Big Boss Jinbe

Neptune's Army Soldier: Ryugu Kingdom

A soldier in the Neptune Army of Ryugu Kingdom. Though he serves the Palace, he harbors doubts about his Queen's ideals of peace with the humans. He would later quit the army to join Fisher Tiger to advance the cause of Fish-Men.

Special

Big Boss's Quiet Anger

Changes adjacent slots to characters' own type and sets chain multiplier to 2.5x for 1 turn if Captain is a Fighter class

Level 110 turns
Level 29 turns
Level 38 turns
Level 47 turns
Max6 turns

Captain Ability

Cold-Eyed Palace Guard

Boosts Fighter characters' ATK by 2.75x when slots match (2.5x otherwise) and HP by 1.4x

Crewmate Ability

UNIQ

Makes character's STRDEX slots have matching slot effects

Unlocks at Limit Break 14

Support Ability

Supported Characters

Fighter characters

Level 5 (Max)

Adds 6% of character's base stats to supported character's base stats

Show all 5 levels
  1. Level 1

    Adds 2% of character's base stats to supported character's base stats

  2. Level 2

    Adds 3% of character's base stats to supported character's base stats

  3. Level 3

    Adds 4% of character's base stats to supported character's base stats

  4. Level 4

    Adds 5% of character's base stats to supported character's base stats

  5. Level 5

    Adds 6% of character's base stats to supported character's base stats

Stats

HPATKRCV
Lv 11,220614132
Lv 992,5941,330320
Lv 1503,8911,995480
Limit Break2,814+2201,395+65390+70

Limit Break

01

Boosts base HP by 20

02

Boosts base HP by 30

03

Boosts base HP by 40

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base RCV by 20

Show all 15
06

Boosts base ATK by 15

07

Boosts base RCV by 20

08

Boosts base HP by 50

09

Boosts base ATK by 20

10

Boosts base ATK by 30

11

Add 1 Power Slot

12

Boosts base HP by 80

13

Boosts base RCV by 30

14

Add Crewmate Ability 1: Makes character's STRDEX slots have matching slot effects

15

Potential Ability 2: Slot Bind Resistance

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 20 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 30 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 40 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  4. Level 4

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  5. Level 5

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 2 turns

  3. Level 3

    Reduces character's Slot Bind duration by 3 turns

  4. Level 4

    Reduces character's Slot Bind duration by 4 turns

  5. Level 5

    Reduces character's Slot Bind duration by 5 turns

Level Limit Break

HPATKRCV
Lv 1052,7461,408338
Lv 1102,8731,473354
Lv 1203,1281,603385
Lv 1303,3821,734417
Lv 1503,8911,995480

Evolution

Jinbe
Sea StallionBlue Pirate PenguinBlue Armored CrabBlue Plated LobsterBlue Striped Dragon
30,000 Beli
Big Boss Jinbe

Pirate Rumble

Style
Defender
DEF
241
SPD
110
Cost
30
Action

Normal Attack → Heal Self Lv.2 → Power Attack → Full Attack

Targets closest enemies

Big Boss's Quiet Anger
Level 10 (Max)

Targets self for DEF Up Lv.6 (25 s); activates Provoke on self (25 s)

Charge time: 25 s

Show all 10 levels
  1. Level 1

    Targets self for DEF Up Lv.1 (7 s); activates Provoke on self (7 s)

    Charge time: 25 s

  2. Level 2

    Targets self for DEF Up Lv.1 (9 s); activates Provoke on self (9 s)

    Charge time: 25 s

  3. Level 3

    Targets self for DEF Up Lv.2 (11 s); activates Provoke on self (11 s)

    Charge time: 25 s

  4. Level 4

    Targets self for DEF Up Lv.2 (13 s); activates Provoke on self (13 s)

    Charge time: 25 s

  5. Level 5

    Targets self for DEF Up Lv.3 (15 s); activates Provoke on self (15 s)

    Charge time: 25 s

  6. Level 6

    Targets self for DEF Up Lv.3 (17 s); activates Provoke on self (17 s)

    Charge time: 25 s

  7. Level 7

    Targets self for DEF Up Lv.4 (19 s); activates Provoke on self (19 s)

    Charge time: 25 s

  8. Level 8

    Targets self for DEF Up Lv.4 (21 s); activates Provoke on self (21 s)

    Charge time: 25 s

  9. Level 9

    Targets self for DEF Up Lv.5 (23 s); activates Provoke on self (23 s)

    Charge time: 25 s

  10. Level 10

    Targets self for DEF Up Lv.6 (25 s); activates Provoke on self (25 s)

    Charge time: 25 s

Ability
Level 5 (Max)

Powerhouse class teammates ATK Up Lv.5, DEF Up Lv.4

Show all 5 levels
  1. Level 1

    Powerhouse class teammates ATK Up Lv.1, DEF Up Lv.1

  2. Level 2

    Powerhouse class teammates ATK Up Lv.2, DEF Up Lv.1

  3. Level 3

    Powerhouse class teammates ATK Up Lv.3, DEF Up Lv.2

  4. Level 4

    Powerhouse class teammates ATK Up Lv.4, DEF Up Lv.3

  5. Level 5

    Powerhouse class teammates ATK Up Lv.5, DEF Up Lv.4

Resilience

70% chance to evade Special Bind, reduce damage taken from Cerebral by 20%

Family

Jinbe
JinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbeJinbe: NeoJinbeKnight of the Sea JinbeJinbeJinbeJinbeJinbeJinbeKnight of the Sea JinbeJinbeKnight of the Sea JinbeJinbeJinbeJinbeJinbeKnight of the Sea JinbeKnight of the Sea JinbeJinbeJinbeJinbe
Linked families
Luffy & Straw Hat PiratesLuffy & Zoro & Sanji & JinbeRobin & JinbeStraw Hat Pirates