Soba Mask

Shooting Star Jet-Black Warrior

Straw Hat Pirates cook. He's wearing a raid suit, the pinnacle of Germa's science. Soba Mask confronts Page One at the Flower Capital. Using vanishing abilities and immense speed, he overwhelms his opponent. Witnesses claim Sanji moved like a shooting star.

Special

Shooting Star Soba Kick

[This Special can only be used 3 times during a quest] Deals 200x character's ATK in non-type damage to one enemy (ignoring all defensive effects and DEF), reduces crew's Burn duration by 3 turns, changes all slots (including BLOCK slots) to TND, boosts crew's ATK by 2.75x for 1 turn, and boosts their ATK by 3.5x in turns where "Shooting Star Soba Kick" is used

Level 118 turns
Level 217 turns
Level 316 turns
Level 415 turns
Level 514 turns
Max13 turns
Shooting Star Soba KickLLB

[This Special can only be used 3 times during a quest] Deals 200x character's ATK in non-type damage to one enemy (ignoring all defensive effects and DEF), reduces crew's Burn duration by 4 turns, changes all slots (including BLOCK slots) to TND, boosts crew's ATK by 2.75x for 1 turn, boosts their ATK by 3.5x in turns where "Shooting Star Soba Kick" is used, and if crew lands 2 PERFECT strikes in this turn, boosts the chain multiplier by +1.7 the next turn

Level 118 turns
Level 217 turns
Level 316 turns
Level 415 turns
Level 514 turns
Max13 turns

Unlocks at Level Limit Break step 5 (Lv 150)

Captain Ability

True Potential of the Raid Suit

Boosts crew's ATK by 4.5x, boosts their ATK by approximately 5x when they have TND slots, makes TND slots have matching slot effects, boosts chance of landing on TND slots, and reduces Special charge time by 1 turn at start of quest Captain Action: Vanish For 3 turns, protects character from certain status effects, character's normal attacks will ignore all enemies' defensive effects and DEF, and adds 500x character's ATK in non-type damage on top of tap-timing bonuses for character (For more details on Captain Action, check the MENU during a quest)

LB

Boosts crew's ATK by 4.75x, boosts their ATK by approximately 5x when they have TND slots, makes TND slots have matching slot effects, greatly boosts chance of landing on TND slots, reduces Special charge time by 2 turns at start of quest, and if "Monkey D. Luffy", "Roronoa Zoro", "Usopp", "Nami", "Tony Tony Chopper", "Nico Robin", "Franky", "Brook", "Jinbe", or "Vinsmoke Reiju" is a crewmate and uses a Special, completely removes character's Special Bind and sets character's Special charge to MAX (up to 1 time per quest) Captain Action: Vanish For 3 turns, protects character from certain status effects, character's normal attacks will ignore all enemies' defensive effects and DEF, and adds 500x character's ATK in non-type damage on top of tap-timing bonuses for character (For more details on Captain Action, check the MENU during a quest)

Unlocks at Limit Break 40

LLB

Boosts crew's ATK by 4.75x, boosts their ATK by approximately 5x when they have TND slots, makes TND slots have matching slot effects, greatly boosts chance of landing on TND slots, reduces Special charge time by 2 turns at start of quest, and if "Monkey D. Luffy", "Roronoa Zoro", "Usopp", "Nami", "Tony Tony Chopper", "Nico Robin", "Franky", "Brook", "Jinbe", or "Vinsmoke Reiju" is a crewmate and uses a Special, completely removes character's Special Bind and sets character's Special charge to MAX (up to 1 time per quest) Captain Action: Vanish For 3 turns, protects character from certain status effects, character's normal attacks will ignore all enemies' defensive effects and DEF, and adds 500x character's ATK in non-type damage on top of tap-timing bonuses for character (For more details on Captain Action, check the MENU during a quest)

Unlocks at Level Limit Break step 3 (Lv 120)

LLB + LB

Boosts crew's ATK by 4.75x, boosts their ATK by approximately 5.25x when they have TND slots, makes TND slots have matching slot effects, greatly boosts chance of landing on TND slots, reduces Special charge time by 2 turns at start of quest, and if "Monkey D. Luffy", "Roronoa Zoro", "Usopp", "Nami", "Tony Tony Chopper", "Nico Robin", "Franky", "Brook", "Jinbe", or "Vinsmoke Reiju" is a crewmate and uses a Special, completely removes character's Special Bind and sets character's Special charge to MAX (up to 3 times per quest) Captain Action: Vanish For 3 turns, protects character from certain status effects, character's normal attacks will ignore all enemies' defensive effects and DEF, and adds 500x character's ATK in non-type damage on top of tap-timing bonuses for character (For more details on Captain Action, check the MENU during a quest)

Unlocks at Limit Break 40 + Level Limit Break step 3 (Lv 120)

Crewmate Ability

UNIQ

Reduces character's Special charge time by 4 turns every time another character uses a Special

Unlocks at Limit Break 10

UNIQ

Makes crew's TND slots have matching slot effects

Unlocks at Limit Break 25

Support Ability

Supported Characters

Usopp, Franky

Level 5 (Max)

Once per quest, if supported character uses a Special, boosts crew's ATK by 1.3x for 1 turn

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a Special, boosts crew's ATK by 1.1x for 1 turn

  2. Level 2

    Once per quest, if supported character uses a Special, boosts crew's ATK by 1.1x for 1 turn

  3. Level 3

    Once per quest, if supported character uses a Special, boosts crew's ATK by 1.2x for 1 turn

  4. Level 4

    Once per quest, if supported character uses a Special, boosts crew's ATK by 1.2x for 1 turn

  5. Level 5

    Once per quest, if supported character uses a Special, boosts crew's ATK by 1.3x for 1 turn

Stats

HPATKRCV
Lv 12,0691,201168
Lv 994,1371,801336
Lv 1506,2052,701504
Limit Break4,487+3502,001+200416+80
Limit Break+4,787+6502,201+400456+120

Limit Break

01

Boosts base ATK by 5

02

Boosts base ATK by 5

03

Boosts base HP by 20

04

Potential Ability 1: Critical ATK

05

Boosts base HP by 20

Show all 40
06

Boosts base RCV by 5

07

Boosts base ATK by 10

08

Boosts base ATK by 10

09

Boosts base ATK by 20

10

Add Crewmate Ability 1: Reduces character's Special charge time by 4 turns every time another character uses a Special

11

Boosts base RCV by 10

12

Boosts base RCV by 10

13

Boosts base HP by 30

14

Boosts base HP by 30

15

Potential Ability 2: Pinch Healing

16

Boosts base RCV by 10

17

Boosts base HP by 40

18

Boosts base ATK by 30

19

Boosts base HP by 40

20

Boosts base RCV by 10

21

Boosts base RCV by 15

22

Boosts base ATK by 30

23

Boosts base RCV by 20

24

Boosts base HP by 50

25

Add Crewmate Ability 2: Makes crew's TND slots have matching slot effects

26

Boosts base HP by 60

27

Boosts base HP by 60

28

Boosts base ATK by 40

29

Boosts base ATK by 50

30

Potential Ability 3: RCV Bind Resistance

31

Expand Limit Break (LB+)

32

Boosts base HP by 50

33

Boosts base RCV by 20

34

Boosts base HP by 50

35

Boosts base ATK by 100

36

Boosts base HP by 100

37

Boosts base RCV by 20

38

Boosts base HP by 100

39

Boosts base ATK by 100

40

Power Up Captain Ability

Potential Abilities

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 50% chance of a 10% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 20% chance of a 5% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 30% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 50% chance of a 10% damage boost on the last strike

Pinch Healing
Level 5 (Max)

Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike

  2. Level 2

    Heals 1x character's RCV if HP is 25% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1x character's RCV if HP is 35% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

RCV Bind Resistance
Level 5 (Max)

Reduces RCV Bind duration by 10 turns

Show all 5 levels
  1. Level 1

    Reduces RCV Bind duration by 1 turn

  2. Level 2

    Reduces RCV Bind duration by 3 turns

  3. Level 3

    Reduces RCV Bind duration by 5 turns

  4. Level 4

    Reduces RCV Bind duration by 7 turns

  5. Level 5

    Reduces RCV Bind duration by 10 turns

Level Limit Break

HPATKRCV
Lv 1054,3801,906355
Lv 1104,5831,995372
New Pirate Rumble skills
Lv 1204,9882,171405
New Captain Ability
Lv 1305,3942,348438
New Pirate Rumble skills
Lv 1506,2052,701504
New Special · New Pirate Rumble skills

Evolution

Sangoro
Sea StallionBlue Striped DragonBlue Plated LobsterRainbow Plated LobsterRainbow Striped Dragon
75,000 Beli
Soba Mask
Soba Mask
Super Evolution · 200,000 Beli
Soba Mask

Pirate Rumble

Style
Attacker
DEF
149
SPD
194
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Shooting Star Soba Kick
Level 10 (Max)

Targets enemies within large range for ATK x 2 damage; targets all enemies for Miss % Up Lv.5 (20 s); when less than 40 s of battle, targets STR-type enemies for ATK Down Lv.7 (20 s); after 40 s of battle, targets STR-type enemies for ATK x 2 damage

Charge time: 32 s

Show all 10 levels
  1. Level 1

    Targets enemies within large range for ATK x 1.1 damage; targets all enemies for Miss % Up Lv.3 (11 s); when less than 40 s of battle, targets STR-type enemies for ATK Down Lv.5 (11 s); after 40 s of battle, targets STR-type enemies for ATK x 1.1 damage

    Charge time: 32 s

  2. Level 2

    Targets enemies within large range for ATK x 1.2 damage; targets all enemies for Miss % Up Lv.3 (12 s); when less than 40 s of battle, targets STR-type enemies for ATK Down Lv.5 (12 s); after 40 s of battle, targets STR-type enemies for ATK x 1.2 damage

    Charge time: 32 s

  3. Level 3

    Targets enemies within large range for ATK x 1.3 damage; targets all enemies for Miss % Up Lv.3 (13 s); when less than 40 s of battle, targets STR-type enemies for ATK Down Lv.5 (13 s); after 40 s of battle, targets STR-type enemies for ATK x 1.3 damage

    Charge time: 32 s

  4. Level 4

    Targets enemies within large range for ATK x 1.4 damage; targets all enemies for Miss % Up Lv.3 (14 s); when less than 40 s of battle, targets STR-type enemies for ATK Down Lv.5 (14 s); after 40 s of battle, targets STR-type enemies for ATK x 1.4 damage

    Charge time: 32 s

  5. Level 5

    Targets enemies within large range for ATK x 1.5 damage; targets all enemies for Miss % Up Lv.3 (15 s); when less than 40 s of battle, targets STR-type enemies for ATK Down Lv.5 (15 s); after 40 s of battle, targets STR-type enemies for ATK x 1.5 damage

    Charge time: 32 s

  6. Level 6

    Targets enemies within large range for ATK x 1.6 damage; targets all enemies for Miss % Up Lv.4 (16 s); when less than 40 s of battle, targets STR-type enemies for ATK Down Lv.6 (16 s); after 40 s of battle, targets STR-type enemies for ATK x 1.6 damage

    Charge time: 32 s

  7. Level 7

    Targets enemies within large range for ATK x 1.7 damage; targets all enemies for Miss % Up Lv.4 (17 s); when less than 40 s of battle, targets STR-type enemies for ATK Down Lv.6 (17 s); after 40 s of battle, targets STR-type enemies for ATK x 1.7 damage

    Charge time: 32 s

  8. Level 8

    Targets enemies within large range for ATK x 1.8 damage; targets all enemies for Miss % Up Lv.4 (18 s); when less than 40 s of battle, targets STR-type enemies for ATK Down Lv.6 (18 s); after 40 s of battle, targets STR-type enemies for ATK x 1.8 damage

    Charge time: 32 s

  9. Level 9

    Targets enemies within large range for ATK x 1.9 damage; targets all enemies for Miss % Up Lv.4 (19 s); when less than 40 s of battle, targets STR-type enemies for ATK Down Lv.6 (19 s); after 40 s of battle, targets STR-type enemies for ATK x 1.9 damage

    Charge time: 32 s

  10. Level 10

    Targets enemies within large range for ATK x 2 damage; targets all enemies for Miss % Up Lv.5 (20 s); when less than 40 s of battle, targets STR-type enemies for ATK Down Lv.7 (20 s); after 40 s of battle, targets STR-type enemies for ATK x 2 damage

    Charge time: 32 s

Ability
Level 5 (Max)

Team ATK Up Lv.6; self ATK Up Lv.6; all enemies Miss % UpLv.5; when less than 40 s of battle, self Special CT Speed Up Lv.4; after 40 s of battle, STR-type enemies DEF Down Lv.6

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.2; self ATK Up Lv.6; all enemies Miss % UpLv.1; when less than 40 s of battle, self Special CT Speed Up Lv.1; after 40 s of battle, STR-type enemies DEF Down Lv.2

  2. Level 2

    Team ATK Up Lv.3; self ATK Up Lv.6; all enemies Miss % UpLv.2; when less than 40 s of battle, self Special CT Speed Up Lv.2; after 40 s of battle, STR-type enemies DEF Down Lv.3

  3. Level 3

    Team ATK Up Lv.4; self ATK Up Lv.6; all enemies Miss % UpLv.3; when less than 40 s of battle, self Special CT Speed Up Lv.3; after 40 s of battle, STR-type enemies DEF Down Lv.4

  4. Level 4

    Team ATK Up Lv.5; self ATK Up Lv.6; all enemies Miss % UpLv.4; when less than 40 s of battle, self Special CT Speed Up Lv.4; after 40 s of battle, STR-type enemies DEF Down Lv.5

  5. Level 5

    Team ATK Up Lv.6; self ATK Up Lv.6; all enemies Miss % UpLv.5; when less than 40 s of battle, self Special CT Speed Up Lv.4; after 40 s of battle, STR-type enemies DEF Down Lv.6

Resilience

Completely evades Special Bind, reduce damage taken from STR by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

Family

Sanji
SanjiSanjiSanjiSanjiSanjiSanjiSangoroSanjiSanjiSanjiSanjiSanjiSanjiSanjiSanjiSanjiSanjiSanjiSanjiSoba MaskSanjiSanjiSanjiSanjiSangoroSanjiSoba MaskSanji: Halloween DinnerSoba MaskSanjiSanjiSanjiSanjiSangoroSangoroSoba MaskSangoroSanjiSanjiSanjiSanjiSanjiSanjiSanjiSanjiSanjiVinsmoke SanjiVinsmoke SanjiSanjiSanjiSanjiSanjiSanjiSanjiVinsmoke SanjiVinsmoke SanjiSanjiSanjiVinsmoke SanjiVinsmoke SanjiSanjiSanjiSanjiSanjiSanjiSanjiSanji's Tea PartySanji's Break TimeSanjiSanjiSanjiSanjiSanjiSanjiSanjiSanjiSanjiSanjiSanjiSanjiSanji Sanji SanjiSanjiSanjiMr. PrinceMr. PrinceSanjiChef SanjiSanjiSanji
Linked families
Big EmperorLuffy & SanjiLuffy & Straw Hat PiratesLuffy & Zoro & SanjiLuffy & Zoro & Sanji & JinbeNami & SanjiSanji & FrankySanji & JudgeSanji & PuddingSanji & ReijuSanji & ZoroStraw Hat Pirates