
Sakazuki
Intercepting Fleet Admiral
New Fleet Admiral at Navy HQ. As Kuma rampages through Sacred Marijoa, Sakazuki attempts to stop the former warlord, but he is ultimately unsuccessful.
Special
Deals 70x character's ATK in PSY damage to one enemy, reduces crew's ATK Down duration by 2 turns, and applies Ignited status to all enemies for 1 turn (deals 100x enemy ATK in non-type damage at end of enemy turn)
| Max | 13 turns |
Captain Ability
Boosts Fighter and Striker characters' ATK by 3.5x and HP by 1.4x
Crewmate Ability
Boosts PSY characters' base ATK by 100
Support Ability
Borsalino (Kizaru)
Once per quest, if inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 3 turns at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 1 turn at start of crew's next turn
- Level 2
Once per quest, if inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 1 turn at start of crew's next turn
- Level 3
Once per quest, if inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 1 turn at start of crew's next turn
- Level 4
Once per quest, if inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 2 turns at start of crew's next turn
- Level 5
Once per quest, if inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 3 turns at start of crew's next turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,909 | 853 | 98 |
| Lv 99 | 3,818 | 1,706 | 195 |
| Lv 150 | 5,727 | 2,559 | 292 |
| Limit Break | 4,218+400 | 1,956+250 | 295+100 |
Limit Break
Boosts base ATK by 100
Boosts base RCV by 50
Boosts base HP by 100
Potential Ability 1: INT Damage Reduction
Boosts base HP by 150
Show all 10
Boosts base ATK by 150
Boosts base RCV by 50
Boosts base HP by 150
Add 1 Power Slot
Potential Ability 2: PSY Damage Reduction
Potential Abilities
Reduces damage taken from INT characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1%
- Level 2
Reduces damage taken from INT characters by 2%
- Level 3
Reduces damage taken from INT characters by 3%
- Level 4
Reduces damage taken from INT characters by 4%
- Level 5
Reduces damage taken from INT characters by 5%
Reduces damage taken from PSY characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from PSY characters by 1%
- Level 2
Reduces damage taken from PSY characters by 2%
- Level 3
Reduces damage taken from PSY characters by 3%
- Level 4
Reduces damage taken from PSY characters by 4%
- Level 5
Reduces damage taken from PSY characters by 5%
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,042 | 1,806 | 206 |
| Lv 110 | 4,229 | 1,889 | 215 |
| Lv 120 | 4,604 | 2,057 | 234 |
| Lv 130 | 4,978 | 2,224 | 253 |
| Lv 150 | 5,727 | 2,559 | 292 |
Pirate Rumble
- Style
Attacker- DEF
- 128
- SPD
- 199
- Cost
- 20
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within large range for 4500 damage; targets Navy teammates for ATK Up Lv.7 (30 s), SPD Up Lv.7 (30 s); if 4 or more Navy characters are on the team, targets 1 enemy with low current HP ignoring DEF for ATK x 2 damage
Charge time: 30 s
Show all 10 levels
- Level 1
Targets enemies within large range for 2500 damage; targets Navy teammates for ATK Up Lv.3 (21 s), SPD Up Lv.3 (21 s); if 4 or more Navy characters are on the team, targets 1 enemy with low current HP ignoring DEF for ATK x 1.1 damage
Charge time: 30 s
- Level 2
Targets enemies within large range for 2700 damage; targets Navy teammates for ATK Up Lv.3 (22 s), SPD Up Lv.3 (22 s); if 4 or more Navy characters are on the team, targets 1 enemy with low current HP ignoring DEF for ATK x 1.2 damage
Charge time: 30 s
- Level 3
Targets enemies within large range for 2900 damage; targets Navy teammates for ATK Up Lv.3 (23 s), SPD Up Lv.3 (23 s); if 4 or more Navy characters are on the team, targets 1 enemy with low current HP ignoring DEF for ATK x 1.3 damage
Charge time: 30 s
- Level 4
Targets enemies within large range for 3100 damage; targets Navy teammates for ATK Up Lv.4 (24 s), SPD Up Lv.4 (24 s); if 4 or more Navy characters are on the team, targets 1 enemy with low current HP ignoring DEF for ATK x 1.4 damage
Charge time: 30 s
- Level 5
Targets enemies within large range for 3300 damage; targets Navy teammates for ATK Up Lv.4 (25 s), SPD Up Lv.4 (25 s); if 4 or more Navy characters are on the team, targets 1 enemy with low current HP ignoring DEF for ATK x 1.5 damage
Charge time: 30 s
- Level 6
Targets enemies within large range for 3500 damage; targets Navy teammates for ATK Up Lv.5 (26 s), SPD Up Lv.5 (26 s); if 4 or more Navy characters are on the team, targets 1 enemy with low current HP ignoring DEF for ATK x 1.6 damage
Charge time: 30 s
- Level 7
Targets enemies within large range for 3700 damage; targets Navy teammates for ATK Up Lv.5 (27 s), SPD Up Lv.5 (27 s); if 4 or more Navy characters are on the team, targets 1 enemy with low current HP ignoring DEF for ATK x 1.7 damage
Charge time: 30 s
- Level 8
Targets enemies within large range for 3900 damage; targets Navy teammates for ATK Up Lv.5 (28 s), SPD Up Lv.5 (28 s); if 4 or more Navy characters are on the team, targets 1 enemy with low current HP ignoring DEF for ATK x 1.8 damage
Charge time: 30 s
- Level 9
Targets enemies within large range for 4100 damage; targets Navy teammates for ATK Up Lv.6 (29 s), SPD Up Lv.6 (29 s); if 4 or more Navy characters are on the team, targets 1 enemy with low current HP ignoring DEF for ATK x 1.9 damage
Charge time: 30 s
- Level 10
Targets enemies within large range for 4500 damage; targets Navy teammates for ATK Up Lv.7 (30 s), SPD Up Lv.7 (30 s); if 4 or more Navy characters are on the team, targets 1 enemy with low current HP ignoring DEF for ATK x 2 damage
Charge time: 30 s
PSY-type/Fighter class teammates HP Up Lv.6, SPD Up Lv.6; self Shield Lv.5; Navy teammates HP Up Lv.6, DEF Up Lv.6
Show all 5 levels
- Level 1
PSY-type/Fighter class teammates HP Up Lv.2, SPD Up Lv.2; self Shield Lv.1; Navy teammates HP Up Lv.2, DEF Up Lv.2
- Level 2
PSY-type/Fighter class teammates HP Up Lv.3, SPD Up Lv.3; self Shield Lv.2; Navy teammates HP Up Lv.3, DEF Up Lv.3
- Level 3
PSY-type/Fighter class teammates HP Up Lv.4, SPD Up Lv.4; self Shield Lv.3; Navy teammates HP Up Lv.4, DEF Up Lv.4
- Level 4
PSY-type/Fighter class teammates HP Up Lv.5, SPD Up Lv.5; self Shield Lv.4; Navy teammates HP Up Lv.5, DEF Up Lv.5
- Level 5
PSY-type/Fighter class teammates HP Up Lv.6, SPD Up Lv.6; self Shield Lv.5; Navy teammates HP Up Lv.6, DEF Up Lv.6
Heal 250 HP at an interval, reduce damage taken from INT by 30%
How to get
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