
Knight of the Sea Jinbe
Sun Pirates Captain
Captain of the Sun Pirates and former Warlord of the Sea. He made the decision to leave the Big Mom Pirates in order to help Luffy. When he learned that Luffy had been trapped by Big Mom, he rescued him from the prison library.
Special
Reduces all enemies' HP by 20%, boosts STR, DEX, and PSY characters' ATK by 1.75x for 1 turn, and if one slot each of STRDEXQCKPSYINTRCV is present, boosts STR, DEX, and PSY characters' ATK by 2.25x for 1 turn and makes their type slots have matching slot effects for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 15 turns |
| Level 2 | 19 turns | 14 turns |
| Level 3 | 18 turns | 13 turns |
| Level 4 | 17 turns | 12 turns |
| Level 5 | 16 turns | 11 turns |
| Max | 15 turns | 10 turns |
−1 turn at Limit Break 10
−1 turn at Limit Break 17
−1 turn at Limit Break 23
−2 turns at Limit Break 39 (LB+)
Captain Ability
If STR, DEX, and PSY characters are on the crew, boosts STR, DEX, and PSY characters' ATK by approximately 4x when slots match (3x otherwise), HP by 1.35x, and makes crew's DEXRCVTND slots have matching slot effects
If STR, DEX, and PSY characters are on the crew, boosts STR, DEX, and PSY characters' ATK by approximately 4x when slots match (3.5x otherwise), HP by 1.35x, and makes crew's DEXRCVTND slots have matching slot effects
Unlocks at Limit Break 38
Crewmate Ability
Boosts STR, DEX, and PSY characters' base ATK and HP by 75
Unlocks at Limit Break 14
Makes character's type slots have matching slot effects
Unlocks at Limit Break 25
Support Ability
STR, DEX, and PSY characters
Reduces damage taken from QCK characters by 5% and adds 9% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Reduces damage taken from QCK characters by 1% and adds 2% of character's base stats to supported character's base stats
- Level 2
Reduces damage taken from QCK characters by 2% and adds 3% of character's base stats to supported character's base stats
- Level 3
Reduces damage taken from QCK characters by 3% and adds 5% of character's base stats to supported character's base stats
- Level 4
Reduces damage taken from QCK characters by 4% and adds 7% of character's base stats to supported character's base stats
- Level 5
Reduces damage taken from QCK characters by 5% and adds 9% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,621 | 1,072 | 82 |
| Lv 99 | 3,648 | 1,572 | 268 |
| Lv 150 | 5,472 | 2,358 | 402 |
| Limit Break | 4,198+550 | 1,792+220 | 348+80 |
| Limit Break+ | 4,698+1,050 | 1,992+420 | 398+130 |
Limit Break
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 10
Potential Ability 1: QCK Damage Reduction
Boosts base HP by 30
Show all 40
Boosts base HP by 30
Boosts base HP by 50
Boosts base HP by 50
Boosts base ATK by 20
Reduces Special charge time by 1 turn
Boosts base ATK by 25
Boosts base ATK by 25
Boosts base RCV by 10
Add Crewmate Ability 1: Boosts STR, DEX, and PSY characters' base ATK and HP by 75
Potential Ability 2: INT Damage Reduction
Boosts base RCV by 10
Reduces Special charge time by 1 turn
Boosts base RCV by 10
Boosts base RCV by 20
Boosts base HP by 70
Boosts base HP by 70
Boosts base HP by 100
Reduces Special charge time by 1 turn
Boosts base HP by 150
Add Crewmate Ability 2: Makes character's type slots have matching slot effects
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base ATK by 40
Boosts base ATK by 50
Potential Ability 3: Slot Bind Resistance
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base RCV by 50
Boosts base HP by 100
Boosts base ATK by 100
Boosts base HP by 150
Boosts base HP by 150
Power Up Captain Ability
Reduces Special charge time by 2 turns
Boosts base ATK by 100
Potential Abilities
Reduces damage taken from QCK characters by 7%
Show all 5 levels
- Level 1
Reduces damage taken from QCK characters by 1%
- Level 2
Reduces damage taken from QCK characters by 2%
- Level 3
Reduces damage taken from QCK characters by 3%
- Level 4
Reduces damage taken from QCK characters by 5%
- Level 5
Reduces damage taken from QCK characters by 7%
Reduces damage taken from INT characters by 7%
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1%
- Level 2
Reduces damage taken from INT characters by 2%
- Level 3
Reduces damage taken from INT characters by 3%
- Level 4
Reduces damage taken from INT characters by 5%
- Level 5
Reduces damage taken from INT characters by 7%
Reduces character's Slot Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 3 turns
- Level 3
Reduces character's Slot Bind duration by 5 turns
- Level 4
Reduces character's Slot Bind duration by 7 turns
- Level 5
Reduces character's Slot Bind duration by 10 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,862 | 1,664 | 283 |
| Lv 110 | 4,041 | 1,741 | 296 |
| Lv 120 | 4,399 | 1,895 | 323 |
| Lv 130 | 4,756 | 2,049 | 349 |
| Lv 150 | 5,472 | 2,358 | 402 |
Evolution
Pirate Rumble
- Style
Defender- DEF
- 299
- SPD
- 123
- Cost
- 55
Normal Attack → Normal Attack → Heal Self Lv.2
Targets closest enemies
Targets enemies within medium range for HP 12% reduction; targets Fighter/Slasher/Shooter class teammates for ATK Up Lv.4 (19 s); DEF Up Lv.4 (19 s)
Charge time: 31 s
Show all 10 levels
- Level 1
Targets enemies within medium range for HP 12% reduction; targets Fighter/Slasher/Shooter class teammates for ATK Up Lv.2 (10 s); DEF Up Lv.1 (10 s)
Charge time: 31 s
- Level 2
Targets enemies within medium range for HP 12% reduction; targets Fighter/Slasher/Shooter class teammates for ATK Up Lv.2 (11 s); DEF Up Lv.1 (11 s)
Charge time: 31 s
- Level 3
Targets enemies within medium range for HP 12% reduction; targets Fighter/Slasher/Shooter class teammates for ATK Up Lv.2 (12 s); DEF Up Lv.1 (12 s)
Charge time: 31 s
- Level 4
Targets enemies within medium range for HP 12% reduction; targets Fighter/Slasher/Shooter class teammates for ATK Up Lv.2 (13 s); DEF Up Lv.1 (13 s)
Charge time: 31 s
- Level 5
Targets enemies within medium range for HP 12% reduction; targets Fighter/Slasher/Shooter class teammates for ATK Up Lv.2 (14 s); DEF Up Lv.1 (14 s)
Charge time: 31 s
- Level 6
Targets enemies within medium range for HP 12% reduction; targets Fighter/Slasher/Shooter class teammates for ATK Up Lv.2 (15 s); DEF Up Lv.2 (15 s)
Charge time: 31 s
- Level 7
Targets enemies within medium range for HP 12% reduction; targets Fighter/Slasher/Shooter class teammates for ATK Up Lv.2 (16 s); DEF Up Lv.2 (16 s)
Charge time: 31 s
- Level 8
Targets enemies within medium range for HP 12% reduction; targets Fighter/Slasher/Shooter class teammates for ATK Up Lv.2 (17 s); DEF Up Lv.2 (17 s)
Charge time: 31 s
- Level 9
Targets enemies within medium range for HP 12% reduction; targets Fighter/Slasher/Shooter class teammates for ATK Up Lv.2 (18 s); DEF Up Lv.2 (18 s)
Charge time: 31 s
- Level 10
Targets enemies within medium range for HP 12% reduction; targets Fighter/Slasher/Shooter class teammates for ATK Up Lv.4 (19 s); DEF Up Lv.4 (19 s)
Charge time: 31 s
STR/DEX/PSY-type teammates HP Up Lv.5; STR/DEX/PSY-type teammates DEF Up Lv.1
Show all 5 levels
- Level 1
STR/DEX/PSY-type teammates HP Up Lv.1; STR/DEX/PSY-type teammates DEF Up Lv.1
- Level 2
STR/DEX/PSY-type teammates HP Up Lv.2; STR/DEX/PSY-type teammates DEF Up Lv.1
- Level 3
STR/DEX/PSY-type teammates HP Up Lv.3; STR/DEX/PSY-type teammates DEF Up Lv.1
- Level 4
STR/DEX/PSY-type teammates HP Up Lv.4; STR/DEX/PSY-type teammates DEF Up Lv.1
- Level 5
STR/DEX/PSY-type teammates HP Up Lv.5; STR/DEX/PSY-type teammates DEF Up Lv.1
Heal 100 HP at an interval
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage







































