
Jinbe
Straw Hat Pirates: Mark of a Fierce Battle
Straw Hat Pirates helmsman. A whale-shark Fish-Man who also goes by the name Knight of the Sea Jinbe, he officially joins the Straw Hat Pirates at the Land of Wano.
Special
Reduces crew's Bind Ship Ability duration by 2 turns, makes crew's STRDEXINT slots have matching slot effects for 3 turns, and massively reduces a portion of each enemies' dealt damage that exceeds 5,000 for 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 16 turns |
| Level 2 | 17 turns | 15 turns |
| Level 3 | 16 turns | 14 turns |
| Level 4 | 15 turns | 13 turns |
| Level 5 | 14 turns | 12 turns |
| Max | 13 turns | 11 turns |
−1 turn at Limit Break 17 (LB+)
−1 turn at Limit Break 24 (LB+)
Reduces crew's Bind Ship Ability duration by 5 turns, makes crew's STRDEXINT slots have matching slot effects for 3 turns, massively reduces a portion of each enemies' dealt damage that exceeds 5,000 for 2 turns, and if "Monkey D. Luffy" is in the crew or is set as Support for character, boosts PSY characters' base ATK by +1000 for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 16 turns |
| Level 2 | 17 turns | 15 turns |
| Level 3 | 16 turns | 14 turns |
| Level 4 | 15 turns | 13 turns |
| Level 5 | 14 turns | 12 turns |
| Max | 13 turns | 11 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 17 (LB+)
−1 turn at Limit Break 24 (LB+)
Captain Ability
Boosts Powerhouse characters' ATK by 2.5x
Crewmate Ability
Boosts crew's base HP by 100
Boosts crew's base ATK by 50
Unlocks at Limit Break 8
Support Ability
All characters
Adds 13% of character's base HP to supported character's base HP AUTO+ Does not activate supported character's Special
Show all 5 levels
- Level 1
Adds 5% of character's base HP to supported character's base HP AUTO+ Does not activate supported character's Special
- Level 2
Adds 6% of character's base HP to supported character's base HP AUTO+ Does not activate supported character's Special
- Level 3
Adds 8% of character's base HP to supported character's base HP AUTO+ Does not activate supported character's Special
- Level 4
Adds 10% of character's base HP to supported character's base HP AUTO+ Does not activate supported character's Special
- Level 5
Adds 13% of character's base HP to supported character's base HP AUTO+ Does not activate supported character's Special
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,910 | 677 | 56 |
| Lv 99 | 3,820 | 1,355 | 112 |
| Lv 150 | 5,730 | 2,032 | 168 |
| Limit Break | 4,120+300 | 1,455+100 | 162+50 |
| Limit Break+ | 4,220+400 | 1,655+300 | 262+150 |
Limit Break
Boosts base HP by 40
Boosts base ATK by 20
Boosts base RCV by 10
Potential Ability 1: INT Damage Reduction
Boosts base RCV by 20
Show all 25
Boosts base RCV by 20
Boosts base ATK by 20
Add Crewmate Ability 2: Boosts crew's base ATK by 50
Boosts base HP by 60
Boosts base ATK by 30
Boosts base ATK by 30
Add 1 Power Slot
Boosts base HP by 100
Boosts base HP by 100
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Expand Limit Break (LB+)
Reduces Special charge time by 1 turn
Boosts base HP by 100
Boosts base RCV by 50
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Ability 3: Bind Ship Ability Resistance
Potential Abilities
Reduces damage taken from INT characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1%
- Level 2
Reduces damage taken from INT characters by 2%
- Level 3
Reduces damage taken from INT characters by 3%
- Level 4
Reduces damage taken from INT characters by 4%
- Level 5
Reduces damage taken from INT characters by 5%
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Reduces Bind Ship Ability duration by 3 turns
Show all 5 levels
- Level 1
Reduces Bind Ship Ability duration by 1 turn
- Level 2
Reduces Bind Ship Ability duration by 1 turn
- Level 3
Reduces Bind Ship Ability duration by 2 turns
- Level 4
Reduces Bind Ship Ability duration by 2 turns
- Level 5
Reduces Bind Ship Ability duration by 3 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,044 | 1,434 | 118 |
| Lv 110 | 4,231 | 1,501 | 124 |
| New Pirate Rumble skills | |||
| Lv 120 | 4,606 | 1,633 | 135 |
| Lv 130 | 4,980 | 1,766 | 146 |
| New Pirate Rumble skills | |||
| Lv 150 | 5,730 | 2,032 | 168 |
| New Special | |||
Pirate Rumble
- Style
Supporter- DEF
- 180
- SPD
- 114
- Cost
- 20
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack
Targets closest enemies
Targets PSY-type teammates for Guard % Up Lv.5 (29 s), ATK Up Lv.5 (29 s)
Charge time: 24 s
Show all 10 levels
- Level 1
Targets PSY-type teammates for Guard % Up Lv.1 (20 s), ATK Up Lv.1 (20 s)
Charge time: 24 s
- Level 2
Targets PSY-type teammates for Guard % Up Lv.1 (21 s), ATK Up Lv.1 (21 s)
Charge time: 24 s
- Level 3
Targets PSY-type teammates for Guard % Up Lv.1 (22 s), ATK Up Lv.1 (22 s)
Charge time: 24 s
- Level 4
Targets PSY-type teammates for Guard % Up Lv.2 (23 s), ATK Up Lv.2 (23 s)
Charge time: 24 s
- Level 5
Targets PSY-type teammates for Guard % Up Lv.2 (24 s), ATK Up Lv.2 (24 s)
Charge time: 24 s
- Level 6
Targets PSY-type teammates for Guard % Up Lv.3 (25 s), ATK Up Lv.3 (25 s)
Charge time: 24 s
- Level 7
Targets PSY-type teammates for Guard % Up Lv.3 (26 s), ATK Up Lv.3 (26 s)
Charge time: 24 s
- Level 8
Targets PSY-type teammates for Guard % Up Lv.3 (27 s), ATK Up Lv.3 (27 s)
Charge time: 24 s
- Level 9
Targets PSY-type teammates for Guard % Up Lv.4 (28 s), ATK Up Lv.4 (28 s)
Charge time: 24 s
- Level 10
Targets PSY-type teammates for Guard % Up Lv.5 (29 s), ATK Up Lv.5 (29 s)
Charge time: 24 s
PSY-type teammates DEF Up Lv.5
Show all 5 levels
- Level 1
PSY-type teammates DEF Up Lv.1
- Level 2
PSY-type teammates DEF Up Lv.2
- Level 3
PSY-type teammates DEF Up Lv.3
- Level 4
PSY-type teammates DEF Up Lv.4
- Level 5
PSY-type teammates DEF Up Lv.5
How to get
Event · Pirate King Adventures







































