
Sakazuki
Justice Eradicating Evil
New Fleet Admiral at Navy HQ. Sakazuki claims he became a Fleet Admiral at the worst time, in the face of a series of major incidents, including the one caused by the Flame Emperor Sabo. However, he shows his dignity as a general, saying that he will strike back at everyone no matter who they are.
Special
Reduces crew's Paralysis/Special Bind duration by 6 turns, changes crew's slots (including BLOCK slots) to STR, and applies Ignited status to all enemies for 1 turn (deals 60x enemy ATK in non-type damage at end of enemy turn). If Captain is a Powerhouse class, doubles damage dealt to Ignited enemies for 1 turn. After that, boosts damage dealt to Ignited enemies by 1.75x for 1 turn. If HP is full when Special is launched, boosts Powerhouse and Fighter characters' ATK by 2.25x for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 19 turns |
| Level 2 | 19 turns | 18 turns |
| Level 3 | 18 turns | 17 turns |
| Level 4 | 17 turns | 16 turns |
| Level 5 | 16 turns | 15 turns |
| Max | 15 turns | 14 turns |
−1 turn at Limit Break 14
Captain Ability
Reduces crew's Special charge time by 2 turns at start of quest, boosts crew's ATK by 3.25x, HP by 1.25x, and makes crew's STR slots have matching slot effects
Crewmate Ability
Reduces character's Special Bind duration by 6 turns
Doubles damage from normal attacks dealt by character to QCK enemies
Unlocks at Limit Break 12
Support Ability
Tsuru, Monkey D. Garp, Sengoku, Borsalino (Kizaru), Issho (Fujitora), Aramaki (Ryokugyu), Tensei (Kurouma)
Once per quest, if supported character uses a Special, applies Ignited status to all enemies for 1 turn (deals 30x enemy ATK in non-type damage at end of enemy turn), and locks crew's slots for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, applies Ignited status to all enemies for 1 turn (deals 15x enemy ATK in non-type damage at end of enemy turn)
- Level 2
Once per quest, if supported character uses a Special, applies Ignited status to all enemies for 1 turn (deals 20x enemy ATK in non-type damage at end of enemy turn)
- Level 3
Once per quest, if supported character uses a Special, applies Ignited status to all enemies for 1 turn (deals 25x enemy ATK in non-type damage at end of enemy turn)
- Level 4
Once per quest, if supported character uses a Special, applies Ignited status to all enemies for 1 turn (deals 25x enemy ATK in non-type damage at end of enemy turn), and locks crew's slots for 1 turn
- Level 5
Once per quest, if supported character uses a Special, applies Ignited status to all enemies for 1 turn (deals 30x enemy ATK in non-type damage at end of enemy turn), and locks crew's slots for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,610 | 804 | 89 |
| Lv 99 | 3,220 | 1,608 | 178 |
| Lv 150 | 4,830 | 2,412 | 267 |
| Limit Break | 3,320+100 | 1,758+150 | 228+50 |
Limit Break
Boosts base HP by 10
Boosts base HP by 20
Boosts base RCV by 10
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base ATK by 40
Show all 15
Boosts base RCV by 15
Boosts base ATK by 50
Add 1 Power Slot
Boosts base RCV by 25
Boosts base HP by 30
Boosts base ATK by 60
Add Crewmate Ability 2: Doubles damage from normal attacks dealt by character to QCK enemies
Boosts base HP by 40
Reduces Special charge time by 1 turn
Potential Ability 2: Critical ATK
Potential Abilities
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,409 | 1,702 | 188 |
| Lv 110 | 3,567 | 1,781 | 197 |
| Lv 120 | 3,882 | 1,939 | 214 |
| Lv 130 | 4,198 | 2,096 | 232 |
| Lv 150 | 4,830 | 2,412 | 267 |
How to get
Featured · Dec 11, 2023 – Dec 24, 2023
Featured · Dec 10, 2023 – Dec 24, 2023
Featured · Dec 9, 2023 – Dec 24, 2023































