
Roronoa Zoro
Swordsman Entering Battle
Straw Hat Pirates swordsman. He confronts the enemies within Uta World. He decimates through incoming foes with a giant Dragon Twister.
Special
Reduces crew's Bind/Paralysis duration by 2 turns, changes character's slot to character's own type, and boosts the type effects of normal attacks for PSY and Slasher characters by 1.75x for 1 turn
Reduces crew's Bind/Paralysis duration by 4 turns, changes adjacent slots to character's own type, and doubles the type effects of normal attacks for PSY and Slasher characters for 1 turn. If crew's HP is at 51% or above when Special is launched, cuts 50% of crew's maximum HP and reduces character's Special charge time by 6 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 13 / 19 turns | 12 / 18 turns |
| Level 2 | 12 / 18 turns | 11 / 17 turns |
| Level 3 | 11 / 17 turns | 10 / 16 turns |
| Level 4 | 10 / 16 turns | 9 / 15 turns |
| Level 5 | 9 / 15 turns | 8 / 14 turns |
| Level 6 | 8 / 14 turns | 7 / 13 turns |
| Max | 7 / 13 turns | 6 / 12 turns |
−1 turn at Limit Break 14
Captain Ability
Reduces Special charge time by 1 turn at start of quest and boosts PSY and Slasher characters' ATK by 3x and HP by 1.2x
Crewmate Ability
Boosts crew's base stats by 75
Makes crew's TND slots have matching slot effects
Unlocks at Limit Break 12
Support Ability
PSY Slasher characters
Once per quest, if supported character uses a Special, boosts the type effects of normal attacks for PSY and Slasher characters by 1.3x for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, boosts the type effects of normal attacks for PSY and Slasher characters by 1.1x for 1 turn
- Level 2
Once per quest, if supported character uses a Special, boosts the type effects of normal attacks for PSY and Slasher characters by 1.15x for 1 turn
- Level 3
Once per quest, if supported character uses a Special, boosts the type effects of normal attacks for PSY and Slasher characters by 1.2x for 1 turn
- Level 4
Once per quest, if supported character uses a Special, boosts the type effects of normal attacks for PSY and Slasher characters by 1.25x for 1 turn
- Level 5
Once per quest, if supported character uses a Special, boosts the type effects of normal attacks for PSY and Slasher characters by 1.3x for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,648 | 807 | 82 |
| Lv 99 | 3,296 | 1,613 | 163 |
| Lv 150 | 4,944 | 2,419 | 244 |
| Limit Break | 3,496+200 | 1,713+100 | 213+50 |
| Limit Break+ | 3,696+400 | 1,913+300 | 313+150 |
Limit Break
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base RCV by 10
Potential Ability 1: Critical ATK
Boosts base RCV by 10
Show all 25
Boosts base HP by 100
Boosts base RCV by 10
Add 1 Power Slot
Boosts base ATK by 40
Boosts base ATK by 40
Boosts base RCV by 20
Add Crewmate Ability 2: Makes crew's TND slots have matching slot effects
Boosts base HP by 100
Reduces Special charge time by 1 turn
Potential Ability 2: Pinch Healing
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base RCV by 50
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 50
Boosts base ATK by 50
Potential Ability 3: Slot Bind Resistance
Potential Abilities
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,489 | 1,707 | 172 |
| Lv 110 | 3,651 | 1,786 | 180 |
| Lv 120 | 3,974 | 1,944 | 196 |
| Lv 130 | 4,297 | 2,102 | 212 |
| Lv 150 | 4,944 | 2,419 | 244 |
Pirate Rumble
- Style
Defender- DEF
- 254
- SPD
- 104
- Cost
- 30
Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)
Targets closest enemies
Targets self for DEF Up Lv.5 (15 s), ATK Up Lv.5 (15 s); targets self to activate Provoke (20 s)
Charge time: 25 s
Show all 10 levels
- Level 1
Targets self for DEF Up Lv.1 (15 s), ATK Up Lv.1 (15 s); targets self to activate Provoke (11 s)
Charge time: 25 s
- Level 2
Targets self for DEF Up Lv.1 (15 s), ATK Up Lv.1 (15 s); targets self to activate Provoke (12 s)
Charge time: 25 s
- Level 3
Targets self for DEF Up Lv.1 (15 s), ATK Up Lv.1 (15 s); targets self to activate Provoke (13 s)
Charge time: 25 s
- Level 4
Targets self for DEF Up Lv.2 (15 s), ATK Up Lv.2 (15 s); targets self to activate Provoke (14 s)
Charge time: 25 s
- Level 5
Targets self for DEF Up Lv.2 (15 s), ATK Up Lv.2 (15 s); targets self to activate Provoke (15 s)
Charge time: 25 s
- Level 6
Targets self for DEF Up Lv.3 (15 s), ATK Up Lv.3 (15 s); targets self to activate Provoke (16 s)
Charge time: 25 s
- Level 7
Targets self for DEF Up Lv.3 (15 s), ATK Up Lv.3 (15 s); targets self to activate Provoke (17 s)
Charge time: 25 s
- Level 8
Targets self for DEF Up Lv.3 (15 s), ATK Up Lv.3 (15 s); targets self to activate Provoke (18 s)
Charge time: 25 s
- Level 9
Targets self for DEF Up Lv.4 (15 s), ATK Up Lv.4 (15 s); targets self to activate Provoke (19 s)
Charge time: 25 s
- Level 10
Targets self for DEF Up Lv.5 (15 s), ATK Up Lv.5 (15 s); targets self to activate Provoke (20 s)
Charge time: 25 s
PSY-type teammates HP Up Lv.5, ATK Up Lv.3
Show all 5 levels
- Level 1
PSY-type teammates HP Up Lv.1, ATK Up Lv.1
- Level 2
PSY-type teammates HP Up Lv.2, ATK Up Lv.1
- Level 3
PSY-type teammates HP Up Lv.3, ATK Up Lv.2
- Level 4
PSY-type teammates HP Up Lv.4, ATK Up Lv.2
- Level 5
PSY-type teammates HP Up Lv.5, ATK Up Lv.3
60% chance to evade Special Bind
How to get
Featured · Sep 12, 2022 – Oct 8, 2022
Featured · Sep 11, 2022 – Oct 8, 2022
Featured · Sep 10, 2022 – Oct 30, 2022
Featured · Sep 10, 2022 – Nov 12, 2022











































































