
Roronoa Zoro
A Glimpse of a Master Swordsman
Straw Hat Pirates Three-Sword Style swordsman. Coating his swords in Haki, he was able to defeat the colossal Pica without any of his blades receiving a single scratch. He continues to pursue his dream of becoming the world's greatest swordsman.
Special
Deals 120x character's ATK in non-type damage to all enemies, makes Slasher characters' RCVTND slots have matching slot effects for 3 turns, doubles Slasher characters' ATK for 1 turn, and if crew lands 4 PERFECT strikes in this turn, boosts Slasher characters' ATK by 2.25x the next turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 23 turns | 17 turns |
| Level 2 | 22 turns | 16 turns |
| Level 3 | 21 turns | 15 turns |
| Level 4 | 20 turns | 14 turns |
| Level 5 | 19 turns | 13 turns |
| Level 6 | 18 turns | 12 turns |
| Max | 17 turns | 11 turns |
−1 turn at Limit Break 5
−1 turn at Limit Break 9
−1 turn at Limit Break 14
−3 turns at Limit Break 39 (LB+)
Captain Ability
Boosts Slasher characters' ATK by 3.25x, HP by 1.5x, makes their DEXINT slots have matching slot effects, and boosts their ATK a further 1.25x when they have DEXINT slots
Boosts Slasher characters' ATK by 3.25x, HP by 1.5x, makes their DEXINT slots have matching slot effects, boosts their ATK a further 1.3x when they have DEXINT slots, and slightly boosts chance of landing on DEXINT slots
Unlocks at Limit Break 38
Crewmate Ability
Reduces character's Special Bind duration by 10 turns
Unlocks at Limit Break 18
Makes Slasher characters' DEXINT slots have matching slot effects
Unlocks at Limit Break 28
Support Ability
Dracule Mihawk
Adds 13% of character's base ATK and HP to supported character's base ATK and HP
Show all 5 levels
- Level 1
Adds 6% of character's base ATK and HP to supported character's base ATK and HP
- Level 2
Adds 7% of character's base ATK and HP to supported character's base ATK and HP
- Level 3
Adds 9% of character's base ATK and HP to supported character's base ATK and HP
- Level 4
Adds 11% of character's base ATK and HP to supported character's base ATK and HP
- Level 5
Adds 13% of character's base ATK and HP to supported character's base ATK and HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,510 | 555 | 153 |
| Lv 99 | 3,362 | 1,561 | 347 |
| Lv 150 | 5,043 | 2,341 | 520 |
| Limit Break | 3,862+500 | 1,761+200 | 447+100 |
| Limit Break+ | 4,212+850 | 1,961+400 | 522+175 |
Limit Break
Boosts base RCV by 5
Boosts base RCV by 5
Boosts base RCV by 10
Potential Ability 1: PSY Damage Reduction
Reduces Special charge time by 1 turn
Show all 40
Boosts base HP by 20
Boosts base HP by 20
Boosts base HP by 30
Reduces Special charge time by 1 turn
Boosts base ATK by 15
Boosts base ATK by 20
Boosts base ATK by 25
Boosts base RCV by 15
Reduces Special charge time by 1 turn
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Boosts base RCV by 20
Boosts base RCV by 20
Add Crewmate Ability 1: Reduces character's Special Bind duration by 10 turns
Boosts base HP by 50
Boosts base HP by 60
Boosts base HP by 70
Boosts base ATK by 25
Boosts base ATK by 30
Boosts base ATK by 40
Boosts base RCV by 25
Boosts base ATK by 45
Boosts base HP by 100
Add Crewmate Ability 2: Makes Slasher characters' DEXINT slots have matching slot effects
Boosts base HP by 150
Potential Ability 3: Critical ATK
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base HP by 100
Boosts base HP by 150
Boosts base RCV by 25
Boosts base RCV by 50
Boosts base ATK by 100
Power Up Captain Ability
Reduces Special charge time by 3 turns
Boosts base ATK by 100
Potential Abilities
Reduces damage taken from PSY characters by 7%
Show all 5 levels
- Level 1
Reduces damage taken from PSY characters by 2%
- Level 2
Reduces damage taken from PSY characters by 3%
- Level 3
Reduces damage taken from PSY characters by 4%
- Level 4
Reduces damage taken from PSY characters by 5%
- Level 5
Reduces damage taken from PSY characters by 7%
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 80 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 120 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
If character lands a PERFECT strike, 90% chance of a 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 90% chance of a 10% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,559 | 1,652 | 367 |
| Lv 110 | 3,724 | 1,729 | 384 |
| Lv 120 | 4,054 | 1,882 | 418 |
| Lv 130 | 4,383 | 2,035 | 452 |
| Lv 150 | 5,043 | 2,341 | 520 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 128
- SPD
- 166
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets enemies with high DEF
Targets enemies within medium range (frontal) for ATK x 1.7 damage; targets Slasher class teammate for ATK Up Lv.4 (8 s)
Charge time: 36 s
Show all 10 levels
- Level 1
Targets enemies within medium range (frontal) for ATK x 1.15 damage; targets Slasher class teammate for ATK Up Lv.2 (8 s)
Charge time: 36 s
- Level 2
Targets enemies within medium range (frontal) for ATK x 1.21 damage; targets Slasher class teammate for ATK Up Lv.2 (8 s)
Charge time: 36 s
- Level 3
Targets enemies within medium range (frontal) for ATK x 1.26 damage; targets Slasher class teammate for ATK Up Lv.2 (8 s)
Charge time: 36 s
- Level 4
Targets enemies within medium range (frontal) for ATK x 1.32 damage; targets Slasher class teammate for ATK Up Lv.2 (8 s)
Charge time: 36 s
- Level 5
Targets enemies within medium range (frontal) for ATK x 1.38 damage; targets Slasher class teammate for ATK Up Lv.2 (8 s)
Charge time: 36 s
- Level 6
Targets enemies within medium range (frontal) for ATK x 1.44 damage; targets Slasher class teammate for ATK Up Lv.2 (8 s)
Charge time: 36 s
- Level 7
Targets enemies within medium range (frontal) for ATK x 1.49 damage; targets Slasher class teammate for ATK Up Lv.2 (8 s)
Charge time: 36 s
- Level 8
Targets enemies within medium range (frontal) for ATK x 1.55 damage; targets Slasher class teammate for ATK Up Lv.2 (8 s)
Charge time: 36 s
- Level 9
Targets enemies within medium range (frontal) for ATK x 1.61 damage; targets Slasher class teammate for ATK Up Lv.2 (8 s)
Charge time: 36 s
- Level 10
Targets enemies within medium range (frontal) for ATK x 1.7 damage; targets Slasher class teammate for ATK Up Lv.4 (8 s)
Charge time: 36 s
Slasher class teammates Blow Away % Up Lv.6; self DEF Up Lv.2
Show all 5 levels
- Level 1
Slasher class teammates Blow Away % Up Lv.2; self DEF Up Lv.2
- Level 2
Slasher class teammates Blow Away % Up Lv.3; self DEF Up Lv.2
- Level 3
Slasher class teammates Blow Away % Up Lv.4; self DEF Up Lv.2
- Level 4
Slasher class teammates Blow Away % Up Lv.5; self DEF Up Lv.2
- Level 5
Slasher class teammates Blow Away % Up Lv.6; self DEF Up Lv.2
50% chance to evade Paralysis
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage











































































