
Roronoa Zoro
King of Hell Strike
Straw Hat Pirates swordsman. He fights vigorously against King. Analyzing King's unique physiology, Zoro manages to corner him. While King unleashes a desperate attack, Zoro strikes him down like a King of Hell.
Special
Deals 150x character's ATK in non-type damage to all enemies (ignoring all defensive effects and DEF), and boosts Slasher and Free Spirit characters' ATK by 3.25x for 2 turns. If Captain is a Slasher or Free Spirit class, boosts damage dealt to damage taken increased enemies by 2.25x for 2 turns. If character's slot is WANO when Special is launched, changes the ATK multiplier of TND slots to 2.5x when slots match (normally 2.0x when matching), 0.5x when unfavorable, 1.0x otherwise for 1 turn, changes crew's slots to TND, and changes character's WANO slot to TND (ignoring inability to change WANO slots)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Reduces STR, DEX, and QCK characters' Special charge time by 2 turns at start of quest, reduces Slasher and Free Spirit characters' Special charge time by a further 1 turn, boosts Slasher and Free Spirit characters' ATK by 5.25x, HP by 1.5x, makes their TND slots have matching slot effects, if a character's normal attack is effective against the enemy's type while using a RCVTND slot, changes that character's slot to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies) the next turn Captain Action: Enma Activates at the start of quest when character is a Captain/Friend Captain/Helper Captain. Character can use Enma to change Captain Ability based on the number of WANO slots charged for the gauge (For more details, check the MENU during a quest)
Crewmate Ability
Sets character's slot to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies) at start of quest (no stacking identical abilities)
Unlocks at Limit Break 10
Makes character immune to Paralysis
Unlocks at Limit Break 25
Support Ability
Usopp, Franky
Cuts crew's HP by 20% but reduces supported character's Special charge time by 1 turn and changes their slot to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies) at start of final battle
Show all 5 levels
- Level 1
Cuts crew's HP by 20% but reduces supported character's Special charge time by 1 turn at start of final battle
- Level 2
Cuts crew's HP by 20% but reduces supported character's Special charge time by 1 turn at start of final battle
- Level 3
Cuts crew's HP by 20% but reduces supported character's Special charge time by 1 turn at start of final battle
- Level 4
Cuts crew's HP by 20% but reduces supported character's Special charge time by 1 turn at start of final battle
- Level 5
Cuts crew's HP by 20% but reduces supported character's Special charge time by 1 turn and changes their slot to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies) at start of final battle
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,947 | 813 | 71 |
| Lv 99 | 4,291 | 1,798 | 286 |
| Lv 150 | 6,436 | 2,697 | 429 |
| Limit Break | 4,791+500 | 1,998+200 | 386+100 |
| Limit Break+ | 5,291+1,000 | 2,198+400 | 436+150 |
Limit Break
Boosts base ATK by 10
Boosts base HP by 20
Boosts base RCV by 10
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base HP by 20
Show all 40
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base RCV by 10
Boosts base HP by 30
Add Crewmate Ability 1: Sets character's slot to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies) at start of quest (no stacking identical abilities)
Boosts base ATK by 20
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base HP by 50
Potential Ability 2: Slot Bind Resistance
Reduces Special charge time by 1 turn
Boosts base ATK by 30
Boosts base RCV by 10
Boosts base HP by 50
Boosts base RCV by 20
Boosts base HP by 50
Boosts base HP by 60
Boosts base HP by 70
Boosts base RCV by 20
Add Crewmate Ability 2: Makes character immune to Paralysis
Boosts base HP by 70
Boosts base RCV by 30
Boosts base ATK by 40
Boosts base HP by 80
Potential Ability 3: Super Tandem
Expand Limit Break (LB+)
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base HP by 100
Boosts base HP by 200
Boosts base HP by 200
Boosts base ATK by 100
Boosts base RCV by 30
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Reduces character's Slot Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 3 turns
- Level 3
Reduces character's Slot Bind duration by 5 turns
- Level 4
Reduces character's Slot Bind duration by 7 turns
- Level 5
Reduces character's Slot Bind duration by 10 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,543 | 1,903 | 302 |
| Lv 110 | 4,753 | 1,991 | 316 |
| Lv 120 | 5,174 | 2,168 | 344 |
| Lv 130 | 5,594 | 2,344 | 372 |
| Lv 150 | 6,436 | 2,697 | 429 |
Evolution
Pirate Rumble
- Style
Defender- DEF
- 212
- SPD
- 135
- Cost
- 55
Normal Attack → Heal Lv.2 (Medium Range) → Power Attack → Heal Lv.2 (Small Range)
Targets closest enemies
Targets Free Spirit teammates for Guard %, DEF Up Lv.5; activates Provoke on self (30 s); when remaining HP is 50% or below, targets teammates within medium range for ATK, DEF Up Lv.5 (30 s); when "Monkey D. Luffy" is on the team, targets self for ATK Up Lv.6, ATK x 4 Counter stance (30 s)
Charge time: 33 s
Show all 10 levels
- Level 1
Targets Free Spirit teammates for Guard %, DEF Up Lv.1; activates Provoke on self (30 s); when remaining HP is 50% or below, targets teammates within medium range for ATK, DEF Up Lv.1 (30 s); when "Monkey D. Luffy" is on the team, targets self for ATK Up Lv.2, ATK x 1 Counter stance (30 s)
Charge time: 33 s
- Level 2
Targets Free Spirit teammates for Guard %, DEF Up Lv.1; activates Provoke on self (30 s); when remaining HP is 50% or below, targets teammates within medium range for ATK, DEF Up Lv.1 (30 s); when "Monkey D. Luffy" is on the team, targets self for ATK Up Lv.2, ATK x 1.3 Counter stance (30 s)
Charge time: 33 s
- Level 3
Targets Free Spirit teammates for Guard %, DEF Up Lv.1; activates Provoke on self (30 s); when remaining HP is 50% or below, targets teammates within medium range for ATK, DEF Up Lv.1 (30 s); when "Monkey D. Luffy" is on the team, targets self for ATK Up Lv.2, ATK x 1.6 Counter stance (30 s)
Charge time: 33 s
- Level 4
Targets Free Spirit teammates for Guard %, DEF Up Lv.2; activates Provoke on self (30 s); when remaining HP is 50% or below, targets teammates within medium range for ATK, DEF Up Lv.2 (30 s); when "Monkey D. Luffy" is on the team, targets self for ATK Up Lv.3, ATK x 1.9 Counter stance (30 s)
Charge time: 33 s
- Level 5
Targets Free Spirit teammates for Guard %, DEF Up Lv.2; activates Provoke on self (30 s); when remaining HP is 50% or below, targets teammates within medium range for ATK, DEF Up Lv.2 (30 s); when "Monkey D. Luffy" is on the team, targets self for ATK Up Lv.3, ATK x 2.2 Counter stance (30 s)
Charge time: 33 s
- Level 6
Targets Free Spirit teammates for Guard %, DEF Up Lv.3; activates Provoke on self (30 s); when remaining HP is 50% or below, targets teammates within medium range for ATK, DEF Up Lv.3 (30 s); when "Monkey D. Luffy" is on the team, targets self for ATK Up Lv.4, ATK x 2.5 Counter stance (30 s)
Charge time: 33 s
- Level 7
Targets Free Spirit teammates for Guard %, DEF Up Lv.3; activates Provoke on self (30 s); when remaining HP is 50% or below, targets teammates within medium range for ATK, DEF Up Lv.3 (30 s); when "Monkey D. Luffy" is on the team, targets self for ATK Up Lv.4, ATK x 2.8 Counter stance (30 s)
Charge time: 33 s
- Level 8
Targets Free Spirit teammates for Guard %, DEF Up Lv.3; activates Provoke on self (30 s); when remaining HP is 50% or below, targets teammates within medium range for ATK, DEF Up Lv.3 (30 s); when "Monkey D. Luffy" is on the team, targets self for ATK Up Lv.4, ATK x 3.1 Counter stance (30 s)
Charge time: 33 s
- Level 9
Targets Free Spirit teammates for Guard %, DEF Up Lv.4; activates Provoke on self (30 s); when remaining HP is 50% or below, targets teammates within medium range for ATK, DEF Up Lv.4 (30 s); when "Monkey D. Luffy" is on the team, targets self for ATK Up Lv.5, ATK x 3.4 Counter stance (30 s)
Charge time: 33 s
- Level 10
Targets Free Spirit teammates for Guard %, DEF Up Lv.5; activates Provoke on self (30 s); when remaining HP is 50% or below, targets teammates within medium range for ATK, DEF Up Lv.5 (30 s); when "Monkey D. Luffy" is on the team, targets self for ATK Up Lv.6, ATK x 4 Counter stance (30 s)
Charge time: 33 s
Free Spirit class teammates HP Up Lv.6, DEF Up Lv.6, Guard % Up Lv.6; revives self up to 1 time at 50% HP; when "Monkey D. Luffy" is on the team, Free Spirit class teammates SPD Up Lv.5, Blow Away % Up Lv.5
Show all 5 levels
- Level 1
Free Spirit class teammates HP Up Lv.2, DEF Up Lv.2, Guard % Up Lv.2; revives self up to 1 time at 30% HP; when "Monkey D. Luffy" is on the team, Free Spirit class teammates SPD Up Lv.1, Blow Away % Up Lv.1
- Level 2
Free Spirit class teammates HP Up Lv.3, DEF Up Lv.3, Guard % Up Lv.3; revives self up to 1 time at 35% HP; when "Monkey D. Luffy" is on the team, Free Spirit class teammates SPD Up Lv.2, Blow Away % Up Lv.2
- Level 3
Free Spirit class teammates HP Up Lv.4, DEF Up Lv.4, Guard % Up Lv.4; revives self up to 1 time at 40% HP; when "Monkey D. Luffy" is on the team, Free Spirit class teammates SPD Up Lv.3, Blow Away % Up Lv.3
- Level 4
Free Spirit class teammates HP Up Lv.5, DEF Up Lv.5, Guard % Up Lv.5; revives self up to 1 time at 45% HP; when "Monkey D. Luffy" is on the team, Free Spirit class teammates SPD Up Lv.4, Blow Away % Up Lv.4
- Level 5
Free Spirit class teammates HP Up Lv.6, DEF Up Lv.6, Guard % Up Lv.6; revives self up to 1 time at 50% HP; when "Monkey D. Luffy" is on the team, Free Spirit class teammates SPD Up Lv.5, Blow Away % Up Lv.5
Completely evades Action Bind, reduce damage taken from STR and Driven by 30%
Grand Party
Free Spirit class teammates ATK, HP Up Lv.6, Special CT Speed Up Lv.2; Slasher class teammates RCV, SPD, Critical % Up Lv.4; QCK-type teammates Guard % up, SPD Up Lv.4, DEF Up Lv.3
Show all 5 levels
- Level 1
Free Spirit class teammates ATK, HP Up Lv.2, Special CT Speed Up Lv.1; Slasher class teammates RCV, SPD, Critical % Up Lv.1; QCK-type teammates Guard % up, SPD Up Lv.1, DEF Up Lv.1
- Level 2
Free Spirit class teammates ATK, HP Up Lv.3, Special CT Speed Up Lv.1; Slasher class teammates RCV, SPD, Critical % Up Lv.2; QCK-type teammates Guard % up, SPD Up Lv.2, DEF Up Lv.2
- Level 3
Free Spirit class teammates ATK, HP Up Lv.4, Special CT Speed Up Lv.2; Slasher class teammates RCV, SPD, Critical % Up Lv.3; QCK-type teammates Guard % up, SPD Up Lv.3, DEF Up Lv.2
- Level 4
Free Spirit class teammates ATK, HP Up Lv.5, Special CT Speed Up Lv.2; Slasher class teammates RCV, SPD, Critical % Up Lv.3; QCK-type teammates Guard % up, SPD Up Lv.3, DEF Up Lv.3
- Level 5
Free Spirit class teammates ATK, HP Up Lv.6, Special CT Speed Up Lv.2; Slasher class teammates RCV, SPD, Critical % Up Lv.4; QCK-type teammates Guard % up, SPD Up Lv.4, DEF Up Lv.3
Targets 3 high DEF enemies ignoring DEF for Leader base ATK x 2.5 damage; targets 2 teammates with low current HP for DEF Up Lv.6 (30 s)
When enemy uses Rumble Special 7 times
Can be used 2 times
Show all 5 levels
- Level 1
Targets 3 high DEF enemies ignoring DEF for Leader base ATK x 2.1 damage; targets 2 teammates with low current HP for DEF Up Lv.2 (22 s)
- Level 2
Targets 3 high DEF enemies ignoring DEF for Leader base ATK x 2.2 damage; targets 2 teammates with low current HP for DEF Up Lv.3 (24 s)
- Level 3
Targets 3 high DEF enemies ignoring DEF for Leader base ATK x 2.3 damage; targets 2 teammates with low current HP for DEF Up Lv.4 (26 s)
- Level 4
Targets 3 high DEF enemies ignoring DEF for Leader base ATK x 2.4 damage; targets 2 teammates with low current HP for DEF Up Lv.5 (28 s)
- Level 5
Targets 3 high DEF enemies ignoring DEF for Leader base ATK x 2.5 damage; targets 2 teammates with low current HP for DEF Up Lv.6 (30 s)
Super Tandem
Applies ATK Boost (Tandem) of 2.5x to Slasher and Free Spirit characters for 1 turn and increases crew's damage up effects by +0.25
At final battle, when any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Yamato, Kozuki Oden, Hiyori, Dracule Mihawk
Show all 5 levels
- Level 1
Applies ATK Boost (Tandem) of 1.5x to Slasher and Free Spirit characters for 1 turn
ConditionAt final battle, when any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Yamato, Kozuki Oden, Hiyori, Dracule Mihawk
- Level 2
Applies ATK Boost (Tandem) of 1.75x to Slasher and Free Spirit characters for 1 turn
ConditionAt final battle, when any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Yamato, Kozuki Oden, Hiyori, Dracule Mihawk
- Level 3
Applies ATK Boost (Tandem) of 2x to Slasher and Free Spirit characters for 1 turn
ConditionAt final battle, when 1 or more Slasher or Free Spirit characters (not including self) plus any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; total of 3 or more required): Monkey D. Luffy, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Yamato, Kozuki Oden, Hiyori, Dracule Mihawk
- Level 4
Applies ATK Boost (Tandem) of 2x to Slasher and Free Spirit characters for 1 turn and increases crew's damage up effects by +0.25
ConditionAt final battle, when 1 or more Slasher or Free Spirit characters (not including self) plus any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; total of 3 or more required): Monkey D. Luffy, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Yamato, Kozuki Oden, Hiyori, Dracule Mihawk
- Level 5
Applies ATK Boost (Tandem) of 2.5x to Slasher and Free Spirit characters for 1 turn and increases crew's damage up effects by +0.25
ConditionAt final battle, when any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Yamato, Kozuki Oden, Hiyori, Dracule Mihawk
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