
Sanji
Diable Jambe Cavalier
Straw Hat Pirates cook, dressed in cavalier clothing. He looks ready for battle with an unmatched smile. He won't hold back against any opponent who wastes food. "Food must never be wasted."
Special
Changes adjacent slots to RCV, boosts Fighter, Powerhouse, and Slasher characters' slot effects by 1.75x for 2 turns, and if HP is 30% or below, doubles crew's slot effects for 2 turns
| Base | Limit Break | |
|---|---|---|
| Max | 14 turns | 13 turns |
−1 turn at Limit Break 6
Captain Ability
Boosts Fighter and Powerhouse characters' ATK by 2.5x and if HP is 50% or below, boosts their ATK by 2.75x
Crewmate Ability
Makes Fighter, Powerhouse, and Slasher characters' RCV slots have matching slot effects
Reduces character's Special Reverse by 2 turns
Unlocks at Limit Break 13
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,300 | 749 | 175 |
| Lv 99 | 2,431 | 1,376 | 324 |
| Lv 150 | 3,646 | 2,064 | 486 |
| Limit Break | 2,611+180 | 1,476+100 | 374+50 |
Limit Break
Boosts base RCV by 10
Boosts base RCV by 20
Boosts base RCV by 20
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base HP by 20
Show all 15
Reduces Special charge time by 1 turn
Boosts base HP by 60
Boosts base HP by 100
Boosts base ATK by 15
Add 1 Power Slot
Boosts base ATK by 20
Boosts base ATK by 25
Add Crewmate Ability 2: Reduces character's Special Reverse by 2 turns
Boosts base ATK by 40
Potential Ability 2: RCV Bind Resistance
Potential Abilities
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,573 | 1,456 | 343 |
| Lv 110 | 2,693 | 1,524 | 358 |
| Lv 120 | 2,931 | 1,659 | 390 |
| Lv 130 | 3,169 | 1,794 | 422 |
| Lv 150 | 3,646 | 2,064 | 486 |


























































































