
Sanji
Memories of Straw Hat Pirates
Straw Hat Pirates cook. He met his captain Luffy at Baratie, an oceangoing restaurant. His dream is to find the All Blue. With the memory of his benefactor in his heart, he continues his journey on the wide open sea.
Special
Reduces crew's Bind duration by 7 turns, boosts damage dealt to DEF Down enemies by 2.75x for 2 turns, boosts chain multiplier by +1.7 for 2 turns, and allows crew's type effect boost to be further increased up to 2 times. If "Searching for the All Blue" was used in this turn, further increases crew's additive chain multiplier boosts (except multiplicative boosts) by +0.7 (effect applies to additive chain multiplier boost from this Special), and further increases crew's type effect boosts when Special is launched by +0.5
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Boosts PSY, Fighter, and Free Spirit characters' ATK by approximately 5.75x when slots match (5.25x otherwise), HP by 1.3x, makes Fighter and Free Spirit characters' PSYRCVTND slots have matching slot effects, and boosts crew's chance of landing on RCVTND slots. If crew uses a Special to apply additive chain multiplier boosts (except multiplicative boosts), extends the duration of that effect by 1 turn. Allows crew to obtain RCV slots with PERFECT taps, and reduces damage taken by 10%
Crewmate Ability
Boosts PSY, Fighter, and Free Spirit characters' base ATK by 75 and makes their PSYRCV slots have matching slot effects
Unlocks at Limit Break 10
When a PSY, Fighter, or Free Spirit Captain uses a Special, reduces character's Special charge time by 10 turns (only once per quest)
Unlocks at Limit Break 25
Support Ability
Zeff, Emporio Ivankov, Vinsmoke Reiju, Charlotte Pudding
Once per quest, if the crew is inflicted with Bind status from the enemy, reduces crew's Bind duration by 2 turns and heals crew by 5,000 HP at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if the crew is inflicted with Bind status from the enemy, reduces crew's Bind duration by 1 turn at start of crew's next turn
- Level 2
Once per quest, if the crew is inflicted with Bind status from the enemy, reduces crew's Bind duration by 1 turn at start of crew's next turn
- Level 3
Once per quest, if the crew is inflicted with Bind status from the enemy, reduces crew's Bind duration by 1 turn at start of crew's next turn
- Level 4
Once per quest, if the crew is inflicted with Bind status from the enemy, reduces crew's Bind duration by 2 turns at start of crew's next turn
- Level 5
Once per quest, if the crew is inflicted with Bind status from the enemy, reduces crew's Bind duration by 2 turns and heals crew by 5,000 HP at start of crew's next turn
Super Special

If any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Zeff, Vinsmoke Reiju, Charlotte Pudding, Emporio Ivankov, Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe
Reduces character's Special charge time by 10 turns, changes character's slot (including BLOCK slot) to TND slot, reduces all enemies' DEF by 50% (ignoring immunity to DEF Down, immunity to all status effects, or immunity excluding certain status effect) for 2 turns, boosts the type effects of normal attacks for PSY, Fighter, and Free Spirit characters by 2.25x for 2 turns, and changes Fighter characters to Super Fighter
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,236 | 894 | 105 |
| Lv 99 | 4,471 | 1,787 | 210 |
| Lv 150 | 6,706 | 2,680 | 315 |
| Limit Break | 4,971+500 | 1,987+200 | 310+100 |
| Limit Break+ | 5,471+1,000 | 2,187+400 | 360+150 |
Limit Break
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base ATK by 10
Potential Ability 1: Recovery ATK Boost/Hunger Resistance
Boosts base RCV by 20
Show all 40
Boosts base HP by 30
Boosts base HP by 30
Boosts base HP by 30
Boosts base RCV by 20
Add Crewmate Ability 1: Boosts PSY, Fighter, and Free Spirit characters' base ATK by 75 and makes their PSYRCV slots have matching slot effects
Boosts base ATK by 20
Boosts base HP by 40
Boosts base HP by 40
Boosts base HP by 40
Potential Ability 2: Critical ATK
Reduces Special charge time by 1 turn
Boosts base RCV by 20
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base HP by 60
Boosts base HP by 60
Boosts base RCV by 20
Boosts base ATK by 30
Boosts base ATK by 30
Add Crewmate Ability 2: When a PSY, Fighter, or Free Spirit Captain uses a Special, reduces character's Special charge time by 10 turns (only once per quest)
Boosts base HP by 80
Boosts base HP by 90
Boosts base RCV by 20
Boosts base ATK by 30
Potential Ability 3: Super Tandem
Expand Limit Break (LB+)
Boosts base RCV by 20
Boosts base ATK by 60
Boosts base HP by 100
Boosts base ATK by 60
Boosts base HP by 200
Boosts base RCV by 30
Boosts base ATK by 80
Boosts base HP by 200
Reduces Special charge time by 1 turn
Potential Abilities
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +300 for up to 3,000 HP healed) and reduces Hungry status by 3
Show all 5 levels
- Level 1
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +50 for up to 3,000 HP healed) and reduces Hungry status by 1
- Level 2
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +100 for up to 3,000 HP healed) and reduces Hungry status by 1
- Level 3
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +150 for up to 3,000 HP healed) and reduces Hungry status by 2
- Level 4
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +200 for up to 3,000 HP healed) and reduces Hungry status by 2
- Level 5
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +300 for up to 3,000 HP healed) and reduces Hungry status by 3
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,733 | 1,892 | 222 |
| Lv 110 | 4,953 | 1,979 | 232 |
| Lv 120 | 5,391 | 2,154 | 253 |
| Lv 130 | 5,829 | 2,329 | 273 |
| Lv 150 | 6,706 | 2,680 | 315 |
Pirate Rumble
- Style
Attacker- DEF
- 124
- SPD
- 189
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets PSY-type teammates for ATK Up Lv.5 (30 s); targets 2 enemies with low DEF for ATK x 3 damage up to 2 times; targets 3 INT-type enemies with high ATK ignoring DEF for ATK x 1.5 damage
Charge time: 30 s
Show all 10 levels
- Level 1
Targets PSY-type teammates for ATK Up Lv.1 (21 s); targets 2 enemies with low DEF for ATK x 1 damage up to 2 times; targets 3 INT-type enemies with high ATK ignoring DEF for ATK x 1 damage
Charge time: 30 s
- Level 2
Targets PSY-type teammates for ATK Up Lv.1 (22 s); targets 2 enemies with low DEF for ATK x 1.2 damage up to 2 times; targets 3 INT-type enemies with high ATK ignoring DEF for ATK x 1.05 damage
Charge time: 30 s
- Level 3
Targets PSY-type teammates for ATK Up Lv.1 (23 s); targets 2 enemies with low DEF for ATK x 1.4 damage up to 2 times; targets 3 INT-type enemies with high ATK ignoring DEF for ATK x 1.1 damage
Charge time: 30 s
- Level 4
Targets PSY-type teammates for ATK Up Lv.2 (24 s); targets 2 enemies with low DEF for ATK x 1.6 damage up to 2 times; targets 3 INT-type enemies with high ATK ignoring DEF for ATK x 1.15 damage
Charge time: 30 s
- Level 5
Targets PSY-type teammates for ATK Up Lv.2 (25 s); targets 2 enemies with low DEF for ATK x 1.8 damage up to 2 times; targets 3 INT-type enemies with high ATK ignoring DEF for ATK x 1.2 damage
Charge time: 30 s
- Level 6
Targets PSY-type teammates for ATK Up Lv.3 (26 s); targets 2 enemies with low DEF for ATK x 2 damage up to 2 times; targets 3 INT-type enemies with high ATK ignoring DEF for ATK x 1.25 damage
Charge time: 30 s
- Level 7
Targets PSY-type teammates for ATK Up Lv.3 (27 s); targets 2 enemies with low DEF for ATK x 2.2 damage up to 2 times; targets 3 INT-type enemies with high ATK ignoring DEF for ATK x 1.3 damage
Charge time: 30 s
- Level 8
Targets PSY-type teammates for ATK Up Lv.3 (28 s); targets 2 enemies with low DEF for ATK x 2.4 damage up to 2 times; targets 3 INT-type enemies with high ATK ignoring DEF for ATK x 1.35 damage
Charge time: 30 s
- Level 9
Targets PSY-type teammates for ATK Up Lv.4 (29 s); targets 2 enemies with low DEF for ATK x 2.6 damage up to 2 times; targets 3 INT-type enemies with high ATK ignoring DEF for ATK x 1.4 damage
Charge time: 30 s
- Level 10
Targets PSY-type teammates for ATK Up Lv.5 (30 s); targets 2 enemies with low DEF for ATK x 3 damage up to 2 times; targets 3 INT-type enemies with high ATK ignoring DEF for ATK x 1.5 damage
Charge time: 30 s
PSY-type teammates ATK Up Lv.5, SPD Up Lv.5, HP Up Lv.5; INT-type enemies DEF Down Lv.5
Show all 5 levels
- Level 1
PSY-type teammates ATK Up Lv.1, SPD Up Lv.1, HP Up Lv.1; INT-type enemies DEF Down Lv.1
- Level 2
PSY-type teammates ATK Up Lv.2, SPD Up Lv.2, HP Up Lv.2; INT-type enemies DEF Down Lv.2
- Level 3
PSY-type teammates ATK Up Lv.3, SPD Up Lv.3, HP Up Lv.3; INT-type enemies DEF Down Lv.3
- Level 4
PSY-type teammates ATK Up Lv.4, SPD Up Lv.4, HP Up Lv.4; INT-type enemies DEF Down Lv.4
- Level 5
PSY-type teammates ATK Up Lv.5, SPD Up Lv.5, HP Up Lv.5; INT-type enemies DEF Down Lv.5
Completely evades Halve Stats, reduce damage taken from INT by 30%
Grand Party
PSY-type teammates ATK, HP Up Lv.4, Special CT Speed Up Lv.2; Fighter/Free Spirit class teammates ATK, SPD, Critical % Up Lv.4
Show all 5 levels
- Level 1
PSY-type teammates ATK, HP Up Lv.1, Special CT Speed Up Lv.1; Fighter/Free Spirit class teammates ATK, SPD, Critical % Up Lv.1
- Level 2
PSY-type teammates ATK, HP Up Lv.2, Special CT Speed Up Lv.1; Fighter/Free Spirit class teammates ATK, SPD, Critical % Up Lv.2
- Level 3
PSY-type teammates ATK, HP Up Lv.3, Special CT Speed Up Lv.1; Fighter/Free Spirit class teammates ATK, SPD, Critical % Up Lv.3
- Level 4
PSY-type teammates ATK, HP Up Lv.3, Special CT Speed Up Lv.2; Fighter/Free Spirit class teammates ATK, SPD, Critical % Up Lv.3
- Level 5
PSY-type teammates ATK, HP Up Lv.4, Special CT Speed Up Lv.2; Fighter/Free Spirit class teammates ATK, SPD, Critical % Up Lv.4
Targets all enemies for Leader base ATK x 4 damage; targets PSY/INT-type enemies for 5000 damage
When team uses Rumble Special 5 times
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for Leader base ATK x 1 damage; targets PSY/INT-type enemies for 1000 damage
- Level 2
Targets all enemies for Leader base ATK x 1.75 damage; targets PSY/INT-type enemies for 2000 damage
- Level 3
Targets all enemies for Leader base ATK x 2.5 damage; targets PSY/INT-type enemies for 3000 damage
- Level 4
Targets all enemies for Leader base ATK x 3.25 damage; targets PSY/INT-type enemies for 4000 damage
- Level 5
Targets all enemies for Leader base ATK x 4 damage; targets PSY/INT-type enemies for 5000 damage
Super Tandem
Applies ATK Boost (Tandem) of 2.25x to Fighter and Free Spirit characters for 1 turn, and further increases crew's damage boost by +0.2
At final battle, if any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Zeff, Vinsmoke Reiju, Charlotte Pudding, Emporio Ivankov, Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe
Show all 5 levels
- Level 1
Applies ATK Boost (Tandem) of 1.25x to Fighter and Free Spirit characters for 1 turn
ConditionAt final battle, if any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Zeff, Vinsmoke Reiju, Charlotte Pudding, Emporio Ivankov, Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe
- Level 2
Applies ATK Boost (Tandem) of 1.5x to Fighter and Free Spirit characters for 1 turn
ConditionAt final battle, if any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Zeff, Vinsmoke Reiju, Charlotte Pudding, Emporio Ivankov, Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe
- Level 3
Applies ATK Boost (Tandem) of 1.75x to Fighter and Free Spirit characters for 1 turn
ConditionAt final battle, if any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Zeff, Vinsmoke Reiju, Charlotte Pudding, Emporio Ivankov, Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe
- Level 4
Applies ATK Boost (Tandem) of 2x to Fighter and Free Spirit characters for 1 turn, and further increases crew's damage boost by +0.1
ConditionAt final battle, if any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Zeff, Vinsmoke Reiju, Charlotte Pudding, Emporio Ivankov, Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe
- Level 5
Applies ATK Boost (Tandem) of 2.25x to Fighter and Free Spirit characters for 1 turn, and further increases crew's damage boost by +0.2
ConditionAt final battle, if any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Zeff, Vinsmoke Reiju, Charlotte Pudding, Emporio Ivankov, Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe
How to get
Featured · Oct 26, 2024 – Oct 27, 2024
Featured · Oct 25, 2024 – Oct 27, 2024
Featured · Oct 24, 2024 – Oct 27, 2024
Featured · May 31, 2024 – Jun 30, 2024
Featured · May 29, 2024 – Jun 30, 2024


























































































