
Fleet Admiral Sakazuki
Evil-Burning Justice
New Fleet Admiral at Navy HQ. Though he's spent every day busily commanding the Navy since becoming Fleet Admiral, his incredible fighting strength is as overwhelming as ever. If he's needed, he will rush to the front line and burn through any pirates in his way.
Special
Reduces crew's Bind duration by 5 turns, sets all enemies' DEF to 0 for 1 turn, and deals 250x character's ATK in non-type damage to all enemies at end of turn for 2 turns
| Base | Limit Break | |
|---|---|---|
| Max | 22 turns | 12 turns |
−4 turns at Limit Break 4
−6 turns at Limit Break 9
Captain Ability
Boosts INT and STR characters' ATK by approximately 3x when slots match (2.75x otherwise)
Crewmate Ability
Boosts INT characters' base ATK by 50
Makes INT characters' STR slots have matching slot effects
Unlocks at Limit Break 6
Support Ability
INT characters
Adds 5% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 1% of character's base stats to supported character's base stats
- Level 2
Adds 2% of character's base stats to supported character's base stats
- Level 3
Adds 3% of character's base stats to supported character's base stats
- Level 4
Adds 4% of character's base stats to supported character's base stats
- Level 5
Adds 5% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 506 | 350 | 34 |
| Lv 99 | 1,880 | 1,344 | 138 |
| Lv 150 | 2,820 | 2,016 | 207 |
| Limit Break | 2,480+600 | 1,644+300 | 238+100 |
Limit Break
Boosts base RCV by 100
Boosts base HP by 200
Boosts base ATK by 100
Reduces Special charge time by 4 turns
Potential Ability 1: PSY Damage Reduction
Show all 10
Add Crewmate Ability 2: Makes INT characters' STR slots have matching slot effects
Boosts base HP by 400
Boosts base ATK by 200
Reduces Special charge time by 6 turns
Potential Ability 2: Own Special Charge Time Reduced
Potential Abilities
Reduces damage taken from PSY characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from PSY characters by 1%
- Level 2
Reduces damage taken from PSY characters by 2%
- Level 3
Reduces damage taken from PSY characters by 3%
- Level 4
Reduces damage taken from PSY characters by 4%
- Level 5
Reduces damage taken from PSY characters by 5%
Reduces character's Special charge time by 6 turns at start of quest
Show all 5 levels
- Level 1
Reduces character's Special charge time by 1 turn at start of quest
- Level 2
Reduces character's Special charge time by 2 turns at start of quest
- Level 3
Reduces character's Special charge time by 3 turns at start of quest
- Level 4
Reduces character's Special charge time by 4 turns at start of quest
- Level 5
Reduces character's Special charge time by 6 turns at start of quest
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 1,990 | 1,423 | 146 |
| Lv 110 | 2,082 | 1,488 | 152 |
| Lv 120 | 2,267 | 1,620 | 166 |
| Lv 130 | 2,451 | 1,752 | 179 |
| Lv 150 | 2,820 | 2,016 | 207 |































