
Roronoa Zoro
Swordsman on the Chase
Straw Hat Pirates swordsman. He chases Apoo on the performance floor within the dome. In order to regroup with Kin'emon and the other samurai as fast as he can, he makes a furious chase.
Special
Reduces all enemies' DEF Up and [Damage Cut] duration by 5 turns, sets all enemies' DEF to 0 for 1 turn, and if crew has status of damage dealt boost to enemies with a specific status effect when Special is launched, further increases that damage boost by +0.25 (doubles damage dealt to DEF Down enemies for 1 turn otherwise), and if 5 or more Driven characters are on the crew, applies -10% Driven Resistance to all enemies for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 19 turns |
| Level 2 | 19 turns | 18 turns |
| Level 3 | 18 turns | 17 turns |
| Level 4 | 17 turns | 16 turns |
| Level 5 | 16 turns | 15 turns |
| Level 6 | 15 turns | 14 turns |
| Max | 14 turns | 13 turns |
−1 turn at Limit Break 14
Captain Ability
Boosts PSY, Driven, and Slasher characters' ATK by 3.5x, HP by 1.2x, and makes their PSYTND slots have matching slot effects
Crewmate Ability
Boosts crew's base ATK by 60
Reduces character's Special charge time by 1 turn every time another Driven or Slasher character uses a Special
Unlocks at Limit Break 12
Support Ability
PSY characters
Once per quest, if supported character uses a Special, boosts damage dealt to DEF Down enemies by 1.2x for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, boosts damage dealt to DEF Down enemies by 1.05x for 1 turn
- Level 2
Once per quest, if supported character uses a Special, boosts damage dealt to DEF Down enemies by 1.05x for 1 turn
- Level 3
Once per quest, if supported character uses a Special, boosts damage dealt to DEF Down enemies by 1.1x for 1 turn
- Level 4
Once per quest, if supported character uses a Special, boosts damage dealt to DEF Down enemies by 1.1x for 1 turn
- Level 5
Once per quest, if supported character uses a Special, boosts damage dealt to DEF Down enemies by 1.2x for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,578 | 756 | 111 |
| Lv 99 | 3,155 | 1,511 | 222 |
| Lv 150 | 4,732 | 2,266 | 333 |
| Limit Break | 3,355+200 | 1,611+100 | 272+50 |
| Limit Break+ | 3,555+400 | 1,811+300 | 372+150 |
Limit Break
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base RCV by 20
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base HP by 20
Show all 25
Boosts base HP by 30
Boosts base HP by 40
Add 1 Power Slot
Boosts base HP by 50
Boosts base HP by 60
Boosts base ATK by 40
Add Crewmate Ability 2: Reduces character's Special charge time by 1 turn every time another Driven or Slasher character uses a Special
Boosts base RCV by 30
Reduces Special charge time by 1 turn
Potential Ability 2: Critical ATK
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 100
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 100
Boosts base RCV by 50
Potential Ability 3: Limit Special Uses Resistance
Potential Abilities
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Reduces Limit Special Uses duration by 2 turns
Show all 5 levels
- Level 1
Reduces Limit Special Uses duration by 1 turn
- Level 2
Reduces Limit Special Uses duration by 1 turn
- Level 3
Reduces Limit Special Uses duration by 1 turn
- Level 4
Reduces Limit Special Uses duration by 1 turn
- Level 5
Reduces Limit Special Uses duration by 2 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,340 | 1,599 | 235 |
| Lv 110 | 3,495 | 1,673 | 245 |
| Lv 120 | 3,804 | 1,821 | 267 |
| Lv 130 | 4,113 | 1,969 | 289 |
| Lv 150 | 4,732 | 2,266 | 333 |
How to get
Featured · Mar 28, 2023 – Apr 29, 2023
Featured · Mar 27, 2023 – Apr 29, 2023
Featured · Mar 26, 2023 – Apr 29, 2023











































































