Akainu

Pirate-Chasing Admiral

One of the Navy Admirals. After killing Ace during the Paramount War, he continues his pursuit of Luffy. Despite the wounds he received from Whitebeard, his vicious attacks are unrelenting.

Special

Engulfing Hell Hound

Deals 70x character's ATK in DEX damage to one enemy, applies Ignited status (deals 100x enemy ATK in non-type damage at end of enemy turn) to all enemies for 1 turn, reduces crew's Despair/Burn duration by 6 turns, and if Captain is a Driven class, boosts damage dealt to Ignited enemies by 2.25x for 1 turn. After that, boosts damage dealt to Ignited enemies by 1.75x for 1 turn

BaseLimit Break
Level 134 turns19 turns
Level 233 turns18 turns
Level 332 turns17 turns
Level 431 turns16 turns
Level 530 turns15 turns
Level 629 turns14 turns
Max28 turns13 turns

−1 turn at Limit Break 13

−2 turns at Limit Break 18

−3 turns at Limit Break 22

−4 turns at Limit Break 26

−5 turns at Limit Break 34

Captain Ability

Fearsome Pursuit

Boosts Driven characters' ATK by 2.5x, HP by 1.1x, makes their DEXPSY slots have matching slot effects, and reduces crew's Despair duration by 1 turn

LB

Boosts Driven characters' ATK by 4x, HP by 1.3x, makes their DEXPSY slots have matching slot effects, and reduces crew's Despair duration by 2 turns

Unlocks at Limit Break 39

Crewmate Ability

+STATS

Boosts Driven characters' base ATK by 100

Unlocks at Limit Break 7

UNIQ

Makes Driven characters' DEXPSY slots have matching slot effects

Unlocks at Limit Break 31

Support Ability

Supported Characters

Sengoku, Kuzan (Aokiji), Borsalino (Kizaru)

Level 5 (Max)

Adds 11% of character's base HP to supported character's base HP

Show all 5 levels
  1. Level 1

    Adds 5% of character's base HP to supported character's base HP

  2. Level 2

    Adds 6% of character's base HP to supported character's base HP

  3. Level 3

    Adds 7% of character's base HP to supported character's base HP

  4. Level 4

    Adds 9% of character's base HP to supported character's base HP

  5. Level 5

    Adds 11% of character's base HP to supported character's base HP

Stats

HPATKRCV
Lv 11,82072680
Lv 993,6401,452160
Lv 1505,4602,178240
Limit Break4,040+4001,652+200280+120
Limit Break+4,390+7501,852+400380+220

Limit Break

01

Add 1 Power Slot

02

Boosts base HP by 20

03

Boosts base HP by 20

04

Boosts base ATK by 10

05

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

Show all 50
06

Power Up Captain Ability

07

Add Crewmate Ability 1: Boosts Driven characters' base ATK by 100

08

Boosts base ATK by 10

09

Boosts base RCV by 20

10

Boosts base RCV by 20

11

Power Up Captain Ability

12

Add 1 Power Slot

13

Reduces Special charge time by 1 turn

14

Boosts base ATK by 30

15

Boosts base HP by 30

16

Boosts base HP by 30

17

Power Up Captain Ability

18

Reduces Special charge time by 2 turns

19

Boosts base RCV by 40

20

Boosts base ATK by 30

21

Boosts base HP by 30

22

Reduces Special charge time by 3 turns

23

Add 1 Power Slot

24

Boosts base HP by 60

25

Boosts base HP by 60

26

Reduces Special charge time by 4 turns

27

Power Up Captain Ability

28

Boosts base ATK by 30

29

Boosts base HP by 70

30

Boosts base ATK by 30

31

Add Crewmate Ability 2: Makes Driven characters' DEXPSY slots have matching slot effects

32

Boosts base RCV by 40

33

Boosts base ATK by 30

34

Reduces Special charge time by 5 turns

35

Add 1 Power Slot

36

Power Up Captain Ability

37

Boosts base HP by 80

38

Boosts base ATK by 30

39

Power Up Captain Ability

40

Potential Ability 2: Pinch Healing

41

Expand Limit Break (LB+)

42

Boosts base ATK by 60

43

Boosts base RCV by 40

44

Boosts base RCV by 60

45

Boosts base ATK by 60

46

Boosts base ATK by 80

47

Boosts base HP by 110

48

Boosts base HP by 120

49

Boosts base HP by 120

50

Potential Ability 3: Limit Special Uses Resistance

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Pinch Healing
Level 5 (Max)

Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Limit Special Uses Resistance
Level 5 (Max)

Reduces Limit Special Uses duration by 2 turns

Show all 5 levels
  1. Level 1

    Reduces Limit Special Uses duration by 1 turn

  2. Level 2

    Reduces Limit Special Uses duration by 1 turn

  3. Level 3

    Reduces Limit Special Uses duration by 1 turn

  4. Level 4

    Reduces Limit Special Uses duration by 1 turn

  5. Level 5

    Reduces Limit Special Uses duration by 2 turns

Level Limit Break

HPATKRCV
Lv 1053,8541,537169
Lv 1104,0321,608177
Lv 1204,3891,750192
Lv 1304,7461,893208
Lv 1505,4602,178240

Pirate Rumble

Style
Attacker
DEF
127
SPD
161
Cost
35
Action

Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack

Targets closest enemies

Engulfing Hell Hound
Level 10 (Max)

Targets teammates within medium range for Critical % Up Lv.6 (20 s): targets 2 enemies for ATK x 1.7 damage

Charge time: 31 s

Show all 10 levels
  1. Level 1

    Targets teammates within medium range for Critical % Up Lv.1 (20 s): targets 2 enemies for ATK x 0.7 damage

    Charge time: 31 s

  2. Level 2

    Targets teammates within medium range for Critical % Up Lv.1 (20 s): targets 2 enemies for ATK x 0.8 damage

    Charge time: 31 s

  3. Level 3

    Targets teammates within medium range for Critical % Up Lv.2 (20 s): targets 2 enemies for ATK x 0.9 damage

    Charge time: 31 s

  4. Level 4

    Targets teammates within medium range for Critical % Up Lv.2 (20 s): targets 2 enemies for ATK x 1 damage

    Charge time: 31 s

  5. Level 5

    Targets teammates within medium range for Critical % Up Lv.3 (20 s): targets 2 enemies for ATK x 1.1 damage

    Charge time: 31 s

  6. Level 6

    Targets teammates within medium range for Critical % Up Lv.3 (20 s): targets 2 enemies for ATK x 1.2 damage

    Charge time: 31 s

  7. Level 7

    Targets teammates within medium range for Critical % Up Lv.4 (20 s): targets 2 enemies for ATK x 1.3 damage

    Charge time: 31 s

  8. Level 8

    Targets teammates within medium range for Critical % Up Lv.4 (20 s): targets 2 enemies for ATK x 1.4 damage

    Charge time: 31 s

  9. Level 9

    Targets teammates within medium range for Critical % Up Lv.5 (20 s): targets 2 enemies for ATK x 1.5 damage

    Charge time: 31 s

  10. Level 10

    Targets teammates within medium range for Critical % Up Lv.6 (20 s): targets 2 enemies for ATK x 1.7 damage

    Charge time: 31 s

Ability
Level 5 (Max)

DEX-type teammates HP Up Lv.5, ATK Up Lv.5

Show all 5 levels
  1. Level 1

    DEX-type teammates HP Up Lv.1, ATK Up Lv.1

  2. Level 2

    DEX-type teammates HP Up Lv.2, ATK Up Lv.2

  3. Level 3

    DEX-type teammates HP Up Lv.3, ATK Up Lv.3

  4. Level 4

    DEX-type teammates HP Up Lv.4, ATK Up Lv.4

  5. Level 5

    DEX-type teammates HP Up Lv.5, ATK Up Lv.5

Resilience

60% chance to evade Paralysis, reduce damage taken from QCK by 30%

Family

Sakazuki (Akainu)
SakazukiAkainuSakazukiAkainuSakazukiSakazukiSakazukiSakazukiAkainuFleet Admiral SakazukiSakazukiAkainuFleet Admiral SakazukiFleet Admiral SakazukiAkainuSakazukiFleet Admiral SakazukiFleet Admiral SakazukiFleet Admiral SakazukiSakazukiAkainuSakazukiAkainuAkainu: NeoAkainu: NeoAkainuAkainuSakazukiAkainuAkainuAkainuAkainu
Linked families
Ace VS AkainuSakazuki & BorsalinoSakazuki & Issho