
Zorojuro
Ronin
Straw Hat Pirates swordsman. He infiltrates the land of Wano as a ronin and is arrested under suspicion of being the tsujigiri. The magistrate orders him to commit suicide by seppuku. However, the scent of blood makes him realize that the magistrate is the tsujigiri, and he slices him with the seppuku blade.
Special
Deals 40x character's ATK in PSY damage to one enemy, reduces crew's Paralysis duration by 4 turns, reduces all enemies' Resilience duration by 4 turns, and sets all enemies' DEF to 0 for 1 turn
| Base | Limit Break | |
|---|---|---|
| Max | 16 turns | 13 turns |
−1 turn at Limit Break 4
−1 turn at Limit Break 9
−1 turn at Limit Break 13
Captain Ability
Boosts Slasher and Powerhouse characters' ATK by 2.25x and makes their PSY slots have matching slot effects
Crewmate Ability
Reduces crew's Paralysis duration by 1 turn
Support Ability
Usopp, Nico Robin, Franky, Kin'emon
Adds 5% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 1% of character's base stats to supported character's base stats
- Level 2
Adds 2% of character's base stats to supported character's base stats
- Level 3
Adds 3% of character's base stats to supported character's base stats
- Level 4
Adds 4% of character's base stats to supported character's base stats
- Level 5
Adds 5% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,043 | 491 | 84 |
| Lv 99 | 1,638 | 785 | 150 |
| Lv 150 | 2,457 | 1,177 | 225 |
| Limit Break | 2,838+1,200 | 1,435+650 | 250+100 |
Limit Break
Boosts base HP by 350
Boosts base ATK by 200
Boosts base RCV by 50
Reduces Special charge time by 1 turn
Boosts base HP by 350
Show all 15
Boosts base ATK by 200
Boosts base RCV by 50
Add 1 Power Slot
Reduces Special charge time by 1 turn
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base HP by 500
Boosts base ATK by 250
Reduces Special charge time by 1 turn
Add 1 Power Slot
Potential Ability 2: Slot Bind Resistance
Potential Abilities
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 30 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 60 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 90 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 120 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 1,734 | 831 | 158 |
| Lv 110 | 1,814 | 869 | 166 |
| Lv 120 | 1,975 | 946 | 180 |
| Lv 130 | 2,135 | 1,023 | 195 |
| Lv 150 | 2,457 | 1,177 | 225 |
How to get
Event
Event
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