
Roronoa Zoro
Straw Hat Pirates: Born Again
Three-Sword Style Straw Hat Pirates swordsman. He trained under Mihawk, the adversary he swore he'd defeat someday, for two years to improve his skills. That allowed him to defeat the best swordsman on Fish-Man Island, showing just how much he had grown.
Special
Deals 60x character's ATK in non-type damage to all enemies and boosts Slasher characters' ATK by 1.75x for 1 turn (2x if character is Captain, Helper Captain or Friend Captain)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 14 turns |
| Level 2 | 19 turns | 13 turns |
| Level 3 | 18 turns | 12 turns |
| Level 4 | 17 turns | 11 turns |
| Max | 16 turns | 10 turns |
−1 turn at Limit Break 26
−1 turn at Limit Break 32 (LB+)
−4 turns at Limit Break 39 (LB+)
Captain Ability
If 5 or more Slasher characters are on the crew, boosts Slashers' ATK by 2.5x and HP by 1.5x. However, boosts Slashers' ATK by 3x and other characters' (that do not have a Slasher class) ATK by 1.2x if an enemy was defeated on the previous turn
Crewmate Ability
Makes Slasher characters' DEX slots have matching slot effects
Unlocks at Limit Break 20
Makes Slasher characters' TND slots have matching slot effects
Unlocks at Limit Break 27
Support Ability
Dracule Mihawk, Perona
Once per quest, if supported character uses a Special, sets the chain multiplier to 2.5x for 2 turns
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, sets the chain multiplier to 2x for 1 turn
- Level 2
Once per quest, if supported character uses a Special, sets the chain multiplier to 2x for 1 turn
- Level 3
Once per quest, if supported character uses a Special, sets the chain multiplier to 2.5x for 1 turn
- Level 4
Once per quest, if supported character uses a Special, sets the chain multiplier to 2.5x for 1 turn
- Level 5
Once per quest, if supported character uses a Special, sets the chain multiplier to 2.5x for 2 turns
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,587 | 751 | 111 |
| Lv 99 | 3,603 | 1,518 | 294 |
| Lv 150 | 5,404 | 2,277 | 441 |
| Limit Break | 4,103+500 | 1,718+200 | 369+75 |
| Limit Break+ | 4,453+850 | 1,918+400 | 444+150 |
Limit Break
Boosts base ATK by 5
Boosts base ATK by 10
Boosts base RCV by 5
Potential Ability 1: QCK Damage Reduction
Boosts base ATK by 10
Show all 40
Boosts base ATK by 10
Boosts base HP by 20
Boosts base HP by 10
Boosts base ATK by 15
Boosts base RCV by 15
Boosts base HP by 20
Boosts base HP by 20
Boosts base RCV by 20
Boosts base ATK by 30
Potential Ability 2: Slot Bind Resistance
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base RCV by 35
Boosts base ATK by 30
Add Crewmate Ability 1: Makes Slasher characters' DEX slots have matching slot effects
Boosts base ATK by 30
Boosts base HP by 50
Boosts base HP by 50
Boosts base HP by 60
Boosts base HP by 60
Reduces Special charge time by 1 turn
Add Crewmate Ability 2: Makes Slasher characters' TND slots have matching slot effects
Boosts base HP by 70
Boosts base HP by 140
Potential Ability 3: Critical ATK
Expand Limit Break (LB+)
Reduces Special charge time by 1 turn
Boosts base RCV by 25
Boosts base HP by 100
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 250
Reduces Special charge time by 4 turns
Boosts base ATK by 100
Potential Abilities
Reduces damage taken from QCK characters by 7%
Show all 5 levels
- Level 1
Reduces damage taken from QCK characters by 2%
- Level 2
Reduces damage taken from QCK characters by 3%
- Level 3
Reduces damage taken from QCK characters by 4%
- Level 4
Reduces damage taken from QCK characters by 5%
- Level 5
Reduces damage taken from QCK characters by 7%
Reduces character's Slot Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 3 turns
- Level 3
Reduces character's Slot Bind duration by 5 turns
- Level 4
Reduces character's Slot Bind duration by 7 turns
- Level 5
Reduces character's Slot Bind duration by 10 turns
If character lands a PERFECT strike, 90% chance of a 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 90% chance of a 10% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,814 | 1,607 | 311 |
| Lv 110 | 3,991 | 1,681 | 325 |
| Lv 120 | 4,344 | 1,830 | 354 |
| Lv 130 | 4,697 | 1,979 | 383 |
| Lv 150 | 5,404 | 2,277 | 441 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 132
- SPD
- 192
- Cost
- 55
Normal Attack → Power Attack → Full Attack → Power Attack
Targets enemies with high ATK
Targets enemies within large range for ATK x 1.15 damage; DEF Down Lv.2 (10 s)
Charge time: 36 s
Show all 10 levels
- Level 1
Targets enemies within large range for ATK x 0.8 damage; DEF Down Lv.1 (10 s)
Charge time: 36 s
- Level 2
Targets enemies within large range for ATK x 0.84 damage; DEF Down Lv.1 (10 s)
Charge time: 36 s
- Level 3
Targets enemies within large range for ATK x 0.87 damage; DEF Down Lv.1 (10 s)
Charge time: 36 s
- Level 4
Targets enemies within large range for ATK x 0.91 damage; DEF Down Lv.1 (10 s)
Charge time: 36 s
- Level 5
Targets enemies within large range for ATK x 0.95 damage; DEF Down Lv.1 (10 s)
Charge time: 36 s
- Level 6
Targets enemies within large range for ATK x 0.99 damage; DEF Down Lv.1 (10 s)
Charge time: 36 s
- Level 7
Targets enemies within large range for ATK x 1.02 damage; DEF Down Lv.1 (10 s)
Charge time: 36 s
- Level 8
Targets enemies within large range for ATK x 1.06 damage; DEF Down Lv.1 (10 s)
Charge time: 36 s
- Level 9
Targets enemies within large range for ATK x 1.1 damage; DEF Down Lv.1 (10 s)
Charge time: 36 s
- Level 10
Targets enemies within large range for ATK x 1.15 damage; DEF Down Lv.2 (10 s)
Charge time: 36 s
Slasher class teammates Critical % Up Lv.5; self ATK Up Lv.4
Show all 5 levels
- Level 1
Slasher class teammates Critical % Up Lv.1; self ATK Up Lv.4
- Level 2
Slasher class teammates Critical % Up Lv.2; self ATK Up Lv.4
- Level 3
Slasher class teammates Critical % Up Lv.3; self ATK Up Lv.4
- Level 4
Slasher class teammates Critical % Up Lv.4; self ATK Up Lv.4
- Level 5
Slasher class teammates Critical % Up Lv.5; self ATK Up Lv.4
50% chance to evade Paralysis
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage











































































