
Sanji
Encountering the Beauty
Straw Hat Pirates cook. He meets a beautiful woman who claims to be the genius scientist, Vegapunk, and is fascinated by her. His desire for her remains strong even in the extreme cold of the sea.
Special
Deals 60x character's ATK in PSY damage to one enemy, and reduces crew's Bind/decreased chain multiplier growth rate duration by 6 turns. If crew has chain multiplier growth rate alterating effect when Special is launched, boosts PSY and INT characters' ATK by 2.5x for 1 turn, and further inceases chain multiplier growth rate alterating effect by +0.1 (doubles PSY and INT characters' ATK for 3 turns otherwise)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 18 turns |
| Level 2 | 18 turns | 17 turns |
| Level 3 | 17 turns | 16 turns |
| Level 4 | 16 turns | 15 turns |
| Level 5 | 15 turns | 14 turns |
| Max | 14 turns | 13 turns |
−1 turn at Limit Break 14
Captain Ability
Boosts PSY and INT characters' ATK by 3.5x, HP by 1.3x, and reduces damage taken by 10%
Crewmate Ability
Boosts PSY and INT characters' base ATK by 75
Makes crew's PSY slots have matching slot effects
Unlocks at Limit Break 12
Support Ability
Nami, Nico Robin
Once per quest, if inflicted with Bind status from the enemy, reduces crew's Bind duration by 2 turns, and boosts PSY and INT characters' ATK by 1.5x for 1 turn at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if inflicted with Bind status from the enemy, reduces crew's Bind duration by 1 turn, and boosts PSY and INT characters' ATK by 1.1x for 1 turn at start of crew's next turn
- Level 2
Once per quest, if inflicted with Bind status from the enemy, reduces crew's Bind duration by 1 turn, and boosts PSY and INT characters' ATK by 1.2x for 1 turn at start of crew's next turn
- Level 3
Once per quest, if inflicted with Bind status from the enemy, reduces crew's Bind duration by 1 turn, and boosts PSY and INT characters' ATK by 1.3x for 1 turn at start of crew's next turn
- Level 4
Once per quest, if inflicted with Bind status from the enemy, reduces crew's Bind duration by 1 turn, and boosts PSY and INT characters' ATK by 1.4x for 1 turn at start of crew's next turn
- Level 5
Once per quest, if inflicted with Bind status from the enemy, reduces crew's Bind duration by 2 turns, and boosts PSY and INT characters' ATK by 1.5x for 1 turn at start of crew's next turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,655 | 801 | 83 |
| Lv 99 | 3,310 | 1,601 | 165 |
| Lv 150 | 4,965 | 2,401 | 247 |
| Limit Break | 3,410+100 | 1,751+150 | 215+50 |
Limit Break
Boosts base ATK by 40
Boosts base HP by 10
Boosts base RCV by 10
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base HP by 20
Show all 15
Boosts base RCV by 15
Boosts base ATK by 50
Add 1 Power Slot
Boosts base RCV by 25
Boosts base ATK by 60
Boosts base HP by 30
Add Crewmate Ability 2: Makes crew's PSY slots have matching slot effects
Boosts base HP by 40
Reduces Special charge time by 1 turn
Potential Ability 2: Pinch Healing
Potential Abilities
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,504 | 1,695 | 174 |
| Lv 110 | 3,666 | 1,773 | 182 |
| Lv 120 | 3,991 | 1,930 | 198 |
| Lv 130 | 4,315 | 2,087 | 214 |
| Lv 150 | 4,965 | 2,401 | 247 |
How to get
Featured · Feb 12, 2024 – Feb 18, 2024
Featured · Feb 11, 2024 – Feb 18, 2024
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