
Sanji
Puzzled Aloha
Straw Hat Pirates cook. Guided by Dr. Vegapunk "The Evil", he visits Egghead's laboratory. When he changes into future clothing, he seems puzzled that he is the only one wearing aloha.
Special
[This Special can only be used 2 times during a quest] Deals character's 40x ATK in PSY-type damage to one enemy, reduces all enemies' damage reduction (except [Damage Cut]) and DEF Up duration by 2 turns, and applies increase damage taken status to all enemies by 1.5x for 1 turn
[This Special can only be used 2 times during a quest] Deals character's 60x ATK in PSY-type damage to one enemy, reduces all enemies' damage reduction (except [Damage Cut]) and DEF Up duration by 3 turns, and reduces crew's Burn duration by 6 turns. If crew lands 2 PERFECT strikes in the next turn, applies increase damage taken status to all enemies by 1.5x the following turn. After that, reduces character's Special charge time by 7 turns.
| Base | Limit Break | |
|---|---|---|
| Level 1 | 14 / 21 turns | 13 / 20 turns |
| Level 2 | 13 / 20 turns | 12 / 19 turns |
| Level 3 | 12 / 19 turns | 11 / 18 turns |
| Level 4 | 11 / 18 turns | 10 / 17 turns |
| Level 5 | 10 / 17 turns | 9 / 16 turns |
| Level 6 | 9 / 16 turns | 8 / 15 turns |
| Max | 8 / 15 turns | 7 / 14 turns |
−1 turn at Limit Break 14
Captain Ability
Reduces crew's Special charge time by 1 turn at start of quest, boosts PSY, Free Spirit and Fighter characters' ATK by 4x, HP by 1.25x, and makes their PSYTND slots have matching slot effects
Crewmate Ability
Boosts crew's base HP by 100
Boosts crew's base ATK by 50, and makes their PSY slots have matching slot effects
Unlocks at Limit Break 12
Support Ability
PSY-type of the following:Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe
Reduces all enemies' DEF Up duration by 1 turn and changes supported character's slot to PSY at start of final battle
Show all 5 levels
- Level 1
Changes supported character's slot to PSY at start of final battle
- Level 2
Changes supported character's slot to PSY at start of final battle
- Level 3
Changes supported character's slot to PSY at start of final battle
- Level 4
Changes supported character's slot to PSY at start of final battle
- Level 5
Reduces all enemies' DEF Up duration by 1 turn and changes supported character's slot to PSY at start of final battle
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,633 | 776 | 95 |
| Lv 99 | 3,265 | 1,551 | 189 |
| Lv 150 | 4,897 | 2,326 | 283 |
| Limit Break | 3,465+200 | 1,651+100 | 239+50 |
Limit Break
Boosts base RCV by 10
Boosts base ATK by 20
Boosts base ATK by 20
Potential Ability 1: Recovery ATK Boost/Hunger Resistance
Boosts base RCV by 20
Show all 15
Boosts base HP by 60
Boosts base HP by 60
Add 1 Power Slot
Boosts base ATK by 30
Boosts base RCV by 20
Boosts base ATK by 30
Add Crewmate Ability 2: Boosts crew's base ATK by 50, and makes their PSY slots have matching slot effects
Boosts base HP by 80
Reduces Special charge time by 1 turn
Potential Ability 2: Pinch Healing
Potential Abilities
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 2
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,457 | 1,642 | 200 |
| Lv 110 | 3,617 | 1,718 | 209 |
| Lv 120 | 3,937 | 1,870 | 227 |
| Lv 130 | 4,257 | 2,022 | 246 |
| Lv 150 | 4,897 | 2,326 | 283 |
How to get
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