Jinbe

Confronting the Raging Sea

Straw Hat Pirates helmsman. In order to save Luffy and the crew who were thrown overboard, he asks Franky to steer the ship so he can jump into the sea. Immediately after that, he hears an explosion from the Sunny, but he prioritizes rescuing Luffy and the crew first.

Special

Swimming to Save the Fruit Power Users

Reduces all enemies' DEF Up duration by 5 turns, reduces crew's ATK Down duration by 5 turns, and changes left-column slots to INT slots. If "Monkey D. Luffy" is in the crew or is set as Support for character, changes character's slot to TND slot, locks character's slot for 1 turn, and applies -20% INT and PSY Resistance to all enemies for 1 turn

BaseLimit Break
Level 119 turns18 turns
Level 218 turns17 turns
Level 317 turns16 turns
Level 416 turns15 turns
Level 515 turns14 turns
Level 614 turns13 turns
Max13 turns12 turns

−1 turn at Limit Break 15

Captain Ability

Helmsman Diving Into the Raging Sea

Boosts INT and PSY characters' ATK by 3.5x, HP by 1.5x, and makes crew's INTTND slots have matching slot effects

Crewmate Ability

UNIQ

Boosts INT and PSY characters' base HP by +100, and makes character's TND slot have matching slot effect

UNIQ

If Captain is a Fighter class, tapping on this character with a TND slot will reduce all enemies' DEF Up duration by 1 turn

Unlocks at Limit Break 25

Support Ability

Supported Characters

Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Jewelry Bonney, Franky, Brook

Level 5 (Max)

Adds 7% of character's base stats to supported character's base stats

Show all 5 levels
  1. Level 1

    Adds 2% of character's base stats to supported character's base stats

  2. Level 2

    Adds 3% of character's base stats to supported character's base stats

  3. Level 3

    Adds 4% of character's base stats to supported character's base stats

  4. Level 4

    Adds 5% of character's base stats to supported character's base stats

  5. Level 5

    Adds 7% of character's base stats to supported character's base stats

Stats

HPATKRCV
Lv 11,71980371
Lv 993,4381,605142
Lv 1505,1572,407213
Limit Break3,638+2001,705+100192+50
Limit Break+3,988+5501,905+300292+150

Limit Break

01

Boosts base HP by 20

02

Boosts base HP by 30

03

Boosts base HP by 30

04

Potential Ability 1: Critical ATK

05

Boosts base ATK by 30

Show all 25
06

Boosts base HP by 40

07

Boosts base HP by 40

08

Boosts base ATK by 30

09

Potential Ability 2: Bind Ship Ability Resistance

10

Add 1 Power Slot

11

Boosts base RCV by 20

12

Boosts base RCV by 30

13

Boosts base ATK by 40

14

Boosts base HP by 40

15

Reduces Special charge time by 1 turn

16

Expand Limit Break (LB+)

17

Boosts base RCV by 40

18

Boosts base ATK by 50

19

Boosts base ATK by 50

20

Boosts base HP by 150

21

Boosts base HP by 200

22

Potential Ability 3: Super Tandem

23

Boosts base RCV by 60

24

Boosts base ATK by 100

25

Add Crewmate Ability 2: If Captain is a Fighter class, tapping on this character with a TND slot will reduce all enemies' DEF Up duration by 1 turn

Potential Abilities

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 90% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 50% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 60% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 80% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 90% chance of a 8% damage boost on the last strike

Bind Ship Ability Resistance
Level 5 (Max)

Reduces Bind Ship Ability duration by 3 turns

Show all 5 levels
  1. Level 1

    Reduces Bind Ship Ability duration by 1 turn

  2. Level 2

    Reduces Bind Ship Ability duration by 1 turn

  3. Level 3

    Reduces Bind Ship Ability duration by 2 turns

  4. Level 4

    Reduces Bind Ship Ability duration by 2 turns

  5. Level 5

    Reduces Bind Ship Ability duration by 3 turns

Level Limit Break

HPATKRCV
Lv 1053,6401,699150
Lv 1103,8081,777157
Lv 1204,1451,935171
Lv 1304,4822,092185
Lv 1505,1572,407213

Evolution

Jinbe
Super Evolution · 30,000 Beli
Jinbe

Pirate Rumble

Style
Defender
DEF
271
SPD
119
Cost
20
Action

Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack

Targets closest enemies

Swimming to Save the Fruit Power Users
Level 10 (Max)

Targets INT-type teammates for DEF Up Lv.5 (20 s); activates Provoke on self (15 s)

Charge time: 33 s

Show all 10 levels
  1. Level 1

    Targets INT-type teammates for DEF Up Lv.1 (11 s); activates Provoke on self (6 s)

    Charge time: 33 s

  2. Level 2

    Targets INT-type teammates for DEF Up Lv.1 (12 s); activates Provoke on self (7 s)

    Charge time: 33 s

  3. Level 3

    Targets INT-type teammates for DEF Up Lv.1 (13 s); activates Provoke on self (8 s)

    Charge time: 33 s

  4. Level 4

    Targets INT-type teammates for DEF Up Lv.2 (14 s); activates Provoke on self (9 s)

    Charge time: 33 s

  5. Level 5

    Targets INT-type teammates for DEF Up Lv.2 (15 s); activates Provoke on self (10 s)

    Charge time: 33 s

  6. Level 6

    Targets INT-type teammates for DEF Up Lv.3 (16 s); activates Provoke on self (11 s)

    Charge time: 33 s

  7. Level 7

    Targets INT-type teammates for DEF Up Lv.3 (17 s); activates Provoke on self (12 s)

    Charge time: 33 s

  8. Level 8

    Targets INT-type teammates for DEF Up Lv.3 (18 s); activates Provoke on self (13 s)

    Charge time: 33 s

  9. Level 9

    Targets INT-type teammates for DEF Up Lv.4 (19 s); activates Provoke on self (14 s)

    Charge time: 33 s

  10. Level 10

    Targets INT-type teammates for DEF Up Lv.5 (20 s); activates Provoke on self (15 s)

    Charge time: 33 s

Ability
Level 5 (Max)

INT-type teammates HP Up Lv.5; Fighter class teammates SPD Up Lv.5

Show all 5 levels
  1. Level 1

    INT-type teammates HP Up Lv.1; Fighter class teammates SPD Up Lv.1

  2. Level 2

    INT-type teammates HP Up Lv.2; Fighter class teammates SPD Up Lv.2

  3. Level 3

    INT-type teammates HP Up Lv.3; Fighter class teammates SPD Up Lv.3

  4. Level 4

    INT-type teammates HP Up Lv.4; Fighter class teammates SPD Up Lv.4

  5. Level 5

    INT-type teammates HP Up Lv.5; Fighter class teammates SPD Up Lv.5

Resilience

60% chance to evade Damage Over Time

Super Tandem

Super Tandem
Level 5 (Max)

Applies ATK Boost (Tandem) of 1.5x to INT and PSY characters for 1 turn

Condition

When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jewelry Bonney

Show all 5 levels
  1. Level 1

    Applies ATK Boost (Tandem) of 1.1x to INT and PSY characters for 1 turn

    Condition

    When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jewelry Bonney

  2. Level 2

    Applies ATK Boost (Tandem) of 1.2x to INT and PSY characters for 1 turn

    Condition

    When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jewelry Bonney

  3. Level 3

    Applies ATK Boost (Tandem) of 1.3x to INT and PSY characters for 1 turn

    Condition

    When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jewelry Bonney

  4. Level 4

    Applies ATK Boost (Tandem) of 1.4x to INT and PSY characters for 1 turn

    Condition

    When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jewelry Bonney

  5. Level 5

    Applies ATK Boost (Tandem) of 1.5x to INT and PSY characters for 1 turn

    Condition

    When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jewelry Bonney

How to get

Pirate King Adventures Vs. Vegapunk "Lilith the Evil"

Pirate King Adventures · 2024-01-29 – 2024-02-25Reward

Family

Jinbe
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Linked families
Luffy & Straw Hat PiratesLuffy & Zoro & Sanji & JinbeRobin & JinbeStraw Hat Pirates