
Sanji
Black-Leg Racing to His Side
Straw Hat Pirates cook. He rushes to aid Kin'emon, kicking away all incoming foes. He is annoyed that the name "Black-Leg" is not included in the list of dangerous foes announced by the enemy.
Special
Boosts crew's chain multiplier by +1.1 for 1 turn. If Captain is a Free Spirit or Fighter class, reduces crew's Paralysis/Bind/Special Bind duration by 5 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 19 turns |
| Level 2 | 19 turns | 18 turns |
| Level 3 | 18 turns | 17 turns |
| Level 4 | 17 turns | 16 turns |
| Level 5 | 16 turns | 15 turns |
| Level 6 | 15 turns | 14 turns |
| Max | 14 turns | 13 turns |
−1 turn at Limit Break 14
Captain Ability
Reduces crew's Special charge time by 1 turn at start of quest, and boosts Free Spirit and Fighter characters' ATK by 3x and HP by 1.2x
Crewmate Ability
Lets character completely evade Special Bind
Tapping on this character with a TND slot will further increases crew's chain multiplier additive boost effect (except multiplicative boost) by +0.2
Unlocks at Limit Break 12
Support Ability
Free Spirit characters
Adds 11% of character's base HP to supported character's base HP
Show all 5 levels
- Level 1
Adds 4% of character's base HP to supported character's base HP
- Level 2
Adds 5% of character's base HP to supported character's base HP
- Level 3
Adds 7% of character's base HP to supported character's base HP
- Level 4
Adds 9% of character's base HP to supported character's base HP
- Level 5
Adds 11% of character's base HP to supported character's base HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,766 | 764 | 101 |
| Lv 99 | 3,532 | 1,528 | 202 |
| Lv 150 | 5,298 | 2,292 | 303 |
| Limit Break | 3,732+200 | 1,628+100 | 252+50 |
Limit Break
Boosts base RCV by 20
Boosts base HP by 20
Boosts base HP by 30
Potential Ability 1: Slot Bind Resistance
Boosts base ATK by 30
Show all 15
Boosts base RCV by 30
Boosts base ATK by 30
Add 1 Power Slot
Boosts base HP by 40
Boosts base HP by 50
Boosts base ATK by 40
Add Crewmate Ability 2: Tapping on this character with a TND slot will further increases crew's chain multiplier additive boost effect (except multiplicative boost) by +0.2
Boosts base HP by 60
Reduces Special charge time by 1 turn
Potential Ability 2: Recovery ATK Boost/Hunger Resistance
Potential Abilities
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 2
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,739 | 1,617 | 213 |
| Lv 110 | 3,912 | 1,692 | 223 |
| Lv 120 | 4,259 | 1,842 | 243 |
| Lv 130 | 4,605 | 1,992 | 263 |
| Lv 150 | 5,298 | 2,292 | 303 |
Pirate Rumble
- Style
Attacker- DEF
- 144
- SPD
- 165
- Cost
- 30
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within medium range for ATK x 1.2 damage up to 2 times; targets DEX-type teammates for Critical % Up Lv.4 (15 s)
Charge time: 33 s
Show all 10 levels
- Level 1
Targets enemies within medium range for ATK x 0.7 damage up to 2 times; targets DEX-type teammates for Critical % Up Lv.1 (6 s)
Charge time: 33 s
- Level 2
Targets enemies within medium range for ATK x 0.75 damage up to 2 times; targets DEX-type teammates for Critical % Up Lv.1 (7 s)
Charge time: 33 s
- Level 3
Targets enemies within medium range for ATK x 0.8 damage up to 2 times; targets DEX-type teammates for Critical % Up Lv.1 (8 s)
Charge time: 33 s
- Level 4
Targets enemies within medium range for ATK x 0.85 damage up to 2 times; targets DEX-type teammates for Critical % Up Lv.1 (9 s)
Charge time: 33 s
- Level 5
Targets enemies within medium range for ATK x 0.9 damage up to 2 times; targets DEX-type teammates for Critical % Up Lv.2 (10 s)
Charge time: 33 s
- Level 6
Targets enemies within medium range for ATK x 0.95 damage up to 2 times; targets DEX-type teammates for Critical % Up Lv.2 (11 s)
Charge time: 33 s
- Level 7
Targets enemies within medium range for ATK x 1 damage up to 2 times; targets DEX-type teammates for Critical % Up Lv.2 (12 s)
Charge time: 33 s
- Level 8
Targets enemies within medium range for ATK x 1.05 damage up to 2 times; targets DEX-type teammates for Critical % Up Lv.3 (13 s)
Charge time: 33 s
- Level 9
Targets enemies within medium range for ATK x 1.1 damage up to 2 times; targets DEX-type teammates for Critical % Up Lv.3 (14 s)
Charge time: 33 s
- Level 10
Targets enemies within medium range for ATK x 1.2 damage up to 2 times; targets DEX-type teammates for Critical % Up Lv.4 (15 s)
Charge time: 33 s
DEX-type teammates Guard % Up Lv.5, ATK Up Lv.3
Show all 5 levels
- Level 1
DEX-type teammates Guard % Up Lv.1, ATK Up Lv.1
- Level 2
DEX-type teammates Guard % Up Lv.2, ATK Up Lv.1
- Level 3
DEX-type teammates Guard % Up Lv.3, ATK Up Lv.2
- Level 4
DEX-type teammates Guard % Up Lv.4, ATK Up Lv.2
- Level 5
DEX-type teammates Guard % Up Lv.5, ATK Up Lv.3
60% chance to evade Damage Over Time
How to get
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