
Sanji
Straw Hat Pirates Enjoying the FES
Straw Hats Pirates cook. Sanji heads towards the island where Uta's FES is held. Sanji is captivated by Uta's diva charm and vows to protect such a lady at any cost.
Special
Reduces crew's ATK Down duration by 5 turns, completely removes all Poison, boosts INT characters' base ATK by +1,000 for 1 turn, and reduces all enemies' nullify damage duration by 1 turn
| Base | Limit Break | |
|---|---|---|
| Max | 33 turns | 11 turns |
−1 turn at Limit Break 13
−2 turns at Limit Break 18
−3 turns at Limit Break 22
−4 turns at Limit Break 26
−5 turns at Limit Break 34
−7 turns at Limit Break 38
Captain Ability
Boosts INT characters' ATK by 2.5x
Boosts INT characters' ATK by 3.75x and HP by 1.2x (boosts their ATK by approximately 4x if crew lands 2 PERFECT strikes in a row, and by approximately 4.25x after 5 in a row)
Unlocks at Limit Break 39
Crewmate Ability
Boosts crew's base stats by 50
Unlocks at Limit Break 7
Reduces character's Special charge time by 1 turn every time another INT character uses a Special
Unlocks at Limit Break 30
Support Ability
INT characters
Adds 7% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 3% of character's base stats to supported character's base stats
- Level 2
Adds 4% of character's base stats to supported character's base stats
- Level 3
Adds 5% of character's base stats to supported character's base stats
- Level 4
Adds 6% of character's base stats to supported character's base stats
- Level 5
Adds 7% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,643 | 718 | 112 |
| Lv 99 | 3,286 | 1,435 | 224 |
| Lv 150 | 4,929 | 2,152 | 336 |
| Limit Break | 3,686+400 | 1,635+200 | 344+120 |
| Limit Break+ | 4,036+750 | 1,835+400 | 444+220 |
Limit Break
Add 1 Power Slot
Boosts base ATK by 10
Boosts base ATK by 20
Boosts base RCV by 10
Potential Ability 1: Critical ATK
Show all 50
Power Up Captain Ability
Add Crewmate Ability 1: Boosts crew's base stats by 50
Boosts base RCV by 20
Boosts base HP by 20
Boosts base HP by 20
Power Up Captain Ability
Add 1 Power Slot
Reduces Special charge time by 1 turn
Boosts base ATK by 20
Boosts base RCV by 20
Boosts base RCV by 30
Power Up Captain Ability
Reduces Special charge time by 2 turns
Boosts base RCV by 40
Boosts base HP by 40
Boosts base HP by 40
Reduces Special charge time by 3 turns
Add 1 Power Slot
Boosts base HP by 50
Boosts base HP by 60
Reduces Special charge time by 4 turns
Power Up Captain Ability
Boosts base HP by 70
Boosts base HP by 100
Add Crewmate Ability 2: Reduces character's Special charge time by 1 turn every time another INT character uses a Special
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base ATK by 40
Reduces Special charge time by 5 turns
Add 1 Power Slot
Power Up Captain Ability
Boosts base ATK by 50
Reduces Special charge time by 7 turns
Power Up Captain Ability
Potential Ability 2: Pinch Healing
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 100
Boosts base RCV by 100
Boosts base HP by 100
Boosts base ATK by 50
Boosts base HP by 150
Boosts base ATK by 50
Potential Ability 3: Recovery ATK Boost/Hunger Resistance
Potential Abilities
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 75 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 1
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,479 | 1,519 | 237 |
| Lv 110 | 3,640 | 1,589 | 248 |
| Lv 120 | 3,962 | 1,730 | 270 |
| Lv 130 | 4,284 | 1,870 | 292 |
| Lv 150 | 4,929 | 2,152 | 336 |
Pirate Rumble
- Style
Attacker- DEF
- 127
- SPD
- 176
- Cost
- 35
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within medium range (frontal) for ATK x 1.1 damage, up to 3 times
Charge time: 26 s
Show all 10 levels
- Level 1
Targets enemies within medium range (frontal) for ATK x 0.1 damage, up to 3 times
Charge time: 26 s
- Level 2
Targets enemies within medium range (frontal) for ATK x 0.2 damage, up to 3 times
Charge time: 26 s
- Level 3
Targets enemies within medium range (frontal) for ATK x 0.3 damage, up to 3 times
Charge time: 26 s
- Level 4
Targets enemies within medium range (frontal) for ATK x 0.4 damage, up to 3 times
Charge time: 26 s
- Level 5
Targets enemies within medium range (frontal) for ATK x 0.5 damage, up to 3 times
Charge time: 26 s
- Level 6
Targets enemies within medium range (frontal) for ATK x 0.6 damage, up to 3 times
Charge time: 26 s
- Level 7
Targets enemies within medium range (frontal) for ATK x 0.7 damage, up to 3 times
Charge time: 26 s
- Level 8
Targets enemies within medium range (frontal) for ATK x 0.8 damage, up to 3 times
Charge time: 26 s
- Level 9
Targets enemies within medium range (frontal) for ATK x 0.9 damage, up to 3 times
Charge time: 26 s
- Level 10
Targets enemies within medium range (frontal) for ATK x 1.1 damage, up to 3 times
Charge time: 26 s
INT-type teammates ATK Up Lv.4, SPD Up Lv.6
Show all 5 levels
- Level 1
INT-type teammates ATK Up Lv.1, SPD Up Lv.2
- Level 2
INT-type teammates ATK Up Lv.2, SPD Up Lv.3
- Level 3
INT-type teammates ATK Up Lv.3, SPD Up Lv.4
- Level 4
INT-type teammates ATK Up Lv.3, SPD Up Lv.5
- Level 5
INT-type teammates ATK Up Lv.4, SPD Up Lv.6
80% chance to evade Special Bind


























































































