
Jinbe
Memories of Straw Hat Pirates
Straw Hat Pirates helmsman. He met his captain, Luffy, at Impel Down, and saved his life many times during the Paramount War, including using himself as a shield. He joined the crew in the Land of Wano and continued his journey.
Special
Reduces ship's Special charge time by 10 turns, reduces damage taken by 90% for 1 turn, reduces all enemies' [Damage Cut] duration by 7 turns, and applies Weakened status (increase damage taken by 1.5x for all enemies, damage further increased by 1.25x if enemy has [Damage Increase]) to all enemies for 2 turns. If crew has [Damage Cut][Damage Cut][Damage Plus] or slot ATK multiplier modifying effects with a duration of 3 turns or longer when Special is launched, allows you to select up to 3 damage boosting effects placed on the crew to boost further (+0.3 to [ATK Up][Slot][Slot Relations][Chain Upper Limit] and damage dealing, +0.7 to chain multiplier boost (additive), +0.2 to [Skill], +500 to [Base ATK Up]. 33% of crew's maximum HP will be used for each effect chosen: in the case HP would be reduced to 0, 1 HP will remain, and if HP is not high enough, the number of effects that can be chosen will be reduced), allows crew's multiplicative chain multiplier boost (except additive boosts) to be further increased up to 2 times, and if "Remembering the Fellow Crewmates" was used in this turn, further increases crew's multiplicative chain multiplier boost (except additive boosts) by +0.25 and further increases all enemies' [Damage Increase] by +0.5
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Reduces crew's Special charge time by 1 turn at start of quest, boosts QCK, Powerhouse, and Free Spirit characters' ATK by 5.75x if HP is 50% or below before attacking (5.5x otherwise), boosts their HP by 1.5x, makes their QCKTND slots have matching slot effects, reduces damage taken by 20%, boosts crew's chance of landing on TND slots, reduces crew's Special Bind duration by 10 turns, and reduces character's Special charge time by 2 turns at start of crew's next turn after receiving damage
Crewmate Ability
Boosts QCK, Powerhouse, and Free Spirit characters' base HP by 150 and makes their DEXTND slots have matching slot effects
Unlocks at Limit Break 10
When a QCK, Powerhouse, or Free Spirit Captain uses a Special, reduces character's Special charge time by 10 turns (only once per quest)
Unlocks at Limit Break 25
Support Ability
Arlong, Hatchan (Hachi), Portgas D. Ace, Koala, Shirahoshi, Neptune, Fukaboshi, Wadatsumi, Ryuboshi, Mamboshi, Fisher Tiger, Aladdin, Charlotte Praline
Once per quest, if inflicted with [Damage Increase] status from the enemy, reduces damage taken by 70% for 1 turn at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if inflicted with [Damage Increase] status from the enemy, reduces damage taken by 30% for 1 turn at start of crew's next turn
- Level 2
Once per quest, if inflicted with [Damage Increase] status from the enemy, reduces damage taken by 40% for 1 turn at start of crew's next turn
- Level 3
Once per quest, if inflicted with [Damage Increase] status from the enemy, reduces damage taken by 50% for 1 turn at start of crew's next turn
- Level 4
Once per quest, if inflicted with [Damage Increase] status from the enemy, reduces damage taken by 60% for 1 turn at start of crew's next turn
- Level 5
Once per quest, if inflicted with [Damage Increase] status from the enemy, reduces damage taken by 70% for 1 turn at start of crew's next turn
Super Special

When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Neptune, Fukaboshi, Ryuboshi, Mamboshi, Shirahoshi, Fisher Tiger, Aladdin, Wadatsumi, Charlotte Praline, Arlong, Hatchan (Hachi), Koala, Portgas D. Ace, Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook
Reduces character's Special charge time by 10 turns, extends the duration of crew's damage reduction by 2 turns, boosts the chain multiplier by 1.5x for 2 turns, and changes Powerhouse characters to Super Powerhouse
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,190 | 873 | 107 |
| Lv 99 | 4,380 | 1,746 | 213 |
| Lv 150 | 6,570 | 2,619 | 319 |
| Limit Break | 4,880+500 | 1,946+200 | 313+100 |
| Limit Break+ | 5,380+1,000 | 2,146+400 | 363+150 |
Limit Break
Boosts base HP by 10
Boosts base HP by 10
Boosts base ATK by 10
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base HP by 20
Show all 40
Boosts base ATK by 10
Boosts base ATK by 20
Boosts base RCV by 20
Boosts base HP by 20
Add Crewmate Ability 1: Boosts QCK, Powerhouse, and Free Spirit characters' base HP by 150 and makes their DEXTND slots have matching slot effects
Boosts base ATK by 20
Boosts base HP by 30
Boosts base ATK by 20
Boosts base RCV by 30
Potential Ability 2: Bind Ship Ability Resistance
Reduces Special charge time by 1 turn
Boosts base HP by 30
Boosts base HP by 40
Boosts base ATK by 30
Boosts base HP by 40
Boosts base HP by 50
Boosts base RCV by 50
Boosts base HP by 50
Boosts base ATK by 40
Add Crewmate Ability 2: When a QCK, Powerhouse, or Free Spirit Captain uses a Special, reduces character's Special charge time by 10 turns (only once per quest)
Boosts base HP by 60
Boosts base ATK by 50
Boosts base HP by 70
Boosts base HP by 70
Potential Ability 3: Super Tandem
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base ATK by 50
Boosts base HP by 100
Boosts base ATK by 50
Boosts base HP by 100
Boosts base RCV by 50
Boosts base HP by 200
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Abilities
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 225 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Reduces Bind Ship Ability duration by 5 turns
Show all 5 levels
- Level 1
Reduces Bind Ship Ability duration by 1 turn
- Level 2
Reduces Bind Ship Ability duration by 2 turns
- Level 3
Reduces Bind Ship Ability duration by 3 turns
- Level 4
Reduces Bind Ship Ability duration by 4 turns
- Level 5
Reduces Bind Ship Ability duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,637 | 1,848 | 225 |
| Lv 110 | 4,852 | 1,934 | 235 |
| Lv 120 | 5,281 | 2,105 | 256 |
| Lv 130 | 5,711 | 2,276 | 277 |
| Lv 150 | 6,570 | 2,619 | 319 |
Pirate Rumble
- Style
Defender- DEF
- 281
- SPD
- 120
- Cost
- 55
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack
Targets closest enemies
Targets QCK-type teammates for DEF Up Lv.5 (15 s), Shield Lv.3 (15 s); targets self for 600 HP per interval auto-healing (20 s), activates Provoke on self (20 s); if 6 or more QCK-type characters are on the team, targets 2 enemies for HP 35% reduction; targets STR-type enemies ignoring DEF for ATK x 1.3 damage
Charge time: 27 s
Show all 10 levels
- Level 1
Targets QCK-type teammates for DEF Up Lv.1 (15 s), Shield Lv.1 (15 s); targets self for 300 HP per interval auto-healing (11 s), activates Provoke on self (11 s); if 6 or more QCK-type characters are on the team, targets 2 enemies for HP 15% reduction; targets STR-type enemies ignoring DEF for ATK x 0.3 damage
Charge time: 27 s
- Level 2
Targets QCK-type teammates for DEF Up Lv.1 (15 s), Shield Lv.1 (15 s); targets self for 330 HP per interval auto-healing (12 s), activates Provoke on self (12 s); if 6 or more QCK-type characters are on the team, targets 2 enemies for HP 17% reduction; targets STR-type enemies ignoring DEF for ATK x 0.4 damage
Charge time: 27 s
- Level 3
Targets QCK-type teammates for DEF Up Lv.1 (15 s), Shield Lv.1 (15 s); targets self for 360 HP per interval auto-healing (13 s), activates Provoke on self (13 s); if 6 or more QCK-type characters are on the team, targets 2 enemies for HP 19% reduction; targets STR-type enemies ignoring DEF for ATK x 0.5 damage
Charge time: 27 s
- Level 4
Targets QCK-type teammates for DEF Up Lv.2 (15 s), Shield Lv.1 (15 s); targets self for 390 HP per interval auto-healing (14 s), activates Provoke on self (14 s); if 6 or more QCK-type characters are on the team, targets 2 enemies for HP 21% reduction; targets STR-type enemies ignoring DEF for ATK x 0.6 damage
Charge time: 27 s
- Level 5
Targets QCK-type teammates for DEF Up Lv.2 (15 s), Shield Lv.1 (15 s); targets self for 420 HP per interval auto-healing (15 s), activates Provoke on self (15 s); if 6 or more QCK-type characters are on the team, targets 2 enemies for HP 23% reduction; targets STR-type enemies ignoring DEF for ATK x 0.7 damage
Charge time: 27 s
- Level 6
Targets QCK-type teammates for DEF Up Lv.3 (15 s), Shield Lv.2 (15 s); targets self for 450 HP per interval auto-healing (16 s), activates Provoke on self (16 s); if 6 or more QCK-type characters are on the team, targets 2 enemies for HP 25% reduction; targets STR-type enemies ignoring DEF for ATK x 0.8 damage
Charge time: 27 s
- Level 7
Targets QCK-type teammates for DEF Up Lv.3 (15 s), Shield Lv.2 (15 s); targets self for 480 HP per interval auto-healing (17 s), activates Provoke on self (17 s); if 6 or more QCK-type characters are on the team, targets 2 enemies for HP 27% reduction; targets STR-type enemies ignoring DEF for ATK x 0.9 damage
Charge time: 27 s
- Level 8
Targets QCK-type teammates for DEF Up Lv.3 (15 s), Shield Lv.2 (15 s); targets self for 510 HP per interval auto-healing (18 s), activates Provoke on self (18 s); if 6 or more QCK-type characters are on the team, targets 2 enemies for HP 29% reduction; targets STR-type enemies ignoring DEF for ATK x 1 damage
Charge time: 27 s
- Level 9
Targets QCK-type teammates for DEF Up Lv.4 (15 s), Shield Lv.2 (15 s); targets self for 540 HP per interval auto-healing (19 s), activates Provoke on self (19 s); if 6 or more QCK-type characters are on the team, targets 2 enemies for HP 31% reduction; targets STR-type enemies ignoring DEF for ATK x 1.1 damage
Charge time: 27 s
- Level 10
Targets QCK-type teammates for DEF Up Lv.5 (15 s), Shield Lv.3 (15 s); targets self for 600 HP per interval auto-healing (20 s), activates Provoke on self (20 s); if 6 or more QCK-type characters are on the team, targets 2 enemies for HP 35% reduction; targets STR-type enemies ignoring DEF for ATK x 1.3 damage
Charge time: 27 s
QCK-type teammates HP Up Lv.6, SPD Up Lv.6; if 6 or more QCK-type characters are on the team, self DEF Up Lv.6; STR-type enemies ATK Down Lv.7
Show all 5 levels
- Level 1
QCK-type teammates HP Up Lv.2, SPD Up Lv.2; if 6 or more QCK-type characters are on the team, self DEF Up Lv.2; STR-type enemies ATK Down Lv.3
- Level 2
QCK-type teammates HP Up Lv.3, SPD Up Lv.3; if 6 or more QCK-type characters are on the team, self DEF Up Lv.3; STR-type enemies ATK Down Lv.4
- Level 3
QCK-type teammates HP Up Lv.4, SPD Up Lv.4; if 6 or more QCK-type characters are on the team, self DEF Up Lv.4; STR-type enemies ATK Down Lv.5
- Level 4
QCK-type teammates HP Up Lv.5, SPD Up Lv.5; if 6 or more QCK-type characters are on the team, self DEF Up Lv.5; STR-type enemies ATK Down Lv.6
- Level 5
QCK-type teammates HP Up Lv.6, SPD Up Lv.6; if 6 or more QCK-type characters are on the team, self DEF Up Lv.6; STR-type enemies ATK Down Lv.7
Completely evades Paralysis, reduce damage taken from STR by 30%
Grand Party
QCK-type teammates SPD Up Lv.3, DEF, Special CT Speed Up Lv.2; Powerhouse/Free Spirit class teammates DEF Up Lv.2, HP, ATK Up Lv.4; STR-type enemies ATK, DEF Down Lv.5
Show all 5 levels
- Level 1
QCK-type teammates SPD Up Lv.1, DEF, Special CT Speed Up Lv.1; Powerhouse/Free Spirit class teammates DEF Up Lv.1, HP, ATK Up Lv.1; STR-type enemies ATK, DEF Down Lv.1
- Level 2
QCK-type teammates SPD Up Lv.2, DEF, Special CT Speed Up Lv.1; Powerhouse/Free Spirit class teammates DEF Up Lv.1, HP, ATK Up Lv.2; STR-type enemies ATK, DEF Down Lv.2
- Level 3
QCK-type teammates SPD Up Lv.2, DEF, Special CT Speed Up Lv.2; Powerhouse/Free Spirit class teammates DEF Up Lv.2, HP, ATK Up Lv.3; STR-type enemies ATK, DEF Down Lv.3
- Level 4
QCK-type teammates SPD Up Lv.3, DEF, Special CT Speed Up Lv.2; Powerhouse/Free Spirit class teammates DEF Up Lv.2, HP, ATK Up Lv.3; STR-type enemies ATK, DEF Down Lv.4
- Level 5
QCK-type teammates SPD Up Lv.3, DEF, Special CT Speed Up Lv.2; Powerhouse/Free Spirit class teammates DEF Up Lv.2, HP, ATK Up Lv.4; STR-type enemies ATK, DEF Down Lv.5
Targets QCK-type/Powerhouse/Free Spirit class teammates for ATK Up Lv.7 (20 s),, DEF Up Lv.7 (20 s), targets team for ATK x 4 Counter stance (15 s), 800 HP per interval auto-healing (15 s); targets all enemies with high HP for 4000 damage
After dealing 30,000 damage
Can be used 4 times
Show all 5 levels
- Level 1
Targets QCK-type/Powerhouse/Free Spirit class teammates for ATK Up Lv.3 (12 s), DEF Up Lv.3 (12 s), targets team for ATK x 2 Counter stance (15 s), 480 HP per interval auto-healing (15 s); targets all enemies with high HP for 2400 damage
- Level 2
Targets QCK-type/Powerhouse/Free Spirit class teammates for ATK Up Lv.4 (14 s), DEF Up Lv.4 (14 s), targets team for ATK x 2.5 Counter stance (15 s), 560 HP per interval auto-healing (15 s); targets all enemies with high HP for 2800 damage
- Level 3
Targets QCK-type/Powerhouse/Free Spirit class teammates for ATK Up Lv.5 (16 s), DEF Up Lv.5 (16 s), targets team for ATK x 3 Counter stance (15 s), 640 HP per interval auto-healing (15 s); targets all enemies with high HP for 3200 damage
- Level 4
Targets QCK-type/Powerhouse/Free Spirit class teammates for ATK Up Lv.6 (18 s), DEF Up Lv.6 (18 s), targets team for ATK x 3.5 Counter stance (15 s), 720 HP per interval auto-healing (15 s); targets all enemies with high HP for 3600 damage
- Level 5
Targets QCK-type/Powerhouse/Free Spirit class teammates for ATK Up Lv.7 (20 s),, DEF Up Lv.7 (20 s), targets team for ATK x 4 Counter stance (15 s), 800 HP per interval auto-healing (15 s); targets all enemies with high HP for 4000 damage
Super Tandem
Reduces all enemies' damage reduction (except [Damage Cut]) duration by 3 turns and applies ATK Boost (Tandem) of 2x to QCK, Powerhouse, and Free Spirit characters for 1 turn
When any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Neptune, Fukaboshi, Ryuboshi, Mamboshi, Shirahoshi, Fisher Tiger, Aladdin, Wadatsumi, Charlotte Praline, Arlong, Hatchan (Hachi), Koala, Portgas D. Ace, Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook
Show all 5 levels
- Level 1
Applies ATK Boost (Tandem) of 1.2x to QCK, Powerhouse, and Free Spirit characters for 1 turn
ConditionWhen any 4 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Neptune, Fukaboshi, Ryuboshi, Mamboshi, Shirahoshi, Fisher Tiger, Aladdin, Wadatsumi, Charlotte Praline, Arlong, Hatchan (Hachi), Koala, Portgas D. Ace, Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook
- Level 2
Applies ATK Boost (Tandem) of 1.4x to QCK, Powerhouse, and Free Spirit characters for 1 turn
ConditionWhen any 4 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Neptune, Fukaboshi, Ryuboshi, Mamboshi, Shirahoshi, Fisher Tiger, Aladdin, Wadatsumi, Charlotte Praline, Arlong, Hatchan (Hachi), Koala, Portgas D. Ace, Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook
- Level 3
Reduces all enemies' damage reduction (except [Damage Cut]) duration by 1 turn and applies ATK Boost (Tandem) of 1.6x to QCK, Powerhouse, and Free Spirit characters for 1 turn
ConditionWhen any 4 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Neptune, Fukaboshi, Ryuboshi, Mamboshi, Shirahoshi, Fisher Tiger, Aladdin, Wadatsumi, Charlotte Praline, Arlong, Hatchan (Hachi), Koala, Portgas D. Ace, Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook
- Level 4
Reduces all enemies' damage reduction (except [Damage Cut]) duration by 2 turns and applies ATK Boost (Tandem) of 1.8x to QCK, Powerhouse, and Free Spirit characters for 1 turn
ConditionWhen any 4 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Neptune, Fukaboshi, Ryuboshi, Mamboshi, Shirahoshi, Fisher Tiger, Aladdin, Wadatsumi, Charlotte Praline, Arlong, Hatchan (Hachi), Koala, Portgas D. Ace, Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook
- Level 5
Reduces all enemies' damage reduction (except [Damage Cut]) duration by 3 turns and applies ATK Boost (Tandem) of 2x to QCK, Powerhouse, and Free Spirit characters for 1 turn
ConditionWhen any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Neptune, Fukaboshi, Ryuboshi, Mamboshi, Shirahoshi, Fisher Tiger, Aladdin, Wadatsumi, Charlotte Praline, Arlong, Hatchan (Hachi), Koala, Portgas D. Ace, Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook
How to get
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