
Roronoa Zoro
Lion's Song
The swordsman of the Straw Hat Pirates. Often fights with three swords at once, although he also boasts many single and dual-sword skills. For this single-sword iai technique, he follows his foe's breathing to unleash a powerful slash.
Special
Deals 25x character's ATK in DEX damage to one enemy
| Base | Limit Break | |
|---|---|---|
| Level 1 | 25 turns | 12 turns |
| Level 2 | 24 turns | 11 turns |
| Level 3 | 23 turns | 10 turns |
| Level 4 | 22 turns | 9 turns |
| Level 5 | 21 turns | 8 turns |
| Level 6 | 20 turns | 7 turns |
| Level 7 | 19 turns | 6 turns |
| Max | 18 turns | 5 turns |
−2 turns at Limit Break 1
−2 turns at Limit Break 2
−2 turns at Limit Break 3
−3 turns at Limit Break 9
−4 turns at Limit Break 11
Captain Ability
Greatly reduces damage taken when HP is full
Boosts crew's ATK by 1.5x and if HP is full, greatly reduces damage taken
Unlocks at Limit Break 13
Crewmate Ability
Boosts Slasher and Driven characters' base stats by 50
Unlocks at Limit Break 7
Makes Slasher and Driven characters' STR slots have matching slot effects
Unlocks at Limit Break 14
Support Ability
DEX characters
Once per quest, if enemy activates [ATK Up] or [Berserk], drastically reduces a portion of each enemy's dealt damage that exceeds 3,000 for 1 turn at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if enemy activates [ATK Up], drastically reduces a portion of each enemy's dealt damage that exceeds 5,000 for 1 turn at start of crew's next turn
- Level 2
Once per quest, if enemy activates [ATK Up], drastically reduces a portion of each enemy's dealt damage that exceeds 5,000 for 1 turn at start of crew's next turn
- Level 3
Once per quest, if enemy activates [ATK Up] or [Berserk], drastically reduces a portion of each enemy's dealt damage that exceeds 4,000 for 1 turn at start of crew's next turn
- Level 4
Once per quest, if enemy activates [ATK Up] or [Berserk], drastically reduces a portion of each enemy's dealt damage that exceeds 4,000 for 1 turn at start of crew's next turn
- Level 5
Once per quest, if enemy activates [ATK Up] or [Berserk], drastically reduces a portion of each enemy's dealt damage that exceeds 3,000 for 1 turn at start of crew's next turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,882 | 538 | 10 |
| Lv 99 | 3,558 | 1,038 | 32 |
| Lv 150 | 5,337 | 1,557 | 48 |
| Limit Break | 3,758+200 | 1,338+300 | 182+150 |
Limit Break
Reduces Special charge time by 2 turns
Reduces Special charge time by 2 turns
Reduces Special charge time by 2 turns
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base RCV by 150
Show all 15
Boosts base HP by 100
Add Crewmate Ability 1: Boosts Slasher and Driven characters' base stats by 50
Boosts base ATK by 100
Reduces Special charge time by 3 turns
Boosts base HP by 100
Reduces Special charge time by 4 turns
Boosts base ATK by 200
Power Up Captain Ability
Add Crewmate Ability 2: Makes Slasher and Driven characters' STR slots have matching slot effects
Potential Ability 2: Critical ATK
Potential Abilities
Boosts character's base ATK by 150 the next turn after taking damage and reduces [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 30 the next turn after taking damage and reduces [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 60 the next turn after taking damage and reduces [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 90 the next turn after taking damage and reduces [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 100 the next turn after taking damage and reduces [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces [Damage Increase] duration by 2 turns
If character lands a PERFECT strike, 80% chance of a 7% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 7% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,767 | 1,099 | 33 |
| Lv 110 | 3,941 | 1,149 | 35 |
| Lv 120 | 4,290 | 1,251 | 38 |
| Lv 130 | 4,639 | 1,353 | 41 |
| Lv 150 | 5,337 | 1,557 | 48 |











































































