
Roronoa Zoro
Splitting the Warm Eddy
Straw Hat Pirates swordsman. Luffy finds someone in the warm eddy. Zoro suggests to cut it down and as he says, he cuts the warm eddy with one slash.
Special
Reduces crew's Despair/Paralysis duration by 4 turns, and further increases crew's slot effect boost by +0.3. If amount of HP beyond crew's maximum HP healed before Special is launched is 20,000 or more, further reduces crew's Despair/Paralysis duration by 1 turn, and doubles PSY and INT characters' slot effects for 4 turns (doubles PSY and INT characters' slot effects for 3 turns otherwise)
| Max | 13 turns |
Captain Ability
Boosts Slasher and Driven characters' ATK by 2.5x and HP by 1.2x
Crewmate Ability
Boosts PSY characters' base stats by 50
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,164 | 747 | 91 |
| Lv 99 | 4,328 | 1,494 | 181 |
| Lv 150 | 6,492 | 2,241 | 271 |
| Limit Break | 4,728+400 | 1,744+250 | 281+100 |
Limit Break
Boosts base RCV by 50
Boosts base HP by 200
Boosts base ATK by 50
Potential Ability 1: INT Damage Reduction
Boosts base ATK by 100
Show all 10
Boosts base HP by 200
Boosts base ATK by 100
Boosts base RCV by 50
Add 1 Power Slot
Potential Ability 2: PSY Damage Reduction
Potential Abilities
Reduces damage taken from INT characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1%
- Level 2
Reduces damage taken from INT characters by 2%
- Level 3
Reduces damage taken from INT characters by 3%
- Level 4
Reduces damage taken from INT characters by 4%
- Level 5
Reduces damage taken from INT characters by 5%
Reduces damage taken from PSY characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from PSY characters by 1%
- Level 2
Reduces damage taken from PSY characters by 2%
- Level 3
Reduces damage taken from PSY characters by 3%
- Level 4
Reduces damage taken from PSY characters by 4%
- Level 5
Reduces damage taken from PSY characters by 5%
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,582 | 1,581 | 191 |
| Lv 110 | 4,794 | 1,655 | 200 |
| Lv 120 | 5,219 | 1,801 | 218 |
| Lv 130 | 5,643 | 1,948 | 235 |
| Lv 150 | 6,492 | 2,241 | 271 |
Pirate Rumble
- Style
Attacker- DEF
- 131
- SPD
- 194
- Cost
- 20
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within large range (horizontal) for ATK x 3.4 damage; first 50 s of battle, targets self for DEF Up Lv.5 (20 s), ATK x 3 Counter Stance (20 s); after 50 s of battle, targets 1 high DEF enemy ignoring DEF for ATK x 3 damage
Charge time: 35 s
Show all 10 levels
- Level 1
Targets enemies within large range (horizontal) for ATK x 2.5 damage; first 50 s of battle, targets self for DEF Up Lv.1 (11 s), ATK x 2.1 Counter Stance (11 s); after 50 s of battle, targets 1 high DEF enemy ignoring DEF for ATK x 2.1 damage
Charge time: 35 s
- Level 2
Targets enemies within large range (horizontal) for ATK x 2.6 damage; first 50 s of battle, targets self for DEF Up Lv.1 (12 s), ATK x 2.2 Counter Stance (12 s); after 50 s of battle, targets 1 high DEF enemy ignoring DEF for ATK x 2.2 damage
Charge time: 35 s
- Level 3
Targets enemies within large range (horizontal) for ATK x 2.7 damage; first 50 s of battle, targets self for DEF Up Lv.1 (13 s), ATK x 2.3 Counter Stance (13 s); after 50 s of battle, targets 1 high DEF enemy ignoring DEF for ATK x 2.3 damage
Charge time: 35 s
- Level 4
Targets enemies within large range (horizontal) for ATK x 2.8 damage; first 50 s of battle, targets self for DEF Up Lv.2 (14 s), ATK x 2.4 Counter Stance (14 s); after 50 s of battle, targets 1 high DEF enemy ignoring DEF for ATK x 2.4 damage
Charge time: 35 s
- Level 5
Targets enemies within large range (horizontal) for ATK x 2.9 damage; first 50 s of battle, targets self for DEF Up Lv.2 (15 s), ATK x 2.5 Counter Stance (15 s); after 50 s of battle, targets 1 high DEF enemy ignoring DEF for ATK x 2.5 damage
Charge time: 35 s
- Level 6
Targets enemies within large range (horizontal) for ATK x 3 damage; first 50 s of battle, targets self for DEF Up Lv.3 (16 s), ATK x 2.6 Counter Stance (16 s); after 50 s of battle, targets 1 high DEF enemy ignoring DEF for ATK x 2.6 damage
Charge time: 35 s
- Level 7
Targets enemies within large range (horizontal) for ATK x 3.1 damage; first 50 s of battle, targets self for DEF Up Lv.3 (17 s), ATK x 2.7 Counter Stance (17 s); after 50 s of battle, targets 1 high DEF enemy ignoring DEF for ATK x 2.7 damage
Charge time: 35 s
- Level 8
Targets enemies within large range (horizontal) for ATK x 3.2 damage; first 50 s of battle, targets self for DEF Up Lv.3 (18 s), ATK x 2.8 Counter Stance (18 s); after 50 s of battle, targets 1 high DEF enemy ignoring DEF for ATK x 2.8 damage
Charge time: 35 s
- Level 9
Targets enemies within large range (horizontal) for ATK x 3.3 damage; first 50 s of battle, targets self for DEF Up Lv.4 (19 s), ATK x 2.9 Counter Stance (19 s); after 50 s of battle, targets 1 high DEF enemy ignoring DEF for ATK x 2.9 damage
Charge time: 35 s
- Level 10
Targets enemies within large range (horizontal) for ATK x 3.4 damage; first 50 s of battle, targets self for DEF Up Lv.5 (20 s), ATK x 3 Counter Stance (20 s); after 50 s of battle, targets 1 high DEF enemy ignoring DEF for ATK x 3 damage
Charge time: 35 s
PSY-type teammates ATK Up Lv.5, Critical % Up Lv.5; Slasher class teammates HP Up Lv.5
Show all 5 levels
- Level 1
PSY-type teammates ATK Up Lv.1, Critical % Up Lv.1; Slasher class teammates HP Up Lv.1
- Level 2
PSY-type teammates ATK Up Lv.2, Critical % Up Lv.2; Slasher class teammates HP Up Lv.2
- Level 3
PSY-type teammates ATK Up Lv.3, Critical % Up Lv.3; Slasher class teammates HP Up Lv.3
- Level 4
PSY-type teammates ATK Up Lv.4, Critical % Up Lv.4; Slasher class teammates HP Up Lv.4
- Level 5
PSY-type teammates ATK Up Lv.5, Critical % Up Lv.5; Slasher class teammates HP Up Lv.5
Completely evades Halve Stats, reduce damage taken from INT by 30%
How to get
Featured · Jan 1, 2026 – Jan 31, 2026
Featured · Sep 1, 2024 – Oct 6, 2024
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