at Limit Break 27

Support Ability

Supported Characters

Monkey D. Luffy, Nami, Vinsmoke Reiju

Level 5 (Max)

Adds 18% of character's base ATK to supported character's base ATK

Show all 5 levels
  1. Level 1

    Adds 8% of character's base ATK to supported character's base ATK

  2. Level 2

    Adds 10% of character's base ATK to supported character's base ATK

  3. Level 3

    Adds 12% of character's base ATK to supported character's base ATK

  4. Level 4

    Adds 15% of character's base ATK to supported character's base ATK

  5. Level 5

    Adds 18% of character's base ATK to supported character's base ATK

Stats

HPATKRCV
Lv 11,5791,040110
Lv 993,4501,520376
Lv 1505,1752,280564
Limit Break3,800+3501,775+255476+100
Limit Break+4,300+8501,975+455526+150

Limit Break

01

Boosts base ATK by 5

02

Boosts base ATK by 10

03

Boosts base RCV by 5

04

Potential Ability 1: INT Damage Reduction

05

Boosts base ATK by 10

Show all 40
06

Boosts base ATK by 10

07

Boosts base HP by 20

08

Boosts base RCV by 10

09

Boosts base ATK by 10

10

Boosts base RCV by 15

11

Boosts base HP by 20

12

Boosts base RCV by 20

13

Boosts base RCV by 20

14

Boosts base ATK by 20

15

Potential Ability 2: Slot Bind Resistance

16

Boosts base ATK by 20

17

Boosts base ATK by 30

18

Boosts base RCV by 30

19

Boosts base ATK by 40

20

Add Crewmate Ability 1: Makes Fighter characters' PSY slots have matching slot effects

21

Boosts base ATK by 50

22

Boosts base HP by 30

23

Boosts base HP by 30

24

Boosts base HP by 40

25

Boosts base HP by 60

26

Boosts base ATK by 50

27

Add Crewmate Ability 2: Boosts damage from normal attacks dealt by character to INT enemies by 1.2x

28

Boosts base HP by 70

29

Boosts base HP by 80

30

Potential Ability 3: RCV Bind Resistance

31

Expand Limit Break (LB+)

32

Boosts base HP by 100

33

Boosts base HP by 100

34

Boosts base ATK by 100

35

Boosts base HP by 150

36

Boosts base HP by 150

37

Boosts base RCV by 50

38

Power Up Captain Ability

39

Reduces Special charge time by 1 turn

40

Boosts base ATK by 100

Potential Abilities

INT Damage Reduction
Level 5 (Max)

Reduces damage taken from INT characters by 5%

Show all 5 levels
  1. Level 1

    Reduces damage taken from INT characters by 1%

  2. Level 2

    Reduces damage taken from INT characters by 2%

  3. Level 3

    Reduces damage taken from INT characters by 3%

  4. Level 4

    Reduces damage taken from INT characters by 4%

  5. Level 5

    Reduces damage taken from INT characters by 5%

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 10 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 3 turns

  3. Level 3

    Reduces character's Slot Bind duration by 5 turns

  4. Level 4

    Reduces character's Slot Bind duration by 7 turns

  5. Level 5

    Reduces character's Slot Bind duration by 10 turns

RCV Bind Resistance
Level 5 (Max)

Reduces RCV Bind duration by 10 turns

Show all 5 levels
  1. Level 1

    Reduces RCV Bind duration by 1 turn

  2. Level 2

    Reduces RCV Bind duration by 3 turns

  3. Level 3

    Reduces RCV Bind duration by 5 turns

  4. Level 4

    Reduces RCV Bind duration by 7 turns

  5. Level 5

    Reduces RCV Bind duration by 10 turns

Level Limit Break

HPATKRCV
Lv 1053,6521,609398
Lv 1103,8221,683416
Lv 1204,1601,832453
Lv 1304,4981,981490
Lv 1505,1752,280564

Evolution

Vinsmoke Sanji
Sea StallionYellow Striped DragonRainbow Armored CrabYellow Plated LobsterRainbow Striped Dragon
75,000 Beli
Vinsmoke Sanji
Vinsmoke Sanji
Super Evolution · 200,000 Beli
Sanji

Pirate Rumble

Style
Attacker
DEF
128
SPD
183
Cost
55
Action

Normal Attack → Power Attack → Full Attack

Targets enemies with high ATK

Devilish Full Course Meal
Level 10 (Max)

If HP is above 80%, targets self for ATK Up Lv.12 (15 s); targets high ATK enemy for ATK x 0.95 damage; ATK x 0.95 damage; ATK x 0.95 damage

Charge time: 37 s

Show all 10 levels
  1. Level 1

    If HP is above 80%, targets self for ATK Up Lv.6 (15 s); targets high ATK enemy for ATK x 0.7 damage; ATK x 0.7 damage; ATK x 0.7 damage

    Charge time: 37 s

  2. Level 2

    If HP is above 80%, targets self for ATK Up Lv.6 (15 s); targets high ATK enemy for ATK x 0.72 damage; ATK x 0.72 damage; ATK x 0.72 damage

    Charge time: 37 s

  3. Level 3

    If HP is above 80%, targets self for ATK Up Lv.7 (15 s); targets high ATK enemy for ATK x 0.73 damage; ATK x 0.73 damage; ATK x 0.73 damage

    Charge time: 37 s

  4. Level 4

    If HP is above 80%, targets self for ATK Up Lv.7 (15 s); targets high ATK enemy for ATK x 0.75 damage; ATK x 0.75 damage; ATK x 0.75 damage

    Charge time: 37 s

  5. Level 5

    If HP is above 80%, targets self for ATK Up Lv.8 (15 s); targets high ATK enemy for ATK x 0.77 damage; ATK x 0.77 damage; ATK x 0.77 damage

    Charge time: 37 s

  6. Level 6

    If HP is above 80%, targets self for ATK Up Lv.9 (15 s); targets high ATK enemy for ATK x 0.79 damage; ATK x 0.79 damage; ATK x 0.79 damage

    Charge time: 37 s

  7. Level 7

    If HP is above 80%, targets self for ATK Up Lv.9 (15 s); targets high ATK enemy for ATK x 0.8 damage; ATK x 0.8 damage; ATK x 0.8 damage

    Charge time: 37 s

  8. Level 8

    If HP is above 80%, targets self for ATK Up Lv.10 (15 s); targets high ATK enemy for ATK x 0.82 damage; ATK x 0.82 damage; ATK x 0.82 damage

    Charge time: 37 s

  9. Level 9

    If HP is above 80%, targets self for ATK Up Lv.10 (15 s); targets high ATK enemy for ATK x 0.84 damage; ATK x 0.84 damage; ATK x 0.84 damage

    Charge time: 37 s

  10. Level 10

    If HP is above 80%, targets self for ATK Up Lv.12 (15 s); targets high ATK enemy for ATK x 0.95 damage; ATK x 0.95 damage; ATK x 0.95 damage

    Charge time: 37 s

Ability
Level 5 (Max)

Fighter class teammates SPD Up Lv.6

Show all 5 levels
  1. Level 1

    Fighter class teammates SPD Up Lv.2

  2. Level 2

    Fighter class teammates SPD Up Lv.3

  3. Level 3

    Fighter class teammates SPD Up Lv.4

  4. Level 4

    Fighter class teammates SPD Up Lv.5

  5. Level 5

    Fighter class teammates SPD Up Lv.6

Resilience

50% chance to evade Paralysis

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

Family

Sanji
SanjiSanjiSanjiSanjiSanjiSanjiSoba MaskSangoroSanjiSanjiSanjiSanjiSanjiSanjiSanjiSanjiSanjiSanjiSanjiSanjiSoba MaskSanjiSanjiSanjiSanjiSangoroSanjiSoba MaskSanji: Halloween DinnerSoba MaskSanjiSanjiSanjiSanjiSangoroSangoroSoba MaskSangoroSanjiSanjiSanjiSanjiSanjiSanjiSanjiSanjiSanjiVinsmoke SanjiSanjiSanjiSanjiSanjiSanjiSanjiVinsmoke SanjiVinsmoke SanjiSanjiSanjiVinsmoke SanjiVinsmoke SanjiSanjiSanjiSanjiSanjiSanjiSanjiSanji's Tea PartySanji's Break TimeSanjiSanjiSanjiSanjiSanjiSanjiSanjiSanjiSanjiSanjiSanjiSanjiSanji Sanji SanjiSanjiSanjiMr. PrinceMr. PrinceSanjiChef SanjiSanjiSanji
Linked families
Big EmperorLuffy & SanjiLuffy & Straw Hat PiratesLuffy & Zoro & SanjiLuffy & Zoro & Sanji & JinbeNami & SanjiSanji & FrankySanji & JudgeSanji & PuddingSanji & ReijuSanji & ZoroStraw Hat Pirates