Sakazuki

Intercepting Fleet Admiral

New Fleet Admiral at Navy HQ. As Kuma rampages through Sacred Marijoa, Sakazuki attempts to stop the former warlord, but he is ultimately unsuccessful.

Special

Ravaging Hell Hound

Deals 70x character's ATK in PSY damage to one enemy, reduces crew's ATK Down duration by 2 turns, and applies Ignited status to all enemies for 1 turn (deals 100x enemy ATK in non-type damage at end of enemy turn)

Max13 turns

Captain Ability

Serving Justice at Sacred Marijoa

Boosts Fighter and Striker characters' ATK by 3.5x and HP by 1.4x

Crewmate Ability

+STATS

Boosts PSY characters' base ATK by 100

Support Ability

Supported Characters

Borsalino (Kizaru)

Level 5 (Max)

Once per quest, if inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 3 turns at start of crew's next turn

Show all 5 levels
  1. Level 1

    Once per quest, if inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 1 turn at start of crew's next turn

  2. Level 2

    Once per quest, if inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 1 turn at start of crew's next turn

  3. Level 3

    Once per quest, if inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 1 turn at start of crew's next turn

  4. Level 4

    Once per quest, if inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 2 turns at start of crew's next turn

  5. Level 5

    Once per quest, if inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 3 turns at start of crew's next turn

Stats

HPATKRCV
Lv 11,90985398
Lv 993,8181,706195
Lv 1505,7272,559292
Limit Break4,218+4001,956+250295+100

Limit Break

01

Boosts base ATK by 100

02

Boosts base RCV by 50

03

Boosts base HP by 100

04

Potential Ability 1: INT Damage Reduction

05

Boosts base HP by 150

Show all 10
06

Boosts base ATK by 150

07

Boosts base RCV by 50

08

Boosts base HP by 150

09

Add 1 Power Slot

10

Potential Ability 2: PSY Damage Reduction

Potential Abilities

INT Damage Reduction
Level 5 (Max)

Reduces damage taken from INT characters by 5%

Show all 5 levels
  1. Level 1

    Reduces damage taken from INT characters by 1%

  2. Level 2

    Reduces damage taken from INT characters by 2%

  3. Level 3

    Reduces damage taken from INT characters by 3%

  4. Level 4

    Reduces damage taken from INT characters by 4%

  5. Level 5

    Reduces damage taken from INT characters by 5%

PSY Damage Reduction
Level 5 (Max)

Reduces damage taken from PSY characters by 5%

Show all 5 levels
  1. Level 1

    Reduces damage taken from PSY characters by 1%

  2. Level 2

    Reduces damage taken from PSY characters by 2%

  3. Level 3

    Reduces damage taken from PSY characters by 3%

  4. Level 4

    Reduces damage taken from PSY characters by 4%

  5. Level 5

    Reduces damage taken from PSY characters by 5%

Level Limit Break

HPATKRCV
Lv 1054,0421,806206
Lv 1104,2291,889215
Lv 1204,6042,057234
Lv 1304,9782,224253
Lv 1505,7272,559292

Pirate Rumble

Style
Attacker
DEF
128
SPD
199
Cost
20
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Ravaging Hell Hound
Level 10 (Max)

Targets enemies within large range for 4500 damage; targets Navy teammates for ATK Up Lv.7 (30 s), SPD Up Lv.7 (30 s); if 4 or more Navy characters are on the team, targets 1 enemy with low current HP ignoring DEF for ATK x 2 damage

Charge time: 30 s

Show all 10 levels
  1. Level 1

    Targets enemies within large range for 2500 damage; targets Navy teammates for ATK Up Lv.3 (21 s), SPD Up Lv.3 (21 s); if 4 or more Navy characters are on the team, targets 1 enemy with low current HP ignoring DEF for ATK x 1.1 damage

    Charge time: 30 s

  2. Level 2

    Targets enemies within large range for 2700 damage; targets Navy teammates for ATK Up Lv.3 (22 s), SPD Up Lv.3 (22 s); if 4 or more Navy characters are on the team, targets 1 enemy with low current HP ignoring DEF for ATK x 1.2 damage

    Charge time: 30 s

  3. Level 3

    Targets enemies within large range for 2900 damage; targets Navy teammates for ATK Up Lv.3 (23 s), SPD Up Lv.3 (23 s); if 4 or more Navy characters are on the team, targets 1 enemy with low current HP ignoring DEF for ATK x 1.3 damage

    Charge time: 30 s

  4. Level 4

    Targets enemies within large range for 3100 damage; targets Navy teammates for ATK Up Lv.4 (24 s), SPD Up Lv.4 (24 s); if 4 or more Navy characters are on the team, targets 1 enemy with low current HP ignoring DEF for ATK x 1.4 damage

    Charge time: 30 s

  5. Level 5

    Targets enemies within large range for 3300 damage; targets Navy teammates for ATK Up Lv.4 (25 s), SPD Up Lv.4 (25 s); if 4 or more Navy characters are on the team, targets 1 enemy with low current HP ignoring DEF for ATK x 1.5 damage

    Charge time: 30 s

  6. Level 6

    Targets enemies within large range for 3500 damage; targets Navy teammates for ATK Up Lv.5 (26 s), SPD Up Lv.5 (26 s); if 4 or more Navy characters are on the team, targets 1 enemy with low current HP ignoring DEF for ATK x 1.6 damage

    Charge time: 30 s

  7. Level 7

    Targets enemies within large range for 3700 damage; targets Navy teammates for ATK Up Lv.5 (27 s), SPD Up Lv.5 (27 s); if 4 or more Navy characters are on the team, targets 1 enemy with low current HP ignoring DEF for ATK x 1.7 damage

    Charge time: 30 s

  8. Level 8

    Targets enemies within large range for 3900 damage; targets Navy teammates for ATK Up Lv.5 (28 s), SPD Up Lv.5 (28 s); if 4 or more Navy characters are on the team, targets 1 enemy with low current HP ignoring DEF for ATK x 1.8 damage

    Charge time: 30 s

  9. Level 9

    Targets enemies within large range for 4100 damage; targets Navy teammates for ATK Up Lv.6 (29 s), SPD Up Lv.6 (29 s); if 4 or more Navy characters are on the team, targets 1 enemy with low current HP ignoring DEF for ATK x 1.9 damage

    Charge time: 30 s

  10. Level 10

    Targets enemies within large range for 4500 damage; targets Navy teammates for ATK Up Lv.7 (30 s), SPD Up Lv.7 (30 s); if 4 or more Navy characters are on the team, targets 1 enemy with low current HP ignoring DEF for ATK x 2 damage

    Charge time: 30 s

Ability
Level 5 (Max)

PSY-type/Fighter class teammates HP Up Lv.6, SPD Up Lv.6; self Shield Lv.5; Navy teammates HP Up Lv.6, DEF Up Lv.6

Show all 5 levels
  1. Level 1

    PSY-type/Fighter class teammates HP Up Lv.2, SPD Up Lv.2; self Shield Lv.1; Navy teammates HP Up Lv.2, DEF Up Lv.2

  2. Level 2

    PSY-type/Fighter class teammates HP Up Lv.3, SPD Up Lv.3; self Shield Lv.2; Navy teammates HP Up Lv.3, DEF Up Lv.3

  3. Level 3

    PSY-type/Fighter class teammates HP Up Lv.4, SPD Up Lv.4; self Shield Lv.3; Navy teammates HP Up Lv.4, DEF Up Lv.4

  4. Level 4

    PSY-type/Fighter class teammates HP Up Lv.5, SPD Up Lv.5; self Shield Lv.4; Navy teammates HP Up Lv.5, DEF Up Lv.5

  5. Level 5

    PSY-type/Fighter class teammates HP Up Lv.6, SPD Up Lv.6; self Shield Lv.5; Navy teammates HP Up Lv.6, DEF Up Lv.6

Resilience

Heal 250 HP at an interval, reduce damage taken from INT by 30%

How to get

Sugo-Fest

Featured · Oct 3, 2026 – Nov 1, 2026

Sugo-Fest

Featured · Jul 4, 2026 – Aug 1, 2026

Sugo-Fest

Featured · Jan 31, 2026 – Mar 7, 2026

Sugo-Fest

Featured · Sep 6, 2025 – Oct 4, 2025

Sugo-Fest

Featured · May 3, 2025 – Jun 7, 2025

Family

Sakazuki (Akainu)
SakazukiAkainuSakazukiAkainuSakazukiSakazukiSakazukiAkainuFleet Admiral SakazukiSakazukiAkainuAkainuFleet Admiral SakazukiFleet Admiral SakazukiAkainuSakazukiFleet Admiral SakazukiFleet Admiral SakazukiFleet Admiral SakazukiSakazukiAkainuSakazukiAkainuAkainu: NeoAkainu: NeoAkainuAkainuSakazukiAkainuAkainuAkainuAkainu
Linked families
Ace VS AkainuSakazuki & BorsalinoSakazuki & Issho