
Sakazuki
Uncompromised Determination and Justice
One of the Navy HQ Admirals. After the Paramount War, he was appointed by the World Government to to become the next Fleet Admiral, but Aokiji strongly disagreed to that decision. He and Aokiji dueled each other for the position of the next Fleet Admiral, the ensuing battle lasting ten days due to their near-even strength. Akainu stood victorious from the duel, but also received grave injuries from the ferocity of the battle.
Special
Reduces the duration of all enemy barriers by 3 turns, sets all enemies' DEF to 0 for 1 turn, boosts STR, DEX, and QCK characters' ATK by 2.25x for 1 turn, and boosts damage dealt to enemies affected by DEF Down by 1.75x for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 17 turns |
| Level 2 | 17 turns | 16 turns |
| Level 3 | 16 turns | 15 turns |
| Level 4 | 15 turns | 14 turns |
| Level 5 | 14 turns | 13 turns |
| Max | 13 turns | 12 turns |
−1 turn at Limit Break 21
Captain Ability
If only STR, DEX, or QCK characters are on the crew, boosts crew's HP by 1.5x, ATK by 4.5x when slots match (4x otherwise), and makes PSYINTRCVTND slots have matching slot effects
Crewmate Ability
Character's STR slot is carried over to the next turn if character lands a PERFECT strike
Unlocks at Limit Break 10
Adds 9x character's ATK on top of tap-timing bonuses
Unlocks at Limit Break 25
Support Ability
Sengoku, Borsalino (Kizaru)
Adds 8% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 1% of character's base stats to supported character's base stats
- Level 2
Adds 2% of character's base stats to supported character's base stats
- Level 3
Adds 4% of character's base stats to supported character's base stats
- Level 4
Adds 6% of character's base stats to supported character's base stats
- Level 5
Adds 8% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,548 | 801 | 101 |
| Lv 99 | 3,540 | 1,644 | 172 |
| Lv 150 | 5,310 | 2,466 | 258 |
| Limit Break | 4,050+510 | 1,854+210 | 267+95 |
| Limit Break+ | 4,550+1,010 | 2,054+410 | 317+145 |
Limit Break
Boosts base ATK by 10
Boosts base ATK by 15
Boosts base ATK by 20
Potential Ability 1: RCV Bind Resistance
Boosts base RCV by 5
Show all 40
Boosts base RCV by 5
Boosts base RCV by 10
Boosts base HP by 30
Boosts base HP by 30
Add Crewmate Ability 1: Character's STR slot is carried over to the next turn if character lands a PERFECT strike
Boosts base HP by 40
Boosts base HP by 40
Boosts base ATK by 20
Boosts base ATK by 25
Potential Ability 2: Slot Bind Resistance
Boosts base ATK by 50
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 15
Boosts base HP by 50
Reduces Special charge time by 1 turn
Boosts base HP by 60
Boosts base HP by 60
Boosts base HP by 70
Add Crewmate Ability 2: Adds 9x character's ATK on top of tap-timing bonuses
Boosts base RCV by 20
Boosts base RCV by 20
Boosts base HP by 130
Boosts base ATK by 70
Potential Ability 3: Barrier Pierce
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base HP by 100
Boosts base RCV by 25
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 150
Boosts base HP by 150
Boosts base RCV by 25
Boosts base ATK by 100
Potential Abilities
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
Reduces character's Slot Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 3 turns
- Level 3
Reduces character's Slot Bind duration by 5 turns
- Level 4
Reduces character's Slot Bind duration by 7 turns
- Level 5
Reduces character's Slot Bind duration by 10 turns
Character's normal attack is unaffected by all barriers
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,748 | 1,740 | 182 |
| Lv 110 | 3,921 | 1,821 | 190 |
| Lv 120 | 4,268 | 1,982 | 207 |
| Lv 130 | 4,615 | 2,143 | 224 |
| Lv 150 | 5,310 | 2,466 | 258 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 124
- SPD
- 188
- Cost
- 20
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets 1 enemy with highest RCV for DEF Down Lv.5 (15 s), ATK x 5 damage; targets enemies within large range for Damge Over Time Lv.2 (30 s)
Charge time: 33 s
Show all 10 levels
- Level 1
Targets 1 enemy with highest RCV for DEF Down Lv.1 (11 s), ATK x 2 damage; targets enemies within large range for Damge Over Time Lv.1 (21 s)
Charge time: 33 s
- Level 2
Targets 1 enemy with highest RCV for DEF Down Lv.1 (11 s), ATK x 2.3 damage; targets enemies within large range for Damge Over Time Lv.1 (22 s)
Charge time: 33 s
- Level 3
Targets 1 enemy with highest RCV for DEF Down Lv.2 (12 s), ATK x 2.6 damage; targets enemies within large range for Damge Over Time Lv.1 (23 s)
Charge time: 33 s
- Level 4
Targets 1 enemy with highest RCV for DEF Down Lv.2 (12 s), ATK x 2.9 damage; targets enemies within large range for Damge Over Time Lv.1 (24 s)
Charge time: 33 s
- Level 5
Targets 1 enemy with highest RCV for DEF Down Lv.3 (13 s), ATK x 3.2 damage; targets enemies within large range for Damge Over Time Lv.1 (25 s)
Charge time: 33 s
- Level 6
Targets 1 enemy with highest RCV for DEF Down Lv.3 (13 s), ATK x 3.5 damage; targets enemies within large range for Damge Over Time Lv.1 (26 s)
Charge time: 33 s
- Level 7
Targets 1 enemy with highest RCV for DEF Down Lv.4 (14 s), ATK x 3.8 damage; targets enemies within large range for Damge Over Time Lv.1 (27 s)
Charge time: 33 s
- Level 8
Targets 1 enemy with highest RCV for DEF Down Lv.4 (14 s), ATK x 4.1 damage; targets enemies within large range for Damge Over Time Lv.1 (28 s)
Charge time: 33 s
- Level 9
Targets 1 enemy with highest RCV for DEF Down Lv.5 (15 s), ATK x 4.4 damage; targets enemies within large range for Damge Over Time Lv.1 (29 s)
Charge time: 33 s
- Level 10
Targets 1 enemy with highest RCV for DEF Down Lv.5 (15 s), ATK x 5 damage; targets enemies within large range for Damge Over Time Lv.2 (30 s)
Charge time: 33 s
STR/DEX/QCK-type teammates ATK Up Lv.5, SPD Up Lv.5; first 50 s of battle, self ATK Up Lv.5; when remaining time is less than 40 s, targets all enemies for DEF Down Lv.5
Show all 5 levels
- Level 1
STR/DEX/QCK-type teammates ATK Up Lv.1, SPD Up Lv.1; first 50 s of battle, self ATK Up Lv.1; when remaining time is less than 40 s, targets all enemies for DEF Down Lv.1
- Level 2
STR/DEX/QCK-type teammates ATK Up Lv.2, SPD Up Lv.2; first 50 s of battle, self ATK Up Lv.2; when remaining time is less than 40 s, targets all enemies for DEF Down Lv.2
- Level 3
STR/DEX/QCK-type teammates ATK Up Lv.3, SPD Up Lv.3; first 50 s of battle, self ATK Up Lv.3; when remaining time is less than 40 s, targets all enemies for DEF Down Lv.3
- Level 4
STR/DEX/QCK-type teammates ATK Up Lv.4, SPD Up Lv.4; first 50 s of battle, self ATK Up Lv.4; when remaining time is less than 40 s, targets all enemies for DEF Down Lv.4
- Level 5
STR/DEX/QCK-type teammates ATK Up Lv.5, SPD Up Lv.5; first 50 s of battle, self ATK Up Lv.5; when remaining time is less than 40 s, targets all enemies for DEF Down Lv.5
Completely evades Action Bind, reduce damage taken from DEX by 30%, increase damage dealt to DEX by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
Featured · Nov 2, 2024 – Nov 30, 2024































