Sakazuki

Justice Eradicating Evil

New Fleet Admiral at Navy HQ. Sakazuki claims he became a Fleet Admiral at the worst time, in the face of a series of major incidents, including the one caused by the Flame Emperor Sabo. However, he shows his dignity as a general, saying that he will strike back at everyone no matter who they are.

Special

Magma Imbued Fists

Reduces crew's Paralysis/Special Bind duration by 6 turns, changes crew's slots (including BLOCK slots) to STR, and applies Ignited status to all enemies for 1 turn (deals 60x enemy ATK in non-type damage at end of enemy turn). If Captain is a Powerhouse class, doubles damage dealt to Ignited enemies for 1 turn. After that, boosts damage dealt to Ignited enemies by 1.75x for 1 turn. If HP is full when Special is launched, boosts Powerhouse and Fighter characters' ATK by 2.25x for 1 turn

BaseLimit Break
Level 120 turns19 turns
Level 219 turns18 turns
Level 318 turns17 turns
Level 417 turns16 turns
Level 516 turns15 turns
Max15 turns14 turns

−1 turn at Limit Break 14

Captain Ability

Fleet Admiral Unaccepting the New Era

Reduces crew's Special charge time by 2 turns at start of quest, boosts crew's ATK by 3.25x, HP by 1.25x, and makes crew's STR slots have matching slot effects

Crewmate Ability

RES

Reduces character's Special Bind duration by 6 turns

UNIQ

Doubles damage from normal attacks dealt by character to QCK enemies

Unlocks at Limit Break 12

Support Ability

Supported Characters

Tsuru, Monkey D. Garp, Sengoku, Borsalino (Kizaru), Issho (Fujitora), Aramaki (Ryokugyu), Tensei (Kurouma)

Level 5 (Max)

Once per quest, if supported character uses a Special, applies Ignited status to all enemies for 1 turn (deals 30x enemy ATK in non-type damage at end of enemy turn), and locks crew's slots for 1 turn

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a Special, applies Ignited status to all enemies for 1 turn (deals 15x enemy ATK in non-type damage at end of enemy turn)

  2. Level 2

    Once per quest, if supported character uses a Special, applies Ignited status to all enemies for 1 turn (deals 20x enemy ATK in non-type damage at end of enemy turn)

  3. Level 3

    Once per quest, if supported character uses a Special, applies Ignited status to all enemies for 1 turn (deals 25x enemy ATK in non-type damage at end of enemy turn)

  4. Level 4

    Once per quest, if supported character uses a Special, applies Ignited status to all enemies for 1 turn (deals 25x enemy ATK in non-type damage at end of enemy turn), and locks crew's slots for 1 turn

  5. Level 5

    Once per quest, if supported character uses a Special, applies Ignited status to all enemies for 1 turn (deals 30x enemy ATK in non-type damage at end of enemy turn), and locks crew's slots for 1 turn

Stats

HPATKRCV
Lv 11,61080489
Lv 993,2201,608178
Lv 1504,8302,412267
Limit Break3,320+1001,758+150228+50

Limit Break

01

Boosts base HP by 10

02

Boosts base HP by 20

03

Boosts base RCV by 10

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base ATK by 40

Show all 15
06

Boosts base RCV by 15

07

Boosts base ATK by 50

08

Add 1 Power Slot

09

Boosts base RCV by 25

10

Boosts base HP by 30

11

Boosts base ATK by 60

12

Add Crewmate Ability 2: Doubles damage from normal attacks dealt by character to QCK enemies

13

Boosts base HP by 40

14

Reduces Special charge time by 1 turn

15

Potential Ability 2: Critical ATK

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  4. Level 4

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  5. Level 5

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Level Limit Break

HPATKRCV
Lv 1053,4091,702188
Lv 1103,5671,781197
Lv 1203,8821,939214
Lv 1304,1982,096232
Lv 1504,8302,412267

How to get

Sugo-Fest

Featured · Dec 11, 2023 – Dec 24, 2023

Sugo-Fest

Featured · Dec 10, 2023 – Dec 24, 2023

Sugo-Fest

Featured · Dec 9, 2023 – Dec 24, 2023

Family

Sakazuki (Akainu)
SakazukiAkainuSakazukiAkainuSakazukiSakazukiSakazukiSakazukiAkainuFleet Admiral SakazukiAkainuAkainuFleet Admiral SakazukiFleet Admiral SakazukiAkainuSakazukiFleet Admiral SakazukiFleet Admiral SakazukiFleet Admiral SakazukiSakazukiAkainuSakazukiAkainuAkainu: NeoAkainu: NeoAkainuAkainuSakazukiAkainuAkainuAkainuAkainu
Linked families
Ace VS AkainuSakazuki & BorsalinoSakazuki & Issho