Jinbe

Path-Clearing Fish-Man Karate

Straw Hat Pirates helmsman. He searches for Zoro so that the whole crew can escape from Egghead. He repels off incoming enemies with his Fish-Man Karate as he hurries with the search.

Special

Future Island's Fish-Man Karate Secret Art: Demon Brick Fist

Completely removes crew's Target Lock status, reduces crew's Bind duration by 6 turns, and boosts PSY, Cerebral, and Free Spirit characters' chain multiplier growth rate of normal attacks up to +0.7 (GOOD +0.3; GREAT +0.5; PERFECT +0.7) for 3 turns. If 5 or more Straw Hat Pirates characters are on the crew and one enemy with 20% HP or below remains when Special is Launched, defeats that enemy. If crew's HP is 30% or below when Special is launched and 5 or more Egghead Arc characters are on the crew, nullifies damage taken until hit 1 time, and boosts the ATK of the next final tap performed by a Cerebral or Free Spirit character by 30% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect)

BaseLimit Break
Level 121 turns19 turns
Level 220 turns18 turns
Level 319 turns17 turns
Level 418 turns16 turns
Level 517 turns15 turns
Max16 turns14 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

Plans to Escape the Island

Reduces crew's Special charge time by 1 turn, reduces crew's HP to 25%, and launches the following effect at start of quest: "Nullifies damage taken until hit 1 time; +1 hit if Captain Ability is doubled." Boosts PSY, Cerebral, and Free Spirit characters' HP by 1.5x, ATK by 5x, boosts their ATK by 5.75x when crew's HP is 30% or below, makes crew's PSYRCVTND slots have matching slot effects, and reduces damage taken by 30% [Applies following effect based on number of applicable Character Tags on crew] If 4 or more Straw Hat Pirates characters are on the crew, reduces crew's Burn (applied by enemy) duration by 6 turns

Crewmate Ability

RES

Character cannot be blown away by attack

+STATS

Boosts crew's base ATK by 300 when HP is 30% or below

Unlocks at Limit Break 25

Support Ability

Supported Characters

Characters with the following Character Tag

Level 5 (Max)

Reduces damage taken from INT characters by 5% and adds 8% of character's base HP to supported character's base HP

Show all 5 levels
  1. Level 1

    Reduces damage taken from INT characters by 1% and adds 4% of character's base HP to supported character's base HP

  2. Level 2

    Reduces damage taken from INT characters by 2% and adds 5% of character's base HP to supported character's base HP

  3. Level 3

    Reduces damage taken from INT characters by 3% and adds 6% of character's base HP to supported character's base HP

  4. Level 4

    Reduces damage taken from INT characters by 4% and adds 7% of character's base HP to supported character's base HP

  5. Level 5

    Reduces damage taken from INT characters by 5% and adds 8% of character's base HP to supported character's base HP

Stats

HPATKRCV
Lv 12,22789294
Lv 994,4541,784188
Lv 1506,6812,676282
Limit Break4,954+5001,984+200288+100
Limit Break+5,454+1,0002,184+400338+150

Limit Break

01

Boosts base ATK by 10

02

Boosts base HP by 20

03

Boosts base HP by 30

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base ATK by 10

Show all 40
06

Boosts base HP by 30

07

Boosts base RCV by 10

08

Boosts base ATK by 10

09

Boosts base HP by 40

10

Boosts base ATK by 20

11

Boosts base RCV by 20

12

Boosts base ATK by 20

13

Boosts base HP by 40

14

Boosts base ATK by 20

15

Potential Ability 2: Critical ATK

16

Reduces Special charge time by 1 turn

17

Boosts base HP by 40

18

Boosts base RCV by 20

19

Boosts base ATK by 30

20

Boosts base HP by 50

21

Boosts base RCV by 20

22

Boosts base HP by 50

23

Boosts base RCV by 30

24

Boosts base HP by 60

25

Add Crewmate Ability 2: Boosts crew's base ATK by 300 when HP is 30% or below

26

Boosts base HP by 60

27

Boosts base ATK by 40

28

Boosts base ATK by 40

29

Boosts base HP by 80

30

Potential Ability 3: Bind Ship Ability Resistance

31

Expand Limit Break (LB+)

32

Boosts base ATK by 50

33

Boosts base ATK by 50

34

Boosts base HP by 150

35

Boosts base ATK by 50

36

Boosts base RCV by 50

37

Boosts base HP by 150

38

Boosts base HP by 200

39

Boosts base ATK by 50

40

Reduces Special charge time by 1 turn

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 80% chance of a 10% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 80% chance of a 10% damage boost on the last strike

Bind Ship Ability Resistance
Level 5 (Max)

Reduces Bind Ship Ability duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces Bind Ship Ability duration by 1 turn

  2. Level 2

    Reduces Bind Ship Ability duration by 2 turns

  3. Level 3

    Reduces Bind Ship Ability duration by 3 turns

  4. Level 4

    Reduces Bind Ship Ability duration by 4 turns

  5. Level 5

    Reduces Bind Ship Ability duration by 5 turns

Level Limit Break

HPATKRCV
Lv 1054,7161,888199
Lv 1104,9341,976208
Lv 1205,3712,151226
Lv 1305,8072,326245
Lv 1506,6812,676282

Pirate Rumble

Style
Supporter
DEF
210
SPD
151
Cost
20
Action

Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Power Attack

Targets closest enemies

Future Island's Fish-Man Karate Secret Art: Demon Brick Fist
Level 10 (Max)

Targets enemies within large range for ATK x 2.5 damage; targets PSY-type/Cerebral class teammates for 100% chance to evade Forced Out (20 s), ATK Up Lv.7 (20 s), ATK x 3 Counter stance (20 s); targets Cerebral class teammates for Special CT 20% reduction

Charge time: 30 s

Show all 10 levels
  1. Level 1

    Targets enemies within large range for ATK x 1.6 damage; targets PSY-type/Cerebral class teammates for 73% chance to evade Forced Out (11 s), ATK Up Lv.3 (11 s), ATK x 1 Counter stance (11 s); targets Cerebral class teammates for Special CT 11% reduction

    Charge time: 30 s

  2. Level 2

    Targets enemies within large range for ATK x 1.7 damage; targets PSY-type/Cerebral class teammates for 76% chance to evade Forced Out (12 s), ATK Up Lv.3 (12 s), ATK x 1.2 Counter stance (12 s); targets Cerebral class teammates for Special CT 12% reduction

    Charge time: 30 s

  3. Level 3

    Targets enemies within large range for ATK x 1.8 damage; targets PSY-type/Cerebral class teammates for 79% chance to evade Forced Out (13 s), ATK Up Lv.3 (13 s), ATK x 1.4 Counter stance (13 s); targets Cerebral class teammates for Special CT 13% reduction

    Charge time: 30 s

  4. Level 4

    Targets enemies within large range for ATK x 1.9 damage; targets PSY-type/Cerebral class teammates for 82% chance to evade Forced Out (14 s), ATK Up Lv.4 (14 s), ATK x 1.6 Counter stance (14 s); targets Cerebral class teammates for Special CT 14% reduction

    Charge time: 30 s

  5. Level 5

    Targets enemies within large range for ATK x 2 damage; targets PSY-type/Cerebral class teammates for 85% chance to evade Forced Out (15 s), ATK Up Lv.4 (15 s), ATK x 1.8 Counter stance (15 s); targets Cerebral class teammates for Special CT 15% reduction

    Charge time: 30 s

  6. Level 6

    Targets enemies within large range for ATK x 2.1 damage; targets PSY-type/Cerebral class teammates for 88% chance to evade Forced Out (16 s), ATK Up Lv.5 (16 s), ATK x 2 Counter stance (16 s); targets Cerebral class teammates for Special CT 16% reduction

    Charge time: 30 s

  7. Level 7

    Targets enemies within large range for ATK x 2.2 damage; targets PSY-type/Cerebral class teammates for 91% chance to evade Forced Out (17 s), ATK Up Lv.5 (17 s), ATK x 2.2 Counter stance (17 s); targets Cerebral class teammates for Special CT 17% reduction

    Charge time: 30 s

  8. Level 8

    Targets enemies within large range for ATK x 2.3 damage; targets PSY-type/Cerebral class teammates for 94% chance to evade Forced Out (18 s), ATK Up Lv.5 (18 s), ATK x 2.4 Counter stance (18 s); targets Cerebral class teammates for Special CT 18% reduction

    Charge time: 30 s

  9. Level 9

    Targets enemies within large range for ATK x 2.4 damage; targets PSY-type/Cerebral class teammates for 97% chance to evade Forced Out (19 s), ATK Up Lv.6 (19 s), ATK x 2.6 Counter stance (19 s); targets Cerebral class teammates for Special CT 19% reduction

    Charge time: 30 s

  10. Level 10

    Targets enemies within large range for ATK x 2.5 damage; targets PSY-type/Cerebral class teammates for 100% chance to evade Forced Out (20 s), ATK Up Lv.7 (20 s), ATK x 3 Counter stance (20 s); targets Cerebral class teammates for Special CT 20% reduction

    Charge time: 30 s

Ability
Level 5 (Max)

PSY-type/Cerebral class teammates HP Up Lv.6, DEF Up Lv.6, SPD Up Lv.6; Cerebral class teammates ATK Up Lv.4, SPD Up Lv.4; Straw Hat Pirates teammates HP Up Lv.5, ATK Up Lv.5, DEF Up Lv.3

Show all 5 levels
  1. Level 1

    PSY-type/Cerebral class teammates HP Up Lv.2, DEF Up Lv.2, SPD Up Lv.2; Cerebral class teammates ATK Up Lv.1, SPD Up Lv.1; Straw Hat Pirates teammates HP Up Lv.1, ATK Up Lv.1, DEF Up Lv.1

  2. Level 2

    PSY-type/Cerebral class teammates HP Up Lv.3, DEF Up Lv.3, SPD Up Lv.3; Cerebral class teammates ATK Up Lv.2, SPD Up Lv.2; Straw Hat Pirates teammates HP Up Lv.2, ATK Up Lv.2, DEF Up Lv.1

  3. Level 3

    PSY-type/Cerebral class teammates HP Up Lv.4, DEF Up Lv.4, SPD Up Lv.4; Cerebral class teammates ATK Up Lv.3, SPD Up Lv.3; Straw Hat Pirates teammates HP Up Lv.3, ATK Up Lv.3, DEF Up Lv.2

  4. Level 4

    PSY-type/Cerebral class teammates HP Up Lv.5, DEF Up Lv.5, SPD Up Lv.5; Cerebral class teammates ATK Up Lv.3, SPD Up Lv.3; Straw Hat Pirates teammates HP Up Lv.4, ATK Up Lv.4, DEF Up Lv.2

  5. Level 5

    PSY-type/Cerebral class teammates HP Up Lv.6, DEF Up Lv.6, SPD Up Lv.6; Cerebral class teammates ATK Up Lv.4, SPD Up Lv.4; Straw Hat Pirates teammates HP Up Lv.5, ATK Up Lv.5, DEF Up Lv.3

Resilience

Completely evades Damage Over Time, reduce damage taken from INT by 30%, increase damage dealt to INT by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

How to get

Sugo-Fest

Featured · May 2, 2026 – Jun 6, 2026

Sugo-Fest

Featured · Dec 1, 2025 – Jan 1, 2026

Sugo-Fest

Featured · Sep 6, 2025 – Oct 4, 2025

Family

Jinbe
JinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbe: NeoJinbeKnight of the Sea JinbeJinbeJinbeJinbeJinbeJinbeKnight of the Sea JinbeJinbeKnight of the Sea JinbeBig Boss JinbeJinbeJinbeJinbeJinbeKnight of the Sea JinbeKnight of the Sea JinbeJinbeJinbeJinbe
Linked families
Luffy & Straw Hat PiratesLuffy & Zoro & Sanji & JinbeRobin & JinbeStraw Hat Pirates