
Jinbe
Confronting the Raging Sea
Straw Hat Pirates helmsman. In order to save Luffy and the crew who were thrown overboard, he asks Franky to steer the ship so he can jump into the sea. Immediately after that, he hears an explosion from the Sunny, but he prioritizes rescuing Luffy and the crew first.
Special
Reduces all enemies' DEF Up duration by 5 turns, reduces crew's ATK Down duration by 5 turns, and changes left-column slots to INT slots. If "Monkey D. Luffy" is in the crew or is set as Support for character, changes character's slot to TND slot, locks character's slot for 1 turn, and applies -20% INT and PSY Resistance to all enemies for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 18 turns |
| Level 2 | 18 turns | 17 turns |
| Level 3 | 17 turns | 16 turns |
| Level 4 | 16 turns | 15 turns |
| Level 5 | 15 turns | 14 turns |
| Level 6 | 14 turns | 13 turns |
| Max | 13 turns | 12 turns |
−1 turn at Limit Break 15
Captain Ability
Boosts INT and PSY characters' ATK by 3.5x, HP by 1.5x, and makes crew's INTTND slots have matching slot effects
Crewmate Ability
Boosts INT and PSY characters' base HP by +100, and makes character's TND slot have matching slot effect
If Captain is a Fighter class, tapping on this character with a TND slot will reduce all enemies' DEF Up duration by 1 turn
Unlocks at Limit Break 25
Support Ability
Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Jewelry Bonney, Franky, Brook
Adds 7% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 2% of character's base stats to supported character's base stats
- Level 2
Adds 3% of character's base stats to supported character's base stats
- Level 3
Adds 4% of character's base stats to supported character's base stats
- Level 4
Adds 5% of character's base stats to supported character's base stats
- Level 5
Adds 7% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,719 | 803 | 71 |
| Lv 99 | 3,438 | 1,605 | 142 |
| Lv 150 | 5,157 | 2,407 | 213 |
| Limit Break | 3,638+200 | 1,705+100 | 192+50 |
| Limit Break+ | 3,988+550 | 1,905+300 | 292+150 |
Limit Break
Boosts base HP by 20
Boosts base HP by 30
Boosts base HP by 30
Potential Ability 1: Critical ATK
Boosts base ATK by 30
Show all 25
Boosts base HP by 40
Boosts base HP by 40
Boosts base ATK by 30
Potential Ability 2: Bind Ship Ability Resistance
Add 1 Power Slot
Boosts base RCV by 20
Boosts base RCV by 30
Boosts base ATK by 40
Boosts base HP by 40
Reduces Special charge time by 1 turn
Expand Limit Break (LB+)
Boosts base RCV by 40
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 150
Boosts base HP by 200
Potential Ability 3: Super Tandem
Boosts base RCV by 60
Boosts base ATK by 100
Add Crewmate Ability 2: If Captain is a Fighter class, tapping on this character with a TND slot will reduce all enemies' DEF Up duration by 1 turn
Potential Abilities
If character lands a PERFECT strike, 90% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 50% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 60% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 80% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 90% chance of a 8% damage boost on the last strike
Reduces Bind Ship Ability duration by 3 turns
Show all 5 levels
- Level 1
Reduces Bind Ship Ability duration by 1 turn
- Level 2
Reduces Bind Ship Ability duration by 1 turn
- Level 3
Reduces Bind Ship Ability duration by 2 turns
- Level 4
Reduces Bind Ship Ability duration by 2 turns
- Level 5
Reduces Bind Ship Ability duration by 3 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,640 | 1,699 | 150 |
| Lv 110 | 3,808 | 1,777 | 157 |
| Lv 120 | 4,145 | 1,935 | 171 |
| Lv 130 | 4,482 | 2,092 | 185 |
| Lv 150 | 5,157 | 2,407 | 213 |
Evolution
Pirate Rumble
- Style
Defender- DEF
- 271
- SPD
- 119
- Cost
- 20
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack
Targets closest enemies
Targets INT-type teammates for DEF Up Lv.5 (20 s); activates Provoke on self (15 s)
Charge time: 33 s
Show all 10 levels
- Level 1
Targets INT-type teammates for DEF Up Lv.1 (11 s); activates Provoke on self (6 s)
Charge time: 33 s
- Level 2
Targets INT-type teammates for DEF Up Lv.1 (12 s); activates Provoke on self (7 s)
Charge time: 33 s
- Level 3
Targets INT-type teammates for DEF Up Lv.1 (13 s); activates Provoke on self (8 s)
Charge time: 33 s
- Level 4
Targets INT-type teammates for DEF Up Lv.2 (14 s); activates Provoke on self (9 s)
Charge time: 33 s
- Level 5
Targets INT-type teammates for DEF Up Lv.2 (15 s); activates Provoke on self (10 s)
Charge time: 33 s
- Level 6
Targets INT-type teammates for DEF Up Lv.3 (16 s); activates Provoke on self (11 s)
Charge time: 33 s
- Level 7
Targets INT-type teammates for DEF Up Lv.3 (17 s); activates Provoke on self (12 s)
Charge time: 33 s
- Level 8
Targets INT-type teammates for DEF Up Lv.3 (18 s); activates Provoke on self (13 s)
Charge time: 33 s
- Level 9
Targets INT-type teammates for DEF Up Lv.4 (19 s); activates Provoke on self (14 s)
Charge time: 33 s
- Level 10
Targets INT-type teammates for DEF Up Lv.5 (20 s); activates Provoke on self (15 s)
Charge time: 33 s
INT-type teammates HP Up Lv.5; Fighter class teammates SPD Up Lv.5
Show all 5 levels
- Level 1
INT-type teammates HP Up Lv.1; Fighter class teammates SPD Up Lv.1
- Level 2
INT-type teammates HP Up Lv.2; Fighter class teammates SPD Up Lv.2
- Level 3
INT-type teammates HP Up Lv.3; Fighter class teammates SPD Up Lv.3
- Level 4
INT-type teammates HP Up Lv.4; Fighter class teammates SPD Up Lv.4
- Level 5
INT-type teammates HP Up Lv.5; Fighter class teammates SPD Up Lv.5
60% chance to evade Damage Over Time
Super Tandem
Applies ATK Boost (Tandem) of 1.5x to INT and PSY characters for 1 turn
When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jewelry Bonney
Show all 5 levels
- Level 1
Applies ATK Boost (Tandem) of 1.1x to INT and PSY characters for 1 turn
ConditionWhen any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jewelry Bonney
- Level 2
Applies ATK Boost (Tandem) of 1.2x to INT and PSY characters for 1 turn
ConditionWhen any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jewelry Bonney
- Level 3
Applies ATK Boost (Tandem) of 1.3x to INT and PSY characters for 1 turn
ConditionWhen any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jewelry Bonney
- Level 4
Applies ATK Boost (Tandem) of 1.4x to INT and PSY characters for 1 turn
ConditionWhen any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jewelry Bonney
- Level 5
Applies ATK Boost (Tandem) of 1.5x to INT and PSY characters for 1 turn
ConditionWhen any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jewelry Bonney
How to get
Pirate King Adventures · 2024-01-29 – 2024-02-25Reward







































