Sanji

Cook in Disguise

Straw Hat Pirates cook disguised as a member of the Animal Kingdom Pirates through Kin'emon's technique. He seems to be completely smitten by Nami's disguise.

Special

Devilish Kick

Changes RCVTNDGBOMB slots to character's own type, locks crew's slots for 2 turns, reduces all enemies' Resilience duration by 5 turns, removes all Poison, and boosts crew's ATK by 1.75x for 3 turns

BaseLimit Break
Max13 turns12 turns

−1 turn at Limit Break 14

Captain Ability

Black-Leg Disguised as an Animal Kingdom Pirate

Boosts FIghter characters’ ATK by 3x and HP by 1.2x

Crewmate Ability

+STATS

Boosts crew's base HP by 100

+STATS

Boosts character's base ATK by 300 when HP is low

Unlocks at Limit Break 12

Support Ability

Supported Characters

Nami, Kin'emon

Level 5 (Max)

Once per quest, if supported character uses a Special, locks crew's slots for 1 turn, and reduces all enemies' Resilience duration by 1 turn

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a Special, reduces all enemies' Resilience duration by 1 turn

  2. Level 2

    Once per quest, if supported character uses a Special, reduces all enemies' Resilience duration by 1 turn

  3. Level 3

    Once per quest, if supported character uses a Special, reduces all enemies' Resilience duration by 1 turn

  4. Level 4

    Once per quest, if supported character uses a Special, reduces all enemies' Resilience duration by 1 turn

  5. Level 5

    Once per quest, if supported character uses a Special, locks crew's slots for 1 turn, and reduces all enemies' Resilience duration by 1 turn

Stats

HPATKRCV
Lv 11,516702116
Lv 993,0321,405232
Lv 1504,5482,107348
Limit Break3,132+1001,555+150282+50

Limit Break

01

Boosts base RCV by 10

02

Boosts base ATK by 20

03

Boosts base ATK by 30

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base HP by 20

Show all 15
06

Boosts base HP by 20

07

Boosts base HP by 20

08

Add 1 Power Slot

09

Boosts base RCV by 40

10

Boosts base ATK by 40

11

Boosts base HP by 40

12

Add Crewmate Ability 2: Boosts character's base ATK by 300 when HP is low

13

Boosts base ATK by 60

14

Reduces Special charge time by 1 turn

15

Potential Ability 2: Recovery ATK Boost/Hunger Resistance

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  4. Level 4

    Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  5. Level 5

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Recovery ATK Boost/Hunger Resistance
Level 5 (Max)

If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2

Show all 5 levels
  1. Level 1

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1

  2. Level 2

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1

  3. Level 3

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 2

  4. Level 4

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2

  5. Level 5

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2

Level Limit Break

HPATKRCV
Lv 1053,2101,487245
Lv 1103,3581,556257
Lv 1203,6561,694279
Lv 1303,9531,831302
Lv 1504,5482,107348

Pirate Rumble

Style
Attacker
DEF
145
SPD
164
Cost
30
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Devilish Kick
Level 10 (Max)

Targets enemies within medium range (horizontal) for ATK x 1.5 damage; when remaining time is less than 50 s, ATK x 1.8 damage

Charge time: 28 s

Show all 10 levels
  1. Level 1

    Targets enemies within medium range (horizontal) for ATK x 0.5 damage; when remaining time is less than 50 s, ATK x 0.8 damage

    Charge time: 28 s

  2. Level 2

    Targets enemies within medium range (horizontal) for ATK x 0.6 damage; when remaining time is less than 50 s, ATK x 0.9 damage

    Charge time: 28 s

  3. Level 3

    Targets enemies within medium range (horizontal) for ATK x 0.7 damage; when remaining time is less than 50 s, ATK x 1 damage

    Charge time: 28 s

  4. Level 4

    Targets enemies within medium range (horizontal) for ATK x 0.8 damage; when remaining time is less than 50 s, ATK x 1.1 damage

    Charge time: 28 s

  5. Level 5

    Targets enemies within medium range (horizontal) for ATK x 0.9 damage; when remaining time is less than 50 s, ATK x 1.2 damage

    Charge time: 28 s

  6. Level 6

    Targets enemies within medium range (horizontal) for ATK x 1 damage; when remaining time is less than 50 s, ATK x 1.3 damage

    Charge time: 28 s

  7. Level 7

    Targets enemies within medium range (horizontal) for ATK x 1.1 damage; when remaining time is less than 50 s, ATK x 1.4 damage

    Charge time: 28 s

  8. Level 8

    Targets enemies within medium range (horizontal) for ATK x 1.2 damage; when remaining time is less than 50 s, ATK x 1.5 damage

    Charge time: 28 s

  9. Level 9

    Targets enemies within medium range (horizontal) for ATK x 1.3 damage; when remaining time is less than 50 s, ATK x 1.6 damage

    Charge time: 28 s

  10. Level 10

    Targets enemies within medium range (horizontal) for ATK x 1.5 damage; when remaining time is less than 50 s, ATK x 1.8 damage

    Charge time: 28 s

Ability
Level 5 (Max)

DEX/INT-type teammates SPD Up Lv.5; self ATK Up Lv.5

Show all 5 levels
  1. Level 1

    DEX/INT-type teammates SPD Up Lv.1; self ATK Up Lv.1

  2. Level 2

    DEX/INT-type teammates SPD Up Lv.2; self ATK Up Lv.2

  3. Level 3

    DEX/INT-type teammates SPD Up Lv.3; self ATK Up Lv.3

  4. Level 4

    DEX/INT-type teammates SPD Up Lv.4; self ATK Up Lv.4

  5. Level 5

    DEX/INT-type teammates SPD Up Lv.5; self ATK Up Lv.5

Resilience

60% chance to evade Special Bind

How to get

Medal Exchange

100 medals · Aug 27, 2025 – Oct 25, 2025

Sugo-Fest

Featured · Jan 16, 2022 – Jan 23, 2022

Family

Sanji
SanjiSanjiSanjiSanjiSanjiSanjiSoba MaskSangoroSanjiSanjiSanjiSanjiSanjiSanjiSanjiSanjiSanjiSanjiSanjiSanjiSoba MaskSanjiSanjiSanjiSangoroSanjiSoba MaskSanji: Halloween DinnerSoba MaskSanjiSanjiSanjiSanjiSangoroSangoroSoba MaskSangoroSanjiSanjiSanjiSanjiSanjiSanjiSanjiSanjiSanjiVinsmoke SanjiVinsmoke SanjiSanjiSanjiSanjiSanjiSanjiSanjiVinsmoke SanjiVinsmoke SanjiSanjiSanjiVinsmoke SanjiVinsmoke SanjiSanjiSanjiSanjiSanjiSanjiSanjiSanji's Tea PartySanji's Break TimeSanjiSanjiSanjiSanjiSanjiSanjiSanjiSanjiSanjiSanjiSanjiSanjiSanji Sanji SanjiSanjiSanjiMr. PrinceMr. PrinceSanjiChef SanjiSanjiSanji
Linked families
Big EmperorLuffy & SanjiLuffy & Straw Hat PiratesLuffy & Zoro & SanjiLuffy & Zoro & Sanji & JinbeNami & SanjiSanji & FrankySanji & JudgeSanji & PuddingSanji & ReijuSanji & ZoroStraw Hat Pirates