Knight of the Sea Jinbe

Sun Pirates Captain

Captain of the Sun Pirates and former Warlord of the Sea. He made the decision to leave the Big Mom Pirates in order to help Luffy. When he learned that Luffy had been trapped by Big Mom, he rescued him from the prison library.

Special

Fish-Man Karate: Spear Wave

Reduces all enemies' HP by 20%, boosts STR, DEX, and PSY characters' ATK by 1.75x for 1 turn, and if one slot each of STRDEXQCKPSYINTRCV is present, boosts STR, DEX, and PSY characters' ATK by 2.25x for 1 turn and makes their type slots have matching slot effects for 1 turn

BaseLimit Break
Level 120 turns15 turns
Level 219 turns14 turns
Level 318 turns13 turns
Level 417 turns12 turns
Level 516 turns11 turns
Max15 turns10 turns

−1 turn at Limit Break 10

−1 turn at Limit Break 17

−1 turn at Limit Break 23

−2 turns at Limit Break 39 (LB+)

Captain Ability

Sea Warrior Placing Faith in the Straw Hat

If STR, DEX, and PSY characters are on the crew, boosts STR, DEX, and PSY characters' ATK by approximately 4x when slots match (3x otherwise), HP by 1.35x, and makes crew's DEXRCVTND slots have matching slot effects

LB

If STR, DEX, and PSY characters are on the crew, boosts STR, DEX, and PSY characters' ATK by approximately 4x when slots match (3.5x otherwise), HP by 1.35x, and makes crew's DEXRCVTND slots have matching slot effects

Unlocks at Limit Break 38

Crewmate Ability

+STATS

Boosts STR, DEX, and PSY characters' base ATK and HP by 75

Unlocks at Limit Break 14

UNIQ

Makes character's type slots have matching slot effects

Unlocks at Limit Break 25

Support Ability

Supported Characters

STR, DEX, and PSY characters

Level 5 (Max)

Reduces damage taken from QCK characters by 5% and adds 9% of character's base stats to supported character's base stats

Show all 5 levels
  1. Level 1

    Reduces damage taken from QCK characters by 1% and adds 2% of character's base stats to supported character's base stats

  2. Level 2

    Reduces damage taken from QCK characters by 2% and adds 3% of character's base stats to supported character's base stats

  3. Level 3

    Reduces damage taken from QCK characters by 3% and adds 5% of character's base stats to supported character's base stats

  4. Level 4

    Reduces damage taken from QCK characters by 4% and adds 7% of character's base stats to supported character's base stats

  5. Level 5

    Reduces damage taken from QCK characters by 5% and adds 9% of character's base stats to supported character's base stats

Stats

HPATKRCV
Lv 11,6211,07282
Lv 993,6481,572268
Lv 1505,4722,358402
Limit Break4,198+5501,792+220348+80
Limit Break+4,698+1,0501,992+420398+130

Limit Break

01

Boosts base RCV by 10

02

Boosts base RCV by 10

03

Boosts base RCV by 10

04

Potential Ability 1: QCK Damage Reduction

05

Boosts base HP by 30

Show all 40
06

Boosts base HP by 30

07

Boosts base HP by 50

08

Boosts base HP by 50

09

Boosts base ATK by 20

10

Reduces Special charge time by 1 turn

11

Boosts base ATK by 25

12

Boosts base ATK by 25

13

Boosts base RCV by 10

14

Add Crewmate Ability 1: Boosts STR, DEX, and PSY characters' base ATK and HP by 75

15

Potential Ability 2: INT Damage Reduction

16

Boosts base RCV by 10

17

Reduces Special charge time by 1 turn

18

Boosts base RCV by 10

19

Boosts base RCV by 20

20

Boosts base HP by 70

21

Boosts base HP by 70

22

Boosts base HP by 100

23

Reduces Special charge time by 1 turn

24

Boosts base HP by 150

25

Add Crewmate Ability 2: Makes character's type slots have matching slot effects

26

Boosts base ATK by 30

27

Boosts base ATK by 30

28

Boosts base ATK by 40

29

Boosts base ATK by 50

30

Potential Ability 3: Slot Bind Resistance

31

Expand Limit Break (LB+)

32

Boosts base HP by 100

33

Boosts base RCV by 50

34

Boosts base HP by 100

35

Boosts base ATK by 100

36

Boosts base HP by 150

37

Boosts base HP by 150

38

Power Up Captain Ability

39

Reduces Special charge time by 2 turns

40

Boosts base ATK by 100

Potential Abilities

QCK Damage Reduction
Level 5 (Max)

Reduces damage taken from QCK characters by 7%

Show all 5 levels
  1. Level 1

    Reduces damage taken from QCK characters by 1%

  2. Level 2

    Reduces damage taken from QCK characters by 2%

  3. Level 3

    Reduces damage taken from QCK characters by 3%

  4. Level 4

    Reduces damage taken from QCK characters by 5%

  5. Level 5

    Reduces damage taken from QCK characters by 7%

INT Damage Reduction
Level 5 (Max)

Reduces damage taken from INT characters by 7%

Show all 5 levels
  1. Level 1

    Reduces damage taken from INT characters by 1%

  2. Level 2

    Reduces damage taken from INT characters by 2%

  3. Level 3

    Reduces damage taken from INT characters by 3%

  4. Level 4

    Reduces damage taken from INT characters by 5%

  5. Level 5

    Reduces damage taken from INT characters by 7%

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 10 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 3 turns

  3. Level 3

    Reduces character's Slot Bind duration by 5 turns

  4. Level 4

    Reduces character's Slot Bind duration by 7 turns

  5. Level 5

    Reduces character's Slot Bind duration by 10 turns

Level Limit Break

HPATKRCV
Lv 1053,8621,664283
Lv 1104,0411,741296
Lv 1204,3991,895323
Lv 1304,7562,049349
Lv 1505,4722,358402

Evolution

Jinbe
Sea StallionRainbow Pirate PenguinGreen Armored CrabGreen Plated LobsterRainbow Striped Dragon
75,000 Beli
Knight of the Sea Jinbe
Knight of the Sea Jinbe
Sea StallionGreen Pirate PenguinGreen Plated LobsterRainbow Striped Dragon
Super Evolution · 200,000 Beli
Knight of the Sea Jinbe

Pirate Rumble

Style
Defender
DEF
299
SPD
123
Cost
55
Action

Normal Attack → Normal Attack → Heal Self Lv.2

Targets closest enemies

Fish-Man Karate: Spear Wave
Level 10 (Max)

Targets enemies within medium range for HP 12% reduction; targets Fighter/Slasher/Shooter class teammates for ATK Up Lv.4 (19 s); DEF Up Lv.4 (19 s)

Charge time: 31 s

Show all 10 levels
  1. Level 1

    Targets enemies within medium range for HP 12% reduction; targets Fighter/Slasher/Shooter class teammates for ATK Up Lv.2 (10 s); DEF Up Lv.1 (10 s)

    Charge time: 31 s

  2. Level 2

    Targets enemies within medium range for HP 12% reduction; targets Fighter/Slasher/Shooter class teammates for ATK Up Lv.2 (11 s); DEF Up Lv.1 (11 s)

    Charge time: 31 s

  3. Level 3

    Targets enemies within medium range for HP 12% reduction; targets Fighter/Slasher/Shooter class teammates for ATK Up Lv.2 (12 s); DEF Up Lv.1 (12 s)

    Charge time: 31 s

  4. Level 4

    Targets enemies within medium range for HP 12% reduction; targets Fighter/Slasher/Shooter class teammates for ATK Up Lv.2 (13 s); DEF Up Lv.1 (13 s)

    Charge time: 31 s

  5. Level 5

    Targets enemies within medium range for HP 12% reduction; targets Fighter/Slasher/Shooter class teammates for ATK Up Lv.2 (14 s); DEF Up Lv.1 (14 s)

    Charge time: 31 s

  6. Level 6

    Targets enemies within medium range for HP 12% reduction; targets Fighter/Slasher/Shooter class teammates for ATK Up Lv.2 (15 s); DEF Up Lv.2 (15 s)

    Charge time: 31 s

  7. Level 7

    Targets enemies within medium range for HP 12% reduction; targets Fighter/Slasher/Shooter class teammates for ATK Up Lv.2 (16 s); DEF Up Lv.2 (16 s)

    Charge time: 31 s

  8. Level 8

    Targets enemies within medium range for HP 12% reduction; targets Fighter/Slasher/Shooter class teammates for ATK Up Lv.2 (17 s); DEF Up Lv.2 (17 s)

    Charge time: 31 s

  9. Level 9

    Targets enemies within medium range for HP 12% reduction; targets Fighter/Slasher/Shooter class teammates for ATK Up Lv.2 (18 s); DEF Up Lv.2 (18 s)

    Charge time: 31 s

  10. Level 10

    Targets enemies within medium range for HP 12% reduction; targets Fighter/Slasher/Shooter class teammates for ATK Up Lv.4 (19 s); DEF Up Lv.4 (19 s)

    Charge time: 31 s

Ability
Level 5 (Max)

STR/DEX/PSY-type teammates HP Up Lv.5; STR/DEX/PSY-type teammates DEF Up Lv.1

Show all 5 levels
  1. Level 1

    STR/DEX/PSY-type teammates HP Up Lv.1; STR/DEX/PSY-type teammates DEF Up Lv.1

  2. Level 2

    STR/DEX/PSY-type teammates HP Up Lv.2; STR/DEX/PSY-type teammates DEF Up Lv.1

  3. Level 3

    STR/DEX/PSY-type teammates HP Up Lv.3; STR/DEX/PSY-type teammates DEF Up Lv.1

  4. Level 4

    STR/DEX/PSY-type teammates HP Up Lv.4; STR/DEX/PSY-type teammates DEF Up Lv.1

  5. Level 5

    STR/DEX/PSY-type teammates HP Up Lv.5; STR/DEX/PSY-type teammates DEF Up Lv.1

Resilience

Heal 100 HP at an interval

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

Family

Jinbe
JinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbe: NeoJinbeKnight of the Sea JinbeJinbeJinbeJinbeJinbeJinbeJinbeKnight of the Sea JinbeBig Boss JinbeJinbeJinbeJinbeJinbeKnight of the Sea JinbeKnight of the Sea JinbeJinbeJinbeJinbe
Linked families
Luffy & Straw Hat PiratesLuffy & Zoro & Sanji & JinbeRobin & JinbeStraw Hat Pirates