Knight of the Sea Jinbe

Return of the Ritual Cup

Captain of the Sun Pirates and one of the Seven Warlords of the Sea. Though he was affiliated with the Big Mom Pirates, he left their control to ally with Luffy. He severed his bond with Big Mom without hesitating in the slightest.

Special

Spear Wave Murasame

Reduces all enemies' HP by 20%, doubles STR, DEX, and PSY characters' ATK for 1 turn, and if one slot each of STRDEXQCKPSYINT is present, boosts STR, DEX, and PSY characters' ATK by 2.25x for 2 turns and makes their type slots have matching slot effects for 2 turns

BaseLimit Break
Level 120 turns15 turns
Level 219 turns14 turns
Level 318 turns13 turns
Level 417 turns12 turns
Level 516 turns11 turns
Max15 turns10 turns

−1 turn at Limit Break 10

−1 turn at Limit Break 17

−1 turn at Limit Break 23

−2 turns at Limit Break 39 (LB+)

Spear Wave MurasameLLB

Reduces all enemies' HP by 20%, reduces crew's Slot Bind duration by 10 turns, boosts STR, DEX, and PSY characters' ATK by 2.25x for 3 turns, makes type slots have matching slot effects for 3 turns, and if one slot each of STRDEXQCKPSYINT is present when Special is launched, sets the chain multiplier to 3.75x for 3 turns

BaseLimit Break
Level 120 turns15 turns
Level 219 turns14 turns
Level 318 turns13 turns
Level 417 turns12 turns
Level 516 turns11 turns
Max15 turns10 turns

Unlocks at Level Limit Break step 5 (Lv 150)

−1 turn at Limit Break 10

−1 turn at Limit Break 17

−1 turn at Limit Break 23

−2 turns at Limit Break 39 (LB+)

Captain Ability

Crewmate of the Future King of the Pirates

If STR, DEX, and PSY characters are on the crew, boosts STR, DEX, and PSY characters' ATK by 4x, HP by 1.35x, and makes crew's DEXRCVTND slots have matching slot effects

LB

If STR, DEX, and PSY characters are on the crew, boosts STR, DEX, and PSY characters' ATK by 4x, HP by 1.35x, and makes crew's STRDEXRCVTND slots have matching slot effects

Unlocks at Limit Break 38

LLB

If STR, DEX, and PSY characters are on the crew, reduces crew's Special charge time by 1 turn at start of quests, boosts STR, DEX, and PSY characters' ATK by 4.5x, HP by 1.75x, makes crew's DEXRCVTND slots have matching slot effects, and at start of Battle 3, changes left column slots to DEXSTRPSY and changes right column slots to RCVINTQCK starting from the top

Unlocks at Level Limit Break step 3 (Lv 120)

LLB + LB

If STR, DEX, and PSY characters are on the crew, boosts STR, DEX, and PSY characters' ATK by 5x, HP by 1.75x, makes crew's STRDEXRCVTND slots have matching slot effects, and at start of Battle 3 and Battle 5, changes left column slots to DEXSTRPSY and changes right column slots to RCVINTQCK starting from the top, and locks slots for 1 turn

Unlocks at Limit Break 38 + Level Limit Break step 3 (Lv 120)

Crewmate Ability

+STATS

Boosts STR, DEX, and PSY characters' base ATK and HP by 75

Unlocks at Limit Break 14

UNIQ

Makes character's type slots have matching slot effects

Unlocks at Limit Break 25

Support Ability

Supported Characters

STR, DEX, and PSY characters

Level 5 (Max)

Reduces damage taken from QCK characters by 5% and adds 9% of character's base stats to supported character's base stats

Show all 5 levels
  1. Level 1

    Reduces damage taken from QCK characters by 1% and adds 2% of character's base stats to supported character's base stats

  2. Level 2

    Reduces damage taken from QCK characters by 2% and adds 3% of character's base stats to supported character's base stats

  3. Level 3

    Reduces damage taken from QCK characters by 3% and adds 5% of character's base stats to supported character's base stats

  4. Level 4

    Reduces damage taken from QCK characters by 4% and adds 7% of character's base stats to supported character's base stats

  5. Level 5

    Reduces damage taken from QCK characters by 5% and adds 9% of character's base stats to supported character's base stats

Stats

HPATKRCV
Lv 11,8201,082103
Lv 993,8401,650310
Lv 1505,7602,475465
Limit Break4,390+5501,870+220390+80
Limit Break+4,890+1,0502,070+420440+130

Limit Break

01

Boosts base RCV by 10

02

Boosts base RCV by 10

03

Boosts base RCV by 10

04

Potential Ability 1: QCK Damage Reduction

05

Boosts base HP by 30

Show all 40
06

Boosts base HP by 30

07

Boosts base HP by 50

08

Boosts base HP by 50

09

Boosts base ATK by 20

10

Reduces Special charge time by 1 turn

11

Boosts base ATK by 25

12

Boosts base ATK by 25

13

Boosts base RCV by 10

14

Add Crewmate Ability 1: Boosts STR, DEX, and PSY characters' base ATK and HP by 75

15

Potential Ability 2: INT Damage Reduction

16

Boosts base RCV by 10

17

Reduces Special charge time by 1 turn

18

Boosts base RCV by 10

19

Boosts base RCV by 20

20

Boosts base HP by 70

21

Boosts base HP by 70

22

Boosts base HP by 100

23

Reduces Special charge time by 1 turn

24

Boosts base HP by 150

25

Add Crewmate Ability 2: Makes character's type slots have matching slot effects

26

Boosts base ATK by 30

27

Boosts base ATK by 30

28

Boosts base ATK by 40

29

Boosts base ATK by 50

30

Potential Ability 3: Slot Bind Resistance

31

Expand Limit Break (LB+)

32

Boosts base HP by 100

33

Boosts base RCV by 50

34

Boosts base HP by 100

35

Boosts base ATK by 100

36

Boosts base HP by 150

37

Boosts base HP by 150

38

Power Up Captain Ability

39

Reduces Special charge time by 2 turns

40

Boosts base ATK by 100

Potential Abilities

QCK Damage Reduction
Level 5 (Max)

Reduces damage taken from QCK characters by 7%

Show all 5 levels
  1. Level 1

    Reduces damage taken from QCK characters by 1%

  2. Level 2

    Reduces damage taken from QCK characters by 2%

  3. Level 3

    Reduces damage taken from QCK characters by 3%

  4. Level 4

    Reduces damage taken from QCK characters by 5%

  5. Level 5

    Reduces damage taken from QCK characters by 7%

INT Damage Reduction
Level 5 (Max)

Reduces damage taken from INT characters by 7%

Show all 5 levels
  1. Level 1

    Reduces damage taken from INT characters by 1%

  2. Level 2

    Reduces damage taken from INT characters by 2%

  3. Level 3

    Reduces damage taken from INT characters by 3%

  4. Level 4

    Reduces damage taken from INT characters by 5%

  5. Level 5

    Reduces damage taken from INT characters by 7%

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 10 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 3 turns

  3. Level 3

    Reduces character's Slot Bind duration by 5 turns

  4. Level 4

    Reduces character's Slot Bind duration by 7 turns

  5. Level 5

    Reduces character's Slot Bind duration by 10 turns

Level Limit Break

HPATKRCV
Lv 1054,0651,747328
Lv 1104,2541,827343
New Pirate Rumble skills
Lv 1204,6301,989373
New Captain Ability
Lv 1305,0072,151404
New Pirate Rumble skills
Lv 1505,7602,475465
New Special · New Pirate Rumble skills

Evolution

Jinbe
Sea StallionRainbow Pirate PenguinGreen Armored CrabGreen Plated LobsterRainbow Striped Dragon
75,000 Beli
Knight of the Sea Jinbe
Knight of the Sea Jinbe
Sea StallionGreen Pirate PenguinGreen Plated LobsterRainbow Striped Dragon
Super Evolution · 200,000 Beli
Knight of the Sea Jinbe

Pirate Rumble

Style
Defender
DEF
324
SPD
128
Cost
55
Action

Normal Attack → Normal Attack → Heal Self Lv.2

Targets closest enemies

Spear Wave Murasame
Level 10 (Max)

Targets enemies within medium range for HP 32% reduction; targets Fighter/Slasher/Shooter class teammates for ATK Up Lv.4 (25 s), DEF Up Lv.4 (25 s)

Charge time: 31 s

Show all 10 levels
  1. Level 1

    Targets enemies within medium range for HP 20% reduction; targets Fighter/Slasher/Shooter class teammates for ATK Up Lv.1 (16 s), DEF Up Lv.1 (16 s)

    Charge time: 31 s

  2. Level 2

    Targets enemies within medium range for HP 21% reduction; targets Fighter/Slasher/Shooter class teammates for ATK Up Lv.1 (17 s), DEF Up Lv.1 (17 s)

    Charge time: 31 s

  3. Level 3

    Targets enemies within medium range for HP 22% reduction; targets Fighter/Slasher/Shooter class teammates for ATK Up Lv.1 (18 s), DEF Up Lv.1 (18 s)

    Charge time: 31 s

  4. Level 4

    Targets enemies within medium range for HP 23% reduction; targets Fighter/Slasher/Shooter class teammates for ATK Up Lv.1 (19 s), DEF Up Lv.1 (19 s)

    Charge time: 31 s

  5. Level 5

    Targets enemies within medium range for HP 24% reduction; targets Fighter/Slasher/Shooter class teammates for ATK Up Lv.2 (20 s), DEF Up Lv.2 (20 s)

    Charge time: 31 s

  6. Level 6

    Targets enemies within medium range for HP 25% reduction; targets Fighter/Slasher/Shooter class teammates for ATK Up Lv.2 (21 s), DEF Up Lv.2 (21 s)

    Charge time: 31 s

  7. Level 7

    Targets enemies within medium range for HP 26% reduction; targets Fighter/Slasher/Shooter class teammates for ATK Up Lv.2 (22 s), DEF Up Lv.2 (22 s)

    Charge time: 31 s

  8. Level 8

    Targets enemies within medium range for HP 27% reduction; targets Fighter/Slasher/Shooter class teammates for ATK Up Lv.3 (23 s), DEF Up Lv.3 (23 s)

    Charge time: 31 s

  9. Level 9

    Targets enemies within medium range for HP 28% reduction; targets Fighter/Slasher/Shooter class teammates for ATK Up Lv.3 (24 s), DEF Up Lv.3 (24 s)

    Charge time: 31 s

  10. Level 10

    Targets enemies within medium range for HP 32% reduction; targets Fighter/Slasher/Shooter class teammates for ATK Up Lv.4 (25 s), DEF Up Lv.4 (25 s)

    Charge time: 31 s

Ability
Level 5 (Max)

STR/DEX/PSY-type teammates HP Up Lv.6, DEF Up Lv.1; all enemies Miss % Up Lv.1

Show all 5 levels
  1. Level 1

    STR/DEX/PSY-type teammates HP Up Lv.2, DEF Up Lv.1; all enemies Miss % Up Lv.1

  2. Level 2

    STR/DEX/PSY-type teammates HP Up Lv.3, DEF Up Lv.1; all enemies Miss % Up Lv.1

  3. Level 3

    STR/DEX/PSY-type teammates HP Up Lv.4, DEF Up Lv.1; all enemies Miss % Up Lv.1

  4. Level 4

    STR/DEX/PSY-type teammates HP Up Lv.5, DEF Up Lv.1; all enemies Miss % Up Lv.1

  5. Level 5

    STR/DEX/PSY-type teammates HP Up Lv.6, DEF Up Lv.1; all enemies Miss % Up Lv.1

Resilience

Heal 150 HP at an interval

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

Family

Jinbe
JinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbe: NeoJinbeJinbeJinbeJinbeJinbeJinbeKnight of the Sea JinbeJinbeKnight of the Sea JinbeBig Boss JinbeJinbeJinbeJinbeJinbeKnight of the Sea JinbeKnight of the Sea JinbeJinbeJinbeJinbe
Linked families
Luffy & Straw Hat PiratesLuffy & Zoro & Sanji & JinbeRobin & JinbeStraw Hat Pirates