
Jinbe
The Onslaught
Straw Hat Pirates helmsman. He confronts Who's-Who on the fourth floor of Onigashima. Disgusted by Who's-Who's open discrimination against the Fish-Men, Jinbe counters Who's-Who's Fang Flash with a Low Tide Shoulder Throw.
Special
Reduces all enemies' [Damage Cut] duration by 6 turns, reduces the duration of all enemy barriers by 1 turn, reduces damage taken by 70% for 2 turns, changes right-column slots to RCV, doubles STR, DEX and QCK characters' ATK for 3 turns, and extends the duration of crew's slot effect boosts by 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 19 turns |
| Level 2 | 19 turns | 18 turns |
| Level 3 | 18 turns | 17 turns |
| Level 4 | 17 turns | 16 turns |
| Level 5 | 16 turns | 15 turns |
| Level 6 | 15 turns | 14 turns |
| Max | 14 turns | 13 turns |
−1 turn at Limit Break 14
Captain Ability
Reduces STR, DEX and QCK characters' Special charge time by 1 turn at start of quest, boosts their ATK by 3.5x and HP by 1.5x
Crewmate Ability
Boosts crew's base HP by 200
Makes crew's PSY slots have matching slot effects
Unlocks at Limit Break 12
Support Ability
Tony Tony Chopper, Franky
Once per quest, if supported character uses a Special, reduces damage taken by 30% for 1 turn, and changes right-column characters' slots to RCV
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, reduces damage taken by 10% for 1 turn, and changes bottom-right character's slot randomly
- Level 2
Once per quest, if supported character uses a Special, reduces damage taken by 10% for 1 turn, and changes bottom-right character's slot to RCV
- Level 3
Once per quest, if supported character uses a Special, reduces damage taken by 20% for 1 turn, and changes bottom-right character's slot to RCV
- Level 4
Once per quest, if supported character uses a Special, reduces damage taken by 20% for 1 turn, and changes right-column characters' slots to RCV
- Level 5
Once per quest, if supported character uses a Special, reduces damage taken by 30% for 1 turn, and changes right-column characters' slots to RCV
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,794 | 756 | 74 |
| Lv 99 | 3,588 | 1,512 | 148 |
| Lv 150 | 5,382 | 2,268 | 222 |
| Limit Break | 3,788+200 | 1,612+100 | 198+50 |
Limit Break
Boosts base ATK by 20
Boosts base HP by 50
Boosts base RCV by 5
Potential Ability 1: Recovery ATK Boost/Hunger Resistance
Boosts base ATK by 30
Show all 15
Boosts base HP by 70
Boosts base RCV by 10
Add 1 Power Slot
Boosts base ATK by 50
Boosts base HP by 80
Boosts base RCV by 15
Add Crewmate Ability 2: Makes crew's PSY slots have matching slot effects
Boosts base RCV by 20
Reduces Special charge time by 1 turn
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Potential Abilities
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 2
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,799 | 1,600 | 156 |
| Lv 110 | 3,974 | 1,675 | 163 |
| Lv 120 | 4,326 | 1,823 | 178 |
| Lv 130 | 4,678 | 1,971 | 192 |
| Lv 150 | 5,382 | 2,268 | 222 |
How to get
Featured · May 22, 2023 – Jun 18, 2023
Featured · May 21, 2023 – Jun 18, 2023
Featured · May 20, 2023 – Jul 2, 2023







































