Jinbe

Battle Between Wounded Allies

Captain of the Fish-Man Pirates and a former Warlord of the Sea. At Impel Down, Ace entrusts him with Luffy's safety. During the Paramount War, he risks his life to protect Luffy from Akainu's attack, and admonishes him when he falls into despair on Amazon Lily.

Special

Thought-Connecting Ocean Current Shoulder Throw

Reduces crew's ATK Down duration by 3 turns, sets all enemies' DEF to 0 for 1 turn, deals 100x character's ATK in STR damage to all enemies, and if Captain is a STR type, doubles the type effects of normal attacks for STR characters for 1 turn

BaseLimit Break
Level 127 turns26 turns
Level 226 turns25 turns
Level 325 turns24 turns
Level 424 turns23 turns
Level 523 turns22 turns
Level 622 turns21 turns
Level 721 turns20 turns
Level 820 turns19 turns
Level 919 turns18 turns
Level 1018 turns17 turns
Level 1117 turns16 turns
Level 1216 turns15 turns
Level 1315 turns14 turns
Level 1414 turns13 turns
Max13 turns12 turns

−1 turn at Limit Break 11

Captain Ability

Request from a Deceased Comrade

Boosts STR and PSY characters' ATK by 3x and reduces damage taken by 20%

Crewmate Ability

+STATS

Boosts STR characters' base stats by 50

UNIQ

Makes Fighter and Cerebral characters' STR slots have matching slot effects

Unlocks at Limit Break 12

Support Ability

Supported Characters

Monkey D. Luffy

Level 5 (Max)

Adds 9% of character's base ATK to supported character's base ATK

Show all 5 levels
  1. Level 1

    Adds 3% of character's base ATK to supported character's base ATK

  2. Level 2

    Adds 4% of character's base ATK to supported character's base ATK

  3. Level 3

    Adds 5% of character's base ATK to supported character's base ATK

  4. Level 4

    Adds 7% of character's base ATK to supported character's base ATK

  5. Level 5

    Adds 9% of character's base ATK to supported character's base ATK

Stats

HPATKRCV
Lv 11,42252189
Lv 992,9201,387251
Lv 1504,3802,080376
Limit Break3,120+2001,487+100301+50

Limit Break

01

Boosts base HP by 50

02

Boosts base HP by 50

03

Boosts base RCV by 20

04

Potential Ability 1: DEX Damage Reduction

05

Boosts base ATK by 25

Show all 15
06

Boosts base ATK by 25

07

Boosts base HP by 50

08

Add 1 Power Slot

09

Boosts base HP by 50

10

Boosts base RCV by 30

11

Reduces Special charge time by 1 turn

12

Add Crewmate Ability 2: Makes Fighter and Cerebral characters' STR slots have matching slot effects

13

Add 1 Power Slot

14

Boosts base ATK by 50

15

Potential Ability 2: Slot Bind Resistance

Potential Abilities

DEX Damage Reduction
Level 5 (Max)

Reduces damage taken from DEX characters by 5%

Show all 5 levels
  1. Level 1

    Reduces damage taken from DEX characters by 1%

  2. Level 2

    Reduces damage taken from DEX characters by 2%

  3. Level 3

    Reduces damage taken from DEX characters by 3%

  4. Level 4

    Reduces damage taken from DEX characters by 4%

  5. Level 5

    Reduces damage taken from DEX characters by 5%

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 7 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 2 turns

  2. Level 2

    Reduces character's Slot Bind duration by 3 turns

  3. Level 3

    Reduces character's Slot Bind duration by 4 turns

  4. Level 4

    Reduces character's Slot Bind duration by 5 turns

  5. Level 5

    Reduces character's Slot Bind duration by 7 turns

Level Limit Break

HPATKRCV
Lv 1053,0911,468265
Lv 1103,2341,536277
Lv 1203,5211,672302
Lv 1303,8071,808326
Lv 1504,3802,080376

Pirate Rumble

Style
Attacker
DEF
150
SPD
158
Cost
30
Action

Normal Attack → Power Attack → Power Attack → Full Attack

Targets closest enemies

Thought-Connecting Ocean Current Shoulder Throw
Level 10 (Max)

Targets enemies within medium range (frontal) for ATK x 0.65 damage; Guard % Down Lv.5 (15 s); targets STR-type teammates for ATK Up Lv.4 (15 s)

Charge time: 24 s

Show all 10 levels
  1. Level 1

    Targets enemies within medium range (frontal) for ATK x 0.4 damage; Guard % Down Lv.2 (15 s); targets STR-type teammates for ATK Up Lv.1 (15 s)

    Charge time: 24 s

  2. Level 2

    Targets enemies within medium range (frontal) for ATK x 0.42 damage; Guard % Down Lv.2 (15 s); targets STR-type teammates for ATK Up Lv.1 (15 s)

    Charge time: 24 s

  3. Level 3

    Targets enemies within medium range (frontal) for ATK x 0.43 damage; Guard % Down Lv.2 (15 s); targets STR-type teammates for ATK Up Lv.1 (15 s)

    Charge time: 24 s

  4. Level 4

    Targets enemies within medium range (frontal) for ATK x 0.45 damage; Guard % Down Lv.2 (15 s); targets STR-type teammates for ATK Up Lv.1 (15 s)

    Charge time: 24 s

  5. Level 5

    Targets enemies within medium range (frontal) for ATK x 0.47 damage; Guard % Down Lv.3 (15 s); targets STR-type teammates for ATK Up Lv.2 (15 s)

    Charge time: 24 s

  6. Level 6

    Targets enemies within medium range (frontal) for ATK x 0.49 damage; Guard % Down Lv.3 (15 s); targets STR-type teammates for ATK Up Lv.2 (15 s)

    Charge time: 24 s

  7. Level 7

    Targets enemies within medium range (frontal) for ATK x 0.5 damage; Guard % Down Lv.3 (15 s); targets STR-type teammates for ATK Up Lv.2 (15 s)

    Charge time: 24 s

  8. Level 8

    Targets enemies within medium range (frontal) for ATK x 0.52 damage; Guard % Down Lv.4 (15 s); targets STR-type teammates for ATK Up Lv.2 (15 s)

    Charge time: 24 s

  9. Level 9

    Targets enemies within medium range (frontal) for ATK x 0.54 damage; Guard % Down Lv.4 (15 s); targets STR-type teammates for ATK Up Lv.3 (15 s)

    Charge time: 24 s

  10. Level 10

    Targets enemies within medium range (frontal) for ATK x 0.65 damage; Guard % Down Lv.5 (15 s); targets STR-type teammates for ATK Up Lv.4 (15 s)

    Charge time: 24 s

Ability
Level 5 (Max)

STR-type teammates Critical % Up Lv.5; self Blow Away % Up Lv.2

Show all 5 levels
  1. Level 1

    STR-type teammates Critical % Up Lv.1; self Blow Away % Up Lv.2

  2. Level 2

    STR-type teammates Critical % Up Lv.2; self Blow Away % Up Lv.2

  3. Level 3

    STR-type teammates Critical % Up Lv.3; self Blow Away % Up Lv.2

  4. Level 4

    STR-type teammates Critical % Up Lv.4; self Blow Away % Up Lv.2

  5. Level 5

    STR-type teammates Critical % Up Lv.5; self Blow Away % Up Lv.2

How to get

Clash!! Jinbe: Encourage

Event

Clash!! Jinbe: Chastise

Event

Clash!! Jinbe: Lecture

Event

Family

Jinbe
JinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbe: NeoJinbeKnight of the Sea JinbeJinbeJinbeJinbeJinbeKnight of the Sea JinbeJinbeKnight of the Sea JinbeBig Boss JinbeJinbeJinbeJinbeJinbeKnight of the Sea JinbeKnight of the Sea JinbeJinbeJinbeJinbe
Linked families
Luffy & Straw Hat PiratesLuffy & Zoro & Sanji & JinbeRobin & JinbeStraw Hat Pirates