
Akainu
Paramount War Hellfire
One of the admirals at Navy HQ. His devotion to Absolute Justice matches his cataclysmic power on the battlefield. He showed off his flashy moves at the start of the Paramount War, all while stirring up discord within the Whitebeard Fleet with rumors of betrayal, and breaking through the Encirclement Wall from the inside.
Special
Deals 50x character's ATK in non-type damage to all enemies and doubles Driven characters' slot effects for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 17 turns | 14 turns |
| Level 2 | 16 turns | 13 turns |
| Level 3 | 15 turns | 12 turns |
| Level 4 | 14 turns | 11 turns |
| Max | 13 turns | 10 turns |
−3 turns at Limit Break 24 (LB+)
Captain Ability
Boosts Driven characters' ATK by 2.5x and boosts crew's ATK further if any enemies were defeated in previous turns (up to 3.25x in 3 straight turns)
Crewmate Ability
Makes character's STR slots have matching slot effects
Unlocks at Limit Break 9
Makes Driven characters' INT slots have matching slot effects
Unlocks at Limit Break 14
Support Ability
Kuzan (Aokiji), Borsalino (Kizaru)
Adds 12% of character's base ATK to supported character's base ATK
Show all 5 levels
- Level 1
Adds 4% of character's base ATK to supported character's base ATK
- Level 2
Adds 5% of character's base ATK to supported character's base ATK
- Level 3
Adds 7% of character's base ATK to supported character's base ATK
- Level 4
Adds 9% of character's base ATK to supported character's base ATK
- Level 5
Adds 12% of character's base ATK to supported character's base ATK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,187 | 724 | 99 |
| Lv 99 | 2,506 | 1,505 | 251 |
| Lv 150 | 3,759 | 2,257 | 376 |
| Limit Break | 2,686+180 | 1,595+90 | 251+0 |
| Limit Break+ | 2,886+380 | 1,795+290 | 351+100 |
Limit Break
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base ATK by 10
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base ATK by 10
Show all 25
Boosts base HP by 80
Boosts base ATK by 10
Boosts base ATK by 10
Add Crewmate Ability 1: Makes character's STR slots have matching slot effects
Boosts base ATK by 10
Add 1 Power Slot
Boosts base HP by 100
Boosts base ATK by 20
Add Crewmate Ability 2: Makes Driven characters' INT slots have matching slot effects
Potential Ability 2: Slot Bind Resistance
Expand Limit Break (LB+)
Boosts base RCV by 50
Boosts base RCV by 50
Boosts base HP by 100
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 100
Boosts base ATK by 100
Reduces Special charge time by 3 turns
Potential Ability 3: Special Double Launch
Potential Abilities
Boosts character's base ATK by 100 the next turn after taking damage and reduces [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 20 the next turn after taking damage and reduces [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 30 the next turn after taking damage and reduces [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 40 the next turn after taking damage and reduces [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 50 the next turn after taking damage and reduces [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 100 the next turn after taking damage and reduces [Damage Increase] duration by 2 turns
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
Once per quest, sets character's Special charge to MAX after character uses Special
Show all 5 levels
- Level 1
Once per quest, reduces character's Special charge time by 1 turn after character uses Special
- Level 2
Once per quest, reduces character's Special charge time by 3 turns after character uses Special
- Level 3
Once per quest, reduces character's Special charge time by 5 turns after character uses Special
- Level 4
Once per quest, reduces character's Special charge time by 7 turns after character uses Special
- Level 5
Once per quest, sets character's Special charge to MAX after character uses Special
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,653 | 1,593 | 265 |
| Lv 110 | 2,776 | 1,667 | 277 |
| Lv 120 | 3,021 | 1,814 | 302 |
| Lv 130 | 3,267 | 1,962 | 326 |
| Lv 150 | 3,759 | 2,257 | 376 |
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 177
- SPD
- 125
- Cost
- 30
Normal Attack → Heal Self Lv.2 → Power Attack → Normal Attack
Targets closest enemies
Targets enemies within large range (horizontal) for ATK x 1.5 damage, ATK Down Lv.5 (20 s); targets 3 Powerhouse class enemies for 100% chance of Action Bind (15 s)
Charge time: 24 s
Show all 10 levels
- Level 1
Targets enemies within large range (horizontal) for ATK x 0.5 damage, ATK Down Lv.1 (11 s); targets 3 Powerhouse class enemies for 70% chance of Action Bind (11 s)
Charge time: 24 s
- Level 2
Targets enemies within large range (horizontal) for ATK x 0.6 damage, ATK Down Lv.1 (12 s); targets 3 Powerhouse class enemies for 73% chance of Action Bind (11 s)
Charge time: 24 s
- Level 3
Targets enemies within large range (horizontal) for ATK x 0.7 damage, ATK Down Lv.1 (13 s); targets 3 Powerhouse class enemies for 76% chance of Action Bind (12 s)
Charge time: 24 s
- Level 4
Targets enemies within large range (horizontal) for ATK x 0.8 damage, ATK Down Lv.2 (14 s); targets 3 Powerhouse class enemies for 79% chance of Action Bind (12 s)
Charge time: 24 s
- Level 5
Targets enemies within large range (horizontal) for ATK x 0.9 damage, ATK Down Lv.2 (15 s); targets 3 Powerhouse class enemies for 82% chance of Action Bind (13 s)
Charge time: 24 s
- Level 6
Targets enemies within large range (horizontal) for ATK x 1 damage, ATK Down Lv.3 (16 s); targets 3 Powerhouse class enemies for 85% chance of Action Bind (13 s)
Charge time: 24 s
- Level 7
Targets enemies within large range (horizontal) for ATK x 1.1 damage, ATK Down Lv.3 (17 s); targets 3 Powerhouse class enemies for 88% chance of Action Bind (14 s)
Charge time: 24 s
- Level 8
Targets enemies within large range (horizontal) for ATK x 1.2 damage, ATK Down Lv.3 (18 s); targets 3 Powerhouse class enemies for 91% chance of Action Bind (14 s)
Charge time: 24 s
- Level 9
Targets enemies within large range (horizontal) for ATK x 1.3 damage, ATK Down Lv.4 (19 s); targets 3 Powerhouse class enemies for 94% chance of Action Bind (15 s)
Charge time: 24 s
- Level 10
Targets enemies within large range (horizontal) for ATK x 1.5 damage, ATK Down Lv.5 (20 s); targets 3 Powerhouse class enemies for 100% chance of Action Bind (15 s)
Charge time: 24 s
Driven class teammates ATK Up Lv.5, HP Up Lv.5
Show all 5 levels
- Level 1
Driven class teammates ATK Up Lv.1, HP Up Lv.1
- Level 2
Driven class teammates ATK Up Lv.2, HP Up Lv.2
- Level 3
Driven class teammates ATK Up Lv.3, HP Up Lv.3
- Level 4
Driven class teammates ATK Up Lv.4, HP Up Lv.4
- Level 5
Driven class teammates ATK Up Lv.5, HP Up Lv.5
70% chance to evade Action Bind, reduce damage taken from Powerhouse by 20%































