
Jinbe
Warlord in Hell
Captain of the Fish-Man Pirates. He foresaw the Paramount War as a danger to Fish-Man Island. When Luffy arrived just moments after Ace was taken away for execution, the proud Fish-Man pleaded his case and begged to join the prison break. The two have worked together ever since.
Special
Reduces decrease chain multiplier growth rate/lock chain multiplier duration by 3 turns, and boosts chain multiplier by +0.3 for 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 16 turns | 15 turns |
| Level 2 | 15 turns | 14 turns |
| Level 3 | 14 turns | 13 turns |
| Level 4 | 13 turns | 12 turns |
| Level 5 | 12 turns | 11 turns |
| Level 6 | 11 turns | 10 turns |
| Max | 10 turns | 9 turns |
−1 turn at Limit Break 8
Captain Ability
Boosts Fighter characters' ATK by 2.5x and HP by 1.3x
Crewmate Ability
Boosts Fighter characters' base ATK by 75
Boosts crew's base HP by 40 if Captain is a Fighter class
Unlocks at Limit Break 13
Support Ability
Fighter and Powerhouse characters
Once per quest, if supported character uses a Special, boosts chain multiplier by +0.2 for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, boosts chain multiplier by +0.1 for 1 turn
- Level 2
Once per quest, if supported character uses a Special, boosts chain multiplier by +0.1 for 1 turn
- Level 3
Once per quest, if supported character uses a Special, boosts chain multiplier by +0.15 for 1 turn
- Level 4
Once per quest, if supported character uses a Special, boosts chain multiplier by +0.15 for 1 turn
- Level 5
Once per quest, if supported character uses a Special, boosts chain multiplier by +0.2 for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,056 | 620 | 132 |
| Lv 99 | 2,188 | 1,392 | 320 |
| Lv 150 | 3,282 | 2,088 | 480 |
| Limit Break | 2,458+270 | 1,472+80 | 380+60 |
Limit Break
Boosts base ATK by 25
Boosts base HP by 50
Boosts base RCV by 20
Potential Ability 1: Critical ATK
Boosts base ATK by 25
Show all 15
Boosts base HP by 60
Boosts base RCV by 20
Reduces Special charge time by 1 turn
Boosts base ATK by 30
Boosts base HP by 70
Boosts base RCV by 20
Add 1 Power Slot
Add Crewmate Ability 2: Boosts crew's base HP by 40 if Captain is a Fighter class
Boosts base HP by 90
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Potential Abilities
If character lands a PERFECT strike, 20% chance of a 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 10% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 10% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 15% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 20% chance of a 5% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 20% chance of a 10% damage boost on the last strike
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 30 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 60 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 90 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,316 | 1,473 | 338 |
| Lv 110 | 2,423 | 1,542 | 354 |
| Lv 120 | 2,638 | 1,678 | 385 |
| Lv 130 | 2,852 | 1,815 | 417 |
| Lv 150 | 3,282 | 2,088 | 480 |







































