Sanji

Memories of Straw Hat Pirates

Straw Hat Pirates cook. He met his captain Luffy at Baratie, an oceangoing restaurant. His dream is to find the All Blue. With the memory of his benefactor in his heart, he continues his journey on the wide open sea.

Special

Searching for the All Blue

Reduces crew's Bind duration by 7 turns, boosts damage dealt to DEF Down enemies by 2.75x for 2 turns, boosts chain multiplier by +1.7 for 2 turns, and allows crew's type effect boost to be further increased up to 2 times. If "Searching for the All Blue" was used in this turn, further increases crew's additive chain multiplier boosts (except multiplicative boosts) by +0.7 (effect applies to additive chain multiplier boost from this Special), and further increases crew's type effect boosts when Special is launched by +0.5

BaseLimit Break
Level 120 turns18 turns
Level 219 turns17 turns
Level 318 turns16 turns
Level 417 turns15 turns
Level 516 turns14 turns
Max15 turns13 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

Cook Seeking His Dream Sea

Boosts PSY, Fighter, and Free Spirit characters' ATK by approximately 5.75x when slots match (5.25x otherwise), HP by 1.3x, makes Fighter and Free Spirit characters' PSYRCVTND slots have matching slot effects, and boosts crew's chance of landing on RCVTND slots. If crew uses a Special to apply additive chain multiplier boosts (except multiplicative boosts), extends the duration of that effect by 1 turn. Allows crew to obtain RCV slots with PERFECT taps, and reduces damage taken by 10%

Crewmate Ability

UNIQ

Boosts PSY, Fighter, and Free Spirit characters' base ATK by 75 and makes their PSYRCV slots have matching slot effects

Unlocks at Limit Break 10

UNIQ

When a PSY, Fighter, or Free Spirit Captain uses a Special, reduces character's Special charge time by 10 turns (only once per quest)

Unlocks at Limit Break 25

Support Ability

Supported Characters

Zeff, Emporio Ivankov, Vinsmoke Reiju, Charlotte Pudding

Level 5 (Max)

Once per quest, if the crew is inflicted with Bind status from the enemy, reduces crew's Bind duration by 2 turns and heals crew by 5,000 HP at start of crew's next turn

Show all 5 levels
  1. Level 1

    Once per quest, if the crew is inflicted with Bind status from the enemy, reduces crew's Bind duration by 1 turn at start of crew's next turn

  2. Level 2

    Once per quest, if the crew is inflicted with Bind status from the enemy, reduces crew's Bind duration by 1 turn at start of crew's next turn

  3. Level 3

    Once per quest, if the crew is inflicted with Bind status from the enemy, reduces crew's Bind duration by 1 turn at start of crew's next turn

  4. Level 4

    Once per quest, if the crew is inflicted with Bind status from the enemy, reduces crew's Bind duration by 2 turns at start of crew's next turn

  5. Level 5

    Once per quest, if the crew is inflicted with Bind status from the enemy, reduces crew's Bind duration by 2 turns and heals crew by 5,000 HP at start of crew's next turn

Super Special

Super Class
Condition

If any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Zeff, Vinsmoke Reiju, Charlotte Pudding, Emporio Ivankov, Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe

Reduces character's Special charge time by 10 turns, changes character's slot (including BLOCK slot) to TND slot, reduces all enemies' DEF by 50% (ignoring immunity to DEF Down, immunity to all status effects, or immunity excluding certain status effect) for 2 turns, boosts the type effects of normal attacks for PSY, Fighter, and Free Spirit characters by 2.25x for 2 turns, and changes Fighter characters to Super Fighter

Stats

HPATKRCV
Lv 12,236894105
Lv 994,4711,787210
Lv 1506,7062,680315
Limit Break4,971+5001,987+200310+100
Limit Break+5,471+1,0002,187+400360+150

Limit Break

01

Boosts base ATK by 10

02

Boosts base ATK by 10

03

Boosts base ATK by 10

04

Potential Ability 1: Recovery ATK Boost/Hunger Resistance

05

Boosts base RCV by 20

Show all 40
06

Boosts base HP by 30

07

Boosts base HP by 30

08

Boosts base HP by 30

09

Boosts base RCV by 20

10

Add Crewmate Ability 1: Boosts PSY, Fighter, and Free Spirit characters' base ATK by 75 and makes their PSYRCV slots have matching slot effects

11

Boosts base ATK by 20

12

Boosts base HP by 40

13

Boosts base HP by 40

14

Boosts base HP by 40

15

Potential Ability 2: Critical ATK

16

Reduces Special charge time by 1 turn

17

Boosts base RCV by 20

18

Boosts base ATK by 30

19

Boosts base ATK by 30

20

Boosts base HP by 60

21

Boosts base HP by 60

22

Boosts base RCV by 20

23

Boosts base ATK by 30

24

Boosts base ATK by 30

25

Add Crewmate Ability 2: When a PSY, Fighter, or Free Spirit Captain uses a Special, reduces character's Special charge time by 10 turns (only once per quest)

26

Boosts base HP by 80

27

Boosts base HP by 90

28

Boosts base RCV by 20

29

Boosts base ATK by 30

30

Potential Ability 3: Super Tandem

31

Expand Limit Break (LB+)

32

Boosts base RCV by 20

33

Boosts base ATK by 60

34

Boosts base HP by 100

35

Boosts base ATK by 60

36

Boosts base HP by 200

37

Boosts base RCV by 30

38

Boosts base ATK by 80

39

Boosts base HP by 200

40

Reduces Special charge time by 1 turn

Potential Abilities

Recovery ATK Boost/Hunger Resistance
Level 5 (Max)

Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +300 for up to 3,000 HP healed) and reduces Hungry status by 3

Show all 5 levels
  1. Level 1

    Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +50 for up to 3,000 HP healed) and reduces Hungry status by 1

  2. Level 2

    Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +100 for up to 3,000 HP healed) and reduces Hungry status by 1

  3. Level 3

    Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +150 for up to 3,000 HP healed) and reduces Hungry status by 2

  4. Level 4

    Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +200 for up to 3,000 HP healed) and reduces Hungry status by 2

  5. Level 5

    Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +300 for up to 3,000 HP healed) and reduces Hungry status by 3

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Level Limit Break

HPATKRCV
Lv 1054,7331,892222
Lv 1104,9531,979232
Lv 1205,3912,154253
Lv 1305,8292,329273
Lv 1506,7062,680315

Pirate Rumble

Style
Attacker
DEF
124
SPD
189
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Searching for the All Blue
Level 10 (Max)

Targets PSY-type teammates for ATK Up Lv.5 (30 s); targets 2 enemies with low DEF for ATK x 3 damage up to 2 times; targets 3 INT-type enemies with high ATK ignoring DEF for ATK x 1.5 damage

Charge time: 30 s

Show all 10 levels
  1. Level 1

    Targets PSY-type teammates for ATK Up Lv.1 (21 s); targets 2 enemies with low DEF for ATK x 1 damage up to 2 times; targets 3 INT-type enemies with high ATK ignoring DEF for ATK x 1 damage

    Charge time: 30 s

  2. Level 2

    Targets PSY-type teammates for ATK Up Lv.1 (22 s); targets 2 enemies with low DEF for ATK x 1.2 damage up to 2 times; targets 3 INT-type enemies with high ATK ignoring DEF for ATK x 1.05 damage

    Charge time: 30 s

  3. Level 3

    Targets PSY-type teammates for ATK Up Lv.1 (23 s); targets 2 enemies with low DEF for ATK x 1.4 damage up to 2 times; targets 3 INT-type enemies with high ATK ignoring DEF for ATK x 1.1 damage

    Charge time: 30 s

  4. Level 4

    Targets PSY-type teammates for ATK Up Lv.2 (24 s); targets 2 enemies with low DEF for ATK x 1.6 damage up to 2 times; targets 3 INT-type enemies with high ATK ignoring DEF for ATK x 1.15 damage

    Charge time: 30 s

  5. Level 5

    Targets PSY-type teammates for ATK Up Lv.2 (25 s); targets 2 enemies with low DEF for ATK x 1.8 damage up to 2 times; targets 3 INT-type enemies with high ATK ignoring DEF for ATK x 1.2 damage

    Charge time: 30 s

  6. Level 6

    Targets PSY-type teammates for ATK Up Lv.3 (26 s); targets 2 enemies with low DEF for ATK x 2 damage up to 2 times; targets 3 INT-type enemies with high ATK ignoring DEF for ATK x 1.25 damage

    Charge time: 30 s

  7. Level 7

    Targets PSY-type teammates for ATK Up Lv.3 (27 s); targets 2 enemies with low DEF for ATK x 2.2 damage up to 2 times; targets 3 INT-type enemies with high ATK ignoring DEF for ATK x 1.3 damage

    Charge time: 30 s

  8. Level 8

    Targets PSY-type teammates for ATK Up Lv.3 (28 s); targets 2 enemies with low DEF for ATK x 2.4 damage up to 2 times; targets 3 INT-type enemies with high ATK ignoring DEF for ATK x 1.35 damage

    Charge time: 30 s

  9. Level 9

    Targets PSY-type teammates for ATK Up Lv.4 (29 s); targets 2 enemies with low DEF for ATK x 2.6 damage up to 2 times; targets 3 INT-type enemies with high ATK ignoring DEF for ATK x 1.4 damage

    Charge time: 30 s

  10. Level 10

    Targets PSY-type teammates for ATK Up Lv.5 (30 s); targets 2 enemies with low DEF for ATK x 3 damage up to 2 times; targets 3 INT-type enemies with high ATK ignoring DEF for ATK x 1.5 damage

    Charge time: 30 s

Ability
Level 5 (Max)

PSY-type teammates ATK Up Lv.5, SPD Up Lv.5, HP Up Lv.5; INT-type enemies DEF Down Lv.5

Show all 5 levels
  1. Level 1

    PSY-type teammates ATK Up Lv.1, SPD Up Lv.1, HP Up Lv.1; INT-type enemies DEF Down Lv.1

  2. Level 2

    PSY-type teammates ATK Up Lv.2, SPD Up Lv.2, HP Up Lv.2; INT-type enemies DEF Down Lv.2

  3. Level 3

    PSY-type teammates ATK Up Lv.3, SPD Up Lv.3, HP Up Lv.3; INT-type enemies DEF Down Lv.3

  4. Level 4

    PSY-type teammates ATK Up Lv.4, SPD Up Lv.4, HP Up Lv.4; INT-type enemies DEF Down Lv.4

  5. Level 5

    PSY-type teammates ATK Up Lv.5, SPD Up Lv.5, HP Up Lv.5; INT-type enemies DEF Down Lv.5

Resilience

Completely evades Halve Stats, reduce damage taken from INT by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

PSY-type teammates ATK, HP Up Lv.4, Special CT Speed Up Lv.2; Fighter/Free Spirit class teammates ATK, SPD, Critical % Up Lv.4

Show all 5 levels
  1. Level 1

    PSY-type teammates ATK, HP Up Lv.1, Special CT Speed Up Lv.1; Fighter/Free Spirit class teammates ATK, SPD, Critical % Up Lv.1

  2. Level 2

    PSY-type teammates ATK, HP Up Lv.2, Special CT Speed Up Lv.1; Fighter/Free Spirit class teammates ATK, SPD, Critical % Up Lv.2

  3. Level 3

    PSY-type teammates ATK, HP Up Lv.3, Special CT Speed Up Lv.1; Fighter/Free Spirit class teammates ATK, SPD, Critical % Up Lv.3

  4. Level 4

    PSY-type teammates ATK, HP Up Lv.3, Special CT Speed Up Lv.2; Fighter/Free Spirit class teammates ATK, SPD, Critical % Up Lv.3

  5. Level 5

    PSY-type teammates ATK, HP Up Lv.4, Special CT Speed Up Lv.2; Fighter/Free Spirit class teammates ATK, SPD, Critical % Up Lv.4

Searching for the All Blue
Level 5 (Max)

Targets all enemies for Leader base ATK x 4 damage; targets PSY/INT-type enemies for 5000 damage

Condition

When team uses Rumble Special 5 times

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for Leader base ATK x 1 damage; targets PSY/INT-type enemies for 1000 damage

  2. Level 2

    Targets all enemies for Leader base ATK x 1.75 damage; targets PSY/INT-type enemies for 2000 damage

  3. Level 3

    Targets all enemies for Leader base ATK x 2.5 damage; targets PSY/INT-type enemies for 3000 damage

  4. Level 4

    Targets all enemies for Leader base ATK x 3.25 damage; targets PSY/INT-type enemies for 4000 damage

  5. Level 5

    Targets all enemies for Leader base ATK x 4 damage; targets PSY/INT-type enemies for 5000 damage

Super Tandem

Super Tandem
Level 5 (Max)

Applies ATK Boost (Tandem) of 2.25x to Fighter and Free Spirit characters for 1 turn, and further increases crew's damage boost by +0.2

Condition

At final battle, if any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Zeff, Vinsmoke Reiju, Charlotte Pudding, Emporio Ivankov, Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe

Show all 5 levels
  1. Level 1

    Applies ATK Boost (Tandem) of 1.25x to Fighter and Free Spirit characters for 1 turn

    Condition

    At final battle, if any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Zeff, Vinsmoke Reiju, Charlotte Pudding, Emporio Ivankov, Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe

  2. Level 2

    Applies ATK Boost (Tandem) of 1.5x to Fighter and Free Spirit characters for 1 turn

    Condition

    At final battle, if any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Zeff, Vinsmoke Reiju, Charlotte Pudding, Emporio Ivankov, Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe

  3. Level 3

    Applies ATK Boost (Tandem) of 1.75x to Fighter and Free Spirit characters for 1 turn

    Condition

    At final battle, if any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Zeff, Vinsmoke Reiju, Charlotte Pudding, Emporio Ivankov, Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe

  4. Level 4

    Applies ATK Boost (Tandem) of 2x to Fighter and Free Spirit characters for 1 turn, and further increases crew's damage boost by +0.1

    Condition

    At final battle, if any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Zeff, Vinsmoke Reiju, Charlotte Pudding, Emporio Ivankov, Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe

  5. Level 5

    Applies ATK Boost (Tandem) of 2.25x to Fighter and Free Spirit characters for 1 turn, and further increases crew's damage boost by +0.2

    Condition

    At final battle, if any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Zeff, Vinsmoke Reiju, Charlotte Pudding, Emporio Ivankov, Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe

How to get

Sugo-Fest

Featured · Oct 26, 2024 – Oct 27, 2024

Sugo-Fest

Featured · Oct 25, 2024 – Oct 27, 2024

Sugo-Fest

Featured · Oct 24, 2024 – Oct 27, 2024

Sugo-Fest

Featured · May 31, 2024 – Jun 30, 2024

Sugo-Fest

Featured · May 29, 2024 – Jun 30, 2024

Family

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Linked families
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