
Roronoa Zoro
Strike Against the Flame
Straw Hat Pirates swordsman. He has a fierce battle with King outside the Onigashima Dome. He is unable to control the power of Enma and is resisted by the sword, but he still manages to be a match for King.
Special
Reduces all enemies' damage reduction (except [Damage Cut]) duration by 2 turns, changes character's slot to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies), and deals 100x character's ATK in INT-type damage to all enemies at end of turn for every turn. After launching Special, applies the same Special effect at start of each BATTLE for 10 turns (will not stack with other abilities that apply the same Special effects at start of each BATTLE; also will not trigger the damage effects at the end of turns where enemy performs a preemptive action)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 17 turns |
| Level 2 | 17 turns | 16 turns |
| Level 3 | 16 turns | 15 turns |
| Level 4 | 15 turns | 14 turns |
| Level 5 | 14 turns | 13 turns |
| Level 6 | 13 turns | 12 turns |
| Max | 12 turns | 11 turns |
−1 turn at Limit Break 15
Captain Ability
Reduces crew's Special charge time by 1 turn at start of quest, boosts INT, Slasher, and Driven characters' ATK by 4x, HP by 1.3x, deals 50x character's ATK in INT-type damage to all enemies at end of turn, and launches character's "True Potential of the Katana" at start of quest
Crewmate Ability
Boosts crew's base stats by 60
Sets right-column characters' slots to WANO slots (boosts ATK by 2.5x; cannot be changed by crew or enemies) at start of quest (no stacking identical abilities)
Unlocks at Limit Break 22
Support Ability
Slasher characters
Adds 7% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 2% of character's base stats to supported character's base stats
- Level 2
Adds 3% of character's base stats to supported character's base stats
- Level 3
Adds 4% of character's base stats to supported character's base stats
- Level 4
Adds 5% of character's base stats to supported character's base stats
- Level 5
Adds 7% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,612 | 826 | 132 |
| Lv 99 | 3,223 | 1,652 | 263 |
| Lv 150 | 4,834 | 2,478 | 394 |
| Limit Break | 3,423+200 | 1,752+100 | 313+50 |
| Limit Break+ | 3,773+550 | 1,952+300 | 413+150 |
Limit Break
Boosts base HP by 30
Boosts base HP by 30
Boosts base ATK by 30
Potential Ability 1: Critical ATK
Boosts base HP by 40
Show all 25
Boosts base HP by 50
Boosts base RCV by 10
Boosts base RCV by 20
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Add 1 Power Slot
Boosts base HP by 50
Boosts base ATK by 30
Boosts base RCV by 20
Boosts base ATK by 40
Reduces Special charge time by 1 turn
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base ATK by 70
Boosts base ATK by 80
Boosts base HP by 150
Boosts base HP by 200
Add Crewmate Ability 2: Sets right-column characters' slots to WANO slots (boosts ATK by 2.5x; cannot be changed by crew or enemies) at start of quest (no stacking identical abilities)
Boosts base RCV by 40
Boosts base RCV by 60
Potential Ability 3: Limit Special Uses Resistance
Potential Abilities
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Reduces Limit Special Uses duration by 2 turns
Show all 5 levels
- Level 1
Reduces Limit Special Uses duration by 1 turn
- Level 2
Reduces Limit Special Uses duration by 1 turn
- Level 3
Reduces Limit Special Uses duration by 1 turn
- Level 4
Reduces Limit Special Uses duration by 1 turn
- Level 5
Reduces Limit Special Uses duration by 2 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,412 | 1,749 | 278 |
| Lv 110 | 3,570 | 1,830 | 291 |
| Lv 120 | 3,886 | 1,992 | 316 |
| Lv 130 | 4,202 | 2,154 | 342 |
| Lv 150 | 4,834 | 2,478 | 394 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 125
- SPD
- 178
- Cost
- 20
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within medium range (horizontal) for ATK x 1.75 damage; targets PSY-type enemies for DEF Down Lv.3 (15 s)
Charge time: 33 s
Show all 10 levels
- Level 1
Targets enemies within medium range (horizontal) for ATK x 0.75 damage; targets PSY-type enemies for DEF Down Lv.1 (15 s)
Charge time: 33 s
- Level 2
Targets enemies within medium range (horizontal) for ATK x 0.85 damage; targets PSY-type enemies for DEF Down Lv.1 (15 s)
Charge time: 33 s
- Level 3
Targets enemies within medium range (horizontal) for ATK x 0.95 damage; targets PSY-type enemies for DEF Down Lv.1 (15 s)
Charge time: 33 s
- Level 4
Targets enemies within medium range (horizontal) for ATK x 1.05 damage; targets PSY-type enemies for DEF Down Lv.1 (15 s)
Charge time: 33 s
- Level 5
Targets enemies within medium range (horizontal) for ATK x 1.15 damage; targets PSY-type enemies for DEF Down Lv.1 (15 s)
Charge time: 33 s
- Level 6
Targets enemies within medium range (horizontal) for ATK x 1.25 damage; targets PSY-type enemies for DEF Down Lv.2 (15 s)
Charge time: 33 s
- Level 7
Targets enemies within medium range (horizontal) for ATK x 1.35 damage; targets PSY-type enemies for DEF Down Lv.2 (15 s)
Charge time: 33 s
- Level 8
Targets enemies within medium range (horizontal) for ATK x 1.45 damage; targets PSY-type enemies for DEF Down Lv.2 (15 s)
Charge time: 33 s
- Level 9
Targets enemies within medium range (horizontal) for ATK x 1.55 damage; targets PSY-type enemies for DEF Down Lv.2 (15 s)
Charge time: 33 s
- Level 10
Targets enemies within medium range (horizontal) for ATK x 1.75 damage; targets PSY-type enemies for DEF Down Lv.3 (15 s)
Charge time: 33 s
INT-type teammates ATK Up Lv.5, DEF Up Lv.3
Show all 5 levels
- Level 1
INT-type teammates ATK Up Lv.1, DEF Up Lv.1
- Level 2
INT-type teammates ATK Up Lv.2, DEF Up Lv.1
- Level 3
INT-type teammates ATK Up Lv.3, DEF Up Lv.1
- Level 4
INT-type teammates ATK Up Lv.4, DEF Up Lv.1
- Level 5
INT-type teammates ATK Up Lv.5, DEF Up Lv.3
60% chance to evade Paralysis











































































