
Sanji
Kicking the Highest Authority
Straw Hat Pirates cook. He races across the battlefield at Egghead, carrying a critically injured Vegapunk. Spotting Bonney facing off against St. Nusjuro of the Five Elders, he kicks St. Nusjuro in the jaw and declares that he will be the one to protect her.
Special
Reduces all enemies' damage reduction (except [Damage Cut]) duration by 5 turns, changes right column slots (including BLOCK slots) to RCV, and doubles STR, Free Spirit, and Cerebral characters' ATK for 1 turn. If 3 or more Straw Hat Pirates or 5 or more Egghead Arc characters are on the crew, can choose to completely remove crew's Swap Captains effect
Reduces crew's Bind duration by 6 turns, locks crew's slots for 1 turn, and boosts STR, Free Spirit, and Cerebral characters' ATK by 2.75x for 2 turns. If 3 or more Straw Hat Pirates or 5 or more Egghead Arc characters are on the crew, and if character is a crewmate, swaps character with the Captain for 3 turns, and reduces character's Special charge time by 10 turns (Special charge time reduction effect of "Five Elders-Assaulting Kick" can be activated up to 1 time including any Specials with similar effect)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 13 / 21 turns | 12 / 20 turns |
| Level 2 | 12 / 20 turns | 11 / 19 turns |
| Level 3 | 11 / 19 turns | 10 / 18 turns |
| Level 4 | 10 / 18 turns | 9 / 17 turns |
| Level 5 | 9 / 17 turns | 8 / 16 turns |
| Level 6 | 8 / 16 turns | 7 / 15 turns |
| Max | 7 / 15 turns | 6 / 14 turns |
−1 turn at Limit Break 14
Captain Ability
Boosts crew's HP by 1.35x, makes crew's PSYRCV slots have matching slot effects, boosts STR, Free Spirit, and Cerebral characters' ATK by 3.5x, and boosts crew's ATK by a further 1.3x if character became Captain during the quest (in addition to the 3.5x boost). If crew uses Specials to reduce or remove enemies' damage reduction (except [Damage Cut]), adds 1 turn to the duration reduction
Crewmate Ability
Makes Free Spirit and Cerebral characters' PSYRCV slots have matching slot effects
Boosts STR, Free Spirit, and Cerebral characters' base ATK by 60
Unlocks at Limit Break 12
Support Ability
Characters with the following Character Tag
Once per quest, if supported character uses a Special to inflict [Damage Increase] on the enemy, changes supported character's slot to RCV and reduces STR characters' VS Effect gauge by 1
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special to inflict [Damage Increase] on the enemy, changes supported character's slot to RCV
- Level 2
Once per quest, if supported character uses a Special to inflict [Damage Increase] on the enemy, changes supported character's slot to RCV
- Level 3
Once per quest, if supported character uses a Special to inflict [Damage Increase] on the enemy, changes supported character's slot to RCV
- Level 4
Once per quest, if supported character uses a Special to inflict [Damage Increase] on the enemy, changes supported character's slot to RCV
- Level 5
Once per quest, if supported character uses a Special to inflict [Damage Increase] on the enemy, changes supported character's slot to RCV and reduces STR characters' VS Effect gauge by 1
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,973 | 802 | 80 |
| Lv 99 | 3,945 | 1,603 | 159 |
| Lv 150 | 5,917 | 2,404 | 238 |
| Limit Break | 4,145+200 | 1,703+100 | 209+50 |
Limit Break
Boosts base RCV by 10
Boosts base HP by 60
Boosts base RCV by 10
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base ATK by 30
Show all 15
Boosts base HP by 60
Boosts base ATK by 30
Add 1 Power Slot
Boosts base RCV by 10
Boosts base ATK by 40
Boosts base RCV by 20
Add Crewmate Ability 2: Boosts STR, Free Spirit, and Cerebral characters' base ATK by 60
Boosts base HP by 80
Reduces Special charge time by 1 turn
Potential Ability 2: Pinch Healing
Potential Abilities
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,177 | 1,697 | 168 |
| Lv 110 | 4,370 | 1,775 | 176 |
| Lv 120 | 4,757 | 1,932 | 191 |
| Lv 130 | 5,143 | 2,089 | 207 |
| Lv 150 | 5,917 | 2,404 | 238 |
How to get
Featured · Nov 10, 2025 – Dec 27, 2025
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Featured · Nov 8, 2025 – Dec 27, 2025


























































































