
Sanji
Grill Shot
Straw Hat Pirates cook. When the crew went their separate ways, he fought against a legion of New Kama Karate masters to obtain the 99 Vital Recipes. He has learned "attack cooking" to support the crew by keeping them in fighting shape.
Special
Deals 5,000 damage to all enemies and boosts character's ATK by 1.2x for 1 turn
Deals 50,000 damage to all enemies and boosts character's ATK by 1.5x for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 15 / 20 turns | 13 / 18 turns |
| Level 2 | 14 / 19 turns | 12 / 17 turns |
| Level 3 | 13 / 18 turns | 11 / 16 turns |
| Level 4 | 12 / 17 turns | 10 / 15 turns |
| Level 5 | 11 / 16 turns | 9 / 14 turns |
| Max | 10 / 15 turns | 8 / 13 turns |
−1 turn at Limit Break 7
−1 turn at Limit Break 11
Captain Ability
Boosts Powerhouse characters' ATK by 2.5x and reduces damage taken by 10%
Crewmate Ability
Makes crew's RCV slots have matching slot effects
Unlocks at Limit Break 9
Boosts crew's base stats by 40
Unlocks at Limit Break 14
Support Ability
Powerhouse characters
Adds 4% of character's base ATK and HP to supported character's base ATK and HP
Show all 5 levels
- Level 1
Adds 1% of character's base ATK and HP to supported character's base ATK and HP
- Level 2
Adds 1% of character's base ATK and HP to supported character's base ATK and HP
- Level 3
Adds 2% of character's base ATK and HP to supported character's base ATK and HP
- Level 4
Adds 3% of character's base ATK and HP to supported character's base ATK and HP
- Level 5
Adds 4% of character's base ATK and HP to supported character's base ATK and HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 550 | 515 | 175 |
| Lv 99 | 2,709 | 1,337 | 251 |
| Lv 150 | 4,063 | 2,005 | 376 |
| Limit Break | 2,889+180 | 1,437+100 | 331+80 |
Limit Break
Boosts base HP by 30
Boosts base RCV by 10
Boosts base ATK by 40
Potential Ability 1: STR Damage Reduction
Boosts base HP by 60
Show all 15
Boosts base RCV by 20
Reduces Special charge time by 1 turn
Boosts base ATK by 60
Add Crewmate Ability 1: Makes crew's RCV slots have matching slot effects
Boosts base RCV by 20
Reduces Special charge time by 1 turn
Boosts base RCV by 30
Boosts base HP by 90
Add Crewmate Ability 2: Boosts crew's base stats by 40
Potential Ability 2: Pinch Healing
Potential Abilities
Reduces damage taken from STR characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from STR characters by 1%
- Level 2
Reduces damage taken from STR characters by 2%
- Level 3
Reduces damage taken from STR characters by 3%
- Level 4
Reduces damage taken from STR characters by 4%
- Level 5
Reduces damage taken from STR characters by 5%
Heals 1.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 5% or less and character lands a PERFECT strike
- Level 2
Heals 1.25x character's RCV if HP is 5% or less and character lands a PERFECT strike
- Level 3
Heals 1.5x character's RCV if HP is 5% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,868 | 1,415 | 265 |
| Lv 110 | 3,001 | 1,481 | 277 |
| Lv 120 | 3,266 | 1,612 | 302 |
| Lv 130 | 3,532 | 1,743 | 326 |
| Lv 150 | 4,063 | 2,005 | 376 |


























































































