
Jinbe
Attack From the Sea
Captain of the Sun Pirates and a former Warlord of the Sea. He stands at the helm of the Sunny. In order to get rid of Big Mom, who had boarded the Sunny, he uses all his strength to perform Fish-Man Karate Secret Art: Vagabond Drill and push her off.
Special
Reduces crew's Paralysis/Special Bind duration by 7 turns, and if HP is full when Special is launched, boosts the type effects of normal attacks for STR, PSY, and INT characters by 2x for 1 turn. After that, boosts the type effects of normal attacks for STR, PSY, and INT characters by 1.75x for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 35 turns | 20 turns |
| Level 2 | 34 turns | 19 turns |
| Level 3 | 33 turns | 18 turns |
| Level 4 | 32 turns | 17 turns |
| Level 5 | 31 turns | 16 turns |
| Level 6 | 30 turns | 15 turns |
| Level 7 | 29 turns | 14 turns |
| Max | 28 turns | 13 turns |
−1 turn at Limit Break 13
−2 turns at Limit Break 18
−3 turns at Limit Break 22
−4 turns at Limit Break 26
−5 turns at Limit Break 34
Captain Ability
Boosts STR, PSY, and INT characters' ATK by 1.75x
Boosts STR, PSY, and INT characters' ATK by 3.5x and reduces crew's Despair duration by 1 turn
Unlocks at Limit Break 39
Crewmate Ability
Reduces character's Special Bind duration by 7 turns
Unlocks at Limit Break 7
Makes character's STRINT slots have matching slot effects
Unlocks at Limit Break 30
Support Ability
Nami, Tony Tony Chopper, Brook, Carrot
Adds 7% of character's base ATK and HP to supported character's base ATK and HP
Show all 5 levels
- Level 1
Adds 2% of character's base ATK and HP to supported character's base ATK and HP
- Level 2
Adds 3% of character's base ATK and HP to supported character's base ATK and HP
- Level 3
Adds 4% of character's base ATK and HP to supported character's base ATK and HP
- Level 4
Adds 5% of character's base ATK and HP to supported character's base ATK and HP
- Level 5
Adds 7% of character's base ATK and HP to supported character's base ATK and HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,091 | 562 | 111 |
| Lv 99 | 2,728 | 1,405 | 277 |
| Lv 150 | 4,092 | 2,107 | 415 |
| Limit Break | 3,228+500 | 1,615+210 | 377+100 |
| Limit Break+ | 3,578+850 | 1,815+410 | 477+200 |
Limit Break
Add 1 Power Slot
Boosts base ATK by 5
Boosts base ATK by 5
Boosts base ATK by 10
Potential Ability 1: INT Damage Reduction
Show all 50
Power Up Captain Ability
Add Crewmate Ability 1: Reduces character's Special Bind duration by 7 turns
Boosts base RCV by 20
Boosts base HP by 10
Boosts base HP by 20
Power Up Captain Ability
Add 1 Power Slot
Reduces Special charge time by 1 turn
Boosts base RCV by 20
Boosts base RCV by 30
Boosts base RCV by 30
Power Up Captain Ability
Reduces Special charge time by 2 turns
Boosts base HP by 30
Boosts base HP by 40
Boosts base HP by 50
Reduces Special charge time by 3 turns
Add 1 Power Slot
Boosts base ATK by 30
Boosts base ATK by 30
Reduces Special charge time by 4 turns
Power Up Captain Ability
Boosts base HP by 60
Boosts base HP by 70
Add Crewmate Ability 2: Makes character's STRINT slots have matching slot effects
Boosts base ATK by 30
Boosts base ATK by 40
Boosts base ATK by 60
Reduces Special charge time by 5 turns
Add 1 Power Slot
Power Up Captain Ability
Boosts base HP by 100
Boosts base HP by 120
Power Up Captain Ability
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base RCV by 50
Boosts base HP by 100
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base HP by 150
Boosts base ATK by 50
Boosts base ATK by 100
Potential Ability 3: Bind Ship Ability Resistance
Potential Abilities
Reduces damage taken from INT characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1%
- Level 2
Reduces damage taken from INT characters by 2%
- Level 3
Reduces damage taken from INT characters by 3%
- Level 4
Reduces damage taken from INT characters by 4%
- Level 5
Reduces damage taken from INT characters by 5%
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 30 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Reduces Bind Ship Ability duration by 5 turns
Show all 5 levels
- Level 1
Reduces Bind Ship Ability duration by 1 turn
- Level 2
Reduces Bind Ship Ability duration by 2 turns
- Level 3
Reduces Bind Ship Ability duration by 3 turns
- Level 4
Reduces Bind Ship Ability duration by 4 turns
- Level 5
Reduces Bind Ship Ability duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,888 | 1,487 | 293 |
| Lv 110 | 3,022 | 1,556 | 306 |
| Lv 120 | 3,289 | 1,694 | 333 |
| Lv 130 | 3,557 | 1,831 | 360 |
| Lv 150 | 4,092 | 2,107 | 415 |
Pirate Rumble
- Style
Supporter- DEF
- 208
- SPD
- 146
- Cost
- 35
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets enemies with high DEF
Targets STR/PSY/INT-type teammates for ATK Up Lv.5 (29 s); targets 2 Free Spirit/Cerebral class enemies for DEF Down Lv.3 (29 s)
Charge time: 32 s
Show all 10 levels
- Level 1
Targets STR/PSY/INT-type teammates for ATK Up Lv.1 (20 s); targets 2 Free Spirit/Cerebral class enemies for DEF Down Lv.1 (20 s)
Charge time: 32 s
- Level 2
Targets STR/PSY/INT-type teammates for ATK Up Lv.1 (21 s); targets 2 Free Spirit/Cerebral class enemies for DEF Down Lv.1 (21 s)
Charge time: 32 s
- Level 3
Targets STR/PSY/INT-type teammates for ATK Up Lv.2 (22 s); targets 2 Free Spirit/Cerebral class enemies for DEF Down Lv.1 (22 s)
Charge time: 32 s
- Level 4
Targets STR/PSY/INT-type teammates for ATK Up Lv.2 (23 s); targets 2 Free Spirit/Cerebral class enemies for DEF Down Lv.1 (23 s)
Charge time: 32 s
- Level 5
Targets STR/PSY/INT-type teammates for ATK Up Lv.3 (24 s); targets 2 Free Spirit/Cerebral class enemies for DEF Down Lv.2 (24 s)
Charge time: 32 s
- Level 6
Targets STR/PSY/INT-type teammates for ATK Up Lv.3 (25 s); targets 2 Free Spirit/Cerebral class enemies for DEF Down Lv.2 (25 s)
Charge time: 32 s
- Level 7
Targets STR/PSY/INT-type teammates for ATK Up Lv.4 (26 s); targets 2 Free Spirit/Cerebral class enemies for DEF Down Lv.2 (26 s)
Charge time: 32 s
- Level 8
Targets STR/PSY/INT-type teammates for ATK Up Lv.4 (27 s); targets 2 Free Spirit/Cerebral class enemies for DEF Down Lv.2 (27 s)
Charge time: 32 s
- Level 9
Targets STR/PSY/INT-type teammates for ATK Up Lv.5 (28 s); targets 2 Free Spirit/Cerebral class enemies for DEF Down Lv.2 (28 s)
Charge time: 32 s
- Level 10
Targets STR/PSY/INT-type teammates for ATK Up Lv.5 (29 s); targets 2 Free Spirit/Cerebral class enemies for DEF Down Lv.3 (29 s)
Charge time: 32 s
First 60 s of battle, STR-type teammates DEF Up Lv.3, PSY-type teammates HP Up Lv.5, INT-type teammates SPD Up Lv.6
Show all 5 levels
- Level 1
First 60 s of battle, STR-type teammates DEF Up Lv.1, PSY-type teammates HP Up Lv.1, INT-type teammates SPD Up Lv.2
- Level 2
First 60 s of battle, STR-type teammates DEF Up Lv.1, PSY-type teammates HP Up Lv.2, INT-type teammates SPD Up Lv.3
- Level 3
First 60 s of battle, STR-type teammates DEF Up Lv.1, PSY-type teammates HP Up Lv.3, INT-type teammates SPD Up Lv.4
- Level 4
First 60 s of battle, STR-type teammates DEF Up Lv.2, PSY-type teammates HP Up Lv.4, INT-type teammates SPD Up Lv.5
- Level 5
First 60 s of battle, STR-type teammates DEF Up Lv.3, PSY-type teammates HP Up Lv.5, INT-type teammates SPD Up Lv.6
60% chance to evade Action Bind
How to get
Event · Treasure Map







































