
Sanji
Love That Surpasses Light
Straw Hat Pirates cook. With a kick, he repels Kizaru's laser that is aimed towards Bonney. Kizaru is perplexed by the phenomenon, which is impossible according to the laws of physics. Franky is also surprised, but Sanji says it is possible because love is stronger than light.
Special
Reduces the duration of all enemy barriers by 1 turn, reduces all enemies' DEF Up duration by 6 turns, deals 80x character's ATK in QCK damage to one enemy, and boosts the chain multiplier by +1.1 for 1 turn. If 3 or more Straw Hat Pirates Child characters are on the crew, reduces bottom-row characters' Special charge time by 2 turns, and boosts STR and QCK characters' ATK based on the damage reduction effect applied on the crew (e.g. if crew has 80% damage reduction, boosts ATK by 1.8x) for 1 turn. If crew's HP is 30% or below when Special is launched, changes crew's BLOCK slots to RCV, and further increases crew's additive chain multiplier boost (except multiplicative boost) by +0.4 (effect applies to additive chain multiplier boost from this Special)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 22 turns | 21 turns |
| Level 2 | 21 turns | 20 turns |
| Level 3 | 20 turns | 19 turns |
| Level 4 | 19 turns | 18 turns |
| Level 5 | 18 turns | 17 turns |
| Level 6 | 17 turns | 16 turns |
| Max | 16 turns | 15 turns |
−1 turn at Limit Break 14
Captain Ability
Boosts QCK characters' ATK by 3.75x, boosts Fighter and Powerhouse characters' HP by 1.3x, and allows crew to obtain RCV slots with PERFECT taps
Crewmate Ability
Boosts QCK characters' base stats by 70
Makes QCK characters' PSYRCV slots have matching slot effects
Unlocks at Limit Break 12
Support Ability
QCK characters
Adds 10% of character's base HP to supported character's base HP
Show all 5 levels
- Level 1
Adds 2% of character's base HP to supported character's base HP
- Level 2
Adds 4% of character's base HP to supported character's base HP
- Level 3
Adds 6% of character's base HP to supported character's base HP
- Level 4
Adds 8% of character's base HP to supported character's base HP
- Level 5
Adds 10% of character's base HP to supported character's base HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,810 | 818 | 101 |
| Lv 99 | 3,620 | 1,636 | 202 |
| Lv 150 | 5,430 | 2,454 | 303 |
| Limit Break | 3,820+200 | 1,736+100 | 252+50 |
Limit Break
Boosts base ATK by 20
Boosts base HP by 40
Boosts base RCV by 20
Potential Ability 1: Recovery ATK Boost/Hunger Resistance
Boosts base HP by 50
Show all 15
Boosts base ATK by 20
Boosts base HP by 50
Add 1 Power Slot
Boosts base ATK by 30
Boosts base HP by 60
Boosts base RCV by 30
Add Crewmate Ability 2: Makes QCK characters' PSYRCV slots have matching slot effects
Boosts base ATK by 30
Reduces Special charge time by 1 turn
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Potential Abilities
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 75 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 125 and reduces Hungry status by 1
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,832 | 1,732 | 213 |
| Lv 110 | 4,010 | 1,812 | 223 |
| Lv 120 | 4,365 | 1,972 | 243 |
| Lv 130 | 4,720 | 2,133 | 263 |
| Lv 150 | 5,430 | 2,454 | 303 |
How to get
Featured · Sep 16, 2025 – Oct 19, 2025
Featured · Sep 15, 2025 – Oct 19, 2025
Featured · Sep 14, 2025 – Nov 9, 2025
Featured · Sep 14, 2025 – Nov 9, 2025


























































































