
Soba Mask
Shooting Star Jet-Black Warrior
Straw Hat Pirates cook. He's wearing a raid suit, the pinnacle of Germa's science. Soba Mask confronts Page One at the Flower Capital. Using vanishing abilities and immense speed, he overwhelms his opponent. Witnesses claim Sanji moved like a shooting star.
Special
[This Special can only be used 3 times during a quest] Deals 200x character's ATK in non-type damage to one enemy (ignoring all defensive effects and DEF), reduces crew's Burn duration by 3 turns, changes all slots (including BLOCK slots) to TND, boosts crew's ATK by 2.75x for 1 turn, and boosts their ATK by 3.5x in turns where "Shooting Star Soba Kick" is used
| Level 1 | 18 turns |
| Level 2 | 17 turns |
| Level 3 | 16 turns |
| Level 4 | 15 turns |
| Level 5 | 14 turns |
| Max | 13 turns |
[This Special can only be used 3 times during a quest] Deals 200x character's ATK in non-type damage to one enemy (ignoring all defensive effects and DEF), reduces crew's Burn duration by 4 turns, changes all slots (including BLOCK slots) to TND, boosts crew's ATK by 2.75x for 1 turn, boosts their ATK by 3.5x in turns where "Shooting Star Soba Kick" is used, and if crew lands 2 PERFECT strikes in this turn, boosts the chain multiplier by +1.7 the next turn
| Level 1 | 18 turns |
| Level 2 | 17 turns |
| Level 3 | 16 turns |
| Level 4 | 15 turns |
| Level 5 | 14 turns |
| Max | 13 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
Captain Ability
Boosts crew's ATK by 4.5x, boosts their ATK by approximately 5x when they have TND slots, makes TND slots have matching slot effects, boosts chance of landing on TND slots, and reduces Special charge time by 1 turn at start of quest Captain Action: Vanish For 3 turns, protects character from certain status effects, character's normal attacks will ignore all enemies' defensive effects and DEF, and adds 500x character's ATK in non-type damage on top of tap-timing bonuses for character (For more details on Captain Action, check the MENU during a quest)
Boosts crew's ATK by 4.75x, boosts their ATK by approximately 5x when they have TND slots, makes TND slots have matching slot effects, greatly boosts chance of landing on TND slots, reduces Special charge time by 2 turns at start of quest, and if "Monkey D. Luffy", "Roronoa Zoro", "Usopp", "Nami", "Tony Tony Chopper", "Nico Robin", "Franky", "Brook", "Jinbe", or "Vinsmoke Reiju" is a crewmate and uses a Special, completely removes character's Special Bind and sets character's Special charge to MAX (up to 1 time per quest) Captain Action: Vanish For 3 turns, protects character from certain status effects, character's normal attacks will ignore all enemies' defensive effects and DEF, and adds 500x character's ATK in non-type damage on top of tap-timing bonuses for character (For more details on Captain Action, check the MENU during a quest)
Unlocks at Limit Break 40
Boosts crew's ATK by 4.75x, boosts their ATK by approximately 5x when they have TND slots, makes TND slots have matching slot effects, greatly boosts chance of landing on TND slots, reduces Special charge time by 2 turns at start of quest, and if "Monkey D. Luffy", "Roronoa Zoro", "Usopp", "Nami", "Tony Tony Chopper", "Nico Robin", "Franky", "Brook", "Jinbe", or "Vinsmoke Reiju" is a crewmate and uses a Special, completely removes character's Special Bind and sets character's Special charge to MAX (up to 1 time per quest) Captain Action: Vanish For 3 turns, protects character from certain status effects, character's normal attacks will ignore all enemies' defensive effects and DEF, and adds 500x character's ATK in non-type damage on top of tap-timing bonuses for character (For more details on Captain Action, check the MENU during a quest)
Unlocks at Level Limit Break step 3 (Lv 120)
Boosts crew's ATK by 4.75x, boosts their ATK by approximately 5.25x when they have TND slots, makes TND slots have matching slot effects, greatly boosts chance of landing on TND slots, reduces Special charge time by 2 turns at start of quest, and if "Monkey D. Luffy", "Roronoa Zoro", "Usopp", "Nami", "Tony Tony Chopper", "Nico Robin", "Franky", "Brook", "Jinbe", or "Vinsmoke Reiju" is a crewmate and uses a Special, completely removes character's Special Bind and sets character's Special charge to MAX (up to 3 times per quest) Captain Action: Vanish For 3 turns, protects character from certain status effects, character's normal attacks will ignore all enemies' defensive effects and DEF, and adds 500x character's ATK in non-type damage on top of tap-timing bonuses for character (For more details on Captain Action, check the MENU during a quest)
Unlocks at Limit Break 40 + Level Limit Break step 3 (Lv 120)
Crewmate Ability
Reduces character's Special charge time by 4 turns every time another character uses a Special
Unlocks at Limit Break 10
Makes crew's TND slots have matching slot effects
Unlocks at Limit Break 25
Support Ability
Usopp, Franky
Once per quest, if supported character uses a Special, boosts crew's ATK by 1.3x for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, boosts crew's ATK by 1.1x for 1 turn
- Level 2
Once per quest, if supported character uses a Special, boosts crew's ATK by 1.1x for 1 turn
- Level 3
Once per quest, if supported character uses a Special, boosts crew's ATK by 1.2x for 1 turn
- Level 4
Once per quest, if supported character uses a Special, boosts crew's ATK by 1.2x for 1 turn
- Level 5
Once per quest, if supported character uses a Special, boosts crew's ATK by 1.3x for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,069 | 1,201 | 168 |
| Lv 99 | 4,137 | 1,801 | 336 |
| Lv 150 | 6,205 | 2,701 | 504 |
| Limit Break | 4,487+350 | 2,001+200 | 416+80 |
| Limit Break+ | 4,787+650 | 2,201+400 | 456+120 |
Limit Break
Boosts base ATK by 5
Boosts base ATK by 5
Boosts base HP by 20
Potential Ability 1: Critical ATK
Boosts base HP by 20
Show all 40
Boosts base RCV by 5
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base ATK by 20
Add Crewmate Ability 1: Reduces character's Special charge time by 4 turns every time another character uses a Special
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base HP by 30
Boosts base HP by 30
Potential Ability 2: Pinch Healing
Boosts base RCV by 10
Boosts base HP by 40
Boosts base ATK by 30
Boosts base HP by 40
Boosts base RCV by 10
Boosts base RCV by 15
Boosts base ATK by 30
Boosts base RCV by 20
Boosts base HP by 50
Add Crewmate Ability 2: Makes crew's TND slots have matching slot effects
Boosts base HP by 60
Boosts base HP by 60
Boosts base ATK by 40
Boosts base ATK by 50
Potential Ability 3: RCV Bind Resistance
Expand Limit Break (LB+)
Boosts base HP by 50
Boosts base RCV by 20
Boosts base HP by 50
Boosts base ATK by 100
Boosts base HP by 100
Boosts base RCV by 20
Boosts base HP by 100
Boosts base ATK by 100
Power Up Captain Ability
Potential Abilities
If character lands a PERFECT strike, 50% chance of a 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 20% chance of a 5% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 30% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 50% chance of a 10% damage boost on the last strike
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 25% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1x character's RCV if HP is 35% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Reduces RCV Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 3 turns
- Level 3
Reduces RCV Bind duration by 5 turns
- Level 4
Reduces RCV Bind duration by 7 turns
- Level 5
Reduces RCV Bind duration by 10 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,380 | 1,906 | 355 |
| Lv 110 | 4,583 | 1,995 | 372 |
| New Pirate Rumble skills | |||
| Lv 120 | 4,988 | 2,171 | 405 |
| New Captain Ability | |||
| Lv 130 | 5,394 | 2,348 | 438 |
| New Pirate Rumble skills | |||
| Lv 150 | 6,205 | 2,701 | 504 |
| New Special · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 149
- SPD
- 194
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within large range for ATK x 2 damage; targets all enemies for Miss % Up Lv.5 (20 s); when less than 40 s of battle, targets STR-type enemies for ATK Down Lv.7 (20 s); after 40 s of battle, targets STR-type enemies for ATK x 2 damage
Charge time: 32 s
Show all 10 levels
- Level 1
Targets enemies within large range for ATK x 1.1 damage; targets all enemies for Miss % Up Lv.3 (11 s); when less than 40 s of battle, targets STR-type enemies for ATK Down Lv.5 (11 s); after 40 s of battle, targets STR-type enemies for ATK x 1.1 damage
Charge time: 32 s
- Level 2
Targets enemies within large range for ATK x 1.2 damage; targets all enemies for Miss % Up Lv.3 (12 s); when less than 40 s of battle, targets STR-type enemies for ATK Down Lv.5 (12 s); after 40 s of battle, targets STR-type enemies for ATK x 1.2 damage
Charge time: 32 s
- Level 3
Targets enemies within large range for ATK x 1.3 damage; targets all enemies for Miss % Up Lv.3 (13 s); when less than 40 s of battle, targets STR-type enemies for ATK Down Lv.5 (13 s); after 40 s of battle, targets STR-type enemies for ATK x 1.3 damage
Charge time: 32 s
- Level 4
Targets enemies within large range for ATK x 1.4 damage; targets all enemies for Miss % Up Lv.3 (14 s); when less than 40 s of battle, targets STR-type enemies for ATK Down Lv.5 (14 s); after 40 s of battle, targets STR-type enemies for ATK x 1.4 damage
Charge time: 32 s
- Level 5
Targets enemies within large range for ATK x 1.5 damage; targets all enemies for Miss % Up Lv.3 (15 s); when less than 40 s of battle, targets STR-type enemies for ATK Down Lv.5 (15 s); after 40 s of battle, targets STR-type enemies for ATK x 1.5 damage
Charge time: 32 s
- Level 6
Targets enemies within large range for ATK x 1.6 damage; targets all enemies for Miss % Up Lv.4 (16 s); when less than 40 s of battle, targets STR-type enemies for ATK Down Lv.6 (16 s); after 40 s of battle, targets STR-type enemies for ATK x 1.6 damage
Charge time: 32 s
- Level 7
Targets enemies within large range for ATK x 1.7 damage; targets all enemies for Miss % Up Lv.4 (17 s); when less than 40 s of battle, targets STR-type enemies for ATK Down Lv.6 (17 s); after 40 s of battle, targets STR-type enemies for ATK x 1.7 damage
Charge time: 32 s
- Level 8
Targets enemies within large range for ATK x 1.8 damage; targets all enemies for Miss % Up Lv.4 (18 s); when less than 40 s of battle, targets STR-type enemies for ATK Down Lv.6 (18 s); after 40 s of battle, targets STR-type enemies for ATK x 1.8 damage
Charge time: 32 s
- Level 9
Targets enemies within large range for ATK x 1.9 damage; targets all enemies for Miss % Up Lv.4 (19 s); when less than 40 s of battle, targets STR-type enemies for ATK Down Lv.6 (19 s); after 40 s of battle, targets STR-type enemies for ATK x 1.9 damage
Charge time: 32 s
- Level 10
Targets enemies within large range for ATK x 2 damage; targets all enemies for Miss % Up Lv.5 (20 s); when less than 40 s of battle, targets STR-type enemies for ATK Down Lv.7 (20 s); after 40 s of battle, targets STR-type enemies for ATK x 2 damage
Charge time: 32 s
Team ATK Up Lv.6; self ATK Up Lv.6; all enemies Miss % UpLv.5; when less than 40 s of battle, self Special CT Speed Up Lv.4; after 40 s of battle, STR-type enemies DEF Down Lv.6
Show all 5 levels
- Level 1
Team ATK Up Lv.2; self ATK Up Lv.6; all enemies Miss % UpLv.1; when less than 40 s of battle, self Special CT Speed Up Lv.1; after 40 s of battle, STR-type enemies DEF Down Lv.2
- Level 2
Team ATK Up Lv.3; self ATK Up Lv.6; all enemies Miss % UpLv.2; when less than 40 s of battle, self Special CT Speed Up Lv.2; after 40 s of battle, STR-type enemies DEF Down Lv.3
- Level 3
Team ATK Up Lv.4; self ATK Up Lv.6; all enemies Miss % UpLv.3; when less than 40 s of battle, self Special CT Speed Up Lv.3; after 40 s of battle, STR-type enemies DEF Down Lv.4
- Level 4
Team ATK Up Lv.5; self ATK Up Lv.6; all enemies Miss % UpLv.4; when less than 40 s of battle, self Special CT Speed Up Lv.4; after 40 s of battle, STR-type enemies DEF Down Lv.5
- Level 5
Team ATK Up Lv.6; self ATK Up Lv.6; all enemies Miss % UpLv.5; when less than 40 s of battle, self Special CT Speed Up Lv.4; after 40 s of battle, STR-type enemies DEF Down Lv.6
Completely evades Special Bind, reduce damage taken from STR by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage


























































































