Jinbe

Straw Hat Pirates: Mark of a Fierce Battle

Straw Hat Pirates helmsman. A whale-shark Fish-Man who also goes by the name Knight of the Sea Jinbe, he officially joins the Straw Hat Pirates at the Land of Wano.

Special

Slamming Shark Brick Fist

Reduces crew's Bind Ship Ability duration by 2 turns, makes crew's STRDEXINT slots have matching slot effects for 3 turns, and massively reduces a portion of each enemies' dealt damage that exceeds 5,000 for 2 turns

BaseLimit Break
Level 118 turns16 turns
Level 217 turns15 turns
Level 316 turns14 turns
Level 415 turns13 turns
Level 514 turns12 turns
Max13 turns11 turns

−1 turn at Limit Break 17 (LB+)

−1 turn at Limit Break 24 (LB+)

Slamming Shark Brick FistLLB

Reduces crew's Bind Ship Ability duration by 5 turns, makes crew's STRDEXINT slots have matching slot effects for 3 turns, massively reduces a portion of each enemies' dealt damage that exceeds 5,000 for 2 turns, and if "Monkey D. Luffy" is in the crew or is set as Support for character, boosts PSY characters' base ATK by +1000 for 3 turns

BaseLimit Break
Level 118 turns16 turns
Level 217 turns15 turns
Level 316 turns14 turns
Level 415 turns13 turns
Level 514 turns12 turns
Max13 turns11 turns

Unlocks at Level Limit Break step 5 (Lv 150)

−1 turn at Limit Break 17 (LB+)

−1 turn at Limit Break 24 (LB+)

Captain Ability

Helmsman of Honor

Boosts Powerhouse characters' ATK by 2.5x

Crewmate Ability

+STATS

Boosts crew's base HP by 100

+STATS

Boosts crew's base ATK by 50

Unlocks at Limit Break 8

Support Ability

Supported Characters

All characters

Level 5 (Max)

Adds 13% of character's base HP to supported character's base HP AUTO+ Does not activate supported character's Special

Show all 5 levels
  1. Level 1

    Adds 5% of character's base HP to supported character's base HP AUTO+ Does not activate supported character's Special

  2. Level 2

    Adds 6% of character's base HP to supported character's base HP AUTO+ Does not activate supported character's Special

  3. Level 3

    Adds 8% of character's base HP to supported character's base HP AUTO+ Does not activate supported character's Special

  4. Level 4

    Adds 10% of character's base HP to supported character's base HP AUTO+ Does not activate supported character's Special

  5. Level 5

    Adds 13% of character's base HP to supported character's base HP AUTO+ Does not activate supported character's Special

Stats

HPATKRCV
Lv 11,91067756
Lv 993,8201,355112
Lv 1505,7302,032168
Limit Break4,120+3001,455+100162+50
Limit Break+4,220+4001,655+300262+150

Limit Break

01

Boosts base HP by 40

02

Boosts base ATK by 20

03

Boosts base RCV by 10

04

Potential Ability 1: INT Damage Reduction

05

Boosts base RCV by 20

Show all 25
06

Boosts base RCV by 20

07

Boosts base ATK by 20

08

Add Crewmate Ability 2: Boosts crew's base ATK by 50

09

Boosts base HP by 60

10

Boosts base ATK by 30

11

Boosts base ATK by 30

12

Add 1 Power Slot

13

Boosts base HP by 100

14

Boosts base HP by 100

15

Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance

16

Expand Limit Break (LB+)

17

Reduces Special charge time by 1 turn

18

Boosts base HP by 100

19

Boosts base RCV by 50

20

Boosts base RCV by 50

21

Boosts base ATK by 50

22

Boosts base ATK by 50

23

Boosts base ATK by 100

24

Reduces Special charge time by 1 turn

25

Potential Ability 3: Bind Ship Ability Resistance

Potential Abilities

INT Damage Reduction
Level 5 (Max)

Reduces damage taken from INT characters by 5%

Show all 5 levels
  1. Level 1

    Reduces damage taken from INT characters by 1%

  2. Level 2

    Reduces damage taken from INT characters by 2%

  3. Level 3

    Reduces damage taken from INT characters by 3%

  4. Level 4

    Reduces damage taken from INT characters by 4%

  5. Level 5

    Reduces damage taken from INT characters by 5%

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  4. Level 4

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  5. Level 5

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Bind Ship Ability Resistance
Level 5 (Max)

Reduces Bind Ship Ability duration by 3 turns

Show all 5 levels
  1. Level 1

    Reduces Bind Ship Ability duration by 1 turn

  2. Level 2

    Reduces Bind Ship Ability duration by 1 turn

  3. Level 3

    Reduces Bind Ship Ability duration by 2 turns

  4. Level 4

    Reduces Bind Ship Ability duration by 2 turns

  5. Level 5

    Reduces Bind Ship Ability duration by 3 turns

Level Limit Break

HPATKRCV
Lv 1054,0441,434118
Lv 1104,2311,501124
New Pirate Rumble skills
Lv 1204,6061,633135
Lv 1304,9801,766146
New Pirate Rumble skills
Lv 1505,7302,032168
New Special

Pirate Rumble

Style
Supporter
DEF
180
SPD
114
Cost
20
Action

Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack

Targets closest enemies

Slamming Shark Brick Fist
Level 10 (Max)

Targets PSY-type teammates for Guard % Up Lv.5 (29 s), ATK Up Lv.5 (29 s)

Charge time: 24 s

Show all 10 levels
  1. Level 1

    Targets PSY-type teammates for Guard % Up Lv.1 (20 s), ATK Up Lv.1 (20 s)

    Charge time: 24 s

  2. Level 2

    Targets PSY-type teammates for Guard % Up Lv.1 (21 s), ATK Up Lv.1 (21 s)

    Charge time: 24 s

  3. Level 3

    Targets PSY-type teammates for Guard % Up Lv.1 (22 s), ATK Up Lv.1 (22 s)

    Charge time: 24 s

  4. Level 4

    Targets PSY-type teammates for Guard % Up Lv.2 (23 s), ATK Up Lv.2 (23 s)

    Charge time: 24 s

  5. Level 5

    Targets PSY-type teammates for Guard % Up Lv.2 (24 s), ATK Up Lv.2 (24 s)

    Charge time: 24 s

  6. Level 6

    Targets PSY-type teammates for Guard % Up Lv.3 (25 s), ATK Up Lv.3 (25 s)

    Charge time: 24 s

  7. Level 7

    Targets PSY-type teammates for Guard % Up Lv.3 (26 s), ATK Up Lv.3 (26 s)

    Charge time: 24 s

  8. Level 8

    Targets PSY-type teammates for Guard % Up Lv.3 (27 s), ATK Up Lv.3 (27 s)

    Charge time: 24 s

  9. Level 9

    Targets PSY-type teammates for Guard % Up Lv.4 (28 s), ATK Up Lv.4 (28 s)

    Charge time: 24 s

  10. Level 10

    Targets PSY-type teammates for Guard % Up Lv.5 (29 s), ATK Up Lv.5 (29 s)

    Charge time: 24 s

Ability
Level 5 (Max)

PSY-type teammates DEF Up Lv.5

Show all 5 levels
  1. Level 1

    PSY-type teammates DEF Up Lv.1

  2. Level 2

    PSY-type teammates DEF Up Lv.2

  3. Level 3

    PSY-type teammates DEF Up Lv.3

  4. Level 4

    PSY-type teammates DEF Up Lv.4

  5. Level 5

    PSY-type teammates DEF Up Lv.5

How to get

Tutorial Battle 3

Event · Pirate King Adventures

Family

Jinbe
JinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbe: NeoJinbeKnight of the Sea JinbeJinbeJinbeJinbeJinbeJinbeKnight of the Sea JinbeJinbeKnight of the Sea JinbeBig Boss JinbeJinbeJinbeJinbeJinbeKnight of the Sea JinbeKnight of the Sea JinbeJinbeJinbeJinbe
Linked families
Luffy & Straw Hat PiratesLuffy & Zoro & Sanji & JinbeRobin & JinbeStraw Hat Pirates