
Fleet Admiral Sakazuki
Determination for the New Era
New Fleet Admiral at Navy HQ and Mag-Mag Fruit user. He mutters that he has become a Fleet Admiral in a terrible time, while various problems are happening all over the world. But no matter how many may come at him, Sakazuki claims he will defeat them all.
Special
Reduces the duration of all enemy barriers by 3 turns, reduces crew's Despair duration by 6 turns, deals 1.5x damage dealt by normal attacks by character in this turn in non-type damage to all enemies at end of turn for 1 turn, sets all enemies' DEF to 0 for 1 turn, boosts crew's ATK by 2.75x for 1 turn, and doubles damage dealt to enemies affected by Ignited/DEF Down for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 20 turns |
| Level 2 | 20 turns | 19 turns |
| Level 3 | 19 turns | 18 turns |
| Level 4 | 18 turns | 17 turns |
| Level 5 | 17 turns | 16 turns |
| Max | 16 turns | 15 turns |
−1 turn at Limit Break 21
Reduces the duration of all enemy barriers by 3 turns, reduces crew's Despair duration by 6 turns, deals 2x damage dealt by normal attacks by character in this turn in non-type damage to all enemies at end of turn for 1 turn, and sets all enemies' DEF to 0 for 1 turn. If every type is on the crew, boosts crew's ATK by 2.75x for 3 turns, boosts damage dealt to enemies affected by Ignited/DEF Down by 2.5x for 1 turn, can choose to swap character out for the Captain for 1 turn (if not already Captain), and applies Ignited status to all enemies (ignoring immunity to all status effects or immunity excluding certain status effect) for 1 turn (deals 100x enemy ATK in non-type damage at end of enemy turn). After that, boosts crew's ATK by 2.75x for 1 turn and boosts damage dealt to enemies affected by Ignited/DEF Down by 2.25x for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 20 turns |
| Level 2 | 20 turns | 19 turns |
| Level 3 | 19 turns | 18 turns |
| Level 4 | 18 turns | 17 turns |
| Level 5 | 17 turns | 16 turns |
| Max | 16 turns | 15 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 21
Captain Ability
Reduces ship and crew's Special charge time by 2 turns at start of quest, boosts crew's HP by 1.5x, ATK by 5x and makes PSYINTRCVTND slots have matching slot effects. When taking damage from the enemy, applies Ignited status to all enemies ignoring immunity to status effects for 3 turns (deals 100x enemy ATK in non-type damage at end of enemy turn; Ignited damage effect will not be applied after an enemy's preemptive action)
Reduces ship and crew's Special charge time by 2 turns at start of quest, boosts crew's HP by 1.5x, ATK by 5.25x and makes PSYINTRCVTND slots have matching slot effects. When taking damage from the enemy, applies Ignited status to all enemies ignoring immunity to status effects for 3 turns (deals 100x enemy ATK in non-type damage at end of enemy turn; Ignited damage effect will not be applied after an enemy's preemptive action). If every type is on the crew, boosts crew's ATK by approximately 5.5x, boosts character's ATK by approximately 6x, and tapping on this character with a STR slot will reduce all enemies' damage nullfication duration by 1 turn
Unlocks at Level Limit Break step 3 (Lv 120)
Crewmate Ability
Character's STR slot is carried over to the next turn if character lands a PERFECT strike
Unlocks at Limit Break 10
Adds 9x character's ATK on top of tap-timing bonuses
Unlocks at Limit Break 25
Support Ability
Sengoku, Borsalino (Kizaru)
Adds 8% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 1% of character's base stats to supported character's base stats
- Level 2
Adds 2% of character's base stats to supported character's base stats
- Level 3
Adds 4% of character's base stats to supported character's base stats
- Level 4
Adds 6% of character's base stats to supported character's base stats
- Level 5
Adds 8% of character's base stats to supported character's base stats
Super Special

When any of the following characters are on the crew (except as Support Characters): Sengoku, Kuzan (Aokiji), Borsalino (Kizaru), Issho (Fujitora) , Monkey D. Garp, Aramaki (Ryokugyu)
Increases all enemies' damage taken by 2x for 1 turn, changes character's slot (including BLOCK slot) to STR, can choose to completely remove crew's Swap Captains effect, and changes STR characters to Super STR
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,216 | 908 | 153 |
| Lv 99 | 4,432 | 1,816 | 306 |
| Lv 150 | 6,648 | 2,724 | 459 |
| Limit Break | 4,942+510 | 2,026+210 | 401+95 |
| Limit Break+ | 5,442+1,010 | 2,226+410 | 451+145 |
Limit Break
Boosts base ATK by 10
Boosts base ATK by 15
Boosts base ATK by 20
Potential Ability 1: RCV Bind Resistance
Boosts base RCV by 5
Show all 40
Boosts base RCV by 5
Boosts base RCV by 10
Boosts base HP by 30
Boosts base HP by 30
Add Crewmate Ability 1: Character's STR slot is carried over to the next turn if character lands a PERFECT strike
Boosts base HP by 40
Boosts base HP by 40
Boosts base ATK by 20
Boosts base ATK by 25
Potential Ability 2: Slot Bind Resistance
Boosts base ATK by 50
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 15
Boosts base HP by 50
Reduces Special charge time by 1 turn
Boosts base HP by 60
Boosts base HP by 60
Boosts base HP by 70
Add Crewmate Ability 2: Adds 9x character's ATK on top of tap-timing bonuses
Boosts base RCV by 20
Boosts base RCV by 20
Boosts base HP by 130
Boosts base ATK by 70
Potential Ability 3: Barrier Pierce
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base HP by 100
Boosts base RCV by 25
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 150
Boosts base HP by 150
Boosts base RCV by 25
Boosts base ATK by 100
Potential Abilities
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
Reduces character's Slot Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 3 turns
- Level 3
Reduces character's Slot Bind duration by 5 turns
- Level 4
Reduces character's Slot Bind duration by 7 turns
- Level 5
Reduces character's Slot Bind duration by 10 turns
Character's normal attack is unaffected by all barriers
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,692 | 1,922 | 324 |
| Lv 110 | 4,909 | 2,011 | 339 |
| New Pirate Rumble skills | |||
| Lv 120 | 5,344 | 2,189 | 369 |
| New Captain Ability | |||
| Lv 130 | 5,778 | 2,367 | 399 |
| New Pirate Rumble skills | |||
| Lv 150 | 6,648 | 2,724 | 459 |
| New Special · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 149
- SPD
- 193
- Cost
- 20
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets 1 enemy with high RCV for DEF Down Lv.7 (20 s), ATK x 5.4 damage; targets enemies within large range for Damge Over Time Lv.2 (35 s)
Charge time: 33 s
Show all 10 levels
- Level 1
Targets 1 enemy with high RCV for DEF Down Lv.3 (11 s), ATK x 2.4 damage; targets enemies within large range for Damge Over Time Lv.1 (26 s)
Charge time: 33 s
- Level 2
Targets 1 enemy with high RCV for DEF Down Lv.3 (12 s), ATK x 2.7 damage; targets enemies within large range for Damge Over Time Lv.1 (27 s)
Charge time: 33 s
- Level 3
Targets 1 enemy with high RCV for DEF Down Lv.3 (13 s), ATK x 3 damage; targets enemies within large range for Damge Over Time Lv.1 (28 s)
Charge time: 33 s
- Level 4
Targets 1 enemy with high RCV for DEF Down Lv.4 (14 s), ATK x 3.3 damage; targets enemies within large range for Damge Over Time Lv.1 (29 s)
Charge time: 33 s
- Level 5
Targets 1 enemy with high RCV for DEF Down Lv.4 (15 s), ATK x 3.6 damage; targets enemies within large range for Damge Over Time Lv.1 (30 s)
Charge time: 33 s
- Level 6
Targets 1 enemy with high RCV for DEF Down Lv.5 (16 s), ATK x 3.9 damage; targets enemies within large range for Damge Over Time Lv.1 (31 s)
Charge time: 33 s
- Level 7
Targets 1 enemy with high RCV for DEF Down Lv.5 (17 s), ATK x 4.2 damage; targets enemies within large range for Damge Over Time Lv.1 (32 s)
Charge time: 33 s
- Level 8
Targets 1 enemy with high RCV for DEF Down Lv.5 (18 s), ATK x 4.5 damage; targets enemies within large range for Damge Over Time Lv.1 (33 s)
Charge time: 33 s
- Level 9
Targets 1 enemy with high RCV for DEF Down Lv.6 (19 s), ATK x 4.8 damage; targets enemies within large range for Damge Over Time Lv.1 (34 s)
Charge time: 33 s
- Level 10
Targets 1 enemy with high RCV for DEF Down Lv.7 (20 s), ATK x 5.4 damage; targets enemies within large range for Damge Over Time Lv.2 (35 s)
Charge time: 33 s
STR/DEX/QCK-type teammates ATK Up Lv.6, SPD Up Lv.6; first 50 s of battle, self ATK Up Lv.6; when remaining time is less than 40 s, targets all enemies for DEF Down Lv.6
Show all 5 levels
- Level 1
STR/DEX/QCK-type teammates ATK Up Lv.2, SPD Up Lv.2; first 50 s of battle, self ATK Up Lv.2; when remaining time is less than 40 s, targets all enemies for DEF Down Lv.2
- Level 2
STR/DEX/QCK-type teammates ATK Up Lv.3, SPD Up Lv.3; first 50 s of battle, self ATK Up Lv.3; when remaining time is less than 40 s, targets all enemies for DEF Down Lv.3
- Level 3
STR/DEX/QCK-type teammates ATK Up Lv.4, SPD Up Lv.4; first 50 s of battle, self ATK Up Lv.4; when remaining time is less than 40 s, targets all enemies for DEF Down Lv.4
- Level 4
STR/DEX/QCK-type teammates ATK Up Lv.5, SPD Up Lv.5; first 50 s of battle, self ATK Up Lv.5; when remaining time is less than 40 s, targets all enemies for DEF Down Lv.5
- Level 5
STR/DEX/QCK-type teammates ATK Up Lv.6, SPD Up Lv.6; first 50 s of battle, self ATK Up Lv.6; when remaining time is less than 40 s, targets all enemies for DEF Down Lv.6
Completely evades Action Bind, reduce damage taken from DEX by 30%, increase damage dealt to DEX by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
Featured · Jul 1, 2026 – Aug 1, 2026
Featured · Jan 1, 2026 – Feb 1, 2026































