
Jinbe
Helmsman in Warrior's Outfit
Straw Hat Pirates helmsman. Just before the banquet at Elbaph to welcome the Straw Hat Pirates began, he put on the Elbaph outfit he had received from Gerd. He was astonished to find out how comfortable the outfit was.
Special
[This Special can charge Special charge over its MAX (including Special charge time reduction effects)] Deals 500,000 damage to one enemy (ignoring all defensive effects). If 4 or more DEX characters are on the crew, reduces all enemies' [DEF Up] and Resilience duration by 7 turns, and boosts DEX and INT characters' ATK by 100% based on the damage reduction effect applied on the crew (e.g. if crew has 80% damage reduction, boosts ATK by 1.8x; damage dealt increases a further 30% every 5 turns over MAX Special, up to 190%) for 3 turns. If 4 or more INT characters are on the crew, reduces crew's Despair/Burn duration by 7 turns, boosts the chain multiplier by 1.75x for 3 turns (increases a further 0.25 every 5 turns over MAX Special, up to 2.5x). If field has "Territory: DEX-type" or "Territory: INT-type" when Special is launched, applies Weakened status (increase damage taken by 1.3x for all enemies, damage further increased by 1.3x if enemy has [Damage Increase]) to all enemies for 1 turn ignoring immunity to status effects (applies "Territory: DEX-type" to the field (boosts crew's ATK up to 1.5x and reduces damage taken up to 25% based on number of characters matching the territory) for 2 turns otherwise)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 19 turns |
| Level 2 | 20 turns | 18 turns |
| Level 3 | 19 turns | 17 turns |
| Level 4 | 18 turns | 16 turns |
| Level 5 | 17 turns | 15 turns |
| Max | 16 turns | 14 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Launches the following effect at start of quest: "Nullifies damage taken until hit 1 time; +1 hit if Captain Ability is doubled", boosts DEX, Fighter, and Striker characters' ATK by approximately 6x when slots match (4.75x otherwise), HP by 1.5x, and makes their DEXRCV slots have matching slot effects [Applies following effect based on number of applicable Character Tags on crew] Boosts Straw Hat Pirates Giant Paramythia-type characters' ATK by 1.1x. If 4 or more Straw Hat Pirates Giant characters are on the crew, reduces crew's Paralysis duration by 10 turns
Crewmate Ability
Boosts DEX, Fighter, and Striker characters' base ATK by 100
If 5 or more Elbaph Arc Straw Hat Pirates Giant characters are on the crew and enemy launches damage reduction (except [Damage Cut]) effect, reduces all enemies' damage reduction (except [Damage Cut]) duration by 6 turns at start of crew's next turn (only once per quest; even if no turns are reduced, effect still counts as 1 time activated)
Unlocks at Limit Break 25
Support Ability
DEX-type characters with the following Character Tag
At start of battle 2, heals crew by 1,000 HP, and extends the duration of crew's ATK based on the damage reduction effect applied on the crew by 1 turn
Show all 5 levels
- Level 1
At start of battle 2, heals crew by 100 HP
- Level 2
At start of battle 2, heals crew by 250 HP
- Level 3
At start of battle 2, heals crew by 500 HP
- Level 4
At start of battle 2, heals crew by 750 HP
- Level 5
At start of battle 2, heals crew by 1,000 HP, and extends the duration of crew's ATK based on the damage reduction effect applied on the crew by 1 turn
Super Special

When crew activates HP Guard or any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; can be launched when character is a crewmate): Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Dorry, Broggy, Oimo, Kashii, Hajrudin, Gerd, Stansen, Goldberg, Rodo, Jaguar D. Saul, Portgas D. Ace, Edward Newgate (Whitebeard)
Heals crew by 5,000 HP at end of turn for 6 turns, reduces bottom-row characters' Special charge time by 2 turns, boosts the chain multiplier by +1.2 for 3 turns, applies -15% DEX and INT Resistance to all enemies for 1 turn, and changes Fighter characters to Super Fighter
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,189 | 901 | 110 |
| Lv 99 | 4,378 | 1,802 | 220 |
| Lv 150 | 6,567 | 2,703 | 330 |
| Limit Break | 4,878+500 | 2,002+200 | 320+100 |
| Limit Break+ | 5,378+1,000 | 2,202+400 | 370+150 |
Limit Break
Boosts base RCV by 10
Boosts base ATK by 10
Boosts base HP by 20
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base ATK by 10
Show all 40
Boosts base ATK by 10
Boosts base HP by 20
Boosts base ATK by 10
Boosts base HP by 20
Boosts base HP by 30
Boosts base RCV by 20
Boosts base HP by 30
Boosts base ATK by 10
Boosts base ATK by 20
Potential Ability 2: Barrier Pierce
Reduces Special charge time by 1 turn
Boosts base HP by 50
Boosts base RCV by 30
Boosts base HP by 50
Boosts base ATK by 30
Boosts base HP by 60
Boosts base ATK by 30
Boosts base HP by 60
Boosts base ATK by 30
Add Crewmate Ability 2: If 5 or more Elbaph Arc Straw Hat Pirates Giant characters are on the crew and enemy launches damage reduction (except [Damage Cut]) effect, reduces all enemies' damage reduction (except [Damage Cut]) duration by 6 turns at start of crew's next turn (only once per quest; even if no turns are reduced, effect still counts as 1 time activated)
Boosts base RCV by 40
Boosts base HP by 80
Boosts base ATK by 40
Boosts base HP by 80
Potential Ability 3: Super Tandem Boost
Expand Limit Break (LB+)
Boosts base HP by 150
Boosts base ATK by 50
Boosts base RCV by 20
Boosts base HP by 150
Boosts base ATK by 50
Boosts base RCV by 30
Boosts base HP by 200
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Abilities
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 250 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Character's normal attack is unaffected by all barriers
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,635 | 1,908 | 232 |
| Lv 110 | 4,850 | 1,996 | 243 |
| Lv 120 | 5,279 | 2,173 | 265 |
| Lv 130 | 5,708 | 2,349 | 286 |
| Lv 150 | 6,567 | 2,703 | 330 |
| New Pirate Rumble skills | |||
Pirate Rumble
- Style
Defender- DEF
- 275
- SPD
- 123
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Heal Self Lv.2
Targets closest enemies
Targets self for DEF Up Lv.5 (20 s); activates Provoke on self (20 s); targets Straw Hat Pirates teammates for 100% chance to evade Paralysis/RCV Bind/damage ignoring DEF (20 s); when remaining time is 50 s or less, targets QCK-type enemies for ATK x 5 damage; targets Straw Hat Pirates teammates for 600 HP per interval healing (20 s); during Assault Rumble, targets QCK-type enemies for DEF Down Lv.6 (20 s)
Charge time: 27 s
Show all 10 levels
- Level 1
Targets self for DEF Up Lv.1 (11 s); activates Provoke on self (11 s); targets Straw Hat Pirates teammates for 73% chance to evade Paralysis/RCV Bind/damage ignoring DEF (11 s); when remaining time is 50 s or less, targets QCK-type enemies for ATK x 3.2 damage; targets Straw Hat Pirates teammates for 420 HP per interval healing (11 s); during Assault Rumble, targets QCK-type enemies for DEF Down Lv.1 (11 s)
Charge time: 27 s
- Level 2
Targets self for DEF Up Lv.1 (12 s); activates Provoke on self (12 s); targets Straw Hat Pirates teammates for 76% chance to evade Paralysis/RCV Bind/damage ignoring DEF (12 s); when remaining time is 50 s or less, targets QCK-type enemies for ATK x 3.4 damage; targets Straw Hat Pirates teammates for 440 HP per interval healing (12 s); during Assault Rumble, targets QCK-type enemies for DEF Down Lv.1 (12 s)
Charge time: 27 s
- Level 3
Targets self for DEF Up Lv.1 (13 s); activates Provoke on self (13 s); targets Straw Hat Pirates teammates for 79% chance to evade Paralysis/RCV Bind/damage ignoring DEF (13 s); when remaining time is 50 s or less, targets QCK-type enemies for ATK x 3.6 damage; targets Straw Hat Pirates teammates for 460 HP per interval healing (13 s); during Assault Rumble, targets QCK-type enemies for DEF Down Lv.2 (13 s)
Charge time: 27 s
- Level 4
Targets self for DEF Up Lv.2 (14 s); activates Provoke on self (14 s); targets Straw Hat Pirates teammates for 82% chance to evade Paralysis/RCV Bind/damage ignoring DEF (14 s); when remaining time is 50 s or less, targets QCK-type enemies for ATK x 3.8 damage; targets Straw Hat Pirates teammates for 480 HP per interval healing (14 s); during Assault Rumble, targets QCK-type enemies for DEF Down Lv.2 (14 s)
Charge time: 27 s
- Level 5
Targets self for DEF Up Lv.2 (15 s); activates Provoke on self (15 s); targets Straw Hat Pirates teammates for 85% chance to evade Paralysis/RCV Bind/damage ignoring DEF (15 s); when remaining time is 50 s or less, targets QCK-type enemies for ATK x 4 damage; targets Straw Hat Pirates teammates for 500 HP per interval healing (15 s); during Assault Rumble, targets QCK-type enemies for DEF Down Lv.3 (15 s)
Charge time: 27 s
- Level 6
Targets self for DEF Up Lv.3 (16 s); activates Provoke on self (16 s); targets Straw Hat Pirates teammates for 88% chance to evade Paralysis/RCV Bind/damage ignoring DEF (16 s); when remaining time is 50 s or less, targets QCK-type enemies for ATK x 4.2 damage; targets Straw Hat Pirates teammates for 520 HP per interval healing (16 s); during Assault Rumble, targets QCK-type enemies for DEF Down Lv.3 (16 s)
Charge time: 27 s
- Level 7
Targets self for DEF Up Lv.3 (17 s); activates Provoke on self (17 s); targets Straw Hat Pirates teammates for 91% chance to evade Paralysis/RCV Bind/damage ignoring DEF (17 s); when remaining time is 50 s or less, targets QCK-type enemies for ATK x 4.4 damage; targets Straw Hat Pirates teammates for 540 HP per interval healing (17 s); during Assault Rumble, targets QCK-type enemies for DEF Down Lv.4 (17 s)
Charge time: 27 s
- Level 8
Targets self for DEF Up Lv.3 (18 s); activates Provoke on self (18 s); targets Straw Hat Pirates teammates for 94% chance to evade Paralysis/RCV Bind/damage ignoring DEF (18 s); when remaining time is 50 s or less, targets QCK-type enemies for ATK x 4.6 damage; targets Straw Hat Pirates teammates for 560 HP per interval healing (18 s); during Assault Rumble, targets QCK-type enemies for DEF Down Lv.4 (18 s)
Charge time: 27 s
- Level 9
Targets self for DEF Up Lv.4 (19 s); activates Provoke on self (19 s); targets Straw Hat Pirates teammates for 97% chance to evade Paralysis/RCV Bind/damage ignoring DEF (19 s); when remaining time is 50 s or less, targets QCK-type enemies for ATK x 4.8 damage; targets Straw Hat Pirates teammates for 580 HP per interval healing (19 s); during Assault Rumble, targets QCK-type enemies for DEF Down Lv.5 (19 s)
Charge time: 27 s
- Level 10
Targets self for DEF Up Lv.5 (20 s); activates Provoke on self (20 s); targets Straw Hat Pirates teammates for 100% chance to evade Paralysis/RCV Bind/damage ignoring DEF (20 s); when remaining time is 50 s or less, targets QCK-type enemies for ATK x 5 damage; targets Straw Hat Pirates teammates for 600 HP per interval healing (20 s); during Assault Rumble, targets QCK-type enemies for DEF Down Lv.6 (20 s)
Charge time: 27 s
DEX-type and Straw Hat Pirates teammates DEF Up Lv.3, Guard % Up Lv.5; QCK-type enemies Critical % Down Lv.5; after receiving damage, up to 7 times DEX-type and Straw Hat Pirates teammates ATK Up Lv.2, DEF Up Lv.1; when remaining time is 50 s or less, QCK-type enemies DEF Down Lv.5
Show all 5 levels
- Level 1
DEX-type and Straw Hat Pirates teammates DEF Up Lv.1, Guard % Up Lv.1; QCK-type enemies Critical % Down Lv.1; after receiving damage, up to 7 times DEX-type and Straw Hat Pirates teammates ATK Up Lv.2, DEF Up Lv.1; when remaining time is 50 s or less, QCK-type enemies DEF Down Lv.1
- Level 2
DEX-type and Straw Hat Pirates teammates DEF Up Lv.1, Guard % Up Lv.2; QCK-type enemies Critical % Down Lv.2; after receiving damage, up to 7 times DEX-type and Straw Hat Pirates teammates ATK Up Lv.2, DEF Up Lv.1; when remaining time is 50 s or less, QCK-type enemies DEF Down Lv.2
- Level 3
DEX-type and Straw Hat Pirates teammates DEF Up Lv.2, Guard % Up Lv.3; QCK-type enemies Critical % Down Lv.3; after receiving damage, up to 7 times DEX-type and Straw Hat Pirates teammates ATK Up Lv.2, DEF Up Lv.1; when remaining time is 50 s or less, QCK-type enemies DEF Down Lv.3
- Level 4
DEX-type and Straw Hat Pirates teammates DEF Up Lv.2, Guard % Up Lv.4; QCK-type enemies Critical % Down Lv.4; after receiving damage, up to 7 times DEX-type and Straw Hat Pirates teammates ATK Up Lv.2, DEF Up Lv.1; when remaining time is 50 s or less, QCK-type enemies DEF Down Lv.4
- Level 5
DEX-type and Straw Hat Pirates teammates DEF Up Lv.3, Guard % Up Lv.5; QCK-type enemies Critical % Down Lv.5; after receiving damage, up to 7 times DEX-type and Straw Hat Pirates teammates ATK Up Lv.2, DEF Up Lv.1; when remaining time is 50 s or less, QCK-type enemies DEF Down Lv.5
Completely evades Paralysis, reduce damage taken from QCK by 30%
Targets self for DEF Up Lv.7 (30 s); activates Provoke on self (30 s); targets Straw Hat Pirates teammates for 100% chance to evade Paralysis/RCV Bind/Special Bind/damage ignoring DEF (25 s), targets QCK-type enemies for ATK x 5.5 damage; targets DEX-type and Straw Hat Pirates teammates for 700 HP per interval healing (25 s); during Assault Rumble, targets QCK-type enemies for DEF Down Lv.7 (25 s)
After character receives damage 7 times
Super Tandem
Raises Boost Level of Elbaph Arc Straw Hat Pirates Giant characters by 5 and raises Boost Level of Four Emperors Whitebeard Pirates characters by 4 for 1 turn
When an Elbaph Arc Straw Hat Pirates Giant character performs Super Tandem
Show all 5 levels
- Level 1
Raises Boost Level of Elbaph Arc Straw Hat Pirates Giant Four Emperors Whitebeard Pirates characters by 1 for 1 turn
ConditionWhen an Elbaph Arc Straw Hat Pirates Giant character performs Super Tandem
- Level 2
Raises Boost Level of Elbaph Arc Straw Hat Pirates Giant Four Emperors Whitebeard Pirates characters by 2 for 1 turn
ConditionWhen an Elbaph Arc Straw Hat Pirates Giant character performs Super Tandem
- Level 3
Raises Boost Level of Elbaph Arc Straw Hat Pirates Giant Four Emperors Whitebeard Pirates characters by 3 for 1 turn
ConditionWhen an Elbaph Arc Straw Hat Pirates Giant character performs Super Tandem
- Level 4
Raises Boost Level of Elbaph Arc Straw Hat Pirates Giant characters by 4 and raises Boost Level of Four Emperors Whitebeard Pirates characters by 3 for 1 turn
ConditionWhen an Elbaph Arc Straw Hat Pirates Giant character performs Super Tandem
- Level 5
Raises Boost Level of Elbaph Arc Straw Hat Pirates Giant characters by 5 and raises Boost Level of Four Emperors Whitebeard Pirates characters by 4 for 1 turn
ConditionWhen an Elbaph Arc Straw Hat Pirates Giant character performs Super Tandem
How to get
Featured · Jul 30, 2026 – Aug 29, 2026
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