
Big Boss Jinbe
Neptune's Army Soldier: Ryugu Kingdom
A soldier in the Neptune Army of Ryugu Kingdom. Though he serves the Palace, he harbors doubts about his Queen's ideals of peace with the humans. He would later quit the army to join Fisher Tiger to advance the cause of Fish-Men.
Special
Changes adjacent slots to characters' own type and sets chain multiplier to 2.5x for 1 turn if Captain is a Fighter class
| Level 1 | 10 turns |
| Level 2 | 9 turns |
| Level 3 | 8 turns |
| Level 4 | 7 turns |
| Max | 6 turns |
Captain Ability
Boosts Fighter characters' ATK by 2.75x when slots match (2.5x otherwise) and HP by 1.4x
Crewmate Ability
Makes character's STRDEX slots have matching slot effects
Unlocks at Limit Break 14
Support Ability
Fighter characters
Adds 6% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 2% of character's base stats to supported character's base stats
- Level 2
Adds 3% of character's base stats to supported character's base stats
- Level 3
Adds 4% of character's base stats to supported character's base stats
- Level 4
Adds 5% of character's base stats to supported character's base stats
- Level 5
Adds 6% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,220 | 614 | 132 |
| Lv 99 | 2,594 | 1,330 | 320 |
| Lv 150 | 3,891 | 1,995 | 480 |
| Limit Break | 2,814+220 | 1,395+65 | 390+70 |
Limit Break
Boosts base HP by 20
Boosts base HP by 30
Boosts base HP by 40
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base RCV by 20
Show all 15
Boosts base ATK by 15
Boosts base RCV by 20
Boosts base HP by 50
Boosts base ATK by 20
Boosts base ATK by 30
Add 1 Power Slot
Boosts base HP by 80
Boosts base RCV by 30
Add Crewmate Ability 1: Makes character's STRDEX slots have matching slot effects
Potential Ability 2: Slot Bind Resistance
Potential Abilities
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 20 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 30 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 40 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,746 | 1,408 | 338 |
| Lv 110 | 2,873 | 1,473 | 354 |
| Lv 120 | 3,128 | 1,603 | 385 |
| Lv 130 | 3,382 | 1,734 | 417 |
| Lv 150 | 3,891 | 1,995 | 480 |
Evolution
Pirate Rumble
- Style
Defender- DEF
- 241
- SPD
- 110
- Cost
- 30
Normal Attack → Heal Self Lv.2 → Power Attack → Full Attack
Targets closest enemies
Targets self for DEF Up Lv.6 (25 s); activates Provoke on self (25 s)
Charge time: 25 s
Show all 10 levels
- Level 1
Targets self for DEF Up Lv.1 (7 s); activates Provoke on self (7 s)
Charge time: 25 s
- Level 2
Targets self for DEF Up Lv.1 (9 s); activates Provoke on self (9 s)
Charge time: 25 s
- Level 3
Targets self for DEF Up Lv.2 (11 s); activates Provoke on self (11 s)
Charge time: 25 s
- Level 4
Targets self for DEF Up Lv.2 (13 s); activates Provoke on self (13 s)
Charge time: 25 s
- Level 5
Targets self for DEF Up Lv.3 (15 s); activates Provoke on self (15 s)
Charge time: 25 s
- Level 6
Targets self for DEF Up Lv.3 (17 s); activates Provoke on self (17 s)
Charge time: 25 s
- Level 7
Targets self for DEF Up Lv.4 (19 s); activates Provoke on self (19 s)
Charge time: 25 s
- Level 8
Targets self for DEF Up Lv.4 (21 s); activates Provoke on self (21 s)
Charge time: 25 s
- Level 9
Targets self for DEF Up Lv.5 (23 s); activates Provoke on self (23 s)
Charge time: 25 s
- Level 10
Targets self for DEF Up Lv.6 (25 s); activates Provoke on self (25 s)
Charge time: 25 s
Powerhouse class teammates ATK Up Lv.5, DEF Up Lv.4
Show all 5 levels
- Level 1
Powerhouse class teammates ATK Up Lv.1, DEF Up Lv.1
- Level 2
Powerhouse class teammates ATK Up Lv.2, DEF Up Lv.1
- Level 3
Powerhouse class teammates ATK Up Lv.3, DEF Up Lv.2
- Level 4
Powerhouse class teammates ATK Up Lv.4, DEF Up Lv.3
- Level 5
Powerhouse class teammates ATK Up Lv.5, DEF Up Lv.4
70% chance to evade Special Bind, reduce damage taken from Cerebral by 20%







































