
Sanji
Jolly Halloween Party
Straw Hat Pirates cook. Dressed in his Halloween costume, he enjoys the feast. He hears a man and a woman scream because of a prank. He ignores the man, but rushes over to help the lady in need.
Special
Reduces crew's Despair duration by 6 turns, and reduces all enemies' Resilience duration by 6 turns. If crew has type effect boost when Special is launched, further increases crew's type effect boost by +0.25 (boosts the type effects of normal attacks for PSY and Cerebral characters by 2.75x for 1 turn otherwise). If field has "Territory: PSY-type" when Special is launched, boosts the ATK of the next final tap performed by a PSY or Cerebral character by 30%
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 18 turns |
| Level 2 | 18 turns | 17 turns |
| Level 3 | 17 turns | 16 turns |
| Level 4 | 16 turns | 15 turns |
| Level 5 | 15 turns | 14 turns |
| Max | 14 turns | 13 turns |
−1 turn at Limit Break 14
Crewmate Ability
If field has "Territory: PSY-type", boosts Cerebral and Powerhouse characters' base ATK by 200 (boosts their base ATK by 75 otherwise)
Tapping on this character with a RCV slot will apply -5% PSY Resistance to all enemies for 1 turn
Unlocks at Limit Break 12
Support Ability
PSY-type Cerebral characters with the following Character Tag
Once per quest, if supported character uses a Special, reduces all enemies' Resilience duration by 2 turns
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, reduces all enemies' Resilience duration by 1 turn
- Level 2
Once per quest, if supported character uses a Special, reduces all enemies' Resilience duration by 1 turn
- Level 3
Once per quest, if supported character uses a Special, reduces all enemies' Resilience duration by 1 turn
- Level 4
Once per quest, if supported character uses a Special, reduces all enemies' Resilience duration by 1 turn
- Level 5
Once per quest, if supported character uses a Special, reduces all enemies' Resilience duration by 2 turns
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,860 | 801 | 98 |
| Lv 99 | 3,720 | 1,602 | 196 |
| Lv 150 | 5,580 | 2,403 | 294 |
| Limit Break | 3,820+100 | 1,752+150 | 246+50 |
Limit Break
Boosts base RCV by 10
Boosts base RCV by 20
Boosts base HP by 30
Potential Ability 1: Critical ATK
Boosts base ATK by 30
Show all 15
Boosts base ATK by 30
Boosts base HP by 30
Add 1 Power Slot
Boosts base RCV by 20
Boosts base HP by 40
Boosts base ATK by 40
Add Crewmate Ability 2: Tapping on this character with a RCV slot will apply -5% PSY Resistance to all enemies for 1 turn
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Potential Ability 2: Pinch Healing
Potential Abilities
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,938 | 1,696 | 207 |
| Lv 110 | 4,121 | 1,774 | 217 |
| Lv 120 | 4,485 | 1,931 | 236 |
| Lv 130 | 4,850 | 2,088 | 255 |
| Lv 150 | 5,580 | 2,403 | 294 |
Pirate Rumble
- Style
Healer- DEF
- 141
- SPD
- 181
- Cost
- 20
Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Medium Range)
Targets closest enemies
Targets PSY-type Straw Hat Pirates teammates for 500 HP per interval healing (20 s), DEF Up Lv.3 (100 s); if 5 or more PSY-type characters are on the team, targets self for Special CT 30% reduction; targets INT-type enemies for ATK Down Lv.5 (100 s); if there are 5 or more INT-type enemies, targets PSY-type Straw Hat Pirates teammates for 100% chance to evade stat-reducing effects (20 s); if 5 or more Straw Hat Pirates characters are on the team, switches character with 2nd sub character
Charge time: 27 s
Show all 10 levels
- Level 1
Targets PSY-type Straw Hat Pirates teammates for 320 HP per interval healing (11 s), DEF Up Lv.1 (100 s); if 5 or more PSY-type characters are on the team, targets self for Special CT 21% reduction; targets INT-type enemies for ATK Down Lv.1 (100 s); if there are 5 or more INT-type enemies, targets PSY-type Straw Hat Pirates teammates for 73% chance to evade stat-reducing effects (11 s); if 5 or more Straw Hat Pirates characters are on the team, switches character with 2nd sub character
Charge time: 27 s
- Level 2
Targets PSY-type Straw Hat Pirates teammates for 340 HP per interval healing (12 s), DEF Up Lv.1 (100 s); if 5 or more PSY-type characters are on the team, targets self for Special CT 22% reduction; targets INT-type enemies for ATK Down Lv.1 (100 s); if there are 5 or more INT-type enemies, targets PSY-type Straw Hat Pirates teammates for 76% chance to evade stat-reducing effects (12 s); if 5 or more Straw Hat Pirates characters are on the team, switches character with 2nd sub character
Charge time: 27 s
- Level 3
Targets PSY-type Straw Hat Pirates teammates for 360 HP per interval healing (13 s), DEF Up Lv.1 (100 s); if 5 or more PSY-type characters are on the team, targets self for Special CT 23% reduction; targets INT-type enemies for ATK Down Lv.1 (100 s); if there are 5 or more INT-type enemies, targets PSY-type Straw Hat Pirates teammates for 79% chance to evade stat-reducing effects (13 s); if 5 or more Straw Hat Pirates characters are on the team, switches character with 2nd sub character
Charge time: 27 s
- Level 4
Targets PSY-type Straw Hat Pirates teammates for 380 HP per interval healing (14 s), DEF Up Lv.1 (100 s); if 5 or more PSY-type characters are on the team, targets self for Special CT 24% reduction; targets INT-type enemies for ATK Down Lv.2 (100 s); if there are 5 or more INT-type enemies, targets PSY-type Straw Hat Pirates teammates for 82% chance to evade stat-reducing effects (14 s); if 5 or more Straw Hat Pirates characters are on the team, switches character with 2nd sub character
Charge time: 27 s
- Level 5
Targets PSY-type Straw Hat Pirates teammates for 400 HP per interval healing (15 s), DEF Up Lv.1 (100 s); if 5 or more PSY-type characters are on the team, targets self for Special CT 25% reduction; targets INT-type enemies for ATK Down Lv.2 (100 s); if there are 5 or more INT-type enemies, targets PSY-type Straw Hat Pirates teammates for 85% chance to evade stat-reducing effects (15 s); if 5 or more Straw Hat Pirates characters are on the team, switches character with 2nd sub character
Charge time: 27 s
- Level 6
Targets PSY-type Straw Hat Pirates teammates for 420 HP per interval healing (16 s), DEF Up Lv.2 (100 s); if 5 or more PSY-type characters are on the team, targets self for Special CT 26% reduction; targets INT-type enemies for ATK Down Lv.3 (100 s); if there are 5 or more INT-type enemies, targets PSY-type Straw Hat Pirates teammates for 88% chance to evade stat-reducing effects (16 s); if 5 or more Straw Hat Pirates characters are on the team, switches character with 2nd sub character
Charge time: 27 s
- Level 7
Targets PSY-type Straw Hat Pirates teammates for 440 HP per interval healing (17 s), DEF Up Lv.2 (100 s); if 5 or more PSY-type characters are on the team, targets self for Special CT 27% reduction; targets INT-type enemies for ATK Down Lv.3 (100 s); if there are 5 or more INT-type enemies, targets PSY-type Straw Hat Pirates teammates for 91% chance to evade stat-reducing effects (17 s); if 5 or more Straw Hat Pirates characters are on the team, switches character with 2nd sub character
Charge time: 27 s
- Level 8
Targets PSY-type Straw Hat Pirates teammates for 460 HP per interval healing (18 s), DEF Up Lv.2 (100 s); if 5 or more PSY-type characters are on the team, targets self for Special CT 28% reduction; targets INT-type enemies for ATK Down Lv.3 (100 s); if there are 5 or more INT-type enemies, targets PSY-type Straw Hat Pirates teammates for 94% chance to evade stat-reducing effects (18 s); if 5 or more Straw Hat Pirates characters are on the team, switches character with 2nd sub character
Charge time: 27 s
- Level 9
Targets PSY-type Straw Hat Pirates teammates for 480 HP per interval healing (19 s), DEF Up Lv.2 (100 s); if 5 or more PSY-type characters are on the team, targets self for Special CT 29% reduction; targets INT-type enemies for ATK Down Lv.4 (100 s); if there are 5 or more INT-type enemies, targets PSY-type Straw Hat Pirates teammates for 97% chance to evade stat-reducing effects (19 s); if 5 or more Straw Hat Pirates characters are on the team, switches character with 2nd sub character
Charge time: 27 s
- Level 10
Targets PSY-type Straw Hat Pirates teammates for 500 HP per interval healing (20 s), DEF Up Lv.3 (100 s); if 5 or more PSY-type characters are on the team, targets self for Special CT 30% reduction; targets INT-type enemies for ATK Down Lv.5 (100 s); if there are 5 or more INT-type enemies, targets PSY-type Straw Hat Pirates teammates for 100% chance to evade stat-reducing effects (20 s); if 5 or more Straw Hat Pirates characters are on the team, switches character with 2nd sub character
Charge time: 27 s
PSY-type and Straw Hat Pirates teammates HP Up Lv.4, DEF Up Lv.3; if 5 or more Straw Hat Pirates characters are on the team, PSY-type and Straw Hat Pirates teammates HP Up Lv.4, DEF Up Lv.3; after receiving damage, up to 7 times INT-type enemies Special CT 7% delay, self Special CT 15% reduction; when appearing on field, PSY-type Straw Hat Pirates teammates Special CT 10% reduction
Show all 5 levels
- Level 1
PSY-type and Straw Hat Pirates teammates HP Up Lv.1, DEF Up Lv.1; if 5 or more Straw Hat Pirates characters are on the team, PSY-type and Straw Hat Pirates teammates HP Up Lv.1, DEF Up Lv.1; after receiving damage, up to 7 times INT-type enemies Special CT 3% delay, self Special CT 7% reduction; when appearing on field, PSY-type Straw Hat Pirates teammates Special CT 6% reduction
- Level 2
PSY-type and Straw Hat Pirates teammates HP Up Lv.1, DEF Up Lv.1; if 5 or more Straw Hat Pirates characters are on the team, PSY-type and Straw Hat Pirates teammates HP Up Lv.1, DEF Up Lv.1; after receiving damage, up to 7 times INT-type enemies Special CT 4% delay, self Special CT 9% reduction; when appearing on field, PSY-type Straw Hat Pirates teammates Special CT 7% reduction
- Level 3
PSY-type and Straw Hat Pirates teammates HP Up Lv.2, DEF Up Lv.2; if 5 or more Straw Hat Pirates characters are on the team, PSY-type and Straw Hat Pirates teammates HP Up Lv.2, DEF Up Lv.2; after receiving damage, up to 7 times INT-type enemies Special CT 5% delay, self Special CT 11% reduction; when appearing on field, PSY-type Straw Hat Pirates teammates Special CT 8% reduction
- Level 4
PSY-type and Straw Hat Pirates teammates HP Up Lv.3, DEF Up Lv.2; if 5 or more Straw Hat Pirates characters are on the team, PSY-type and Straw Hat Pirates teammates HP Up Lv.3, DEF Up Lv.2; after receiving damage, up to 7 times INT-type enemies Special CT 6% delay, self Special CT 13% reduction; when appearing on field, PSY-type Straw Hat Pirates teammates Special CT 9% reduction
- Level 5
PSY-type and Straw Hat Pirates teammates HP Up Lv.4, DEF Up Lv.3; if 5 or more Straw Hat Pirates characters are on the team, PSY-type and Straw Hat Pirates teammates HP Up Lv.4, DEF Up Lv.3; after receiving damage, up to 7 times INT-type enemies Special CT 7% delay, self Special CT 15% reduction; when appearing on field, PSY-type Straw Hat Pirates teammates Special CT 10% reduction
Completely evades Special Bind, reduce damage taken from INT by 20%
How to get
Featured · Oct 12, 2026 – Nov 1, 2026
Featured · Oct 11, 2026 – Nov 1, 2026
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