
Sanji
Cook in Disguise
Straw Hat Pirates cook disguised as a member of the Animal Kingdom Pirates through Kin'emon's technique. He seems to be completely smitten by Nami's disguise.
Special
Changes RCVTNDGBOMB slots to character's own type, locks crew's slots for 2 turns, reduces all enemies' Resilience duration by 5 turns, removes all Poison, and boosts crew's ATK by 1.75x for 3 turns
| Base | Limit Break | |
|---|---|---|
| Max | 13 turns | 12 turns |
−1 turn at Limit Break 14
Captain Ability
Boosts FIghter characters’ ATK by 3x and HP by 1.2x
Crewmate Ability
Boosts crew's base HP by 100
Boosts character's base ATK by 300 when HP is low
Unlocks at Limit Break 12
Support Ability
Nami, Kin'emon
Once per quest, if supported character uses a Special, locks crew's slots for 1 turn, and reduces all enemies' Resilience duration by 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, reduces all enemies' Resilience duration by 1 turn
- Level 2
Once per quest, if supported character uses a Special, reduces all enemies' Resilience duration by 1 turn
- Level 3
Once per quest, if supported character uses a Special, reduces all enemies' Resilience duration by 1 turn
- Level 4
Once per quest, if supported character uses a Special, reduces all enemies' Resilience duration by 1 turn
- Level 5
Once per quest, if supported character uses a Special, locks crew's slots for 1 turn, and reduces all enemies' Resilience duration by 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,516 | 702 | 116 |
| Lv 99 | 3,032 | 1,405 | 232 |
| Lv 150 | 4,548 | 2,107 | 348 |
| Limit Break | 3,132+100 | 1,555+150 | 282+50 |
Limit Break
Boosts base RCV by 10
Boosts base ATK by 20
Boosts base ATK by 30
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base HP by 20
Show all 15
Boosts base HP by 20
Boosts base HP by 20
Add 1 Power Slot
Boosts base RCV by 40
Boosts base ATK by 40
Boosts base HP by 40
Add Crewmate Ability 2: Boosts character's base ATK by 300 when HP is low
Boosts base ATK by 60
Reduces Special charge time by 1 turn
Potential Ability 2: Recovery ATK Boost/Hunger Resistance
Potential Abilities
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 2
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,210 | 1,487 | 245 |
| Lv 110 | 3,358 | 1,556 | 257 |
| Lv 120 | 3,656 | 1,694 | 279 |
| Lv 130 | 3,953 | 1,831 | 302 |
| Lv 150 | 4,548 | 2,107 | 348 |
Pirate Rumble
- Style
Attacker- DEF
- 145
- SPD
- 164
- Cost
- 30
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within medium range (horizontal) for ATK x 1.5 damage; when remaining time is less than 50 s, ATK x 1.8 damage
Charge time: 28 s
Show all 10 levels
- Level 1
Targets enemies within medium range (horizontal) for ATK x 0.5 damage; when remaining time is less than 50 s, ATK x 0.8 damage
Charge time: 28 s
- Level 2
Targets enemies within medium range (horizontal) for ATK x 0.6 damage; when remaining time is less than 50 s, ATK x 0.9 damage
Charge time: 28 s
- Level 3
Targets enemies within medium range (horizontal) for ATK x 0.7 damage; when remaining time is less than 50 s, ATK x 1 damage
Charge time: 28 s
- Level 4
Targets enemies within medium range (horizontal) for ATK x 0.8 damage; when remaining time is less than 50 s, ATK x 1.1 damage
Charge time: 28 s
- Level 5
Targets enemies within medium range (horizontal) for ATK x 0.9 damage; when remaining time is less than 50 s, ATK x 1.2 damage
Charge time: 28 s
- Level 6
Targets enemies within medium range (horizontal) for ATK x 1 damage; when remaining time is less than 50 s, ATK x 1.3 damage
Charge time: 28 s
- Level 7
Targets enemies within medium range (horizontal) for ATK x 1.1 damage; when remaining time is less than 50 s, ATK x 1.4 damage
Charge time: 28 s
- Level 8
Targets enemies within medium range (horizontal) for ATK x 1.2 damage; when remaining time is less than 50 s, ATK x 1.5 damage
Charge time: 28 s
- Level 9
Targets enemies within medium range (horizontal) for ATK x 1.3 damage; when remaining time is less than 50 s, ATK x 1.6 damage
Charge time: 28 s
- Level 10
Targets enemies within medium range (horizontal) for ATK x 1.5 damage; when remaining time is less than 50 s, ATK x 1.8 damage
Charge time: 28 s
DEX/INT-type teammates SPD Up Lv.5; self ATK Up Lv.5
Show all 5 levels
- Level 1
DEX/INT-type teammates SPD Up Lv.1; self ATK Up Lv.1
- Level 2
DEX/INT-type teammates SPD Up Lv.2; self ATK Up Lv.2
- Level 3
DEX/INT-type teammates SPD Up Lv.3; self ATK Up Lv.3
- Level 4
DEX/INT-type teammates SPD Up Lv.4; self ATK Up Lv.4
- Level 5
DEX/INT-type teammates SPD Up Lv.5; self ATK Up Lv.5
60% chance to evade Special Bind
How to get
100 medals · Aug 27, 2025 – Oct 25, 2025
Featured · Jan 16, 2022 – Jan 23, 2022


























































































