Sakazuki

Uncompromised Determination and Justice

One of the Navy HQ Admirals. After the Paramount War, he was appointed by the World Government to to become the next Fleet Admiral, but Aokiji strongly disagreed to that decision. He and Aokiji dueled each other for the position of the next Fleet Admiral, the ensuing battle lasting ten days due to their near-even strength. Akainu stood victorious from the duel, but also received grave injuries from the ferocity of the battle.

Special

Magma World

Reduces the duration of all enemy barriers by 3 turns, sets all enemies' DEF to 0 for 1 turn, boosts STR, DEX, and QCK characters' ATK by 2.25x for 1 turn, and boosts damage dealt to enemies affected by DEF Down by 1.75x for 1 turn

BaseLimit Break
Level 118 turns17 turns
Level 217 turns16 turns
Level 316 turns15 turns
Level 415 turns14 turns
Level 514 turns13 turns
Max13 turns12 turns

−1 turn at Limit Break 21

Captain Ability

All-Scorching Powers

If only STR, DEX, or QCK characters are on the crew, boosts crew's HP by 1.5x, ATK by 4.5x when slots match (4x otherwise), and makes PSYINTRCVTND slots have matching slot effects

Crewmate Ability

UNIQ

Character's STR slot is carried over to the next turn if character lands a PERFECT strike

Unlocks at Limit Break 10

UNIQ

Adds 9x character's ATK on top of tap-timing bonuses

Unlocks at Limit Break 25

Support Ability

Supported Characters

Sengoku, Borsalino (Kizaru)

Level 5 (Max)

Adds 8% of character's base stats to supported character's base stats

Show all 5 levels
  1. Level 1

    Adds 1% of character's base stats to supported character's base stats

  2. Level 2

    Adds 2% of character's base stats to supported character's base stats

  3. Level 3

    Adds 4% of character's base stats to supported character's base stats

  4. Level 4

    Adds 6% of character's base stats to supported character's base stats

  5. Level 5

    Adds 8% of character's base stats to supported character's base stats

Stats

HPATKRCV
Lv 11,548801101
Lv 993,5401,644172
Lv 1505,3102,466258
Limit Break4,050+5101,854+210267+95
Limit Break+4,550+1,0102,054+410317+145

Limit Break

01

Boosts base ATK by 10

02

Boosts base ATK by 15

03

Boosts base ATK by 20

04

Potential Ability 1: RCV Bind Resistance

05

Boosts base RCV by 5

Show all 40
06

Boosts base RCV by 5

07

Boosts base RCV by 10

08

Boosts base HP by 30

09

Boosts base HP by 30

10

Add Crewmate Ability 1: Character's STR slot is carried over to the next turn if character lands a PERFECT strike

11

Boosts base HP by 40

12

Boosts base HP by 40

13

Boosts base ATK by 20

14

Boosts base ATK by 25

15

Potential Ability 2: Slot Bind Resistance

16

Boosts base ATK by 50

17

Boosts base RCV by 10

18

Boosts base RCV by 10

19

Boosts base RCV by 15

20

Boosts base HP by 50

21

Reduces Special charge time by 1 turn

22

Boosts base HP by 60

23

Boosts base HP by 60

24

Boosts base HP by 70

25

Add Crewmate Ability 2: Adds 9x character's ATK on top of tap-timing bonuses

26

Boosts base RCV by 20

27

Boosts base RCV by 20

28

Boosts base HP by 130

29

Boosts base ATK by 70

30

Potential Ability 3: Barrier Pierce

31

Expand Limit Break (LB+)

32

Boosts base HP by 100

33

Boosts base HP by 100

34

Boosts base RCV by 25

35

Boosts base ATK by 50

36

Boosts base ATK by 50

37

Boosts base HP by 150

38

Boosts base HP by 150

39

Boosts base RCV by 25

40

Boosts base ATK by 100

Potential Abilities

RCV Bind Resistance
Level 5 (Max)

Reduces RCV Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces RCV Bind duration by 1 turn

  2. Level 2

    Reduces RCV Bind duration by 2 turns

  3. Level 3

    Reduces RCV Bind duration by 3 turns

  4. Level 4

    Reduces RCV Bind duration by 4 turns

  5. Level 5

    Reduces RCV Bind duration by 5 turns

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 10 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 3 turns

  3. Level 3

    Reduces character's Slot Bind duration by 5 turns

  4. Level 4

    Reduces character's Slot Bind duration by 7 turns

  5. Level 5

    Reduces character's Slot Bind duration by 10 turns

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers

Level Limit Break

HPATKRCV
Lv 1053,7481,740182
Lv 1103,9211,821190
Lv 1204,2681,982207
Lv 1304,6152,143224
Lv 1505,3102,466258

Evolution

Sakazuki
Super Evolution · 200,000 Beli
Fleet Admiral Sakazuki
Akainu
Sea StallionRainbow Pirate PenguinRed Plated LobsterRed Striped DragonRainbow Striped Dragon
75,000 Beli
Sakazuki

Pirate Rumble

Style
Attacker
DEF
124
SPD
188
Cost
20
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Magma World
Level 10 (Max)

Targets 1 enemy with highest RCV for DEF Down Lv.5 (15 s), ATK x 5 damage; targets enemies within large range for Damge Over Time Lv.2 (30 s)

Charge time: 33 s

Show all 10 levels
  1. Level 1

    Targets 1 enemy with highest RCV for DEF Down Lv.1 (11 s), ATK x 2 damage; targets enemies within large range for Damge Over Time Lv.1 (21 s)

    Charge time: 33 s

  2. Level 2

    Targets 1 enemy with highest RCV for DEF Down Lv.1 (11 s), ATK x 2.3 damage; targets enemies within large range for Damge Over Time Lv.1 (22 s)

    Charge time: 33 s

  3. Level 3

    Targets 1 enemy with highest RCV for DEF Down Lv.2 (12 s), ATK x 2.6 damage; targets enemies within large range for Damge Over Time Lv.1 (23 s)

    Charge time: 33 s

  4. Level 4

    Targets 1 enemy with highest RCV for DEF Down Lv.2 (12 s), ATK x 2.9 damage; targets enemies within large range for Damge Over Time Lv.1 (24 s)

    Charge time: 33 s

  5. Level 5

    Targets 1 enemy with highest RCV for DEF Down Lv.3 (13 s), ATK x 3.2 damage; targets enemies within large range for Damge Over Time Lv.1 (25 s)

    Charge time: 33 s

  6. Level 6

    Targets 1 enemy with highest RCV for DEF Down Lv.3 (13 s), ATK x 3.5 damage; targets enemies within large range for Damge Over Time Lv.1 (26 s)

    Charge time: 33 s

  7. Level 7

    Targets 1 enemy with highest RCV for DEF Down Lv.4 (14 s), ATK x 3.8 damage; targets enemies within large range for Damge Over Time Lv.1 (27 s)

    Charge time: 33 s

  8. Level 8

    Targets 1 enemy with highest RCV for DEF Down Lv.4 (14 s), ATK x 4.1 damage; targets enemies within large range for Damge Over Time Lv.1 (28 s)

    Charge time: 33 s

  9. Level 9

    Targets 1 enemy with highest RCV for DEF Down Lv.5 (15 s), ATK x 4.4 damage; targets enemies within large range for Damge Over Time Lv.1 (29 s)

    Charge time: 33 s

  10. Level 10

    Targets 1 enemy with highest RCV for DEF Down Lv.5 (15 s), ATK x 5 damage; targets enemies within large range for Damge Over Time Lv.2 (30 s)

    Charge time: 33 s

Ability
Level 5 (Max)

STR/DEX/QCK-type teammates ATK Up Lv.5, SPD Up Lv.5; first 50 s of battle, self ATK Up Lv.5; when remaining time is less than 40 s, targets all enemies for DEF Down Lv.5

Show all 5 levels
  1. Level 1

    STR/DEX/QCK-type teammates ATK Up Lv.1, SPD Up Lv.1; first 50 s of battle, self ATK Up Lv.1; when remaining time is less than 40 s, targets all enemies for DEF Down Lv.1

  2. Level 2

    STR/DEX/QCK-type teammates ATK Up Lv.2, SPD Up Lv.2; first 50 s of battle, self ATK Up Lv.2; when remaining time is less than 40 s, targets all enemies for DEF Down Lv.2

  3. Level 3

    STR/DEX/QCK-type teammates ATK Up Lv.3, SPD Up Lv.3; first 50 s of battle, self ATK Up Lv.3; when remaining time is less than 40 s, targets all enemies for DEF Down Lv.3

  4. Level 4

    STR/DEX/QCK-type teammates ATK Up Lv.4, SPD Up Lv.4; first 50 s of battle, self ATK Up Lv.4; when remaining time is less than 40 s, targets all enemies for DEF Down Lv.4

  5. Level 5

    STR/DEX/QCK-type teammates ATK Up Lv.5, SPD Up Lv.5; first 50 s of battle, self ATK Up Lv.5; when remaining time is less than 40 s, targets all enemies for DEF Down Lv.5

Resilience

Completely evades Action Bind, reduce damage taken from DEX by 30%, increase damage dealt to DEX by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

How to get

Sugo-Fest

Featured · Nov 2, 2024 – Nov 30, 2024

Family

Sakazuki (Akainu)
AkainuSakazukiAkainuSakazukiSakazukiSakazukiSakazukiAkainuFleet Admiral SakazukiSakazukiAkainuAkainuFleet Admiral SakazukiFleet Admiral SakazukiAkainuSakazukiFleet Admiral SakazukiFleet Admiral SakazukiFleet Admiral SakazukiSakazukiAkainuSakazukiAkainuAkainu: NeoAkainu: NeoAkainuAkainuSakazukiAkainuAkainuAkainuAkainu
Linked families
Ace VS AkainuSakazuki & BorsalinoSakazuki & Issho