Jinbe

Attack From the Sea

Captain of the Sun Pirates and a former Warlord of the Sea. He stands at the helm of the Sunny. In order to get rid of Big Mom, who had boarded the Sunny, he uses all his strength to perform Fish-Man Karate Secret Art: Vagabond Drill and push her off.

Special

Fish-Man Karate Secret Art: Vagabond Drill

Reduces crew's Paralysis/Special Bind duration by 7 turns, and if HP is full when Special is launched, boosts the type effects of normal attacks for STR, PSY, and INT characters by 2x for 1 turn. After that, boosts the type effects of normal attacks for STR, PSY, and INT characters by 1.75x for 1 turn

BaseLimit Break
Level 135 turns20 turns
Level 234 turns19 turns
Level 333 turns18 turns
Level 432 turns17 turns
Level 531 turns16 turns
Level 630 turns15 turns
Level 729 turns14 turns
Max28 turns13 turns

−1 turn at Limit Break 13

−2 turns at Limit Break 18

−3 turns at Limit Break 22

−4 turns at Limit Break 26

−5 turns at Limit Break 34

Captain Ability

Undaunted Spirit

Boosts STR, PSY, and INT characters' ATK by 1.75x

LB

Boosts STR, PSY, and INT characters' ATK by 3.5x and reduces crew's Despair duration by 1 turn

Unlocks at Limit Break 39

Crewmate Ability

RES

Reduces character's Special Bind duration by 7 turns

Unlocks at Limit Break 7

UNIQ

Makes character's STRINT slots have matching slot effects

Unlocks at Limit Break 30

Support Ability

Supported Characters

Nami, Tony Tony Chopper, Brook, Carrot

Level 5 (Max)

Adds 7% of character's base ATK and HP to supported character's base ATK and HP

Show all 5 levels
  1. Level 1

    Adds 2% of character's base ATK and HP to supported character's base ATK and HP

  2. Level 2

    Adds 3% of character's base ATK and HP to supported character's base ATK and HP

  3. Level 3

    Adds 4% of character's base ATK and HP to supported character's base ATK and HP

  4. Level 4

    Adds 5% of character's base ATK and HP to supported character's base ATK and HP

  5. Level 5

    Adds 7% of character's base ATK and HP to supported character's base ATK and HP

Stats

HPATKRCV
Lv 11,091562111
Lv 992,7281,405277
Lv 1504,0922,107415
Limit Break3,228+5001,615+210377+100
Limit Break+3,578+8501,815+410477+200

Limit Break

01

Add 1 Power Slot

02

Boosts base ATK by 5

03

Boosts base ATK by 5

04

Boosts base ATK by 10

05

Potential Ability 1: INT Damage Reduction

Show all 50
06

Power Up Captain Ability

07

Add Crewmate Ability 1: Reduces character's Special Bind duration by 7 turns

08

Boosts base RCV by 20

09

Boosts base HP by 10

10

Boosts base HP by 20

11

Power Up Captain Ability

12

Add 1 Power Slot

13

Reduces Special charge time by 1 turn

14

Boosts base RCV by 20

15

Boosts base RCV by 30

16

Boosts base RCV by 30

17

Power Up Captain Ability

18

Reduces Special charge time by 2 turns

19

Boosts base HP by 30

20

Boosts base HP by 40

21

Boosts base HP by 50

22

Reduces Special charge time by 3 turns

23

Add 1 Power Slot

24

Boosts base ATK by 30

25

Boosts base ATK by 30

26

Reduces Special charge time by 4 turns

27

Power Up Captain Ability

28

Boosts base HP by 60

29

Boosts base HP by 70

30

Add Crewmate Ability 2: Makes character's STRINT slots have matching slot effects

31

Boosts base ATK by 30

32

Boosts base ATK by 40

33

Boosts base ATK by 60

34

Reduces Special charge time by 5 turns

35

Add 1 Power Slot

36

Power Up Captain Ability

37

Boosts base HP by 100

38

Boosts base HP by 120

39

Power Up Captain Ability

40

Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance

41

Expand Limit Break (LB+)

42

Boosts base HP by 100

43

Boosts base RCV by 50

44

Boosts base HP by 100

45

Boosts base RCV by 50

46

Boosts base ATK by 50

47

Boosts base HP by 150

48

Boosts base ATK by 50

49

Boosts base ATK by 100

50

Potential Ability 3: Bind Ship Ability Resistance

Potential Abilities

INT Damage Reduction
Level 5 (Max)

Reduces damage taken from INT characters by 5%

Show all 5 levels
  1. Level 1

    Reduces damage taken from INT characters by 1%

  2. Level 2

    Reduces damage taken from INT characters by 2%

  3. Level 3

    Reduces damage taken from INT characters by 3%

  4. Level 4

    Reduces damage taken from INT characters by 4%

  5. Level 5

    Reduces damage taken from INT characters by 5%

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 30 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  4. Level 4

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Bind Ship Ability Resistance
Level 5 (Max)

Reduces Bind Ship Ability duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces Bind Ship Ability duration by 1 turn

  2. Level 2

    Reduces Bind Ship Ability duration by 2 turns

  3. Level 3

    Reduces Bind Ship Ability duration by 3 turns

  4. Level 4

    Reduces Bind Ship Ability duration by 4 turns

  5. Level 5

    Reduces Bind Ship Ability duration by 5 turns

Level Limit Break

HPATKRCV
Lv 1052,8881,487293
Lv 1103,0221,556306
Lv 1203,2891,694333
Lv 1303,5571,831360
Lv 1504,0922,107415

Pirate Rumble

Style
Supporter
DEF
208
SPD
146
Cost
35
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets enemies with high DEF

Fish-Man Karate Secret Art: Vagabond Drill
Level 10 (Max)

Targets STR/PSY/INT-type teammates for ATK Up Lv.5 (29 s); targets 2 Free Spirit/Cerebral class enemies for DEF Down Lv.3 (29 s)

Charge time: 32 s

Show all 10 levels
  1. Level 1

    Targets STR/PSY/INT-type teammates for ATK Up Lv.1 (20 s); targets 2 Free Spirit/Cerebral class enemies for DEF Down Lv.1 (20 s)

    Charge time: 32 s

  2. Level 2

    Targets STR/PSY/INT-type teammates for ATK Up Lv.1 (21 s); targets 2 Free Spirit/Cerebral class enemies for DEF Down Lv.1 (21 s)

    Charge time: 32 s

  3. Level 3

    Targets STR/PSY/INT-type teammates for ATK Up Lv.2 (22 s); targets 2 Free Spirit/Cerebral class enemies for DEF Down Lv.1 (22 s)

    Charge time: 32 s

  4. Level 4

    Targets STR/PSY/INT-type teammates for ATK Up Lv.2 (23 s); targets 2 Free Spirit/Cerebral class enemies for DEF Down Lv.1 (23 s)

    Charge time: 32 s

  5. Level 5

    Targets STR/PSY/INT-type teammates for ATK Up Lv.3 (24 s); targets 2 Free Spirit/Cerebral class enemies for DEF Down Lv.2 (24 s)

    Charge time: 32 s

  6. Level 6

    Targets STR/PSY/INT-type teammates for ATK Up Lv.3 (25 s); targets 2 Free Spirit/Cerebral class enemies for DEF Down Lv.2 (25 s)

    Charge time: 32 s

  7. Level 7

    Targets STR/PSY/INT-type teammates for ATK Up Lv.4 (26 s); targets 2 Free Spirit/Cerebral class enemies for DEF Down Lv.2 (26 s)

    Charge time: 32 s

  8. Level 8

    Targets STR/PSY/INT-type teammates for ATK Up Lv.4 (27 s); targets 2 Free Spirit/Cerebral class enemies for DEF Down Lv.2 (27 s)

    Charge time: 32 s

  9. Level 9

    Targets STR/PSY/INT-type teammates for ATK Up Lv.5 (28 s); targets 2 Free Spirit/Cerebral class enemies for DEF Down Lv.2 (28 s)

    Charge time: 32 s

  10. Level 10

    Targets STR/PSY/INT-type teammates for ATK Up Lv.5 (29 s); targets 2 Free Spirit/Cerebral class enemies for DEF Down Lv.3 (29 s)

    Charge time: 32 s

Ability
Level 5 (Max)

First 60 s of battle, STR-type teammates DEF Up Lv.3, PSY-type teammates HP Up Lv.5, INT-type teammates SPD Up Lv.6

Show all 5 levels
  1. Level 1

    First 60 s of battle, STR-type teammates DEF Up Lv.1, PSY-type teammates HP Up Lv.1, INT-type teammates SPD Up Lv.2

  2. Level 2

    First 60 s of battle, STR-type teammates DEF Up Lv.1, PSY-type teammates HP Up Lv.2, INT-type teammates SPD Up Lv.3

  3. Level 3

    First 60 s of battle, STR-type teammates DEF Up Lv.1, PSY-type teammates HP Up Lv.3, INT-type teammates SPD Up Lv.4

  4. Level 4

    First 60 s of battle, STR-type teammates DEF Up Lv.2, PSY-type teammates HP Up Lv.4, INT-type teammates SPD Up Lv.5

  5. Level 5

    First 60 s of battle, STR-type teammates DEF Up Lv.3, PSY-type teammates HP Up Lv.5, INT-type teammates SPD Up Lv.6

Resilience

60% chance to evade Action Bind

How to get

Vs. Jinbe

Event · Treasure Map

Family

Jinbe
JinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbe: NeoKnight of the Sea JinbeJinbeJinbeJinbeJinbeJinbeKnight of the Sea JinbeJinbeKnight of the Sea JinbeBig Boss JinbeJinbeJinbeJinbeJinbeKnight of the Sea JinbeKnight of the Sea JinbeJinbeJinbeJinbe
Linked families
Luffy & Straw Hat PiratesLuffy & Zoro & Sanji & JinbeRobin & JinbeStraw Hat Pirates