Jinbe

Helmsman in Disguise

Straw Hat Pirates helmsman. He is in disguise as an Animal Kingdom Pirate through the powers of Kin'emon. He heads to his objective on foot along with Robin. This being his first battle as a Straw Hat Pirate, he is psyched up.

Special

Piercing Fish-Man Karate Secret Art: Vagabond Drill

Changes all slots to character's current slot, locks crew's slots for 1 turn, reduces crew's decrease chain multiplier growth rate duration by 5 turns, drastically reduces all enemies' DEF for 1 turn, and boosts damage dealt to enemies affected by DEF Down by 1.75x for 1 turn

BaseLimit Break
Max14 turns12 turns

−1 turn at Limit Break 14

−1 turn at Limit Break 24 (LB+)

Captain Ability

Knight of the Sea Disguised as an Animal Kingdom Pirate

Boosts DEX and INT characters' ATK by 3.25x and HP by 1.3x

Crewmate Ability

+STATS

Boosts Free Spirit and Powerhouse characters' base HP by 60

RES

Character cannot be blown away by attack

Unlocks at Limit Break 12

Support Ability

Supported Characters

Free Spirit characters

Level 5 (Max)

Once per quest, if supported character uses a Special, locks Free Spirit characters' slots for 1 turn and reduces crew's decrease chain multiplier growth rate duration by 1 turn

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a Special, locks Free Spirit characters' slots for 1 turn

  2. Level 2

    Once per quest, if supported character uses a Special, locks Free Spirit characters' slots for 1 turn

  3. Level 3

    Once per quest, if supported character uses a Special, locks Free Spirit characters' slots for 1 turn

  4. Level 4

    Once per quest, if supported character uses a Special, locks Free Spirit characters' slots for 1 turn

  5. Level 5

    Once per quest, if supported character uses a Special, locks Free Spirit characters' slots for 1 turn and reduces crew's decrease chain multiplier growth rate duration by 1 turn

Stats

HPATKRCV
Lv 11,38255887
Lv 993,4541,396209
Lv 1505,1812,094313
Limit Break3,554+1001,546+150259+50
Limit Break+3,754+3001,746+350359+150

Limit Break

01

Boosts base ATK by 10

02

Boosts base RCV by 10

03

Boosts base HP by 20

04

Potential Ability 1: QCK Damage Reduction

05

Boosts base ATK by 20

Show all 25
06

Boosts base RCV by 20

07

Boosts base RCV by 20

08

Add 1 Power Slot

09

Boosts base ATK by 30

10

Boosts base ATK by 40

11

Boosts base ATK by 50

12

Add Crewmate Ability 2: Character cannot be blown away by attack

13

Boosts base HP by 80

14

Reduces Special charge time by 1 turn

15

Potential Ability 2: Slot Bind Resistance

16

Expand Limit Break (LB+)

17

Boosts base RCV by 50

18

Boosts base ATK by 50

19

Boosts base RCV by 50

20

Boosts base ATK by 50

21

Boosts base HP by 100

22

Boosts base HP by 100

23

Boosts base ATK by 100

24

Reduces Special charge time by 1 turn

25

Potential Ability 3: Bind Ship Ability Resistance

Potential Abilities

QCK Damage Reduction
Level 5 (Max)

Reduces damage taken from QCK characters by 5%

Show all 5 levels
  1. Level 1

    Reduces damage taken from QCK characters by 1%

  2. Level 2

    Reduces damage taken from QCK characters by 2%

  3. Level 3

    Reduces damage taken from QCK characters by 3%

  4. Level 4

    Reduces damage taken from QCK characters by 4%

  5. Level 5

    Reduces damage taken from QCK characters by 5%

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 2 turns

  3. Level 3

    Reduces character's Slot Bind duration by 3 turns

  4. Level 4

    Reduces character's Slot Bind duration by 4 turns

  5. Level 5

    Reduces character's Slot Bind duration by 5 turns

Bind Ship Ability Resistance
Level 5 (Max)

Reduces Bind Ship Ability duration by 3 turns

Show all 5 levels
  1. Level 1

    Reduces Bind Ship Ability duration by 1 turn

  2. Level 2

    Reduces Bind Ship Ability duration by 1 turn

  3. Level 3

    Reduces Bind Ship Ability duration by 2 turns

  4. Level 4

    Reduces Bind Ship Ability duration by 2 turns

  5. Level 5

    Reduces Bind Ship Ability duration by 3 turns

Level Limit Break

HPATKRCV
Lv 1053,6571,478221
Lv 1103,8261,546231
Lv 1204,1651,683251
Lv 1304,5031,820272
Lv 1505,1812,094313

Pirate Rumble

Style
Defender
DEF
289
SPD
112
Cost
35
Action

Normal Attack → Heal Self Lv.2 → Power Attack → Full Attack

Targets closest enemies

Piercing Fish-Man Karate Secret Art: Vagabond Drill
Level 10 (Max)

Targets enemies within medium range for ATK x 1.5 damage; targets DEX/INT-type teammates for DEF Up Lv.5 (20 s)

Charge time: 28 s

Show all 10 levels
  1. Level 1

    Targets enemies within medium range for ATK x 0.5 damage; targets DEX/INT-type teammates for DEF Up Lv.1 (11 s)

    Charge time: 28 s

  2. Level 2

    Targets enemies within medium range for ATK x 0.6 damage; targets DEX/INT-type teammates for DEF Up Lv.1 (12 s)

    Charge time: 28 s

  3. Level 3

    Targets enemies within medium range for ATK x 0.7 damage; targets DEX/INT-type teammates for DEF Up Lv.1 (13 s)

    Charge time: 28 s

  4. Level 4

    Targets enemies within medium range for ATK x 0.8 damage; targets DEX/INT-type teammates for DEF Up Lv.2 (14 s)

    Charge time: 28 s

  5. Level 5

    Targets enemies within medium range for ATK x 0.9 damage; targets DEX/INT-type teammates for DEF Up Lv.2 (15 s)

    Charge time: 28 s

  6. Level 6

    Targets enemies within medium range for ATK x 1 damage; targets DEX/INT-type teammates for DEF Up Lv.3 (16 s)

    Charge time: 28 s

  7. Level 7

    Targets enemies within medium range for ATK x 1.1 damage; targets DEX/INT-type teammates for DEF Up Lv.3 (17 s)

    Charge time: 28 s

  8. Level 8

    Targets enemies within medium range for ATK x 1.2 damage; targets DEX/INT-type teammates for DEF Up Lv.3 (18 s)

    Charge time: 28 s

  9. Level 9

    Targets enemies within medium range for ATK x 1.3 damage; targets DEX/INT-type teammates for DEF Up Lv.4 (19 s)

    Charge time: 28 s

  10. Level 10

    Targets enemies within medium range for ATK x 1.5 damage; targets DEX/INT-type teammates for DEF Up Lv.5 (20 s)

    Charge time: 28 s

Ability
Level 5 (Max)

DEX/INT-type teammates SPD Up Lv.5; self HP Up Lv.5

Show all 5 levels
  1. Level 1

    DEX/INT-type teammates SPD Up Lv.1; self HP Up Lv.1

  2. Level 2

    DEX/INT-type teammates SPD Up Lv.2; self HP Up Lv.2

  3. Level 3

    DEX/INT-type teammates SPD Up Lv.3; self HP Up Lv.3

  4. Level 4

    DEX/INT-type teammates SPD Up Lv.4; self HP Up Lv.4

  5. Level 5

    DEX/INT-type teammates SPD Up Lv.5; self HP Up Lv.5

Resilience

60% chance to evade Special Bind

Family

Jinbe
JinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbe: NeoJinbeKnight of the Sea JinbeJinbeJinbeJinbeJinbeJinbeKnight of the Sea JinbeJinbeKnight of the Sea JinbeBig Boss JinbeJinbeJinbeJinbeJinbeKnight of the Sea JinbeKnight of the Sea JinbeJinbeJinbeJinbe
Linked families
Luffy & Straw Hat PiratesLuffy & Zoro & Sanji & JinbeRobin & JinbeStraw Hat Pirates