
Sanji
Prince, Kingdom of Germa
Straw Hat Pirates cook. Unlike his cold and unfeeling brothers, his kind and gentle heart made him the black sheep of the family. Now, after years of training and trials alongside his friends, he is strong enough to face even his father.
Special
Deals 100,000 damage to all enemies, changes character's slot, adjacent slots, and crew's BLOCKTND slots to character's own type, and doubles character's ATK for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 16 turns |
| Level 2 | 18 turns | 15 turns |
| Level 3 | 17 turns | 14 turns |
| Level 4 | 16 turns | 13 turns |
| Level 5 | 15 turns | 12 turns |
| Max | 14 turns | 11 turns |
−1 turn at Limit Break 20
−1 turn at Limit Break 26
−1 turn at Limit Break 39 (LB+)
Captain Ability
Boosts crew's ATK by 2.5x and HP by 1.3x Captain Action: Sky Walk Cannot attack right after using Sky Walk, but protects character from certain status effects, and further boosts character's ATK by 2.5x on the next turn. (Can only be used when other crewmembers are available to attack)
Crewmate Ability
Makes crew's RCV slots have matching slot effects
Adds an additional 300 HP when obtaining a RCV slot
Unlocks at Limit Break 27
Support Ability
Nami, Tony Tony Chopper, Brook
Once per quest, if supported character uses a Special, boosts the chain multiplier by +0.5 for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, boosts the chain multiplier by +0.1 for 1 turn
- Level 2
Once per quest, if supported character uses a Special, boosts the chain multiplier by +0.2 for 1 turn
- Level 3
Once per quest, if supported character uses a Special, boosts the chain multiplier by +0.3 for 1 turn
- Level 4
Once per quest, if supported character uses a Special, boosts the chain multiplier by +0.4 for 1 turn
- Level 5
Once per quest, if supported character uses a Special, boosts the chain multiplier by +0.5 for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,251 | 726 | 147 |
| Lv 99 | 3,233 | 1,506 | 354 |
| Lv 150 | 4,849 | 2,259 | 531 |
| Limit Break | 3,583+350 | 1,756+250 | 479+125 |
| Limit Break+ | 3,883+650 | 1,956+450 | 554+200 |
Limit Break
Boosts base ATK by 5
Boosts base ATK by 10
Boosts base RCV by 5
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base ATK by 15
Show all 40
Boosts base ATK by 20
Boosts base HP by 20
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 15
Boosts base RCV by 15
Boosts base RCV by 20
Boosts base RCV by 20
Boosts base ATK by 30
Potential Ability 2: RCV Bind Resistance
Boosts base ATK by 30
Boosts base ATK by 40
Boosts base RCV by 30
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Boosts base ATK by 50
Boosts base HP by 30
Boosts base HP by 40
Boosts base HP by 50
Boosts base HP by 60
Reduces Special charge time by 1 turn
Add Crewmate Ability 2: Adds an additional 300 HP when obtaining a RCV slot
Boosts base HP by 70
Boosts base HP by 80
Potential Ability 3: Critical ATK
Expand Limit Break (LB+)
Boosts base HP by 50
Boosts base RCV by 25
Boosts base HP by 100
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 150
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Reduces RCV Bind duration by 7 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 5 turns
- Level 5
Reduces RCV Bind duration by 7 turns
If character lands a PERFECT strike, 90% chance of a 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 90% chance of a 10% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,423 | 1,594 | 374 |
| Lv 110 | 3,581 | 1,668 | 392 |
| Lv 120 | 3,898 | 1,816 | 426 |
| Lv 130 | 4,215 | 1,963 | 461 |
| Lv 150 | 4,849 | 2,259 | 531 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 130
- SPD
- 179
- Cost
- 55
Normal Attack → Power Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within medium range for DEF Down Lv.5 (6 s); ATK x 1.8 damage
Charge time: 40 s
Show all 10 levels
- Level 1
Targets enemies within medium range for DEF Down Lv.3 (6 s); ATK x 1.35 damage
Charge time: 40 s
- Level 2
Targets enemies within medium range for DEF Down Lv.3 (6 s); ATK x 1.4 damage
Charge time: 40 s
- Level 3
Targets enemies within medium range for DEF Down Lv.3 (6 s); ATK x 1.44 damage
Charge time: 40 s
- Level 4
Targets enemies within medium range for DEF Down Lv.3 (6 s); ATK x 1.49 damage
Charge time: 40 s
- Level 5
Targets enemies within medium range for DEF Down Lv.3 (6 s); ATK x 1.54 damage
Charge time: 40 s
- Level 6
Targets enemies within medium range for DEF Down Lv.3 (6 s); ATK x 1.59 damage
Charge time: 40 s
- Level 7
Targets enemies within medium range for DEF Down Lv.3 (6 s); ATK x 1.63 damage
Charge time: 40 s
- Level 8
Targets enemies within medium range for DEF Down Lv.4 (6 s); ATK x 1.68 damage
Charge time: 40 s
- Level 9
Targets enemies within medium range for DEF Down Lv.4 (6 s); ATK x 1.73 damage
Charge time: 40 s
- Level 10
Targets enemies within medium range for DEF Down Lv.5 (6 s); ATK x 1.8 damage
Charge time: 40 s
INT-type teammates ATK Up Lv.5; when remaining time is less than 50 s, self ATK Up Lv.5
Show all 5 levels
- Level 1
INT-type teammates ATK Up Lv.1; when remaining time is less than 50 s, self ATK Up Lv.5
- Level 2
INT-type teammates ATK Up Lv.2; when remaining time is less than 50 s, self ATK Up Lv.5
- Level 3
INT-type teammates ATK Up Lv.3; when remaining time is less than 50 s, self ATK Up Lv.5
- Level 4
INT-type teammates ATK Up Lv.4; when remaining time is less than 50 s, self ATK Up Lv.5
- Level 5
INT-type teammates ATK Up Lv.5; when remaining time is less than 50 s, self ATK Up Lv.5
50% chance to evade Action Bind
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage


























































































