
Knight of the Sea Jinbe
Ex-Royal Seven Warlords of the Sea
A whale-shark fishman and captain of the Sun Pirates. As one of the Seven Warlords of the Sea, he refused a government order to fight against Whitebeard, later fighting alongside his pirate crew to rescue the condemned Ace.
Special
Makes it a bit harder to land PERFECT strikes for 1 turn, but deals heavy INT damage to all enemies and changes Fighter characters' slots to character's own type
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 16 turns |
| Level 2 | 18 turns | 15 turns |
| Level 3 | 17 turns | 14 turns |
| Level 4 | 16 turns | 13 turns |
| Level 5 | 15 turns | 12 turns |
| Max | 14 turns | 11 turns |
−1 turn at Limit Break 26
−2 turns at Limit Break 39 (LB+)
Captain Ability
Doubles Fighter characters' ATK and boosts their HP by 1.5x. If HP is higher or lower than a certain amount, boosts their ATK by 2.75x
Boosts Fighter characters' ATK by 2.5x, HP by 1.5x, and when HP is higher or lower than a certain amount, boosts their ATK by 3x
Unlocks at Limit Break 38
Crewmate Ability
Makes character's RCVTND slots have matching slot effects
Unlocks at Limit Break 20
Makes character immune to Special Reverse
Unlocks at Limit Break 27
Support Ability
Monkey D. Luffy
Reduces damage taken from PSY characters by 5% and adds 10% of character's base ATK and HP to supported character's base ATK and HP
Show all 5 levels
- Level 1
Reduces damage taken from PSY characters by 1% and adds 3% of character's base ATK and HP to supported character's base ATK and HP
- Level 2
Reduces damage taken from PSY characters by 2% and adds 4% of character's base ATK and HP to supported character's base ATK and HP
- Level 3
Reduces damage taken from PSY characters by 3% and adds 6% of character's base ATK and HP to supported character's base ATK and HP
- Level 4
Reduces damage taken from PSY characters by 4% and adds 8% of character's base ATK and HP to supported character's base ATK and HP
- Level 5
Reduces damage taken from PSY characters by 5% and adds 10% of character's base ATK and HP to supported character's base ATK and HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,787 | 733 | 179 |
| Lv 99 | 3,400 | 1,440 | 347 |
| Lv 150 | 5,100 | 2,160 | 520 |
| Limit Break | 3,800+400 | 1,640+200 | 397+50 |
| Limit Break+ | 4,300+900 | 1,840+400 | 447+100 |
Limit Break
Boosts base ATK by 5
Boosts base ATK by 10
Boosts base RCV by 5
Potential Ability 1: PSY Damage Reduction
Boosts base ATK by 10
Show all 40
Boosts base ATK by 10
Boosts base HP by 20
Boosts base HP by 10
Boosts base ATK by 15
Boosts base RCV by 15
Boosts base HP by 20
Boosts base HP by 20
Boosts base HP by 20
Boosts base ATK by 30
Potential Ability 2: INT Damage Reduction
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base RCV by 30
Boosts base ATK by 30
Add Crewmate Ability 1: Makes character's RCVTND slots have matching slot effects
Boosts base ATK by 30
Boosts base HP by 30
Boosts base HP by 30
Boosts base HP by 40
Boosts base HP by 60
Reduces Special charge time by 1 turn
Add Crewmate Ability 2: Makes character immune to Special Reverse
Boosts base HP by 70
Boosts base HP by 80
Potential Ability 3: Slot Bind Resistance
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base RCV by 50
Boosts base HP by 100
Boosts base ATK by 100
Boosts base HP by 150
Boosts base HP by 150
Power Up Captain Ability
Reduces Special charge time by 2 turns
Boosts base ATK by 100
Potential Abilities
Reduces damage taken from PSY characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from PSY characters by 1%
- Level 2
Reduces damage taken from PSY characters by 2%
- Level 3
Reduces damage taken from PSY characters by 3%
- Level 4
Reduces damage taken from PSY characters by 4%
- Level 5
Reduces damage taken from PSY characters by 5%
Reduces damage taken from INT characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1%
- Level 2
Reduces damage taken from INT characters by 2%
- Level 3
Reduces damage taken from INT characters by 3%
- Level 4
Reduces damage taken from INT characters by 4%
- Level 5
Reduces damage taken from INT characters by 5%
Completely removes character's Slot Bind
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 3 turns
- Level 2
Reduces character's Slot Bind duration by 5 turns
- Level 3
Reduces character's Slot Bind duration by 7 turns
- Level 4
Reduces character's Slot Bind duration by 10 turns
- Level 5
Completely removes character's Slot Bind
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,600 | 1,524 | 367 |
| Lv 110 | 3,766 | 1,595 | 384 |
| Lv 120 | 4,100 | 1,736 | 418 |
| Lv 130 | 4,433 | 1,877 | 452 |
| Lv 150 | 5,100 | 2,160 | 520 |
Evolution
Pirate Rumble
- Style
Defender- DEF
- 246
- SPD
- 100
- Cost
- 55
Normal Attack → Normal Attack → Heal Self Lv.2
Targets enemies with high ATK
Targets enemies within medium range (horizontal) for ATK x 1.15 damage; ATK Down Lv.13 (25 s)
Charge time: 31 s
Show all 10 levels
- Level 1
Targets enemies within medium range (horizontal) for ATK x 0.75 damage; ATK Down Lv.5 (15 s)
Charge time: 31 s
- Level 2
Targets enemies within medium range (horizontal) for ATK x 0.79 damage; ATK Down Lv.5 (16 s)
Charge time: 31 s
- Level 3
Targets enemies within medium range (horizontal) for ATK x 0.82 damage; ATK Down Lv.6 (17 s)
Charge time: 31 s
- Level 4
Targets enemies within medium range (horizontal) for ATK x 0.86 damage; ATK Down Lv.7 (18 s)
Charge time: 31 s
- Level 5
Targets enemies within medium range (horizontal) for ATK x 0.9 damage; ATK Down Lv.8 (19 s)
Charge time: 31 s
- Level 6
Targets enemies within medium range (horizontal) for ATK x 0.94 damage; ATK Down Lv.9 (20 s)
Charge time: 31 s
- Level 7
Targets enemies within medium range (horizontal) for ATK x 0.97 damage; ATK Down Lv.9 (21 s)
Charge time: 31 s
- Level 8
Targets enemies within medium range (horizontal) for ATK x 1.01 damage; ATK Down Lv.10 (22 s)
Charge time: 31 s
- Level 9
Targets enemies within medium range (horizontal) for ATK x 1.05 damage; ATK Down Lv.11 (23 s)
Charge time: 31 s
- Level 10
Targets enemies within medium range (horizontal) for ATK x 1.15 damage; ATK Down Lv.13 (25 s)
Charge time: 31 s
Fighter class teammates HP Up Lv.5; Fighter class teammates DEF Up Lv.1
Show all 5 levels
- Level 1
Fighter class teammates HP Up Lv.1; Fighter class teammates DEF Up Lv.1
- Level 2
Fighter class teammates HP Up Lv.2; Fighter class teammates DEF Up Lv.1
- Level 3
Fighter class teammates HP Up Lv.3; Fighter class teammates DEF Up Lv.1
- Level 4
Fighter class teammates HP Up Lv.4; Fighter class teammates DEF Up Lv.1
- Level 5
Fighter class teammates HP Up Lv.5; Fighter class teammates DEF Up Lv.1
50% chance to evade Special Bind
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage







































