
Sakazuki
Fateful Struggle to the Death
One of the Navy HQ Admirals. He is famous the world over for having won a ten-day battle on Punk Hazard for the position of new Fleet Admiral. During the fight, his onslaught of magma attacks left half the island a red hot wasteland.
Special
Changes all slots (including BLOCK slots) to STRINT and boosts STR and INT characters' slot effects by 2.25x for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 17 turns |
| Level 2 | 19 turns | 16 turns |
| Level 3 | 18 turns | 15 turns |
| Level 4 | 17 turns | 14 turns |
| Level 5 | 16 turns | 13 turns |
| Max | 15 turns | 12 turns |
−1 turn at Limit Break 23
−2 turns at Limit Break 39 (LB+)
Captain Ability
Boosts STR and INT characters' ATK by 3.25x, makes their STRINT slots have matching slot effects, and deals non-type damage to one enemy at end of turn (maximum of 500x character's ATK) depending on number of PERFECT strikes during that turn
Boosts STR and INT characters' ATK by 3.75x, makes their STRINT slots have matching slot effects, and deals non-type damage to one enemy at end of turn (maximum of 500x character's ATK) depending on number of PERFECT strikes during that turn
Unlocks at Limit Break 38
Crewmate Ability
Boosts STR and INT characters' base ATK and HP by 100
Unlocks at Limit Break 8
Makes character's QCKPSY slots have matching slot effects
Unlocks at Limit Break 27
Support Ability
INT characters
Adds 15% of character's base ATK to supported character's base ATK
Show all 5 levels
- Level 1
Adds 8% of character's base ATK to supported character's base ATK
- Level 2
Adds 9% of character's base ATK to supported character's base ATK
- Level 3
Adds 10% of character's base ATK to supported character's base ATK
- Level 4
Adds 12% of character's base ATK to supported character's base ATK
- Level 5
Adds 15% of character's base ATK to supported character's base ATK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,652 | 798 | 82 |
| Lv 99 | 3,580 | 1,621 | 169 |
| Lv 150 | 5,370 | 2,431 | 253 |
| Limit Break | 4,060+480 | 1,821+200 | 239+70 |
| Limit Break+ | 4,410+830 | 2,021+400 | 314+145 |
Limit Break
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base ATK by 10
Potential Ability 1: PSY Damage Reduction
Boosts base ATK by 15
Show all 40
Boosts base ATK by 15
Boosts base RCV by 10
Add Crewmate Ability 1: Boosts STR and INT characters' base ATK and HP by 100
Boosts base HP by 30
Boosts base HP by 30
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base HP by 35
Boosts base HP by 35
Potential Ability 2: Slot Bind Resistance
Boosts base HP by 45
Boosts base HP by 45
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base HP by 55
Boosts base HP by 55
Boosts base RCV by 15
Reduces Special charge time by 1 turn
Boosts base HP by 70
Boosts base RCV by 20
Boosts base RCV by 25
Add Crewmate Ability 2: Makes character's QCKPSY slots have matching slot effects
Boosts base HP by 80
Boosts base ATK by 40
Potential Ability 3: Barrier Pierce
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 25
Boosts base RCV by 50
Boosts base HP by 100
Boosts base HP by 250
Power Up Captain Ability
Reduces Special charge time by 2 turns
Boosts base ATK by 100
Potential Abilities
Reduces damage taken from PSY characters by 7%
Show all 5 levels
- Level 1
Reduces damage taken from PSY characters by 1%
- Level 2
Reduces damage taken from PSY characters by 2%
- Level 3
Reduces damage taken from PSY characters by 3%
- Level 4
Reduces damage taken from PSY characters by 5%
- Level 5
Reduces damage taken from PSY characters by 7%
Reduces character's Slot Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 3 turns
- Level 3
Reduces character's Slot Bind duration by 5 turns
- Level 4
Reduces character's Slot Bind duration by 7 turns
- Level 5
Reduces character's Slot Bind duration by 10 turns
Character's normal attack is unaffected by all barriers
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,790 | 1,716 | 178 |
| Lv 110 | 3,966 | 1,795 | 187 |
| Lv 120 | 4,317 | 1,954 | 203 |
| Lv 130 | 4,668 | 2,113 | 220 |
| Lv 150 | 5,370 | 2,431 | 253 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 168
- SPD
- 179
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets enemies with high remaining HP
Targets all enemies for HP 16% reduction; targets QCK/PSY-type enemies for DEF Down Lv.4 (40 s)
Charge time: 37 s
Show all 10 levels
- Level 1
Targets all enemies for HP 13% reduction; targets QCK/PSY-type enemies for DEF Down Lv.1 (30 s)
Charge time: 37 s
- Level 2
Targets all enemies for HP 13% reduction; targets QCK/PSY-type enemies for DEF Down Lv.1 (31 s)
Charge time: 37 s
- Level 3
Targets all enemies for HP 13% reduction; targets QCK/PSY-type enemies for DEF Down Lv.1 (32 s)
Charge time: 37 s
- Level 4
Targets all enemies for HP 13% reduction; targets QCK/PSY-type enemies for DEF Down Lv.1 (33 s)
Charge time: 37 s
- Level 5
Targets all enemies for HP 13% reduction; targets QCK/PSY-type enemies for DEF Down Lv.2 (34 s)
Charge time: 37 s
- Level 6
Targets all enemies for HP 13% reduction; targets QCK/PSY-type enemies for DEF Down Lv.2 (35 s)
Charge time: 37 s
- Level 7
Targets all enemies for HP 14% reduction; targets QCK/PSY-type enemies for DEF Down Lv.2 (36 s)
Charge time: 37 s
- Level 8
Targets all enemies for HP 14% reduction; targets QCK/PSY-type enemies for DEF Down Lv.2 (37 s)
Charge time: 37 s
- Level 9
Targets all enemies for HP 14% reduction; targets QCK/PSY-type enemies for DEF Down Lv.3 (38 s)
Charge time: 37 s
- Level 10
Targets all enemies for HP 16% reduction; targets QCK/PSY-type enemies for DEF Down Lv.4 (40 s)
Charge time: 37 s
STR/INT-type teammates ATK Up Lv.6
Show all 5 levels
- Level 1
STR/INT-type teammates ATK Up Lv.2
- Level 2
STR/INT-type teammates ATK Up Lv.3
- Level 3
STR/INT-type teammates ATK Up Lv.4
- Level 4
STR/INT-type teammates ATK Up Lv.5
- Level 5
STR/INT-type teammates ATK Up Lv.6
50% chance to evade Special Bind
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
Featured · May 21, 2022 – May 29, 2022
Featured · Oct 1, 2018 – Oct 2, 2018
Featured · Sep 28, 2018 – Sep 29, 2018































