
Zorojuro
Three-Sword Style Ronin
Straw Hat Pirates swordsman. He meets up with Luffy in the land of Wano's Kuri, but Hawkins, who was on his way to the beach of Kuri, finds them there. Hawkins pursues them, but he manages to fend off the pirate and his Straw-Straw powers.
Special
Deals 50x character's ATK in non-type damage to all enemies (ignoring all defensive effects and DEF), reduces Slasher and Powerhouse characters' Special charge time by 1 turn, reduces crew's Despair duration by 6 turns, and if enemy is immune to delay or status effects, boosts Slasher and Powerhouse characters' slot effects by 2.25x for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 16 turns |
| Level 2 | 17 turns | 15 turns |
| Level 3 | 16 turns | 14 turns |
| Level 4 | 15 turns | 13 turns |
| Level 5 | 14 turns | 12 turns |
| Max | 13 turns | 11 turns |
−1 turn at Limit Break 12
−1 turn at Limit Break 24 (LB+)
Captain Ability
Boosts Slasher and Powerhouse characters' ATK by approximately 3.25x when slots match (3x otherwise) and HP by 1.25x, and makes crew's DEX slots have matching slot effects
Crewmate Ability
Boosts Slasher and Powerhouse characters' base HP by 75
Makes Slasher characters' DEX slots have matching slot effects
Unlocks at Limit Break 8
Support Ability
Monkey D. Luffy, Otsuru, Okiku, Otama
Once per quest, if supported character uses a Special to change slots, boosts Slasher and Powerhouse characters' slot effects by 1.5x for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special to change slots, boosts Slasher and Powerhouse characters' slot effects by 1.1x for 1 turn
- Level 2
Once per quest, if supported character uses a Special to change slots, boosts Slasher and Powerhouse characters' slot effects by 1.2x for 1 turn
- Level 3
Once per quest, if supported character uses a Special to change slots, boosts Slasher and Powerhouse characters' slot effects by 1.3x for 1 turn
- Level 4
Once per quest, if supported character uses a Special to change slots, boosts Slasher and Powerhouse characters' slot effects by 1.4x for 1 turn
- Level 5
Once per quest, if supported character uses a Special to change slots, boosts Slasher and Powerhouse characters' slot effects by 1.5x for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,162 | 671 | 92 |
| Lv 99 | 2,846 | 1,482 | 308 |
| Lv 150 | 4,269 | 2,223 | 462 |
| Limit Break | 3,046+200 | 1,582+100 | 358+50 |
| Limit Break+ | 3,246+400 | 1,782+300 | 458+150 |
Limit Break
Boosts base HP by 50
Boosts base RCV by 25
Boosts base ATK by 25
Potential Ability 1: QCK Damage Reduction
Boosts base HP by 50
Show all 25
Boosts base ATK by 25
Boosts base ATK by 25
Add Crewmate Ability 2: Makes Slasher characters' DEX slots have matching slot effects
Boosts base HP by 50
Add 1 Power Slot
Boosts base RCV by 25
Reduces Special charge time by 1 turn
Boosts base HP by 50
Boosts base ATK by 25
Potential Ability 2: Critical ATK
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base ATK by 100
Boosts base HP by 100
Boosts base HP by 100
Reduces Special charge time by 1 turn
Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance
Potential Abilities
Reduces damage taken from QCK characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from QCK characters by 1%
- Level 2
Reduces damage taken from QCK characters by 2%
- Level 3
Reduces damage taken from QCK characters by 3%
- Level 4
Reduces damage taken from QCK characters by 4%
- Level 5
Reduces damage taken from QCK characters by 5%
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,013 | 1,569 | 326 |
| Lv 110 | 3,152 | 1,641 | 341 |
| Lv 120 | 3,431 | 1,787 | 371 |
| Lv 130 | 3,710 | 1,932 | 401 |
| Lv 150 | 4,269 | 2,223 | 462 |











































































