
Sanji
Burning Black-Leg
Straw Hat Pirates cook. He confronts the Animal Kingdom Pirates at Onigashima. His attempts to clear Luffy's route to the roof are thwarted by Luffy impulsively starting fights with everyone.
Special
Reduces all enemies Resilience and damage reduction (except [Damage Cut]) duration by 5 turns. If Captain is a Free Spirit class, sets the chain multiplier's minimum value at 2.25 and maximum value at 35.0 for 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 17 turns |
| Level 2 | 17 turns | 16 turns |
| Level 3 | 16 turns | 15 turns |
| Level 4 | 15 turns | 14 turns |
| Level 5 | 14 turns | 13 turns |
| Level 6 | 13 turns | 12 turns |
| Max | 12 turns | 11 turns |
−1 turn at Limit Break 14
Captain Ability
Boosts Free Spirit and Fighter characters' ATK by 3x until a character lands a non-PERFECT strike and heals crew by 300 HP at end of turn
Crewmate Ability
Boosts crew's base stats by 60
Makes crew's INT slots have matching slot effects
Unlocks at Limit Break 12
Support Ability
Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Tony Tony Chopper, Nico Robin, Franky, Jinbe, Brook
Greatly boosts chance of landing on character's own type slot for 2 turns and reduces all enemies' Resilience duration by 1 turn at start of final battle
Show all 5 levels
- Level 1
Greatly boosts chance of landing on character's own type slot for 1 turn at start of final battle
- Level 2
Greatly boosts chance of landing on character's own type slot for 1 turn at start of final battle
- Level 3
Greatly boosts chance of landing on character's own type slot for 2 turns at start of final battle
- Level 4
Greatly boosts chance of landing on character's own type slot for 2 turns at start of final battle
- Level 5
Greatly boosts chance of landing on character's own type slot for 2 turns and reduces all enemies' Resilience duration by 1 turn at start of final battle
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,616 | 781 | 96 |
| Lv 99 | 3,233 | 1,563 | 192 |
| Lv 150 | 4,849 | 2,344 | 288 |
| Limit Break | 3,433+200 | 1,663+100 | 242+50 |
| Limit Break+ | 3,633+400 | 1,863+300 | 342+150 |
Limit Break
Boosts base HP by 40
Boosts base ATK by 10
Boosts base HP by 50
Potential Ability 1: Pinch Healing
Boosts base RCV by 50
Show all 25
Boosts base ATK by 15
Boosts base ATK by 20
Add 1 Power Slot
Boosts base HP by 50
Boosts base HP by 60
Boosts base ATK by 25
Add Crewmate Ability 2: Makes crew's INT slots have matching slot effects
Boosts base ATK by 30
Reduces Special charge time by 1 turn
Potential Ability 2: Recovery ATK Boost/Hunger Resistance
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 100
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base RCV by 50
Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance
Potential Abilities
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 75 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 2
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,423 | 1,654 | 203 |
| Lv 110 | 3,581 | 1,731 | 212 |
| Lv 120 | 3,898 | 1,884 | 231 |
| Lv 130 | 4,215 | 2,037 | 250 |
| Lv 150 | 4,849 | 2,344 | 288 |
Pirate Rumble
- Style
Attacker- DEF
- 110
- SPD
- 167
- Cost
- 30
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets PSY-type teammates for ATK Up Lv.5 (20 s); targets 2 enemies for 2500 damage
Charge time: 34 s
Show all 10 levels
- Level 1
Targets PSY-type teammates for ATK Up Lv.1 (11 s); targets 2 enemies for 1500 damage
Charge time: 34 s
- Level 2
Targets PSY-type teammates for ATK Up Lv.1 (12 s); targets 2 enemies for 1600 damage
Charge time: 34 s
- Level 3
Targets PSY-type teammates for ATK Up Lv.1 (13 s); targets 2 enemies for 1700 damage
Charge time: 34 s
- Level 4
Targets PSY-type teammates for ATK Up Lv.2 (14 s); targets 2 enemies for 1800 damage
Charge time: 34 s
- Level 5
Targets PSY-type teammates for ATK Up Lv.2 (15 s); targets 2 enemies for 1900 damage
Charge time: 34 s
- Level 6
Targets PSY-type teammates for ATK Up Lv.3 (16 s); targets 2 enemies for 2000 damage
Charge time: 34 s
- Level 7
Targets PSY-type teammates for ATK Up Lv.3 (17 s); targets 2 enemies for 2100 damage
Charge time: 34 s
- Level 8
Targets PSY-type teammates for ATK Up Lv.4 (18 s); targets 2 enemies for 2200 damage
Charge time: 34 s
- Level 9
Targets PSY-type teammates for ATK Up Lv.4 (19 s); targets 2 enemies for 2300 damage
Charge time: 34 s
- Level 10
Targets PSY-type teammates for ATK Up Lv.5 (20 s); targets 2 enemies for 2500 damage
Charge time: 34 s
PSY-type teammates ATK Up Lv.6, HP Up Lv.3
Show all 5 levels
- Level 1
PSY-type teammates ATK Up Lv.2, HP Up Lv.1
- Level 2
PSY-type teammates ATK Up Lv.3, HP Up Lv.1
- Level 3
PSY-type teammates ATK Up Lv.4, HP Up Lv.2
- Level 4
PSY-type teammates ATK Up Lv.5, HP Up Lv.2
- Level 5
PSY-type teammates ATK Up Lv.6, HP Up Lv.3
60% chance to evade Action Bind
How to get
Featured · Mar 29, 2022 – Apr 29, 2022
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