
Roronoa Zoro
Swordsman in Disguise
Straw Hat Pirates swordsman disguised as a member of the Animal Kingdom Pirates through Kin'emon's technique. The disguise proves meaningless when he causes a scene with Luffy at the banquet hall.
Special
Reduces crew's Despair/Paralysis duration by 5 turns, reduces the duration of all enemy barriers by 1 turn, and doubles crew's slot effects for 1 turn
| Base | Limit Break | |
|---|---|---|
| Max | 13 turns | 12 turns |
−1 turn at Limit Break 14
Captain Ability
Boosts Slasher characters’ ATK by 3x and HP by 1.2x
Crewmate Ability
Boosts crew's base stats by 50
Doubles damage from normal attacks dealt by character to STR enemies
Unlocks at Limit Break 12
Support Ability
Monkey D. Luffy, Kin'emon
Once per quest, if the crew is inflicted with Despair status from the enemy, reduces crew's Despair duration by 1 turn, and reduces the duration of all enemy barriers by 1 turn at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if the crew is inflicted with Despair status from the enemy, reduces crew's Despair duration by 1 turn at start of crew's next turn
- Level 2
Once per quest, if the crew is inflicted with Despair status from the enemy, reduces crew's Despair duration by 1 turn at start of crew's next turn
- Level 3
Once per quest, if the crew is inflicted with Despair status from the enemy, reduces crew's Despair duration by 1 turn at start of crew's next turn
- Level 4
Once per quest, if the crew is inflicted with Despair status from the enemy, reduces crew's Despair duration by 1 turn at start of crew's next turn
- Level 5
Once per quest, if the crew is inflicted with Despair status from the enemy, reduces crew's Despair duration by 1 turn, and reduces the duration of all enemy barriers by 1 turn at start of crew's next turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,648 | 706 | 91 |
| Lv 99 | 3,296 | 1,412 | 181 |
| Lv 150 | 4,944 | 2,118 | 271 |
| Limit Break | 3,396+100 | 1,562+150 | 231+50 |
Limit Break
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base ATK by 10
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base HP by 30
Show all 15
Boosts base HP by 30
Boosts base HP by 40
Add 1 Power Slot
Boosts base ATK by 30
Boosts base ATK by 40
Boosts base RCV by 50
Add Crewmate Ability 2: Doubles damage from normal attacks dealt by character to STR enemies
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Potential Ability 2: Critical ATK
Potential Abilities
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,489 | 1,495 | 191 |
| Lv 110 | 3,651 | 1,564 | 200 |
| Lv 120 | 3,974 | 1,702 | 218 |
| Lv 130 | 4,297 | 1,841 | 235 |
| Lv 150 | 4,944 | 2,118 | 271 |
Pirate Rumble
- Style
Attacker- DEF
- 146
- SPD
- 163
- Cost
- 30
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within medium range (frontal) for ATK x 1.5 damage; when remaining time is less than 50 s, ATK x 1.8 damage
Charge time: 28 s
Show all 10 levels
- Level 1
Targets enemies within medium range (frontal) for ATK x 0.5 damage; when remaining time is less than 50 s, ATK x 0.8 damage
Charge time: 28 s
- Level 2
Targets enemies within medium range (frontal) for ATK x 0.6 damage; when remaining time is less than 50 s, ATK x 0.9 damage
Charge time: 28 s
- Level 3
Targets enemies within medium range (frontal) for ATK x 0.7 damage; when remaining time is less than 50 s, ATK x 1 damage
Charge time: 28 s
- Level 4
Targets enemies within medium range (frontal) for ATK x 0.8 damage; when remaining time is less than 50 s, ATK x 1.1 damage
Charge time: 28 s
- Level 5
Targets enemies within medium range (frontal) for ATK x 0.9 damage; when remaining time is less than 50 s, ATK x 1.2 damage
Charge time: 28 s
- Level 6
Targets enemies within medium range (frontal) for ATK x 1 damage; when remaining time is less than 50 s, ATK x 1.3 damage
Charge time: 28 s
- Level 7
Targets enemies within medium range (frontal) for ATK x 1.1 damage; when remaining time is less than 50 s, ATK x 1.4 damage
Charge time: 28 s
- Level 8
Targets enemies within medium range (frontal) for ATK x 1.2 damage; when remaining time is less than 50 s, ATK x 1.5 damage
Charge time: 28 s
- Level 9
Targets enemies within medium range (frontal) for ATK x 1.3 damage; when remaining time is less than 50 s, ATK x 1.6 damage
Charge time: 28 s
- Level 10
Targets enemies within medium range (frontal) for ATK x 1.5 damage; when remaining time is less than 50 s, ATK x 1.8 damage
Charge time: 28 s
DEX/INT-type teammates SPD Up Lv.5; self ATK Up Lv.5
Show all 5 levels
- Level 1
DEX/INT-type teammates SPD Up Lv.1; self ATK Up Lv.1
- Level 2
DEX/INT-type teammates SPD Up Lv.2; self ATK Up Lv.2
- Level 3
DEX/INT-type teammates SPD Up Lv.3; self ATK Up Lv.3
- Level 4
DEX/INT-type teammates SPD Up Lv.4; self ATK Up Lv.4
- Level 5
DEX/INT-type teammates SPD Up Lv.5; self ATK Up Lv.5
60% chance to evade Paralysis
How to get
100 medals · Aug 27, 2025 – Oct 25, 2025
Featured · Jan 16, 2022 – Jan 23, 2022











































































