
Roronoa Zoro
Aiming for the Pinnacle
Straw Hat Pirates swordsman. After losing the battle against Mihawk, he vows never to be defeated again. Thereafter, he overcomes numerous deadly battles and grows as he progresses on his voyage. He aims to become the world's greatest swordsman and seeks even greater strength.
Special
Deals 500,000 damage to all enemies (ignoring all defensive effects, DEF, and Non-Normal Attacks Deal 1 Damage effect), and reduces all enemies' DEF Up duration by 5 turns. If crew has [Skill] status when Special is launched, further increases crew's [Skill] by +0.2, then after that, boosts the chain multiplier by 1.5x for 1 turn
Deals 1,500,000 damage to all enemies (ignoring all defensive effects, DEF, and Non-Normal Attacks Deal 1 Damage effect), and reduces all enemies' [Damage Cut][Damage Cut] duration by 6 turns. If crew has [Skill] status when Special is launched, further increases crew's [Skill] by +0.2, then after that, boosts the chain multiplier by 1.75x for 1 turn. If Captain's slot is TNDWANO or Rainbow when Special is launched, boosts Slasher and Driven characters' chain multiplier growth rate of normal attacks up to +0.6 (GOOD +0.2; GREAT +0.4; PERFECT +0.6) for 1 turn. If crew's HP is 71% or above when Special is launched, cuts 70% of crew's maximum HP and reduces character's Special charge time by 6 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 17 / 20 turns | 15 / 18 turns |
| Level 2 | 16 / 19 turns | 14 / 17 turns |
| Level 3 | 15 / 18 turns | 13 / 16 turns |
| Level 4 | 14 / 17 turns | 12 / 15 turns |
| Level 5 | 13 / 16 turns | 11 / 14 turns |
| Max | 12 / 15 turns | 10 / 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Deals 500,000 damage to all enemies (ignoring all defensive effects, DEF, and Non-Normal Attacks Deal 1 Damage effect), and reduces all enemies' DEF Up duration by 6 turns. If crew has [Skill] status when Special is launched, further increases crew's [Skill] by +0.2, and boosts Slasher and Driven characters' Critical rate by 20% for 1 turn (effect applies only to characters with Critical ATK Potential Ability; highest possible chance is 100%), then after that, boosts the chain multiplier by 1.5x for 1 turn
Deals 1,500,000 damage to all enemies (ignoring all defensive effects, DEF, and Non-Normal Attacks Deal 1 Damage effect), and reduces all enemies' [Damage Cut][Damage Cut] duration by 6 turns. If crew has [Skill] status when Special is launched, further increases crew's [Skill] by +0.3, then after that, doubles the chain multiplier for 1 turn. If Captain's slot is TNDWANO or Rainbow when Special is launched, boosts Slasher and Driven characters' chain multiplier growth rate of normal attacks up to +0.7 (GOOD +0.2; GREAT +0.4; PERFECT +0.7) for 1 turn. If Captain's slot is QCKDEXPSY when Special is launched, boosts Slasher and Driven characters' damage dealt when landing a Critical hit by 50% for 1 turn (effect applies only to characters with Critical ATK Potential Ability). If crew's HP is 71% or above when Special is launched, cuts 70% of crew's maximum HP and reduces character's Special charge time by 6 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 17 / 20 turns | 15 / 18 turns |
| Level 2 | 16 / 19 turns | 14 / 17 turns |
| Level 3 | 15 / 18 turns | 13 / 16 turns |
| Level 4 | 14 / 17 turns | 12 / 15 turns |
| Level 5 | 13 / 16 turns | 11 / 14 turns |
| Max | 12 / 15 turns | 10 / 13 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Reduces crew's Special charge time by 1 turn at start of quest, boosts Slasher and Driven characters' ATK by approximately 5.75x when slots match (5.25x otherwise), HP by 1.2x, reduces damage taken by 10%, and tapping on this character with a TNDWANO or RAINBOW slot will further increase crew's chain multiplier additive boost effect (except multiplicative boost) by +0.25
Reduces crew's Special charge time by 2 turns at start of quest, boosts Slasher and Driven characters' ATK by approximately 5.75x when slots match (5.25x otherwise), HP by 1.2x, reduces damage taken by 10%, tapping on this character with a TNDWANO or RAINBOW slot will further increase crew's chain multiplier additive boost effect (except multiplicative boost) by +0.25, and if a Slasher or Driven crewmate uses a Special, reduces character's Special charge time by 2 turns (up to 3 times per quest)
Unlocks at Level Limit Break step 3 (Lv 120)
Crewmate Ability
Boosts Slasher and Free Spirit characters' base ATK by 125
Unlocks at Limit Break 10
Makes character immune to Stun
Unlocks at Limit Break 25
Support Ability
Slasher characters
Boosts the chain multiplier by +0.5 for a turn at start of final battle
Show all 5 levels
- Level 1
Boosts the chain multiplier by +0.1 for a turn at start of final battle
- Level 2
Boosts the chain multiplier by +0.2 for a turn at start of final battle
- Level 3
Boosts the chain multiplier by +0.3 for a turn at start of final battle
- Level 4
Boosts the chain multiplier by +0.4 for a turn at start of final battle
- Level 5
Boosts the chain multiplier by +0.5 for a turn at start of final battle
Super Special

When any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; can be launched when character is a crewmate): Monkey D. Luffy, Sanji, Nami, Usopp, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Dracule Mihawk, Daz Bonez (Mr. 1), King (Alber), Kaku, Ryuma, Bartholomew Kuma, Ohm, Hyouzou, Tashigi, Monet, Pica, Killer
Deals 75x character's ATK in non-type damage to all enemies, applies -10% Slasher and Driven Resistance to all enemies for 1 turn, allows [Skill] effect to be further increased up to 2 times, boosts Slasher and Driven characters' ATK by 2.25x for 1 turn (effect can be overwritten with other ATK boost effects), and changes Slasher characters to Super Slasher
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,379 | 1,247 | 117 |
| Lv 99 | 4,758 | 1,870 | 234 |
| Lv 150 | 7,137 | 2,805 | 351 |
| Limit Break | 5,258+500 | 2,070+200 | 334+100 |
| Limit Break+ | 5,758+1,000 | 2,270+400 | 384+150 |
Limit Break
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base HP by 20
Potential Ability 1: Critical ATK
Boosts base HP by 30
Show all 40
Boosts base RCV by 10
Boosts base HP by 30
Boosts base ATK by 10
Boosts base HP by 50
Add Crewmate Ability 1: Boosts Slasher and Free Spirit characters' base ATK by 125
Boosts base HP by 50
Boosts base ATK by 10
Boosts base ATK by 20
Boosts base HP by 60
Potential Ability 2: Pinch Healing
Reduces Special charge time by 1 turn
Boosts base RCV by 10
Boosts base RCV by 20
Boosts base ATK by 20
Boosts base HP by 70
Boosts base HP by 90
Boosts base RCV by 30
Boosts base HP by 100
Boosts base ATK by 20
Add Crewmate Ability 2: Makes character immune to Stun
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base RCV by 30
Boosts base ATK by 40
Potential Ability 3: Slot Bind Resistance
Expand Limit Break (LB+)
Boosts base ATK by 25
Boosts base ATK by 25
Boosts base HP by 100
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base ATK by 100
Boosts base HP by 200
Reduces Special charge time by 1 turn
Boosts base HP by 200
Potential Abilities
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike
Reduces character's Slot Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 3 turns
- Level 3
Reduces character's Slot Bind duration by 5 turns
- Level 4
Reduces character's Slot Bind duration by 7 turns
- Level 5
Reduces character's Slot Bind duration by 10 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 5,037 | 1,980 | 247 |
| Lv 110 | 5,271 | 2,071 | 259 |
| New Pirate Rumble skills | |||
| Lv 120 | 5,737 | 2,255 | 282 |
| New Captain Ability | |||
| Lv 130 | 6,204 | 2,438 | 305 |
| New Pirate Rumble skills | |||
| Lv 150 | 7,137 | 2,805 | 351 |
| New Special · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 194
- SPD
- 168
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets QCK-type teammates for ATK Up Lv.5 (20 s); targets enemies within large range (horizontal) for ATK x 2.5 damage; targets 1 enemy ignoring DEF for ATK x 1.5 damage
Charge time: 28 s
Show all 10 levels
- Level 1
Targets QCK-type teammates for ATK Up Lv.1 (20 s); targets enemies within large range (horizontal) for ATK x 1.6 damage; targets 1 enemy ignoring DEF for ATK x 1.05 damage
Charge time: 28 s
- Level 2
Targets QCK-type teammates for ATK Up Lv.1 (20 s); targets enemies within large range (horizontal) for ATK x 1.7 damage; targets 1 enemy ignoring DEF for ATK x 1.1 damage
Charge time: 28 s
- Level 3
Targets QCK-type teammates for ATK Up Lv.1 (20 s); targets enemies within large range (horizontal) for ATK x 1.8 damage; targets 1 enemy ignoring DEF for ATK x 1.15 damage
Charge time: 28 s
- Level 4
Targets QCK-type teammates for ATK Up Lv.2 (20 s); targets enemies within large range (horizontal) for ATK x 1.9 damage; targets 1 enemy ignoring DEF for ATK x 1.2 damage
Charge time: 28 s
- Level 5
Targets QCK-type teammates for ATK Up Lv.2 (20 s); targets enemies within large range (horizontal) for ATK x 2 damage; targets 1 enemy ignoring DEF for ATK x 1.25 damage
Charge time: 28 s
- Level 6
Targets QCK-type teammates for ATK Up Lv.3 (20 s); targets enemies within large range (horizontal) for ATK x 2.1 damage; targets 1 enemy ignoring DEF for ATK x 1.3 damage
Charge time: 28 s
- Level 7
Targets QCK-type teammates for ATK Up Lv.3 (20 s); targets enemies within large range (horizontal) for ATK x 2.2 damage; targets 1 enemy ignoring DEF for ATK x 1.35 damage
Charge time: 28 s
- Level 8
Targets QCK-type teammates for ATK Up Lv.3 (20 s); targets enemies within large range (horizontal) for ATK x 2.3 damage; targets 1 enemy ignoring DEF for ATK x 1.4 damage
Charge time: 28 s
- Level 9
Targets QCK-type teammates for ATK Up Lv.4 (20 s); targets enemies within large range (horizontal) for ATK x 2.4 damage; targets 1 enemy ignoring DEF for ATK x 1.45 damage
Charge time: 28 s
- Level 10
Targets QCK-type teammates for ATK Up Lv.5 (20 s); targets enemies within large range (horizontal) for ATK x 2.5 damage; targets 1 enemy ignoring DEF for ATK x 1.5 damage
Charge time: 28 s
QCK-type teammates SPD Up Lv.5, ATK Up Lv.5, HP Up Lv.5; when taking damage, up to 4 times self ATK Up Lv.1, Critical % Up Lv.1
Show all 5 levels
- Level 1
QCK-type teammates SPD Up Lv.1, ATK Up Lv.1, HP Up Lv.1; when taking damage, up to 4 times self ATK Up Lv.1, Critical % Up Lv.1
- Level 2
QCK-type teammates SPD Up Lv.2, ATK Up Lv.2, HP Up Lv.2; when taking damage, up to 4 times self ATK Up Lv.1, Critical % Up Lv.1
- Level 3
QCK-type teammates SPD Up Lv.3, ATK Up Lv.3, HP Up Lv.3; when taking damage, up to 4 times self ATK Up Lv.1, Critical % Up Lv.1
- Level 4
QCK-type teammates SPD Up Lv.4, ATK Up Lv.4, HP Up Lv.4; when taking damage, up to 4 times self ATK Up Lv.1, Critical % Up Lv.1
- Level 5
QCK-type teammates SPD Up Lv.5, ATK Up Lv.5, HP Up Lv.5; when taking damage, up to 4 times self ATK Up Lv.1, Critical % Up Lv.1
Completely evades Damage Over Time/Halve Stats, reduce damage taken from STR by 30%
Targets QCK-type teammates for ATK Up Lv.8 (30 s); targets all enemies for ATK x 3 damage; targets 1 enemy ignoring DEF for ATK x 2 damage
After character receives enemy's Rumble Special 2 times
Grand Party
DEX/QCK-type teammates ATK, HP Up Lv.3, DEF Up Lv.2; Slasher/Driven class teammates HP, SPD, ATK Up Lv.6
Show all 5 levels
- Level 1
DEX/QCK-type teammates ATK, HP Up Lv.1, DEF Up Lv.1; Slasher/Driven class teammates HP, SPD, ATK Up Lv.2
- Level 2
DEX/QCK-type teammates ATK, HP Up Lv.2, DEF Up Lv.1; Slasher/Driven class teammates HP, SPD, ATK Up Lv.3
- Level 3
DEX/QCK-type teammates ATK, HP Up Lv.2, DEF Up Lv.2; Slasher/Driven class teammates HP, SPD, ATK Up Lv.4
- Level 4
DEX/QCK-type teammates ATK, HP Up Lv.3, DEF Up Lv.2; Slasher/Driven class teammates HP, SPD, ATK Up Lv.5
- Level 5
DEX/QCK-type teammates ATK, HP Up Lv.3, DEF Up Lv.2; Slasher/Driven class teammates HP, SPD, ATK Up Lv.6
Targets STR/QCK-type enemies for DEF Down Lv.5 (20 s); targets Powerhouse class enemies for DEF Down Lv.5 (20 s); targets 3 enemies for Leader base ATK x 5 damage
When enemy uses Rumble Special 6 times
Can be used 2 times
Show all 5 levels
- Level 1
Targets STR/QCK-type enemies for DEF Down Lv.1 (16 s); targets Powerhouse class enemies for DEF Down Lv.1 (16 s); targets 3 enemies for Leader base ATK x 2 damage
- Level 2
Targets STR/QCK-type enemies for DEF Down Lv.2 (17 s); targets Powerhouse class enemies for DEF Down Lv.2 (17 s); targets 3 enemies for Leader base ATK x 2.75 damage
- Level 3
Targets STR/QCK-type enemies for DEF Down Lv.3 (18 s); targets Powerhouse class enemies for DEF Down Lv.3 (18 s); targets 3 enemies for Leader base ATK x 3.5 damage
- Level 4
Targets STR/QCK-type enemies for DEF Down Lv.4 (19 s); targets Powerhouse class enemies for DEF Down Lv.4 (19 s); targets 3 enemies for Leader base ATK x 4.25 damage
- Level 5
Targets STR/QCK-type enemies for DEF Down Lv.5 (20 s); targets Powerhouse class enemies for DEF Down Lv.5 (20 s); targets 3 enemies for Leader base ATK x 5 damage
How to get
Featured · May 12, 2025 – Jun 22, 2025











































































