
Jinbe
Path-Clearing Fish-Man Karate
Straw Hat Pirates helmsman. He searches for Zoro so that the whole crew can escape from Egghead. He repels off incoming enemies with his Fish-Man Karate as he hurries with the search.
Special
Completely removes crew's Target Lock status, reduces crew's Bind duration by 6 turns, and boosts PSY, Cerebral, and Free Spirit characters' chain multiplier growth rate of normal attacks up to +0.7 (GOOD +0.3; GREAT +0.5; PERFECT +0.7) for 3 turns. If 5 or more Straw Hat Pirates characters are on the crew and one enemy with 20% HP or below remains when Special is Launched, defeats that enemy. If crew's HP is 30% or below when Special is launched and 5 or more Egghead Arc characters are on the crew, nullifies damage taken until hit 1 time, and boosts the ATK of the next final tap performed by a Cerebral or Free Spirit character by 30% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 19 turns |
| Level 2 | 20 turns | 18 turns |
| Level 3 | 19 turns | 17 turns |
| Level 4 | 18 turns | 16 turns |
| Level 5 | 17 turns | 15 turns |
| Max | 16 turns | 14 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Reduces crew's Special charge time by 1 turn, reduces crew's HP to 25%, and launches the following effect at start of quest: "Nullifies damage taken until hit 1 time; +1 hit if Captain Ability is doubled." Boosts PSY, Cerebral, and Free Spirit characters' HP by 1.5x, ATK by 5x, boosts their ATK by 5.75x when crew's HP is 30% or below, makes crew's PSYRCVTND slots have matching slot effects, and reduces damage taken by 30% [Applies following effect based on number of applicable Character Tags on crew] If 4 or more Straw Hat Pirates characters are on the crew, reduces crew's Burn (applied by enemy) duration by 6 turns
Crewmate Ability
Character cannot be blown away by attack
Boosts crew's base ATK by 300 when HP is 30% or below
Unlocks at Limit Break 25
Support Ability
Characters with the following Character Tag
Reduces damage taken from INT characters by 5% and adds 8% of character's base HP to supported character's base HP
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1% and adds 4% of character's base HP to supported character's base HP
- Level 2
Reduces damage taken from INT characters by 2% and adds 5% of character's base HP to supported character's base HP
- Level 3
Reduces damage taken from INT characters by 3% and adds 6% of character's base HP to supported character's base HP
- Level 4
Reduces damage taken from INT characters by 4% and adds 7% of character's base HP to supported character's base HP
- Level 5
Reduces damage taken from INT characters by 5% and adds 8% of character's base HP to supported character's base HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,227 | 892 | 94 |
| Lv 99 | 4,454 | 1,784 | 188 |
| Lv 150 | 6,681 | 2,676 | 282 |
| Limit Break | 4,954+500 | 1,984+200 | 288+100 |
| Limit Break+ | 5,454+1,000 | 2,184+400 | 338+150 |
Limit Break
Boosts base ATK by 10
Boosts base HP by 20
Boosts base HP by 30
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base ATK by 10
Show all 40
Boosts base HP by 30
Boosts base RCV by 10
Boosts base ATK by 10
Boosts base HP by 40
Boosts base ATK by 20
Boosts base RCV by 20
Boosts base ATK by 20
Boosts base HP by 40
Boosts base ATK by 20
Potential Ability 2: Critical ATK
Reduces Special charge time by 1 turn
Boosts base HP by 40
Boosts base RCV by 20
Boosts base ATK by 30
Boosts base HP by 50
Boosts base RCV by 20
Boosts base HP by 50
Boosts base RCV by 30
Boosts base HP by 60
Add Crewmate Ability 2: Boosts crew's base ATK by 300 when HP is 30% or below
Boosts base HP by 60
Boosts base ATK by 40
Boosts base ATK by 40
Boosts base HP by 80
Potential Ability 3: Bind Ship Ability Resistance
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 150
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 150
Boosts base HP by 200
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Potential Abilities
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
If character lands a PERFECT strike, 80% chance of a 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 10% damage boost on the last strike
Reduces Bind Ship Ability duration by 5 turns
Show all 5 levels
- Level 1
Reduces Bind Ship Ability duration by 1 turn
- Level 2
Reduces Bind Ship Ability duration by 2 turns
- Level 3
Reduces Bind Ship Ability duration by 3 turns
- Level 4
Reduces Bind Ship Ability duration by 4 turns
- Level 5
Reduces Bind Ship Ability duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,716 | 1,888 | 199 |
| Lv 110 | 4,934 | 1,976 | 208 |
| Lv 120 | 5,371 | 2,151 | 226 |
| Lv 130 | 5,807 | 2,326 | 245 |
| Lv 150 | 6,681 | 2,676 | 282 |
Pirate Rumble
- Style
Supporter- DEF
- 210
- SPD
- 151
- Cost
- 20
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Power Attack
Targets closest enemies
Targets enemies within large range for ATK x 2.5 damage; targets PSY-type/Cerebral class teammates for 100% chance to evade Forced Out (20 s), ATK Up Lv.7 (20 s), ATK x 3 Counter stance (20 s); targets Cerebral class teammates for Special CT 20% reduction
Charge time: 30 s
Show all 10 levels
- Level 1
Targets enemies within large range for ATK x 1.6 damage; targets PSY-type/Cerebral class teammates for 73% chance to evade Forced Out (11 s), ATK Up Lv.3 (11 s), ATK x 1 Counter stance (11 s); targets Cerebral class teammates for Special CT 11% reduction
Charge time: 30 s
- Level 2
Targets enemies within large range for ATK x 1.7 damage; targets PSY-type/Cerebral class teammates for 76% chance to evade Forced Out (12 s), ATK Up Lv.3 (12 s), ATK x 1.2 Counter stance (12 s); targets Cerebral class teammates for Special CT 12% reduction
Charge time: 30 s
- Level 3
Targets enemies within large range for ATK x 1.8 damage; targets PSY-type/Cerebral class teammates for 79% chance to evade Forced Out (13 s), ATK Up Lv.3 (13 s), ATK x 1.4 Counter stance (13 s); targets Cerebral class teammates for Special CT 13% reduction
Charge time: 30 s
- Level 4
Targets enemies within large range for ATK x 1.9 damage; targets PSY-type/Cerebral class teammates for 82% chance to evade Forced Out (14 s), ATK Up Lv.4 (14 s), ATK x 1.6 Counter stance (14 s); targets Cerebral class teammates for Special CT 14% reduction
Charge time: 30 s
- Level 5
Targets enemies within large range for ATK x 2 damage; targets PSY-type/Cerebral class teammates for 85% chance to evade Forced Out (15 s), ATK Up Lv.4 (15 s), ATK x 1.8 Counter stance (15 s); targets Cerebral class teammates for Special CT 15% reduction
Charge time: 30 s
- Level 6
Targets enemies within large range for ATK x 2.1 damage; targets PSY-type/Cerebral class teammates for 88% chance to evade Forced Out (16 s), ATK Up Lv.5 (16 s), ATK x 2 Counter stance (16 s); targets Cerebral class teammates for Special CT 16% reduction
Charge time: 30 s
- Level 7
Targets enemies within large range for ATK x 2.2 damage; targets PSY-type/Cerebral class teammates for 91% chance to evade Forced Out (17 s), ATK Up Lv.5 (17 s), ATK x 2.2 Counter stance (17 s); targets Cerebral class teammates for Special CT 17% reduction
Charge time: 30 s
- Level 8
Targets enemies within large range for ATK x 2.3 damage; targets PSY-type/Cerebral class teammates for 94% chance to evade Forced Out (18 s), ATK Up Lv.5 (18 s), ATK x 2.4 Counter stance (18 s); targets Cerebral class teammates for Special CT 18% reduction
Charge time: 30 s
- Level 9
Targets enemies within large range for ATK x 2.4 damage; targets PSY-type/Cerebral class teammates for 97% chance to evade Forced Out (19 s), ATK Up Lv.6 (19 s), ATK x 2.6 Counter stance (19 s); targets Cerebral class teammates for Special CT 19% reduction
Charge time: 30 s
- Level 10
Targets enemies within large range for ATK x 2.5 damage; targets PSY-type/Cerebral class teammates for 100% chance to evade Forced Out (20 s), ATK Up Lv.7 (20 s), ATK x 3 Counter stance (20 s); targets Cerebral class teammates for Special CT 20% reduction
Charge time: 30 s
PSY-type/Cerebral class teammates HP Up Lv.6, DEF Up Lv.6, SPD Up Lv.6; Cerebral class teammates ATK Up Lv.4, SPD Up Lv.4; Straw Hat Pirates teammates HP Up Lv.5, ATK Up Lv.5, DEF Up Lv.3
Show all 5 levels
- Level 1
PSY-type/Cerebral class teammates HP Up Lv.2, DEF Up Lv.2, SPD Up Lv.2; Cerebral class teammates ATK Up Lv.1, SPD Up Lv.1; Straw Hat Pirates teammates HP Up Lv.1, ATK Up Lv.1, DEF Up Lv.1
- Level 2
PSY-type/Cerebral class teammates HP Up Lv.3, DEF Up Lv.3, SPD Up Lv.3; Cerebral class teammates ATK Up Lv.2, SPD Up Lv.2; Straw Hat Pirates teammates HP Up Lv.2, ATK Up Lv.2, DEF Up Lv.1
- Level 3
PSY-type/Cerebral class teammates HP Up Lv.4, DEF Up Lv.4, SPD Up Lv.4; Cerebral class teammates ATK Up Lv.3, SPD Up Lv.3; Straw Hat Pirates teammates HP Up Lv.3, ATK Up Lv.3, DEF Up Lv.2
- Level 4
PSY-type/Cerebral class teammates HP Up Lv.5, DEF Up Lv.5, SPD Up Lv.5; Cerebral class teammates ATK Up Lv.3, SPD Up Lv.3; Straw Hat Pirates teammates HP Up Lv.4, ATK Up Lv.4, DEF Up Lv.2
- Level 5
PSY-type/Cerebral class teammates HP Up Lv.6, DEF Up Lv.6, SPD Up Lv.6; Cerebral class teammates ATK Up Lv.4, SPD Up Lv.4; Straw Hat Pirates teammates HP Up Lv.5, ATK Up Lv.5, DEF Up Lv.3
Completely evades Damage Over Time, reduce damage taken from INT by 30%, increase damage dealt to INT by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
Featured · May 2, 2026 – Jun 6, 2026
Featured · Dec 1, 2025 – Jan 1, 2026
Featured · Sep 6, 2025 – Oct 4, 2025







































