Sanji

Jolly Halloween Party

Straw Hat Pirates cook. Dressed in his Halloween costume, he enjoys the feast. He hears a man and a woman scream because of a prank. He ignores the man, but rushes over to help the lady in need.

Special

Levitating Ghost Knight

Reduces crew's Despair duration by 6 turns, and reduces all enemies' Resilience duration by 6 turns. If crew has type effect boost when Special is launched, further increases crew's type effect boost by +0.25 (boosts the type effects of normal attacks for PSY and Cerebral characters by 2.75x for 1 turn otherwise). If field has "Territory: PSY-type" when Special is launched, boosts the ATK of the next final tap performed by a PSY or Cerebral character by 30%

BaseLimit Break
Level 119 turns18 turns
Level 218 turns17 turns
Level 317 turns16 turns
Level 416 turns15 turns
Level 515 turns14 turns
Max14 turns13 turns

−1 turn at Limit Break 14

Crewmate Ability

+STATS

If field has "Territory: PSY-type", boosts Cerebral and Powerhouse characters' base ATK by 200 (boosts their base ATK by 75 otherwise)

UNIQ

Tapping on this character with a RCV slot will apply -5% PSY Resistance to all enemies for 1 turn

Unlocks at Limit Break 12

Support Ability

Supported Characters

PSY-type Cerebral characters with the following Character Tag

Level 5 (Max)

Once per quest, if supported character uses a Special, reduces all enemies' Resilience duration by 2 turns

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a Special, reduces all enemies' Resilience duration by 1 turn

  2. Level 2

    Once per quest, if supported character uses a Special, reduces all enemies' Resilience duration by 1 turn

  3. Level 3

    Once per quest, if supported character uses a Special, reduces all enemies' Resilience duration by 1 turn

  4. Level 4

    Once per quest, if supported character uses a Special, reduces all enemies' Resilience duration by 1 turn

  5. Level 5

    Once per quest, if supported character uses a Special, reduces all enemies' Resilience duration by 2 turns

Stats

HPATKRCV
Lv 11,86080198
Lv 993,7201,602196
Lv 1505,5802,403294
Limit Break3,820+1001,752+150246+50

Limit Break

01

Boosts base RCV by 10

02

Boosts base RCV by 20

03

Boosts base HP by 30

04

Potential Ability 1: Critical ATK

05

Boosts base ATK by 30

Show all 15
06

Boosts base ATK by 30

07

Boosts base HP by 30

08

Add 1 Power Slot

09

Boosts base RCV by 20

10

Boosts base HP by 40

11

Boosts base ATK by 40

12

Add Crewmate Ability 2: Tapping on this character with a RCV slot will apply -5% PSY Resistance to all enemies for 1 turn

13

Boosts base ATK by 50

14

Reduces Special charge time by 1 turn

15

Potential Ability 2: Pinch Healing

Potential Abilities

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike

Pinch Healing
Level 5 (Max)

Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Level Limit Break

HPATKRCV
Lv 1053,9381,696207
Lv 1104,1211,774217
Lv 1204,4851,931236
Lv 1304,8502,088255
Lv 1505,5802,403294

Pirate Rumble

Style
Healer
DEF
141
SPD
181
Cost
20
Action

Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Medium Range)

Targets closest enemies

Levitating Ghost Knight
Level 10 (Max)

Targets PSY-type Straw Hat Pirates teammates for 500 HP per interval healing (20 s), DEF Up Lv.3 (100 s); if 5 or more PSY-type characters are on the team, targets self for Special CT 30% reduction; targets INT-type enemies for ATK Down Lv.5 (100 s); if there are 5 or more INT-type enemies, targets PSY-type Straw Hat Pirates teammates for 100% chance to evade stat-reducing effects (20 s); if 5 or more Straw Hat Pirates characters are on the team, switches character with 2nd sub character

Charge time: 27 s

Show all 10 levels
  1. Level 1

    Targets PSY-type Straw Hat Pirates teammates for 320 HP per interval healing (11 s), DEF Up Lv.1 (100 s); if 5 or more PSY-type characters are on the team, targets self for Special CT 21% reduction; targets INT-type enemies for ATK Down Lv.1 (100 s); if there are 5 or more INT-type enemies, targets PSY-type Straw Hat Pirates teammates for 73% chance to evade stat-reducing effects (11 s); if 5 or more Straw Hat Pirates characters are on the team, switches character with 2nd sub character

    Charge time: 27 s

  2. Level 2

    Targets PSY-type Straw Hat Pirates teammates for 340 HP per interval healing (12 s), DEF Up Lv.1 (100 s); if 5 or more PSY-type characters are on the team, targets self for Special CT 22% reduction; targets INT-type enemies for ATK Down Lv.1 (100 s); if there are 5 or more INT-type enemies, targets PSY-type Straw Hat Pirates teammates for 76% chance to evade stat-reducing effects (12 s); if 5 or more Straw Hat Pirates characters are on the team, switches character with 2nd sub character

    Charge time: 27 s

  3. Level 3

    Targets PSY-type Straw Hat Pirates teammates for 360 HP per interval healing (13 s), DEF Up Lv.1 (100 s); if 5 or more PSY-type characters are on the team, targets self for Special CT 23% reduction; targets INT-type enemies for ATK Down Lv.1 (100 s); if there are 5 or more INT-type enemies, targets PSY-type Straw Hat Pirates teammates for 79% chance to evade stat-reducing effects (13 s); if 5 or more Straw Hat Pirates characters are on the team, switches character with 2nd sub character

    Charge time: 27 s

  4. Level 4

    Targets PSY-type Straw Hat Pirates teammates for 380 HP per interval healing (14 s), DEF Up Lv.1 (100 s); if 5 or more PSY-type characters are on the team, targets self for Special CT 24% reduction; targets INT-type enemies for ATK Down Lv.2 (100 s); if there are 5 or more INT-type enemies, targets PSY-type Straw Hat Pirates teammates for 82% chance to evade stat-reducing effects (14 s); if 5 or more Straw Hat Pirates characters are on the team, switches character with 2nd sub character

    Charge time: 27 s

  5. Level 5

    Targets PSY-type Straw Hat Pirates teammates for 400 HP per interval healing (15 s), DEF Up Lv.1 (100 s); if 5 or more PSY-type characters are on the team, targets self for Special CT 25% reduction; targets INT-type enemies for ATK Down Lv.2 (100 s); if there are 5 or more INT-type enemies, targets PSY-type Straw Hat Pirates teammates for 85% chance to evade stat-reducing effects (15 s); if 5 or more Straw Hat Pirates characters are on the team, switches character with 2nd sub character

    Charge time: 27 s

  6. Level 6

    Targets PSY-type Straw Hat Pirates teammates for 420 HP per interval healing (16 s), DEF Up Lv.2 (100 s); if 5 or more PSY-type characters are on the team, targets self for Special CT 26% reduction; targets INT-type enemies for ATK Down Lv.3 (100 s); if there are 5 or more INT-type enemies, targets PSY-type Straw Hat Pirates teammates for 88% chance to evade stat-reducing effects (16 s); if 5 or more Straw Hat Pirates characters are on the team, switches character with 2nd sub character

    Charge time: 27 s

  7. Level 7

    Targets PSY-type Straw Hat Pirates teammates for 440 HP per interval healing (17 s), DEF Up Lv.2 (100 s); if 5 or more PSY-type characters are on the team, targets self for Special CT 27% reduction; targets INT-type enemies for ATK Down Lv.3 (100 s); if there are 5 or more INT-type enemies, targets PSY-type Straw Hat Pirates teammates for 91% chance to evade stat-reducing effects (17 s); if 5 or more Straw Hat Pirates characters are on the team, switches character with 2nd sub character

    Charge time: 27 s

  8. Level 8

    Targets PSY-type Straw Hat Pirates teammates for 460 HP per interval healing (18 s), DEF Up Lv.2 (100 s); if 5 or more PSY-type characters are on the team, targets self for Special CT 28% reduction; targets INT-type enemies for ATK Down Lv.3 (100 s); if there are 5 or more INT-type enemies, targets PSY-type Straw Hat Pirates teammates for 94% chance to evade stat-reducing effects (18 s); if 5 or more Straw Hat Pirates characters are on the team, switches character with 2nd sub character

    Charge time: 27 s

  9. Level 9

    Targets PSY-type Straw Hat Pirates teammates for 480 HP per interval healing (19 s), DEF Up Lv.2 (100 s); if 5 or more PSY-type characters are on the team, targets self for Special CT 29% reduction; targets INT-type enemies for ATK Down Lv.4 (100 s); if there are 5 or more INT-type enemies, targets PSY-type Straw Hat Pirates teammates for 97% chance to evade stat-reducing effects (19 s); if 5 or more Straw Hat Pirates characters are on the team, switches character with 2nd sub character

    Charge time: 27 s

  10. Level 10

    Targets PSY-type Straw Hat Pirates teammates for 500 HP per interval healing (20 s), DEF Up Lv.3 (100 s); if 5 or more PSY-type characters are on the team, targets self for Special CT 30% reduction; targets INT-type enemies for ATK Down Lv.5 (100 s); if there are 5 or more INT-type enemies, targets PSY-type Straw Hat Pirates teammates for 100% chance to evade stat-reducing effects (20 s); if 5 or more Straw Hat Pirates characters are on the team, switches character with 2nd sub character

    Charge time: 27 s

Ability
Level 5 (Max)

PSY-type and Straw Hat Pirates teammates HP Up Lv.4, DEF Up Lv.3; if 5 or more Straw Hat Pirates characters are on the team, PSY-type and Straw Hat Pirates teammates HP Up Lv.4, DEF Up Lv.3; after receiving damage, up to 7 times INT-type enemies Special CT 7% delay, self Special CT 15% reduction; when appearing on field, PSY-type Straw Hat Pirates teammates Special CT 10% reduction

Show all 5 levels
  1. Level 1

    PSY-type and Straw Hat Pirates teammates HP Up Lv.1, DEF Up Lv.1; if 5 or more Straw Hat Pirates characters are on the team, PSY-type and Straw Hat Pirates teammates HP Up Lv.1, DEF Up Lv.1; after receiving damage, up to 7 times INT-type enemies Special CT 3% delay, self Special CT 7% reduction; when appearing on field, PSY-type Straw Hat Pirates teammates Special CT 6% reduction

  2. Level 2

    PSY-type and Straw Hat Pirates teammates HP Up Lv.1, DEF Up Lv.1; if 5 or more Straw Hat Pirates characters are on the team, PSY-type and Straw Hat Pirates teammates HP Up Lv.1, DEF Up Lv.1; after receiving damage, up to 7 times INT-type enemies Special CT 4% delay, self Special CT 9% reduction; when appearing on field, PSY-type Straw Hat Pirates teammates Special CT 7% reduction

  3. Level 3

    PSY-type and Straw Hat Pirates teammates HP Up Lv.2, DEF Up Lv.2; if 5 or more Straw Hat Pirates characters are on the team, PSY-type and Straw Hat Pirates teammates HP Up Lv.2, DEF Up Lv.2; after receiving damage, up to 7 times INT-type enemies Special CT 5% delay, self Special CT 11% reduction; when appearing on field, PSY-type Straw Hat Pirates teammates Special CT 8% reduction

  4. Level 4

    PSY-type and Straw Hat Pirates teammates HP Up Lv.3, DEF Up Lv.2; if 5 or more Straw Hat Pirates characters are on the team, PSY-type and Straw Hat Pirates teammates HP Up Lv.3, DEF Up Lv.2; after receiving damage, up to 7 times INT-type enemies Special CT 6% delay, self Special CT 13% reduction; when appearing on field, PSY-type Straw Hat Pirates teammates Special CT 9% reduction

  5. Level 5

    PSY-type and Straw Hat Pirates teammates HP Up Lv.4, DEF Up Lv.3; if 5 or more Straw Hat Pirates characters are on the team, PSY-type and Straw Hat Pirates teammates HP Up Lv.4, DEF Up Lv.3; after receiving damage, up to 7 times INT-type enemies Special CT 7% delay, self Special CT 15% reduction; when appearing on field, PSY-type Straw Hat Pirates teammates Special CT 10% reduction

Resilience

Completely evades Special Bind, reduce damage taken from INT by 20%

How to get

Sugo-Fest

Featured · Oct 12, 2026 – Nov 1, 2026

Sugo-Fest

Featured · Oct 11, 2026 – Nov 1, 2026

Sugo-Fest

Featured · Oct 10, 2026 – Nov 1, 2026

Family

Sanji
SanjiSanjiSanjiSanjiSanjiSoba MaskSangoroSanjiSanjiSanjiSanjiSanjiSanjiSanjiSanjiSanjiSanjiSanjiSanjiSoba MaskSanjiSanjiSanjiSanjiSangoroSanjiSoba MaskSanji: Halloween DinnerSoba MaskSanjiSanjiSanjiSanjiSangoroSangoroSoba MaskSangoroSanjiSanjiSanjiSanjiSanjiSanjiSanjiSanjiSanjiVinsmoke SanjiVinsmoke SanjiSanjiSanjiSanjiSanjiSanjiSanjiVinsmoke SanjiVinsmoke SanjiSanjiSanjiVinsmoke SanjiVinsmoke SanjiSanjiSanjiSanjiSanjiSanjiSanjiSanji's Tea PartySanji's Break TimeSanjiSanjiSanjiSanjiSanjiSanjiSanjiSanjiSanjiSanjiSanjiSanjiSanji Sanji SanjiSanjiSanjiMr. PrinceMr. PrinceSanjiChef SanjiSanjiSanji
Linked families
Big EmperorLuffy & SanjiLuffy & Straw Hat PiratesLuffy & Zoro & SanjiLuffy & Zoro & Sanji & JinbeNami & SanjiSanji & FrankySanji & JudgeSanji & PuddingSanji & ReijuSanji & ZoroStraw Hat Pirates